What's that? You've already heard of this game? Well of course you have! This isn't a new game or anything, but rather a new post so that we have control over the main post and title of the thread while we continue working on it. It's hard to keep people updated if they have to dig and dig through posts to find it. I have full permission from the team to run this post.
For those who might want to rifle through the original forum post to see how the game developed over the years, here's a link to that:
viewtopic.php?f=79&t=53707
News
Version 42 released with a heckin boatload of new features! Day/Night cycle, two (and a half) new races, a new special merc, a lovely UI overhaul, condom disposal, and all kinds of other good stuff! See the changelog for all the juicy details!
Version 42A is released to fix some of the bugs from 42! (and create some new ones!)
Version 42B is released to fix some of the new bugs that came with 42A!
History
Once upon a time there was a game called Vore War, a tactics game from the mind of darkevilme/WarpedRealities (creator of Nomad).
As time went on that game was recoded to work in the unity engine, and expanded upon much more after that.
This was done by the lovely Auri/Aurilika (creator of Unbridled Hedonism).
And finally the versions we have here and going forward for the forseeable future are worked on by a wide team of people and overseen by our very own Selicia.
The World
The game takes place on a nameless world of various climates that is positively suffused with vorarephilic energy. The native species residing here are all experienced predators with healthy appetites for all things living and squirming, and are more than happy to dine on their enemies, and sometimes even their friends. Every so often, the world itself reaches across space and time and tears open a portal, grabbing a new species and dragging them into the fray. These newcomers are all inevitably corrupted by the strange energy permeating the realm and transformed into the hypersexual/hyper hungry predators we all know and love. Of course, not everyone is affected the same way. Members of the same race and even the same family may swing in wildly different directions of the pred/prey spectrum. There are even those who aren't affected by the energy at all. Speculation is that individuals with a strong sense of will remain largely themselves after arriving here. Or, perhaps the more likely answer is that they were already Apex predators on their home worlds.
The Game
The game itself plays out via two different modes. Let's talk about them!
Strategy Mode:This takes place on a sprawling world map which has various empires of over 30 different races competing against each other for territory, with the ultimate goal of you and your friends being the last ones standing when the smoke clears and the gurgling stops. The empires have to assemble armies by drafting soldiers from their population and venture forth towards battle in order to secure their claims. There are other things to make this less straightforward such as random events, diplomacy, infiltrators, goblin traders, gold mines, mercenaries, and wandering packs of monsters, with more features coming everyday.

Tactical Mode: When two armies clash on the overworld, the game zooms in on the conflict and it becomes a turn-based tactics rpg. The army who initiated the battle become the attackers and gain the initial turn, with the other team becoming the defenders who must wait to act until the next turn. Victory is decided when all of a team's units either lie dead or have become their predator's assfat or otherwise.
If you decide you'd rather not deal with an overarching campaign, you can always enter the Pure Tactical Mode from the main menu where you can wage as many battles as you like. You can even toggle AI for both teams if you just want to watch some fools get ate.

Races and Characters
Warped's initial game had only 2 races, and Auri's remaster brought that up to 5 at its release, but now with the help of the community we have amassed 96 different races or unique characters to play as, with more arriving all the time!
Those races include:
Current content:
All content is optional and can easily be disabled at your leisure.
Community Created Maps: (47 Total)
There have been a bunch of maps made by various users over the years, but they're buried in the discord and take some searching to find.
I've taken it upon myself to comb the channel and post them here for easier access. Some are absolutely massive!
Simply drop these into you UserData/Maps folder, then select the map from the right side of the Create Strategic menu.
If you don't like a race, or wish to play as a different one, just start the game and use the cheat menu to replace an entire race with one of your choosing.
Known Bugs:
1. Layering on the Lizards' sprites has a tendency to get wonky the longer a battle goes on. I'm still trying to narrow this down.
2. Consuming any spell books over 5 via BookEater, then entering the Unit Editor, will reduce any learned spells back down to only 4.
3. There is a button limit of 25 for the right side menu. Should a unit exceed this number via BookEater, Assimilation or similar methods, the game will throw an exception and some abilities will be inaccessible.
4. The map generator will break if water percentage is set too high. This may be a side effect of the feature that allows villages to be isolated in the map editor.
5. Fog of War now seems to be on forever regardless of settings.
6. The Goodra spawner in the map editor is incredibly difficult to select.
Change Log
Releases are controlled by @Cattitude, so these are from their perspective.
V42
V42A
*NEW* V42B *NEW*
Older Releases
Link to current version V42B:
https://github.com/Kiptytude/VoreWar/releases/tag/V42B
Discord server: https://discord.gg/qTQSztP