Experimental Vore Project (v0.0.19a January 2025 Build 3)

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Re: Experimental Vore Project (v0.0.12a June Build)

Postby KitsuneOfNight » Mon Jun 17, 2024 6:36 am

Two big things I've noticed (No pun intended).

Firstly, for some reason I'd say about... 80% of the time or so? When you spawn in on any map with the scene, "On the ground", Kuro will begin to gravitate toward you and make herself unable to be interacted with. I've found that this is because the "runaway" state is being called, and trying to change her state away from that is not possible unless "Player_Control" is active.

Second, there's a weird menu bug that doesn't let you confirm anything when you're in the middle of an instance, leaving you only able to restart the instance, quit, or exit to menu after you close the menu, click esc again, then select your confirmation that way.
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Re: Experimental Vore Project (v0.0.12a June Build)

Postby Cystropeli » Sat Jul 27, 2024 1:54 pm

I made this account basically just to tell you that this is the game I’ve been looking for for YEARS. It’s got everything I could want and more, and I’m incredibly excited to see where it goes. As for bugs, everyone else has said most of them above but I also noticed that if you force hold while in a stomach the game crashes, and the hazardous environment sampler causes the giantess’ physics to wig out when inside her.
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Re: Experimental Vore Project (v0.0.13a August Build)

Postby GiantessSandboxDev » Thu Aug 08, 2024 12:59 pm

Happy vore day!!!

https://www.patreon.com/posts/release-g ... -109726608

Changelog:
Spoiler: show
Giantess Sandbox 0.0.13a Changelog

> CONFIG
- 'ai_kuronatu.cfg': Added 'ALLOW_ROAM'. Controls whether the Giantess can roam around when she's doing nothing else.
- 'ai_kuronatu.cfg': Added 'MISTAKE_TINIES'. Controls whether the Giantess can mistake tinies for other tinies when she is far away from them.

> GIANTESS
- Added the ability for the Giantess to roam around.
- Added the ability for the Giantess to mistake you as a different tiny if you're far away from her. Can be toggled in 'Automation'.
- Added the ability to stop the Giantess from eating something in 'Dinner Time' scenario -- Simply jump while looking at her while she's putting it in her mouth.
- Added body shading.
- Added breathing sounds.
- The boobs now jiggle if you hit them with your body.
- Attempted to mitigate Giantess movement-related issues.
- Improved the 'pick up' animation.
- Improved the 'eat object' animation.
- In 'Dinner Time' scenario, if you fly close to the Giantess' face, she'll now accomodate you by opening her mouth.
- Giantess' footstep sounds are now muffled if you're inside the Giantess.
- Fixed eye irritators not closing the Giantess' eyes properly.
- Fixed Giantess not being able to walk to certain positions if you were standing outside of the navmesh.
- Fixed screwed up hand IK positions for the squat cutscene.
- Fixed the mouth not showing up in X-Ray vision.
- Fixed being able to drop / pick up things even if the Giantess has no room to bend down.
- Fixed playing the drop animation twice sometimes.
- Fixed hardcoded key input when being teased in front of her stomach.
- Fixed being unable to find unprotected tinies when in the 'On the Ground' scenario and 'Allow Look At Tinies' is disabled.
- Fixed not being able to see stuff behind her when she looks behind her.
- Fixed not being able to chase targets with 100% detection.
- Fixed 'SetEyeOpen' not working at all.
- Fixed several bugs in 'Mouth Activity' mode.

> PLAYER
- Added an audio environment when underwater.
- Added 'adrenaline' effect when you are deposited into the stomach to regain your stamina.
- Added slide button again (Default combo is 'Shift + B', but it might be 'L' if you have an old config)!
- Shortened the X-Ray effect's distance. You can bring the old behaviour back by setting 'Basic/OLD_XRAY' to 'True' in 'player.cfg'.
- Tweaked internal audio environments.
- Tweaked the system that controls the player standing on a Giantess.
- Improved sliding animations.
- Asphyxiated bodies now turn blue.
- Fixed attached freecam being positioned incorrectly.
- Fixed sometimes being stuck to the Giantess' hand when she reaches for an object.
- Fixed crush detection algorithm causing massive FPS drops.
- Fixed camera sometimes being blacked out when inside the Giantess' mouth.
- Fixed player rotation not being kept when the Giantess turns while you're in her stomach.
- Fixed free camera being tilted when toggling parent snapping.
- Fixed player animations being frozen when being deposited into the stomach.
- Fixed being unable to ungrab a giantess after grabbing onto their hands and their collisions update.
- Fixed underwater overlay not changing colors appropriately.
- Fixed bug where player was forced to be in water they weren't inside of anymore.
- Fixed bubble popping noise getting spammed when being digested with 'Show Gore' enabled.
- Fixed sliding everywhere when you get pushed into the intestines.
- Fixed not being able to collide with the Giantess when getting revived after dying in the Giantess' stomach.

> STOMACH
- Added the ability to rub the pyloric valve to make it open.
- Added a random stomach digestive ambience picker when the Stomach becomes active.
- Added random churning when the Stomach is empty.
- Tweaked internal ambience sounds.

> LEVELS
- All Levels: Added roam nodes.
- 'Pool': Fixed weird heightmap on ground texture.

> MISC
- Fixed messagebox appearing behind main menu.
- Fixed not being able to collide with the Giantess in the 'Dinner Time' scenario (Except when the hand is picking something up)
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Re: Experimental Vore Project (v0.0.13a August Build)

Postby SmoothAsButter23 » Thu Aug 08, 2024 1:44 pm

where are the config files stored for this game, im getting weird behavior and want to make sure its not from something in an old version carrying over, want to do a fresh install
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Re: Experimental Vore Project (v0.0.13a August Build)

Postby Idontevenknow10 » Thu Aug 08, 2024 2:05 pm

SmoothAsButter23 wrote:where are the config files stored for this game, im getting weird behavior and want to make sure its not from something in an old version carrying over, want to do a fresh install


The configs are in C:\Users\(name on pc)\AppData\LocalLow\GiantessSandbox
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Re: Experimental Vore Project (v0.0.13a August Build)

Postby Yoshi174 » Thu Aug 08, 2024 7:46 pm

One new glitch I noticed is that the tongue keeps bouncing the player off - you cant walk onto it with the "mouth activity" function anymore, and if you're in her mouth it just launches you off into her cheeks.
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Re: Experimental Vore Project (v0.0.13a August Build)

Postby IceShocked » Fri Aug 09, 2024 12:51 am

For some reason, the game has been quite broken for me for some time. Stomach meshes overlap, it's impossible to get swallowed and sometimes the map even loads up as completely black. I've tried changing resolution and clearing my folder to do a fresh install, but nothing seems to help.
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Re: Experimental Vore Project (v0.0.14a August Build Hot Fix

Postby GiantessSandboxDev » Fri Aug 09, 2024 1:12 pm

Hot fix! A lot of people said they don't like the new player physics, so I've adjusted the slideyness. There's also some other good fixes as well. Hope this helps!

https://www.patreon.com/posts/release-g ... -109794344

Changelog:
Spoiler: show
Giantess Sandbox 0.0.14a Changelog

> STOMACH
- Fixed walkable angle being absurd.

> INTESTINES
- Added material properties.

> PLAYER
- Instead of getting max slippery / wet by just being inside of a location (like in the mouth or stomach), it now depends on whether you touch things.
- Player no longer twitches when the Giantess changes her expression whilst being held.
- Fixed several issues related to movement.
- Fixed being unable to walk on the Giantess easily.
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Re: Experimental Vore Project (v0.0.14a August Build Hot Fix

Postby GiantessSandboxDev » Fri Aug 09, 2024 1:14 pm

IceShocked wrote:For some reason, the game has been quite broken for me for some time. Stomach meshes overlap, it's impossible to get swallowed and sometimes the map even loads up as completely black. I've tried changing resolution and clearing my folder to do a fresh install, but nothing seems to help.

This sounds extremely bizarre. When you say 'clearing my folder', does that include clearing the config folder too? The one located in AppData, I mean.
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Re: Experimental Vore Project (v0.0.14a August Build Hot Fix

Postby Yoshi174 » Fri Aug 09, 2024 3:43 pm

This hotfix doesn't seem to have fixed anything. You still can't walk on her tongue anymore and if you get stomped you or she crouches down to grab you with her mouth, you fall through the map.

because the tongue keeps like magnetically repelling the player, none of the commands like "enter mouth" or "mouth activity" work correctly.

I still have the same complaint/suggestion as always - it's hard to tell how exactly all the multiplayers make the player/corpse/food turn into digested/absorbed food, and then how those points increase the breast size counter.
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Re: Experimental Vore Project (v0.0.14a August Build Hot Fix

Postby psaykotic » Fri Aug 09, 2024 4:27 pm

I'm getting the same problem, the tongue is almost repellent, it just shoves you to the side of her mouth and there's not way to fight against it.
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Re: Experimental Vore Project (v0.0.15a August Build Hot Fix

Postby GiantessSandboxDev » Fri Aug 09, 2024 5:22 pm

Dunno what happened, but saving & re-exporting the project fixed it. Releasing what is hopefully the last hotfix for this version. How embarrassing...

https://www.patreon.com/posts/release-g ... -109807712
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Re: Experimental Vore Project (v0.0.14a August Build Hot Fix

Postby IceShocked » Fri Aug 09, 2024 11:40 pm

GiantessSandboxDev wrote:
IceShocked wrote:For some reason, the game has been quite broken for me for some time. Stomach meshes overlap, it's impossible to get swallowed and sometimes the map even loads up as completely black. I've tried changing resolution and clearing my folder to do a fresh install, but nothing seems to help.

This sounds extremely bizarre. When you say 'clearing my folder', does that include clearing the config folder too? The one located in AppData, I mean.


Yes. I usually delete it everytime I try out a new update, yet ever since the 0.9 update, meshes have been wild and I'm unable to get swallowed at all. The black map issue is easily fixed by restarting the game, but I can't figure out why the meshes are so broken for me.
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Re: Experimental Vore Project (v0.0.15a August Build Hot Fix

Postby Yoshi174 » Sat Aug 10, 2024 9:12 am

Thanks for the quick fixes.

There are some other glitches that are up and front when trying to play and do stuff.

You can't get swallowed anymore by walking into the throat when doing mouth activity. You just kinda sit there and anothing happens. Got it to work normally once

Player health seems to very gltichy too. It keeps recovering to 100% for no reason once it goes down to 80% or so, turned off stamina cheats and it still does this.

Whenever Kuro burps the player is launched to the top of the stomach for some reason

Kuro keeps trying to go and eat the acid healer pill for some reason
Last edited by Yoshi174 on Sat Aug 10, 2024 10:05 am, edited 7 times in total.
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Re: Experimental Vore Project (v0.0.14a August Build Hot Fix

Postby GiantessSandboxDev » Sat Aug 10, 2024 9:23 am

IceShocked wrote:Yes. I usually delete it everytime I try out a new update, yet ever since the 0.9 update, meshes have been wild and I'm unable to get swallowed at all. The black map issue is easily fixed by restarting the game, but I can't figure out why the meshes are so broken for me.
Are ALL the objects broken like this? Or have you noticed it with just certain ones?

KitsuneOfNight wrote:Firstly, for some reason I'd say about... 80% of the time or so? When you spawn in on any map with the scene, "On the ground", Kuro will begin to gravitate toward you and make herself unable to be interacted with. I've found that this is because the "runaway" state is being called, and trying to change her state away from that is not possible unless "Player_Control" is active.

This has been fixed as of v0.0.15a!

KitsuneOfNight wrote:Second, there's a weird menu bug that doesn't let you confirm anything when you're in the middle of an instance, leaving you only able to restart the instance, quit, or exit to menu after you close the menu, click esc again, then select your confirmation that way.

I think you're referring to the yes/no messagebox being behind the main menu. If so, this has also been fixed in v0.0.15a!

RexAckerman69 wrote:I can't trigger "poke uvula" inside her mouth, even changing the controls to not trigger "eat me" action and allowing the gag reflex in the debug menu. How can i do It?

This doesn't do anything in the latest release because I accidently broke the code associated with it. ^^;
I'm not entirely sure what I want it to do, either.
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Re: Experimental Vore Project (v0.0.15a August Build Hot Fix

Postby Yoshi174 » Sat Aug 10, 2024 10:51 pm

Somehow now whenever I enter the intestines, the camera and controls lock up and I have to restart...

The whole "punching the pyloric area" to open it never seems to work. I think it might have worked one time after many many attempts
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Re: Experimental Vore Project (v0.0.14a August Build Hot Fix

Postby IceShocked » Sun Aug 11, 2024 12:17 am

GiantessSandboxDev wrote:
IceShocked wrote:Yes. I usually delete it everytime I try out a new update, yet ever since the 0.9 update, meshes have been wild and I'm unable to get swallowed at all. The black map issue is easily fixed by restarting the game, but I can't figure out why the meshes are so broken for me.
Are ALL the objects broken like this? Or have you noticed it with just certain ones?


I managed to fix the mesh issues after messing with some graphical settings. Sorry to bother.
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Re: Experimental Vore Project (v0.0.15a August Build Hot Fix

Postby cloudrunnerteeny » Sun Aug 11, 2024 7:10 am

ive been following this game and enjoying every update that has come out, however i have to inquire, is there a discord or similar place where one can swap and find sandbox files? i'd love to see what other kind of scenes people have made :D
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Re: Experimental Vore Project (v0.0.15a August Build Hot Fix

Postby blassimg1 » Thu Aug 15, 2024 11:36 am

giantess seems to keep breaking when doing horny vore action on the tiny ai. she gets to almost all fours then ends up stuck tilted.
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Experimental Vore Project (v0.0.16a October Build)

Postby GiantessSandboxDev » Thu Oct 24, 2024 2:01 pm

Brand new (old) level + way more advanced scripting support! Among other things. :)

https://www.patreon.com/posts/release-g ... -114643888

Changelog:
Spoiler: show
Giantess Sandbox 0.0.16a Changelog

> SCRIPTING
- Added local variable support.
- Added global variable support.
- Added return value support.
- Added 'while' loops.
- Added 'for' loops.
- Added 'elseif' statements.
- Added advanced math support.
- Some special characters are now supported in strings (\n, \x00, \b, \t).
- Fixed function calls being case-sensitive.
- '_OnIdleTick' now gets called when the Giantess is set to 'IDLE' behavior. Variable '$IdleTickDelay' controls how much time, in seconds, must pass between calls (default is 1 second).
- '_OnInteraction' now gets called whenever the Giantess has an interaction performed on her. Local variables are set for this call:
'%rub_power' - Float. Only used for rub-based interactions. Describes how much rub power was used.
'%interact_user' - Target. Pointer to the thing that caused this interaction to happen.
'%interact_type' - String. Describes the kind of interaction it was. Values:
'Global.OnActivated' - The Giantess was activated ('Use' pressed on her foot).
'Global.Yell' - The Giantess hears yelling.
'Outside.PunchFeet' - The Giantess had her feet punched.
'Outside.PunchStomach' - The Giantess had her stomach punched.
'Outside.JumpOnEye' - Something is jumping on her eye.
'Outside.Punch' - The Giantess was punched.
'Outside.RubNipple' - Something is rubbing one of the Giantess' nipples.
'Outside.RubBelly' - Something is rubbing the Giantess' belly (from the outside).
'InMouth.PunchUvula' - Something is punching her uvula!
'InMouth.TouchUvula' - Something pressed 'Use' on the uvula.
'InMouth.Jump' - Something is jumping around in her mouth.
'InMouth.GetCloseToThroat' - Something is getting close to her throat!
'InMouth.BackAwayFromThroat' - Something is backing away from her throat!
'InMouth.FallIntoThroat' - Something fell into her throat.
'InMouth.PunchTeeth' - Her teeth got punched.
'InMouth.EnterMouth' - Something entered her mouth.
'InMouth.TouchedBackThroat' - Something touched the back of her throat.
'InStomach.MoveAround' - Something is moving around in her stomach.
'InStomach.Jump' - Something is jumping in her stomach.
'InStomach.PunchWalls' - Something is punching the walls of her stomach.
'InStomach.RubWalls' - Something is rubbing the walls of her stomach.
'GiantessAutonomy.PreBurpStart' - Called roughly a second before 'BurpStart' gets called.
'GiantessAutonomy.BurpStart' - Called when a burp is being played.
'GiantessAutonomy.BurpEnd' - Called when the burp ends.
'GiantessAutonomy.StomachNoise' - Called when the stomach makes a noise.
'GiantessAutonomy.LoudStomachNoise' - Called when the stomach makes a LOUD noise.
'GiantessAutonomy.StomachNoiseEnd' - Called when the stomach noise ends.
'GiantessAutonomy.Swallow' - Called when the Giantess swallows.
'GiantessAutonomy.DestObjectChanged' - Called when the Giantess has her DestTarget changed.

> PLAYER
- Added 'Get Up' animation after sliding.
- Added pain flinching animations.
- The player now has a harder time standing up as she gets more damaged.
- Certain voiceclips are used when yelling based on the player's feelings.
- Sliding now changes the collision of the player.
- Fixed issue related to intestines.
- Fixed not being able to rotate the camera when locked in place.
- Fixed getting stuck to the surface you're standing on if you try to noclip directly up.

> GIANTESS
- Added new 'Rub Nipple' action when being held.
- Added EYES_CRY, EYES_SAD, EYES_CLOSED, EYES_INTENSESTARE, MOUTH_SIDESMILE emotions.
- The Giantess must swallow multiple times to swallow big stuff.
- If you get eaten, teleport out, and then she catches you again, she'll remove your teleport backpack before she swallows you. Only for non-protective relationship.
- When in 'idle' mode, if you set her current target to something inside her stomach, she'll begin rubbing it.
- Fixed Giantess not being able to turn towards destination target sometimes.
- Fixed bug where Giantess would never walk again after clearing the movement queue.
- Fixed bug in 'On Bed' scenario where the Giantess would eat the thing you're holding and will then attempt to eat nothing.
- Fixed bug in 'On Bed' scenario where the Giantess could not pick you up.
- Fixed bug where Giantess would sometimes get stuck doing nothing.

> STOMACH
- Added long stomach noises when hungry.
- Churn ripples now follow the inner curvature of the Stomach.
- Fixed occasional lag caused by strawberries being digested.
- Fixed stomach sounds not being swapped when flying in/out of the stomach.
- Fixed issues with staying in the stomach. Again.
- Fixed food not getting sucked into the cardia valve when the Giantess burps.

> INTESTINES
- Added villi. This is a big WIP.

> HUD
- Fixed crosshair not showing up.
- Fixed uninitialized HUD elements being seen when playing on high resolutions.

> MISC
- Lighting now extends from the mouth into the esophagus if allowed.
- Food no longer shows 'Digestion %' when not in the stomach.
- Fixed 'STARTING_FOOD' being executed on the main menu, usually leading to an issue.
- Fixed several issues related to ropes.
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