Gave the game a try.
Disabled disposal/scat...
Guess what? It still happened.
Yeah, very helpful and specific, and not at all rude, thanks.
Gave the game a try.
Disabled disposal/scat...
Guess what? It still happened.
umakeisee wrote:I've been thinking about this for a while. As someone who did a fairly extensive "What should I do next?" project for my Vore Days mod, I understand how much fun it can be to get a ton of suggestions for how to handle your game going forward. It gets the community involved and allows them to see their favorite aspects of the game explored further.
That said, unsolicited recommendations are a different story. I've seen people who will write out a long reply about what they think should happen, when the devs have not asked for suggestions. Personally, I find this a little annoying. I feel like you should let someone make the game they want, not try to push your ideas on them unprompted.
What do you guys think? I can be overly prickly about random stuff, so I wanted to see other people's takes.
Journeyman wrote:Soooooo, I miiight be delusional! But, long experience has taught me to treat unsolicited change ideas as impulses to be translated into the framework of the game I've actually made. Basically, "what is it about my game that caused this comment." And that is a valuable reflection of the extent to which my ideas did or didn't come across and relate to people.
Creaturedude wrote:If a game is in heavy WIP, and the developer has not explicitly stated that they are only looking for people to find bugs and/or have not stated things that they specifically will not include in the game, then the developer is essentially opening themselves up to any and all feedback, which includes suggestions. As some have said in this thread, those can merely be glossed over and largely ignored (but there may be a diamond in the rough regardless).
umakeisee wrote:Creaturedude wrote:If a game is in heavy WIP, and the developer has not explicitly stated that they are only looking for people to find bugs and/or have not stated things that they specifically will not include in the game, then the developer is essentially opening themselves up to any and all feedback, which includes suggestions. As some have said in this thread, those can merely be glossed over and largely ignored (but there may be a diamond in the rough regardless).
Should a dev have to explicitly state they don't want suggestions though? Prevention is the best medicine, but shouldn't the assumption be that they have a plan in mind and don't intend to change their vision? Many have stated how suggestions can come across as demands or lead to burnout. While ignoring them is a solid solution, it feels like people should be asking if devs are open to suggestions first and foremost.