Vore War V42B (updated 9/13/23)

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Re: Vore War V42B (updated 9/13/23)

Postby Abelus » Mon Sep 18, 2023 6:55 am

I wanted to ask for information. there is a way to skip movement in AI turns in the strategic board only when they are not in sight?
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Re: Vore War V42B (updated 9/13/23)

Postby Yerving » Mon Sep 18, 2023 5:19 pm

So while I am continuing work on the Komodo redux sprite sheets, don't worry it is coming. I thought it would be fun to try and update one of the older sprite renditions and I landed on the Hippos... because they deserve some much needed love and well.

You decide for yourself.
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Re: Vore War V42B (updated 9/13/23)

Postby Dragonlord » Tue Sep 19, 2023 12:29 am

Found a new one, An enemy leader ate some of my wisp and got cornered later in the fight. He got eaten via Unbirth and the turn he died he was reborn as a Youko and remained a leader on my side. I now have TWO leaders.
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Re: Vore War V42B (updated 9/13/23)

Postby Micadi » Tue Sep 19, 2023 11:51 am

Yerving wrote:So while I am continuing work on the Komodo redux sprite sheets, don't worry it is coming. I thought it would be fun to try and update one of the older sprite renditions and I landed on the Hippos... because they deserve some much needed love and well.

You decide for yourself.


As the original author of both komodos and hippos I do have to admit you're making them look amazing with your rework. I wish you good luck.
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Re: Vore War V42B (updated 9/13/23)

Postby FoxGirlFan » Wed Sep 20, 2023 5:50 am

My game is currently in a state that is practically unplayable. For some reason I am completely unable to recruit new soldiers as the button to do so is just gone.
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Re: Vore War V42B (updated 9/13/23)

Postby LemonBarb » Wed Sep 20, 2023 12:22 pm

AssumedPseudonym wrote: So I have to ask: How is Unity’s latest round of lolwuttery going to affect the game?

I know it's probably been answered. But I'll give my take on it before.

Mean and projected term; no. It's a free game, unlikely to generate a 'sizable' revenue. Thus it's 'safe' for now.

Medium-to-long term, as Unity has altered the deal... Pray, they don't alter it further, to be spiteful retroactively and all.

-

I mean ergo. It won't affect this project. But that said, there's a chance it could be safer porting to another game engine.

In the end, it's up to the OP/dev to consider their options, moving forward. More so with how Unity's likely got a shredded reputation that'd be nigh impossible to recover from in the long term.
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Re: Vore War V42B (updated 9/13/23)

Postby DevourerOfLolis » Wed Sep 20, 2023 1:53 pm

Manchura wrote:check if you have race overrides applied, those also can change things even if the base content is set to something else

Race overrides? You mean like using the cheat menu to replace one race with another? I've been doing that since Aurilika was the one developing this game and never had issues with it until recently.
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Re: Vore War V42B (updated 9/13/23)

Postby Manchura » Wed Sep 20, 2023 6:38 pm

DevourerOfLolis wrote:
Manchura wrote:check if you have race overrides applied, those also can change things even if the base content is set to something else

Race overrides? You mean like using the cheat menu to replace one race with another? I've been doing that since Aurilika was the one developing this game and never had issues with it until recently.

no, in the race editor
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Re: Vore War V42B (updated 9/13/23)

Postby WhatTheNani » Thu Sep 21, 2023 1:13 am

Youko + Summon Book has some kinda busted interactions. You can eat your own summons and recover more mana than you spent to summon them thanks to mana drain while also getting a whisp out of the deal. In fact, if you can find a situation towards the end of the battle where the enemy can't touch you (either cause of auto surrender or the remaining opponent can't outdamage your healing, which isn't hard to do), you can just sit there eating your own summons and getting infinite exp, potentially feeding the spawned whisps to allies to give them some exp. With scaling exp based on level difference, the exp gained will also ramp up further since summons levels are based on your exp (not level) so the level gap between summoner and summon will grow. Furthermore, getting a high level youko summoner and eating your own summons will also provide you with an infinite source of high level whisps for potential armies or garrisons.

Personally, I think the Create Spawn trait should just not work on summons. Hell, I'd also like for an option (probably through a trait, but maybe a menu option) to have spawns disappear after battle like summons. There are plenty of times where I have to spend a bunch of extra time at the end of battle waiting for whisp spawns and disposing of them cause I don't want them clogging up my armies/villages, as well as cases where I want to give a monster race the ability to make spawns for fights but don't want the summons patching holes in their armies or making additional armies.

Aside from this, I really like the Youko, both functionally and as a concept. Would be cool to potentially see more leader specific races in the future.
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Re: Vore War V42B (updated 9/13/23)

Postby Manchura » Fri Sep 22, 2023 6:05 pm

Yerving wrote:So while I am continuing work on the Komodo redux sprite sheets, don't worry it is coming. I thought it would be fun to try and update one of the older sprite renditions and I landed on the Hippos... because they deserve some much needed love and well.

You decide for yourself.

man, this made me remember most of the old races still use the old low res sprites instead of the newer one they were slowly being update to, only goblins and humans got them... *sigh* maybe one day
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Re: Vore War V42B (updated 9/13/23)

Postby Flame_Valxsarion » Sat Sep 23, 2023 12:27 am

Manchura wrote:man, this made me remember most of the old races still use the old low res sprites instead of the newer one they were slowly being update to, only goblins and humans got them... *sigh* maybe one day

GreenSlime nearly worked himself to death on the sprites for this game, so it's no surprise he burned out after a while.
Micadi also put in metric ton of work on the sprites and is responsible for nearly a third of the races in the game. They may or may not be coming back in some form or another, but it's not my place to say.
Long story short, spriting is a lot of work. It's a lot more work than people think it is, and if the muse isn't there then there's nothing to be done. You can't force art
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Re: Vore War V42B (updated 9/13/23)

Postby Manchura » Sat Sep 23, 2023 8:35 am

Flame_Valxsarion wrote:
Manchura wrote:man, this made me remember most of the old races still use the old low res sprites instead of the newer one they were slowly being update to, only goblins and humans got them... *sigh* maybe one day

GreenSlime nearly worked himself to death on the sprites for this game, so it's no surprise he burned out after a while.
Micadi also put in metric ton of work on the sprites and is responsible for nearly a third of the races in the game. They may or may not be coming back in some form or another, but it's not my place to say.
Long story short, spriting is a lot of work. It's a lot more work than people think it is, and if the muse isn't there then there's nothing to be done. You can't force art

I know that each race has something like 300+ sprite pieces that needs to be created, I'm just commenting on it in a general sense

but other incomplete areas that aren't a 500 hour project are the 1/3rd of races that still don't have a race description or the bestiary only having the initial entries and never being touched again :lol:
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Re: Vore War V42B (updated 9/13/23)

Postby Skyler9001 » Thu Sep 28, 2023 2:12 am

Could just be my PC, but uh, I can't seem to "recruit" new units, in both the tutorial, and in the strategy version.
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Re: Vore War V42B (updated 9/13/23)

Postby live2yiff » Thu Sep 28, 2023 8:27 am

Skyler9001 wrote:Could just be my PC, but uh, I can't seem to "recruit" new units, in both the tutorial, and in the strategy version.

Check your resolution, or if you're in windowed mode, try changing the size of the window. The button can get hidden after the latest update depending on your resolution.
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Re: Vore War V42B (updated 9/13/23)

Postby Razkor » Sun Oct 01, 2023 2:42 pm

Hi Flame, thank you for taking up the mantle on this! Just had a couple things I wanted to say:

1. A Mac build would be much appreciated and should be as simple as changing a couple build settings and building the file again. Prior versions have worked on Mac, doesn't seem like it's needed much troubleshooting aside from files living in different places between different OS's.

2. I've been wondering if there's a convenient way to do more with the features for saved characters and outfits. My particular ideas are around packaging the game preloaded with a more curated assortment of characters and clothes, and figuring out some way for people to add to the community's collection. I'm also curious how much of a pain it would be to use/prioritize preloaded characters for newly generated characters, recruit lists, etc. To my knowledge this can be done with outfits but not with actual characters.

IIRC, this information is stored in their own data files, so I think it should just be a matter of populating the files in the base game however that works, ideally in a copypastable sort of way that makes it (relatively) easy to contribute to a shared list. There are so many races and outfit combinations that I don't think any one person would ever deserve such a fate of doing that work alone, but if a bunch of people curated and shared 10-20 outfits/characters for their favorite few races I feel that would go a long way in reducing NPC wardrobe disasters and That RNG Feel without individual players needing to spend a ton of time building a collection before playing. It makes a big difference when it feels like new friends and enemies you encounter have some personality and design intent behind them.

I had a nice curation of this myself but lost the file.. If you get that Mac version up and running I can work on (slowly) rebuilding that :)
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