Pathfinder 2e Vore Rules V 0.5

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Re: Pathfinder 2e Vore Rules V 0.5

Postby Dracon_Kitsune » Sat Apr 15, 2023 7:02 pm

Searnadrix wrote:
Dracon_Kitsune wrote:
Both of those sound great, thank you!


Should be complete now. There's a few that are pretty long because there was also context to add, a recommended description for the ability, etc. None of it is required, all just suggestions or things to keep in mind. A lot of the feats in the Caster dedication were already pretty spot on, and I didn't have a lot to add to those.


Thank you very much. Going to be going through point by point with reasonings and changes. In part as an informal changelog.

    Biggest change, one of those things I was thinking but never clarified. Vore feats may only be taken with bonus vore feat slots. The reasoning for everything scaling off of the number of predator feats you have is so that some characters can split their bonus feats between predator and prey feats. Eventually, once I get through all the feats, I might wind up adding Switch feats, which will count as both.
    With that big change, I will still be thinking about changing how the damage works. I don't want it to make a certain item mandatory, but the damage being unavoidable does make for a difference, and I will think on it.
    Took your formatting suggestions for the dedication, as well as your formatting suggestion later on to bold each hunting strategy.
    Took your damage increase suggestion for the unarmed attack.
    Took your suggestion for rub, but added the original effect for when they reach Legendary in their Hunting Strategy skill. May change that to a high level feat later.
    Kept Powerful Stomach as it is, it is very rare in PF2e for any stat other then Strength to get added to damage. The only one to come to mind off the top of my head is a single rogue racket, and even that one doesn't apply to unarmed strikes, only weapons.
    With Critical Predation, the idea is that you are striking with the vore weapon normally instead of just grabbing with it, so on a critical hit, you can grab them without increasing your MAP. I did finally add an ability to if they critically succeed on their swallow whole check. They add their training value to the swallow whole damage. I am considering adding another 4th level feat to use your Hunting Strategy Skill on grab checks.
    Took all of your suggestions for Politics Master Hunting Strategy, including swapping where it was.
    Changed Guile's Master Hunting Strategy from an auto grab to "the enemy is considered grabbed for Swallow Whole".
    Iron Guts effectively has the change you suggested, based off of the initial big change.
    Removed the Powerful Gut increasing from half to full level extra damage at Legendary, but also had it increase your Vore Weapons.
    Not yet touching Redirect Damage. I do like the idea, but I am considering making that its own feat, that has Shield Block as a requirement.
    Took your suggestion for the Power Legendary Hunting Strategy
    Modified your suggestion for the Fear Legendary Hunting Strategy, full on giving them that ability.
    Took your suggestion for the Ambush Legendary Hunting Strategy.
    Removed the additional damage with Tarrasque’s Gut, to make it better match the actual Tarrasque.
    For Magical Predator dedication, I literally stole the wording from Shadowcaster Dedication.
    Took your suggestion for Swallow Whole focus cantrip, renaming it to Bellyport.
    Took your wording to Telekinetic Grab.
    Leaving Powerful Stomach unresolved at the moment. I have 2 ideas for it. 1, moving the base damage to the spell, but make it sustained, and this feat lets you spend an additional action this round to add your training modifier, but the spell is no longer sustained. 2, leaving things as is.
    As for the prey feats, the limited number of them is because I haven't finished making them just yet. They should have a full 2-20 path, just like the predator feats, eventually. As far as the resistance, it is based off of the Fighter Resilience feat, and is part of the counterpoint I was thinking for prey and preds, where if you have feats from both, you are not as good as if you had focused on one.
    With Suger Rush and Bitter Pill, I figured that I just wouldn't take the choice of when they can cast it, but did adjust it so they can only cast it on the predator, and not themselves.
    Changed Bitter Pill based off of your suggested phrasing.

Overall, thank you very much. This has helped a lot in developing things.
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Re: Pathfinder 2e Vore Rules V 0.5

Postby Searnadrix » Mon Apr 17, 2023 8:44 am

I'm glad I was able to help! The big thing I was looking at for the physical predator chain was focusing in on how they can deal their damage multiple times a turn without a multi-attack penalty, which would need to be lower than standard spell damage to stay balanced. Since you gave swallowed creatures a chance to avoid the damage from Rub with a basic save, that helps address that issue. I did leave a couple ideas I had for the Physical Predator's on digestion damage, Rub, and Tarrasque's gut in case that ends up being helpful as well.
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Re: Pathfinder 2e Vore Rules V 0.5

Postby Gutlover » Thu May 04, 2023 9:42 pm

Can you update to include unbirth? I'm trying to think of some examples, like a ritual spell, feats like a flying unbirth leap or jump, regression into a fetus/their child, transforming the prey into whatever form they wish, absorption/complete regression,cum transformation, feats for multiple prey like with vore, healing, motherly aura, rebirth/reincarnation but instead of the normal spell the soul is sent into either the casters womb or another females to be reborn the traditional way, accelerated pregnancy, an umbilical unbirth attack slowing down a pregnancy, full pregnancy pause.


I've also had some trouble coming up with ideas for a bard dancer subclass that focuses on belly dancing with a prey filled belly.
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Re: Pathfinder 2e Vore Rules V 0.5

Postby Dracon_Kitsune » Fri May 05, 2023 8:29 am

Gutlover wrote:Can you update to include unbirth? I'm trying to think of some examples, like a ritual spell, feats like a flying unbirth leap or jump, regression into a fetus/their child, transforming the prey into whatever form they wish, absorption/complete regression,cum transformation, feats for multiple prey like with vore, healing, motherly aura, rebirth/reincarnation but instead of the normal spell the soul is sent into either the casters womb or another females to be reborn the traditional way, accelerated pregnancy, an umbilical unbirth attack slowing down a pregnancy, full pregnancy pause.


I've also had some trouble coming up with ideas for a bard dancer subclass that focuses on belly dancing with a prey filled belly.

So, technically it includes unbirth as a default, but nothing really specific for that. At the moment I am trying to get the framework out, so that more specific niches can be slotted in as needed. Those do seem to be good ritual ideas though, to add later.
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Re: Pathfinder 2e Vore Rules V 0.5

Postby Gutlover » Fri May 05, 2023 5:21 pm

Looking forward to it.

In case you ever wanted to work on monsters something like a reskinned https://www.d20pfsrd.com/bestiary/monst ... drakainia/ would be perfect especially with unbirth and swallow whole abilities added on. The stats are already there but you have to convert it to PF2 rules. Theres also the Angurboda from the Fairy Bestiary which is similar, being a pregnant birthing monster, but she can easily have the swallow whole feat attached to her. I was thinking of doing some sort of move where a monster swallows the victim whole but then sends them to her womb instead of digesting them to be reborn as their offspring, sort of like hags.


For extra inspiration the serpent magic pdf on drivethru has a swallow hole spell, which interestingly lets you cast it on someone other then yourself so you can have an ally temporarily be a pred for instance, or use it to force yourself into someone if you are immune to acid, then there's a constricting spell, even a skinsuit spell. I'm not going to post them because it is a paid book.

I'm also wondering if there should be some encumbrance effect for a full belly. Maybe update the multiple prey feats to increase weight capacity.

I see you are planning soul vore stuff too, id suggest the ability to absorb memories, and consciousness as part of it which allows your body to act as their afterlife.
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Re: Pathfinder 2e Vore Rules V 0.5

Postby Crypt1dCrow » Sun Aug 27, 2023 10:44 am

I googled "pathfinder 2e swallow whole for PCs", and then "pf2e vore rules" out of curiosity, and damn did this deliver. I love that you considered preds and prey being able to cooperate. I'm imagining an automaton/android predator and some small ancestry prey thats basically a "mecha pilot, but vore" thing going on.

You did excellent with these!
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Re: Pathfinder 2e Vore Rules V 0.5

Postby Dracon_Kitsune » Fri Sep 01, 2023 10:14 am

Crypt1dCrow wrote:I googled "pathfinder 2e swallow whole for PCs", and then "pf2e vore rules" out of curiosity, and damn did this deliver. I love that you considered preds and prey being able to cooperate. I'm imagining an automaton/android predator and some small ancestry prey thats basically a "mecha pilot, but vore" thing going on.

You did excellent with these!

Thank you very much. I'm almost to the point where I'll consider it release 1.0. And I was wondering if you had any suggestions for more cooperative feats for prey characters, since right now that is my main bottleneck.
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Re: Pathfinder 2e Vore Rules V 0.5

Postby Quarters » Fri Sep 01, 2023 1:16 pm

Hm, honestly not something I'd considered much before. I do wish for such things whenever I join the Tabletop Club in St. Miluina's Vore Academy, but then I remember how hard it is to get a group IRL other than PFS. It'd be even harder to try and find people that share the fetish. Unfortunately I haven't played any Pathfinder outside of the Owlcat games since before Covid...
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Re: Pathfinder 2e Vore Rules V 0.5

Postby Crypt1dCrow » Sun Sep 03, 2023 3:53 pm

Dracon_Kitsune wrote:
Crypt1dCrow wrote:I googled "pathfinder 2e swallow whole for PCs", and then "pf2e vore rules" out of curiosity, and damn did this deliver. I love that you considered preds and prey being able to cooperate. I'm imagining an automaton/android predator and some small ancestry prey thats basically a "mecha pilot, but vore" thing going on.

You did excellent with these!

Thank you very much. I'm almost to the point where I'll consider it release 1.0. And I was wondering if you had any suggestions for more cooperative feats for prey characters, since right now that is my main bottleneck.


Sorry for the late reply I do have a couple ideas!

First, I think defining whether a pred or prey is same-size or macro/micro would be a good idea. Macro Micro could have some really fun

"Healing enzymes" feat that allows you to toggle your stomach to heal the creatures/characters within could be fun for healer or protection focused characters.

"Hammerspace Gut"feat could allow the pred to store more items without being effected by their bulk by swallowing them and holding them in their stomach, but bringing them back up requires some actions (or maybe downtime?).

"Gut Arena" feat that allows the pred to have basically a battle map for their stomach, and can spend actions to influence it (like making acid difficult terrain in some places, knocking enemies around, etc.), so you could swallow a bunch of shrunken friends, and then swallow your enemies one by one and have the rest of the players gang up on them in their stomach.

"Comfy Gut" feat that allows creatures in the stomach to rest in it as if they had bedrolls for downtime/resting. So you could only need a bedroll for one character (the pred) and everyone else jumps down their throat for a slumber party.

"Stomach Sanctum" a feat for Thaumaturges that allows them to declare a specific pred's stomach as their Demesne after having previously taken the "Thaumaturge's Demesne" feat. It is not compatible with the Unlimited Demesne feat, for obvious reasons.

Feats for inventors with the construct innovation that allows their construct to have pred (and maybe prey too?) characteristics. Having a prey inventor and their fetish machine pred construct could be a funny dynamic.

"Vore Machine" predator archetype for Automatons, Androids, Conrasu, and characters who have some sort of tech augmentation (such as the Saved By Clockwork or Mechanical Symbiosis backgrounds), might be a good idea since their insides probably don't function like most other ancestries.

"Gut Gladiator" prey feat meant to pair with the Gut Arena pred feat that gives players in the stomach battlemap bonuses to initiative and maybe reduced penalties (or no penalties? idk how balanced that would be) when walking through acid difficult terrain inside it.

Tie ins with "affliction" archetypes like Ghouls and Vampires so they get certain bonuses from satiating their desires via vore rather than standard means.

And also, might be a good idea to use headings and whatnot in the google doc to make it easier to navigate, and check the permissions because other people can edit it, it seems.
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Re: Pathfinder 2e Vore Rules V 0.5

Postby Searnadrix » Mon Sep 04, 2023 5:59 pm

Crypt1dCrow wrote:
Feats for inventors with the construct innovation that allows their construct to have pred (and maybe prey too?) characteristics. Having a prey inventor and their fetish machine pred construct could be a funny dynamic.


I like this idea, and expanding it to animal companions and summoner eidolons could be fun. The dynamic for the friendlier vore types in these relationships has a lot that can be done with it. You could do things like giving bonuses to what's recovered on a full night's rest, allow for focused/enhanced spell effects cast on swallowed prey and/or cast on the predator that swallowed the prey (such as an increase to healing effects or extending the duration of spells that give temporary attack/defense bonuses), creating a connection between the pred/prey that has magical effects or moral effects.

Options that also allow for recovery of ailments/conditions with the healing types would be interesting as well.
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Re: Pathfinder 2e Vore Rules V 0.5

Postby zarpaulus » Mon Nov 20, 2023 5:06 pm

You have alchemist prey, why not alchemist preds?

It seems logical to use one's stomach as a mixing vat if you're already putting dangerous prey in there.

Also the "Political" hunting strategy seems a bit odd, but it makes me think of the vore scenarios I've considered involving Shemeshka the Marauder (yeah, I know she's D&D).
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Re: Pathfinder 2e Vore Rules V 0.5

Postby Dracon_Kitsune » Thu Nov 23, 2023 7:21 am

zarpaulus wrote:You have alchemist prey, why not alchemist preds?

It seems logical to use one's stomach as a mixing vat if you're already putting dangerous prey in there.

Also the "Political" hunting strategy seems a bit odd, but it makes me think of the vore scenarios I've considered involving Shemeshka the Marauder (yeah, I know she's D&D).

Mainly just because predators are pretty full of content, and prey needed things they can do. Once I finish filling out all the prey feats, I might go back and add stuff to that. Maybe a high level predator feat that gives you Alchemical Prey Dedication as a bonus feat, with certain limitations. But Alchemical Prey has the built-in limitation of being in a belly to make it work and all the dangers there, and there are lots of other considerations. An interesting idea though. If I do, might rename the archetype into Stomach Alchemy instead of Alchemical Prey.
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Re: Pathfinder 2e Vore Rules V 0.5

Postby Starduster » Thu Nov 23, 2023 9:29 am

Is anyone running a campaign with these rules? My friends and I are starting a Vore Edgewatch campaign, but we're winging the vore aspect.
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Re: Pathfinder 2e Vore Rules V 0.5

Postby Dracon_Kitsune » Thu Nov 23, 2023 8:13 pm

Starduster wrote:Is anyone running a campaign with these rules? My friends and I are starting a Vore Edgewatch campaign, but we're winging the vore aspect.

I recently started a run to playtest them, but most of the players are new to pf2e in general, so haven't gotten to vore stuff yet. Any playtest feedback would be greatly appreciated if you do use them.
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