Making a vore themed twin stick shooter
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Don't ask about updates. If there is an update, it will simply be posted. If someone is committing to a timeline, they will just tell you the timeline without needing anyone to ask.
Use Looking for master thread when you are not posting about an existing game.
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Making a vore themed twin stick shooter
I'm currently developing a vore themed twin stick shooter.
Features:
Animated Sprites (Idle, Run, Dash, Devour, Digest)
3 Enemy types (Melee, Ranged, Boss)
Vore Boss Enemies to fill up your gut and recover HP, once your stomachs full you can digest and get max health and projectile upgrades.
Got some basics up and running on unity:
https://forum.weightgaming.com/t/vore-themed-twin-stick-shooter-basic-coding-demo/32785
Features:
Animated Sprites (Idle, Run, Dash, Devour, Digest)
3 Enemy types (Melee, Ranged, Boss)
Vore Boss Enemies to fill up your gut and recover HP, once your stomachs full you can digest and get max health and projectile upgrades.
Got some basics up and running on unity:
https://forum.weightgaming.com/t/vore-themed-twin-stick-shooter-basic-coding-demo/32785
Last edited by RSBH on Sat May 27, 2023 9:32 am, edited 7 times in total.
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RSBH - New to the forum
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Re: Making a vore themed twin stick shooter
This game looks very promising !! 

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Ziedine - New to the forum
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Re: Making a vore themed twin stick shooter
Really best of luck for this project man ^^
Looks like a great start!
Looks like a great start!
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carlj - Somewhat familiar
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Re: Making a vore themed twin stick shooter
That's a good idea
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Leshana - Apex-Predator
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Re: Making a vore themed twin stick shooter
Sounds interesting to say the least
- PonycardM
- Somewhat familiar
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- Joined: Sat Dec 02, 2017 12:04 am
Re: Making a vore themed twin stick shooter
I'm excited, hope the development goes well.
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RandomInjury - Participator
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Re: Making a vore themed twin stick shooter
do you plan to make it possible to get eaten in the game? (I am a major prey-type player ^^)
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reptilemk5 - Been posting for a bit
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- Joined: Tue Jan 15, 2013 7:31 pm
Re: Making a vore themed twin stick shooter
reptilemk5 wrote:do you plan to make it possible to get eaten in the game? (I am a major prey-type player ^^)
A lot of people are asking for that, while I didn't intend so initially I think it's doable. I'd have to make one for each weight level so I'll need some way to reduce the amount of work needed. One way would be for the enemies to vacuum you kirby style or something.
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RSBH - New to the forum
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Re: Making a vore themed twin stick shooter
Added some more things to the build like menus, upgrade system etc.
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RSBH - New to the forum
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Re: Making a vore themed twin stick shooter
Interesting idea.
Looking forward to future updates on this!
Looking forward to future updates on this!
Just someone who has every fetish known to man.
- TheFetishist
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Re: Making a vore themed twin stick shooter
Nice work! Got some good potential here. I'm actually working on something similar myself. Was going to do a platformer at first but switched to a twin stick top down like what you've got.
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Traxiss - New to the forum
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Re: Making a vore themed twin stick shooter
I've updated the link and added a wave spawning system and game over screens. Please do try it out, I think it's starting to become a fun game even without the final look, sprites and cutscenes added
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RSBH - New to the forum
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Re: Making a vore themed twin stick shooter
Traxiss wrote:Nice work! Got some good potential here. I'm actually working on something similar myself. Was going to do a platformer at first but switched to a twin stick top down like what you've got.
Sweet! I'd love to see what you've got so far if that's ok.

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RSBH - New to the forum
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Re: Making a vore themed twin stick shooter
Pretty cool so far. I noticed a bug where a boss spawned outside of the play area and was unreachable. I assume you're going to add the animations and stuff later? I like the gif you put up top. As for my game, thanks! I'm not ready to show it off yet as I'd like to have at least a polished demo before I do but I'll certainly let you know when I do. Cheers and happy developing!
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Traxiss - New to the forum
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Re: Making a vore themed twin stick shooter
I've edited the code a bit. it's weird because that never happened to me while playtesting.
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RSBH - New to the forum
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Re: Making a vore themed twin stick shooter
Added a devour mechanic to the game it's pretty satisfying sucking up hordes of defeated enemies.
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RSBH - New to the forum
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Re: Making a vore themed twin stick shooter
Oh hey, found your page! 
I'll be watching from both places for sure hehe
Success with it all!

I'll be watching from both places for sure hehe
Success with it all!
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Matteo42 - Been posting for a bit
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Re: Making a vore themed twin stick shooter
Matteo42 wrote:Oh hey, found your page!
I'll be watching from both places for sure hehe
Success with it all!
Thanks! I'm currently working on all the animations requires so it'll take me some time to implement it. For the most part the base functionality of the game is complete. If all goes well I'll be able to make some really good menu screens and maybe even a short intro to the game by the time it's done.
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RSBH - New to the forum
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Re: Making a vore themed twin stick shooter
I had some trouble getting through the first few waves but, as soon as I got that first power up (I chose rate of fire), it became much easier and a lot of fun. Anyway, here's a few ideas/suggestions.
1: Custom cursor
The little default PC cursor is a little hard to see in all the chaos that's going on. Could we get a custom cursor? You know, one that looks like a reticle of some kind. Doesn't have to be anything fancy, just something that's a little bigger and more visible.
2: Upgradeable devour range & speed
We can already upgrade the main attack in two different ways, how about upgrading the devour range and speed? Higher level range would increase how far away the player can be from a prey before they start moving towards the player. Increasing speed would make them move towards the player faster.
3: Upgrade health separately
You know, just to get more things to upgrade ^_^ .
4: Interrupt digestion
As soon as you start digesting, enemies cannot hurt you. You just stand there and wait until you've finished digesting. How about enemies being able to interrupt your digesting? Now, I can see two ways for this to work.
One: Every time an enemy hurts you, the fullness bar goes back to full and you have to start over. You would need to find an opportunity where you get enough time to fully digest (Of course, with the way things currently are, such an opportunity doesn't exist. See suggestion 5).
Two: There's a separate bar that is basically an experience points bar. Every time you hold the digest button, the fullness bar goes down and the experience bar goes up. Once the experience bar becomes full, you get a power up.
5: A brief moment to relax between waves
At first, I didn't even realize the game had waves. I thought enemies were just coming at me. I mean, as soon as all enemies are down, the next wave has already started. How about a few five to ten seconds of nothing between each wave? Could be a good opportunity to devour any remaining prey on the field or to digest (See suggestion 4, part One).
1: Custom cursor
The little default PC cursor is a little hard to see in all the chaos that's going on. Could we get a custom cursor? You know, one that looks like a reticle of some kind. Doesn't have to be anything fancy, just something that's a little bigger and more visible.
2: Upgradeable devour range & speed
We can already upgrade the main attack in two different ways, how about upgrading the devour range and speed? Higher level range would increase how far away the player can be from a prey before they start moving towards the player. Increasing speed would make them move towards the player faster.
3: Upgrade health separately
You know, just to get more things to upgrade ^_^ .
4: Interrupt digestion
As soon as you start digesting, enemies cannot hurt you. You just stand there and wait until you've finished digesting. How about enemies being able to interrupt your digesting? Now, I can see two ways for this to work.
One: Every time an enemy hurts you, the fullness bar goes back to full and you have to start over. You would need to find an opportunity where you get enough time to fully digest (Of course, with the way things currently are, such an opportunity doesn't exist. See suggestion 5).
Two: There's a separate bar that is basically an experience points bar. Every time you hold the digest button, the fullness bar goes down and the experience bar goes up. Once the experience bar becomes full, you get a power up.
5: A brief moment to relax between waves
At first, I didn't even realize the game had waves. I thought enemies were just coming at me. I mean, as soon as all enemies are down, the next wave has already started. How about a few five to ten seconds of nothing between each wave? Could be a good opportunity to devour any remaining prey on the field or to digest (See suggestion 4, part One).
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TheFetishBeast - Participator
- Posts: 299
- Joined: Sat May 10, 2014 5:02 pm
Re: Making a vore themed twin stick shooter
TheFetishBeast wrote:I had some trouble getting through the first few waves but, as soon as I got that first power up (I chose rate of fire), it became much easier and a lot of fun. Anyway, here's a few ideas/suggestions.
1: Custom cursor
The little default PC cursor is a little hard to see in all the chaos that's going on. Could we get a custom cursor? You know, one that looks like a reticle of some kind. Doesn't have to be anything fancy, just something that's a little bigger and more visible.
2: Upgradeable devour range & speed
We can already upgrade the main attack in two different ways, how about upgrading the devour range and speed? Higher level range would increase how far away the player can be from a prey before they start moving towards the player. Increasing speed would make them move towards the player faster.
3: Upgrade health separately
You know, just to get more things to upgrade ^_^ .
4: Interrupt digestion
As soon as you start digesting, enemies cannot hurt you. You just stand there and wait until you've finished digesting. How about enemies being able to interrupt your digesting? Now, I can see two ways for this to work.
One: Every time an enemy hurts you, the fullness bar goes back to full and you have to start over. You would need to find an opportunity where you get enough time to fully digest (Of course, with the way things currently are, such an opportunity doesn't exist. See suggestion 5).
Two: There's a separate bar that is basically an experience points bar. Every time you hold the digest button, the fullness bar goes down and the experience bar goes up. Once the experience bar becomes full, you get a power up.
5: A brief moment to relax between waves
At first, I didn't even realize the game had waves. I thought enemies were just coming at me. I mean, as soon as all enemies are down, the next wave has already started. How about a few five to ten seconds of nothing between each wave? Could be a good opportunity to devour any remaining prey on the field or to digest (See suggestion 4, part One).
I've increased the base fire rate a little bit so that the starting waves are a little easier, as for the custom cursor I agree some sort of reticle with a high contrast would be good. 2 and 3 also seem doable, personally I wanted the levels to coincide with each weight level so I could maybe implement that later as i add more weight tiers or something. having a seperate xp bar could work for the digestion and would make the combat even more interesting so I'll look into it once I'm done with the visuals, and adding time between waves should be fairly easy, all I'd need is a timer of maybe 5 or 10 seconds.
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RSBH - New to the forum
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