This second mini-update adds a new ending to the Christmas event, similar to the one did for Halloween. This scene is a variation on the puppet show, both being accessed same way (talking to Rena during event). I know it's not a whole lot, but only intended to add a little extra content until I can get the next update out.
Also included a couple of minor changes related to the next update's Adventurer's Guild section, including a tablet in Eclair's house to allow you to check how many requests you've completed (though this number currently caps out at 14, to prevent trigger issues with future guild content).
I've looked at content on Eka's for years, but never created an account or tried to post anything myself. Not an artist by a long shot, and not really fond of writing lengthy vore stories. But recently been practicing using RPG Maker (originally VXAce, now MV since got it stupidly cheap). Thought it might be entertaining to try making a vore game, since I like games like God Complex. To get more opinions on current systems, thought I'd share what I've got so far here and see what people think of it. To be clear though, I am mostly using this as a way of testing out functions, so there's a high chance of things breaking or just flat out not working.
Vore Vendor (or VV) - and yes, I'm aware that's a terrible title, but I'll worry about that later

I originally listed the amount of scenes of each type here, but since that's getting annoying fast, in more general terms, there's currently:
Spoiler: show
Player-as-Pred (OV, BV and UB)
Player-as-Prey (OV, Cooking)
Player-as-Observer (OV)
Player-as-Prey (OV, Cooking)
Player-as-Observer (OV)
And to clarify something, things I won't be adding :
Spoiler: show
AV - Not my thing, sorry
Under-18 Prey - No. Just no
Herms - Like AV, not my thing. There may be scenes where female uses magic to grow one temporarily, but idk yet whether I'm comfortable with that
M/F Vore - Males exist in the world, and there may be F/M scenes in future, but males don't vore here - though they do eat 'meat'
Under-18 Prey - No. Just no
Herms - Like AV, not my thing. There may be scenes where female uses magic to grow one temporarily, but idk yet whether I'm comfortable with that
M/F Vore - Males exist in the world, and there may be F/M scenes in future, but males don't vore here - though they do eat 'meat'
The final thing I've just said won't be added reminds me to say this - the world is primarily female, so there will be lots of Female-on-Female content too. Some of such is currently in game. May be some male/female sex in future, but not sure yet.
Screenshots :
Spoiler: show




Changelog :
Spoiler: show
v 0.01 -
Initial Release.
v 0.02 -
Added first major quest. Acquired from Glory after completing at least 9 requests.
After finishing the new quest, you can take on a side quest to re-open the church, where you can pay a small donation for healing.
Added event in which Lissi can learn a new skill. This event is missable, so be careful!
Changed some basic consumables a bit and added tooltips to them.
Updated Valerie and Kina's sprites with bunny tails.
Added displays to house that show certain 'trophies' that can be acquired, and can have an effect with someone's help.
Downsized Lissi's house's main room a little to reduce wasted space. Also added a few rugs to help.
Moved house's outside door to the side to avoid confusing people with the directional change.
Corrected an issue with beds showing edge of another tile.
Fixed collision issues with several tiles, including roof tiles. No more scaling the roofs!
Slightly increased the encounter rate of South Forest fights. Was spending too much time wandering
Upped drop rates for Slimes and Alraune, because in practise the rate seems to be well below what I've set it as.
Fixed issue with facing the wrong way when entering Nora's room. Also fixed same issue when going to bed and waking up wrong way.
v 0.02 B (Hotfix) -
Caitlin's front door will also no longer vanish when she's eaten. Maybe someone was breaking it down?
Fixed the bug that was allowing same request to be turned in multiple times a day. Shame on you cheaters exploiting that
Defeating enemies will now say they're defeated rather than slain. The prisoners seemed too lively for dead people.
Town hall desk clerk will no longer tell you Caitlin's at the next table when she's not. Guess she finally actually looked
v 0.03 -
Added new hunting zone, the Yorine Lake Caverns, unlocked after advancing main quest and completing enough requests.
The zone's unlocking will cause the end-of-day payments to double though, so bear that in mind!
Added new requests for once the caverns have been unlocked.
Altered several request descriptions, both to match changes to slimes and to fit better with upcoming lore.
Lissi's aunt finally returns, though with limited interaction at present - mostly a bit of lore. She'll get a quest in next update.
Added further interactions with Caitlin, now allowing access to her house, where you can replay the scene with her. Obviously not possible for those who churned her already. This is just a variation of the original scene for replay value, not new content.
Turned the Quest Journal plugin on. May have some issues, so please do let me know if find any. As a side note, requests do not show in completed tab - they're simply removed from log so can be reused. Main and side quests do, though those you've completed prior to this version won't show up unless you start over. No effect on gameplay though, just can't read the flavour text completed quests give.
Removed the restriction on Rosa's class that prevented using accessories. She'd like a nice ring or two from her mummy
Changed 'Plant Mage' class to 'Druid'. Plant mage was just a placeholder, and sounded silly
Changed 'Slime Girl' to 'Forest Slime', due to new types of slime.
Once the Yorine Lake Caverns are unlocked, Kina starts offering a few new bits of jewellry, and Siri has more items.
Lowered the MATK boost on stone ring, since it was making defeating alraune WAY too easy.
Added some plantlife to improve the south forest a bit. Just not too much, since the limited pathways there would become a mess.
Updated battle backgrounds for individual zones.
Typo fixes.
v0.04 -
Added a new main quest, in which it becomes clear the aftermath of the mayor's scheme isn't yet over.
Rena gets annoyed with the girl watching her, leading to a short quest.
New potential party member, depending on the end result of the new quest.
Freya returns to the village, and hints at an upcoming quest.
Once Yorine's Lake is unlocked, the Dragon's Tooth Tavern will now re-open! Buy booze there, which does heal... but with consequences. And some characters just don't like booze. And some... probably shouldn't be let near it
(Different party members react differently to being offered beer. Those who like it generally accept the first, but no more until they sober up.)
Catch sight of the bar's owner showing a customer her 'appreciation'.
A monster rampage breaks out after a certain point, leaving the north wall in shambles... but also hinting at a new route out of town?
Max level increases to 3, reached by clearing new main quest, with new skills this time.
Added heal spell to Mermaids. Was something missed during last update, but doesn't make enough difference to warrant a hotfix, so left for this update, where you'll be fighting more of their kind.
Two special weapons, only one of which will be available depending on the route taken through new quest.
Added heavy armour to Kina's store for the new potential party member.
Added a restorative to Siri's shop to help out boozehounds.
Replaced a couple of RPG Maker MV's default character sprites/faces with custom ones, mostly because the defaults don't have nude variants and it was easier to remake the character in generator than to manually create nude versions.
A plot of land in Devour Village has started preparation for development. What is going to be built there?
Added some randomized visitors to the church. People must be praying there sometimes, after all.
Added a little bit of decor to the shop, since noticed during new quest creation that it felt a little empty.
Had to alter the material of Caitlin's house due to an odd bug allowing you to run up the outside walls, even without the effect of previously mentioned bug. Not sure what's causing that, given the collision is off for that tile, but gave up after some experimenting to try and fix. Easier just to replace it.
Altered and cut a few of the outer wall tiles on indoor zones. Was just causing hassle with certain doorways. Pretty sure sorted out the few affected events, but if any pop up with issues, do mention it.
Weather in village and forest will now change. Has no effect on battle for time being, since can't afford to waste money on plugins atm.
Changed certain upwards-facing chairs and sofas so that they'd appear over players on them.
Fair bit of hidden cell edits for upcoming content.
Finally managed to fix the issue that was causing gold/xp rewards from battles, despite them being set as 0. Levelling will now be tied properly to story progress. Turns out there was a pretty silly issue with the way one of the plugins was set by default.
Now that solved the base issue, your level will reset to 2 upon loading the game for the first time post-this update (or 1 if you haven't cleared Glory's quest). Sorry to those who grinded themselves up, but it was never intended to be possible.
Made some changes to how invited party members work. Won't require restart, just will make it easier to keep levels in track in future.
Rosa will now be at full health/mana when you pick her up from Valerie's. She's had some rest, after all.
Fixed bug where Kina's inventory didn't show post-Yorine's Cavern additions if was first time talked to her post-quest.
Added tooltips to weapons. Forgot those when was doing tooltips, sorry
Fixed bug which allowed you back into Caitlin's house after eating her. Stop trespassing on dead people's property.
Fixed bug where replaying event with Caitlin at her house left you naked and caused you to pass through tiles.
Some typo corrections.
v0.05 -
New Halloween event. Runs from 20th October to 10th November. Has two possible ending scenes (one with three variations), as well as a hidden secret. Note that you can access this outside intended dates by changing system time, but this is not recommended as it can break the functions used to calculate whether event should show up or not.
Added some AI art (or modified AI art, anyway, since AI art isn't precise enough to get all the features right) of Lissi, Rena and Nora to a new bookshelf in Lissi's room. Not 100% accurate as to how I think the characters should look, but close enough
This bookshelf also allows you to access unlocked scenes from past events that may be currently unavailable (e.g. seasonal events, including the new halloween one). Note that this is for accessing certain scenes, not the whole event.
Decreased damage of Stone Shower ability, since it was letting one of bosses working on one-shot party.
Started adding in full belly sprites to certain vore scenes. Will get around to sorting for all relevant scenes eventually.
Small change to Kina's sprites after I realised the hairpiece I used for her was one on each side. Only wanted it on one, so altered the accessory file and updated sprite.
Fixed an issue with the Alraune sprites where some of the tentacles from forward-facing sprite were hovering over the left-facing one's head.
The house ghosts now retain their position when you leave the house and return, instead of always spawning in the same spot. If you had them freed prior to this update and return to the house, they may end up in the walls, but unsummoning and resummoning them will fix this.
Replaced the BGMs of all zones and combat with stuff that isn't RPG-Maker-Generics. Boss encounters now use a different track to normal combat too.
Fixed issue where incomplete requests from Caverns would not be removed from journal on day end.
Fixed bug that was causing weather effects to continue playing indoors.
Fixed issue that was causing upwards facing seats to allow access from any direction. Walking through the backs of chairs is generally not a good idea.
Fixed issue where Megan would not have a sword in her animation.
Corrected an issue where Freya referred to Caitlin even if she had been eaten.
Made a minor change to one of the kitchen's meat dialogues based on progression.
Some typo corrections.
v0.05B -
Fixes for several bugs
v0.05C -
Attempt to fix an ongoing bug with freezing in Meline's Cavern
v0.05D -
Changed it so that you cannot take on Halloween event whilst in a locked-party quest, and current party also disbands on starting it.
Lowered Rosa's target rate to make her a bit more survivable.
Few changes to encounter rates in both forest and caverns.
Removed 'default' options on choices to cut down on people accidentally clicking through choices whilst text-skipping.
Moved certain text boxes to top of screen to avoid covering up involved sprites.
Fix for the mermaid fight crash.
Fix for bug causing Aurine's event with the noble girl to repeat.
v0.05E -
Made bosses immune to confusion.
Corrected a tile error during Glory's main quest where cell doors were overlapping bars.
Blocked off certain tiles for house ghosts to avoid them blocking certain events or doors.
Finished up moving text boxes for low-on-map sprite events to top of screen.
Fixed Demonic Edging main quest not being marked as complete on defeating the boss.
Fixed a bug causing Rosa to be locked from party after completing Demonic Edging main quest.
v0.06 EXPERIMENTAL -
Changed method of encounters, currently only in forest hunting zone as this is an experiment. Creatures now wander zone and fights begin on collision, instead of random encounters.
Note that because encounters can be avoided this way, fleeing is no longer an option.
Because of enemies there having map sprites now, added in small, one-line 'scenes' on your defeat showing them with full bellies.
Due to low number of Alraune encounters, slightly raised their drop chance from 1/3 to 1/2.
Added in a way to get Chloe's ghost on other routes, though also depends on status of another character.
A bit of extra dialogue with Chloe's ghost if you've taught Lilia to use magic.
Further typo fixes.
v0.06B EXPERIMENTAL -
Added new encounter method to caverns.
Locked off a conversation with Shel after capturing Ori that isn't finished yet.
v0.07 -
New side quest for Aurine, where you learn the secret of her Dragonfang Brew.
Added in the missing vore scene for the capture route of Demonic Edging quest.
Side event where Ori confronts the source of her anger, recalls the past, and thanks Lissi... intimately.
Side event where Rena teaches Lilia to cook, with some input from Lissi.
New Christmas event, available from 18th December through 8th January (please note normally it'll run from 15th Dec to 5th Jan. Just adjusted for moment due to delay getting it out).
The two possible end scenes have been added to the memories diary in Lissi's room, though as with Halloween ones, must have played event to 'remember' it.
Small event on sleep (if conditions are met) about the next hunting zone and what you'll have to do to unlock it.
Small side event in the new village storehouse building (see below), for those who check too many locks.
Added in some extra filler buildings and characters to Devour Village to make it a bit more 'alive'.
Shrunk the town hall map a bit to cut down on the wasted space.
New unlockable ability for Rosa if right circumstances are met.
Decreased Rosa's target rate a bit further.
Random battles in event zones (currently tunnels in Demonic Edging and forest in Aurine's new quest) can no longer be escaped from. These zones don't use the new wandering battles system, since avoiding battles during a quest seemed a bit silly to allow. Slightly decreased encounter rate to componsate.
Glory now paces slightly outside church as a heads-up to talk to her for her main quest.
Lissi now gets a note on waking up once conditions for Demonic Edging main quest have been met.
Altered the dialogue for patron sitting outside tavern to clear up some background info.
Cleaned up the movement routes of events to make them run smoother.
Fixed a bug that was allowing people to summon Lilia during Demonic Edging if they hadn't unlocked her.
Probably more stuff that I just forgot to write down when I did it
v0.07B -
Fixed bug that was allowing the summoning of the new ghost without having the necessary item
Corrected a misdone line of dialogue from one of the christmas event characters
v0.07C -
Changed Aurine's quest start slightly to allow you to choose whether to start the quest when talking to her about it.
Updated tavern BGM.
Fixed bug that was allowing players to climb onto the walls in Demonic Edging quest.
More typo fixes.
v0.08 -
Full rework of background content and functions, that unfortunately means you need to start over.
New main quest to join the Adventurer's Guild. This mission will take you to the north ring of Devour Village, and involve taking on a trial. This quest is the means to unlock the next zone, though that won't be added until the next update, since already got enough going on in this one. Will also allow advancement to level 4, and unlock new gear at stores.
New side quest available for Caitlin via Freya. Unlocks a lot of new scenes for Caitlin, and a new party member.
Start of side quest involving one of the new village characters, which will be resolved in a later update.
Added extra reward if you achieved the best ending to Aurine's quest - on rare occasions, Aurine will offer a willing meal to Lissi when talked to, having already eaten and not wanting to waste them. Has three possible 'victims', chosen at random.
Added Halloween event item to Lissi's house display shelf.
Decreased the amount of requests needed to unlock story content to hopefully cut down on the grind.
Added a book to store to let you know how many requests you've finished.
Added some more blatantly non-human residents to Devour Village to better show respect for the game's lore.
Added gulping sound to most, if not all, oral vore scenes. Might have missed some though.
Added Rosa-specific gear to her to try and boost her stats and solve common complaints about her build.
Added slight boosts to certain stats from weapons (sword def, spear agi, axe atk, bow crit, staff matk) to make the choice of weapons more than just skill options.
Slightly raised target rate of both warrior and holy knight classes (applies to Shel and Megan respectively at present).
Added 'no disappear' to several enemies that were missing it.
Replaced several default character sprites with custom versions.
Altered Christmas event dates to 5th to 30th December to avoid an issue caused by completing it in January, which would cause it to be inaccessible same year's December.
Corrected some text boxes during Aurine's quest where the box was 'dim' rather than 'window'.
Fixed issue where refusing to start Aurine's quest straight away made you have to listen through full explanation when talked to her again instead of going straight to the choice.
Fixed bug in Aurine's quest where the slime guardian was splitting even after being defeated.
Fixed bug where summoning the christmas event ghosts a second time would cause them to appear in the wrong place.
Fixed bug where trying to give alcohol to any character would run related speech twice.
Many minor quality improvements to certain events and dialogue as part of cleanup.
Numerous fixes to minor bugs that noticed during cleanup.
v0.08B -
Fix for the Loading Face issue on sleep.
v0.08C -
Changed some of the guards to female to better suit the female-heavy world.
Fix for the Loading Face issue on credits gravestone in village.
v0.09 -
Added the Storm's Eye zone, where you can hunt for new types of prey.
Added Adventurer's Guild requests, available via Eclair.
Added journal entries for adventurer guild questline. For those who've already finished it, the related log will show up next time you sleep.
Weather effects will now show during battles.
Ghosts are now impervious to physical attacks, but take increased damage from light.
Boosted rate at which slimes increase stats per level so as to allow them to actually last more than one turn at higher levels.
Moved heavy armour from being sold by Kina to Renz, since makes more sense for the blacksmith to deal with those.
Fixed issue where failing to speak to Renz before starting Criminal Voraciousness would cause you to skip his intro when asking him about the 'package'. Also removed some unnecessary variables from his interactions during Restoration.
Fixed bug where Caitlin would appear in both bath and at usual spot simultaneously.
Fixed bug where mermaid was failing to move to alternate locations when entering Yorine's Lake Caverns.
Fixed bug that could cause mermaid to be able to hunted even when not on quest.
Fixed bug where Lissi would not relocate to her room after finishing Christmas/Halloween events.
Fixed bug where Lissi would be invisible when starting a new game.
v0.09B -
Added in the new huntable creatures to the store cells.
Fixed crash during Cilrine fight.
v0.09C -
Fixed crash during Ori defeat scene.
Fixed crash during Ori cooking scene.
v0.09D -
To avoid issues with the upcoming actual date for event, the 'cheat' added in to allow people to replay the Halloween event after forced restart is now gone.
Moaning sounds have been added to sex and certain vore scenes.
Added a destroyed sprite for credits stone.
Fixed issue where you could run up the walls in town hall. Had same issue with Caitlin's house outside walls in past, but still can't figure out what's causing it, since the tileset piece is set to no entry.
v0.095 -
Added a new ending route for the Halloween seasonal event involving Eclair, for those who've joined the Adventurer's Guild.
Added a second hidden quest to Halloween seasonal event that can only be activated by those who've cleared the first one in past runs.
A bit of background work on resetting of days to make it easier to maintain. Shouldn't have a noticeable effect on gameplay, but listing it in case problems arise from change.
v0.095B -
Made it so that adding a character to party only heals them once per day.
Fixed bug where choosing Eclair's scenes in repeat scene book would start wrong event scene.
Fixed bug that was causing daily payments to not be taken on day end.
v0.095C -
Created workaround for the bug causing scene at end of Criminal Voraciousness to endlessly repeat on leaving house.
v0.095-2 -
Added a new ending route to the Christmas event (accessed via Rena - new performance at the puppet show).
Added a plaque to Eclair's house to let you know how many requests you've cleared once you've got her first house upgrade.
Replaced another generic character model with custom variant as part of next update's content.
Fixed bug causing certain ghosts not to appear in correct place on returning to house.
Fixed a few issues with the seasonal event replays.
Initial Release.
v 0.02 -
Added first major quest. Acquired from Glory after completing at least 9 requests.
After finishing the new quest, you can take on a side quest to re-open the church, where you can pay a small donation for healing.
Added event in which Lissi can learn a new skill. This event is missable, so be careful!
Changed some basic consumables a bit and added tooltips to them.
Updated Valerie and Kina's sprites with bunny tails.
Added displays to house that show certain 'trophies' that can be acquired, and can have an effect with someone's help.
Downsized Lissi's house's main room a little to reduce wasted space. Also added a few rugs to help.
Moved house's outside door to the side to avoid confusing people with the directional change.
Corrected an issue with beds showing edge of another tile.
Fixed collision issues with several tiles, including roof tiles. No more scaling the roofs!
Slightly increased the encounter rate of South Forest fights. Was spending too much time wandering

Upped drop rates for Slimes and Alraune, because in practise the rate seems to be well below what I've set it as.
Fixed issue with facing the wrong way when entering Nora's room. Also fixed same issue when going to bed and waking up wrong way.
v 0.02 B (Hotfix) -
Caitlin's front door will also no longer vanish when she's eaten. Maybe someone was breaking it down?
Fixed the bug that was allowing same request to be turned in multiple times a day. Shame on you cheaters exploiting that

Defeating enemies will now say they're defeated rather than slain. The prisoners seemed too lively for dead people.
Town hall desk clerk will no longer tell you Caitlin's at the next table when she's not. Guess she finally actually looked
v 0.03 -
Added new hunting zone, the Yorine Lake Caverns, unlocked after advancing main quest and completing enough requests.
The zone's unlocking will cause the end-of-day payments to double though, so bear that in mind!
Added new requests for once the caverns have been unlocked.
Altered several request descriptions, both to match changes to slimes and to fit better with upcoming lore.
Lissi's aunt finally returns, though with limited interaction at present - mostly a bit of lore. She'll get a quest in next update.
Added further interactions with Caitlin, now allowing access to her house, where you can replay the scene with her. Obviously not possible for those who churned her already. This is just a variation of the original scene for replay value, not new content.
Turned the Quest Journal plugin on. May have some issues, so please do let me know if find any. As a side note, requests do not show in completed tab - they're simply removed from log so can be reused. Main and side quests do, though those you've completed prior to this version won't show up unless you start over. No effect on gameplay though, just can't read the flavour text completed quests give.
Removed the restriction on Rosa's class that prevented using accessories. She'd like a nice ring or two from her mummy

Changed 'Plant Mage' class to 'Druid'. Plant mage was just a placeholder, and sounded silly

Changed 'Slime Girl' to 'Forest Slime', due to new types of slime.
Once the Yorine Lake Caverns are unlocked, Kina starts offering a few new bits of jewellry, and Siri has more items.
Lowered the MATK boost on stone ring, since it was making defeating alraune WAY too easy.
Added some plantlife to improve the south forest a bit. Just not too much, since the limited pathways there would become a mess.
Updated battle backgrounds for individual zones.
Typo fixes.
v0.04 -
Added a new main quest, in which it becomes clear the aftermath of the mayor's scheme isn't yet over.
Rena gets annoyed with the girl watching her, leading to a short quest.
New potential party member, depending on the end result of the new quest.
Freya returns to the village, and hints at an upcoming quest.
Once Yorine's Lake is unlocked, the Dragon's Tooth Tavern will now re-open! Buy booze there, which does heal... but with consequences. And some characters just don't like booze. And some... probably shouldn't be let near it

Catch sight of the bar's owner showing a customer her 'appreciation'.
A monster rampage breaks out after a certain point, leaving the north wall in shambles... but also hinting at a new route out of town?
Max level increases to 3, reached by clearing new main quest, with new skills this time.
Added heal spell to Mermaids. Was something missed during last update, but doesn't make enough difference to warrant a hotfix, so left for this update, where you'll be fighting more of their kind.
Two special weapons, only one of which will be available depending on the route taken through new quest.
Added heavy armour to Kina's store for the new potential party member.
Added a restorative to Siri's shop to help out boozehounds.
Replaced a couple of RPG Maker MV's default character sprites/faces with custom ones, mostly because the defaults don't have nude variants and it was easier to remake the character in generator than to manually create nude versions.
A plot of land in Devour Village has started preparation for development. What is going to be built there?
Added some randomized visitors to the church. People must be praying there sometimes, after all.
Added a little bit of decor to the shop, since noticed during new quest creation that it felt a little empty.
Had to alter the material of Caitlin's house due to an odd bug allowing you to run up the outside walls, even without the effect of previously mentioned bug. Not sure what's causing that, given the collision is off for that tile, but gave up after some experimenting to try and fix. Easier just to replace it.
Altered and cut a few of the outer wall tiles on indoor zones. Was just causing hassle with certain doorways. Pretty sure sorted out the few affected events, but if any pop up with issues, do mention it.
Weather in village and forest will now change. Has no effect on battle for time being, since can't afford to waste money on plugins atm.
Changed certain upwards-facing chairs and sofas so that they'd appear over players on them.
Fair bit of hidden cell edits for upcoming content.
Finally managed to fix the issue that was causing gold/xp rewards from battles, despite them being set as 0. Levelling will now be tied properly to story progress. Turns out there was a pretty silly issue with the way one of the plugins was set by default.
Now that solved the base issue, your level will reset to 2 upon loading the game for the first time post-this update (or 1 if you haven't cleared Glory's quest). Sorry to those who grinded themselves up, but it was never intended to be possible.
Made some changes to how invited party members work. Won't require restart, just will make it easier to keep levels in track in future.
Rosa will now be at full health/mana when you pick her up from Valerie's. She's had some rest, after all.
Fixed bug where Kina's inventory didn't show post-Yorine's Cavern additions if was first time talked to her post-quest.
Added tooltips to weapons. Forgot those when was doing tooltips, sorry

Fixed bug which allowed you back into Caitlin's house after eating her. Stop trespassing on dead people's property.
Fixed bug where replaying event with Caitlin at her house left you naked and caused you to pass through tiles.
Some typo corrections.
v0.05 -
New Halloween event. Runs from 20th October to 10th November. Has two possible ending scenes (one with three variations), as well as a hidden secret. Note that you can access this outside intended dates by changing system time, but this is not recommended as it can break the functions used to calculate whether event should show up or not.
Added some AI art (or modified AI art, anyway, since AI art isn't precise enough to get all the features right) of Lissi, Rena and Nora to a new bookshelf in Lissi's room. Not 100% accurate as to how I think the characters should look, but close enough

This bookshelf also allows you to access unlocked scenes from past events that may be currently unavailable (e.g. seasonal events, including the new halloween one). Note that this is for accessing certain scenes, not the whole event.
Decreased damage of Stone Shower ability, since it was letting one of bosses working on one-shot party.
Started adding in full belly sprites to certain vore scenes. Will get around to sorting for all relevant scenes eventually.
Small change to Kina's sprites after I realised the hairpiece I used for her was one on each side. Only wanted it on one, so altered the accessory file and updated sprite.
Fixed an issue with the Alraune sprites where some of the tentacles from forward-facing sprite were hovering over the left-facing one's head.
The house ghosts now retain their position when you leave the house and return, instead of always spawning in the same spot. If you had them freed prior to this update and return to the house, they may end up in the walls, but unsummoning and resummoning them will fix this.
Replaced the BGMs of all zones and combat with stuff that isn't RPG-Maker-Generics. Boss encounters now use a different track to normal combat too.
Fixed issue where incomplete requests from Caverns would not be removed from journal on day end.
Fixed bug that was causing weather effects to continue playing indoors.
Fixed issue that was causing upwards facing seats to allow access from any direction. Walking through the backs of chairs is generally not a good idea.
Fixed issue where Megan would not have a sword in her animation.
Corrected an issue where Freya referred to Caitlin even if she had been eaten.
Made a minor change to one of the kitchen's meat dialogues based on progression.
Some typo corrections.
v0.05B -
Fixes for several bugs
v0.05C -
Attempt to fix an ongoing bug with freezing in Meline's Cavern
v0.05D -
Changed it so that you cannot take on Halloween event whilst in a locked-party quest, and current party also disbands on starting it.
Lowered Rosa's target rate to make her a bit more survivable.
Few changes to encounter rates in both forest and caverns.
Removed 'default' options on choices to cut down on people accidentally clicking through choices whilst text-skipping.
Moved certain text boxes to top of screen to avoid covering up involved sprites.
Fix for the mermaid fight crash.
Fix for bug causing Aurine's event with the noble girl to repeat.
v0.05E -
Made bosses immune to confusion.
Corrected a tile error during Glory's main quest where cell doors were overlapping bars.
Blocked off certain tiles for house ghosts to avoid them blocking certain events or doors.
Finished up moving text boxes for low-on-map sprite events to top of screen.
Fixed Demonic Edging main quest not being marked as complete on defeating the boss.
Fixed a bug causing Rosa to be locked from party after completing Demonic Edging main quest.
v0.06 EXPERIMENTAL -
Changed method of encounters, currently only in forest hunting zone as this is an experiment. Creatures now wander zone and fights begin on collision, instead of random encounters.
Note that because encounters can be avoided this way, fleeing is no longer an option.
Because of enemies there having map sprites now, added in small, one-line 'scenes' on your defeat showing them with full bellies.
Due to low number of Alraune encounters, slightly raised their drop chance from 1/3 to 1/2.
Added in a way to get Chloe's ghost on other routes, though also depends on status of another character.
A bit of extra dialogue with Chloe's ghost if you've taught Lilia to use magic.
Further typo fixes.
v0.06B EXPERIMENTAL -
Added new encounter method to caverns.
Locked off a conversation with Shel after capturing Ori that isn't finished yet.
v0.07 -
New side quest for Aurine, where you learn the secret of her Dragonfang Brew.
Added in the missing vore scene for the capture route of Demonic Edging quest.
Side event where Ori confronts the source of her anger, recalls the past, and thanks Lissi... intimately.
Side event where Rena teaches Lilia to cook, with some input from Lissi.
New Christmas event, available from 18th December through 8th January (please note normally it'll run from 15th Dec to 5th Jan. Just adjusted for moment due to delay getting it out).
The two possible end scenes have been added to the memories diary in Lissi's room, though as with Halloween ones, must have played event to 'remember' it.
Small event on sleep (if conditions are met) about the next hunting zone and what you'll have to do to unlock it.
Small side event in the new village storehouse building (see below), for those who check too many locks.
Added in some extra filler buildings and characters to Devour Village to make it a bit more 'alive'.
Shrunk the town hall map a bit to cut down on the wasted space.
New unlockable ability for Rosa if right circumstances are met.
Decreased Rosa's target rate a bit further.
Random battles in event zones (currently tunnels in Demonic Edging and forest in Aurine's new quest) can no longer be escaped from. These zones don't use the new wandering battles system, since avoiding battles during a quest seemed a bit silly to allow. Slightly decreased encounter rate to componsate.
Glory now paces slightly outside church as a heads-up to talk to her for her main quest.
Lissi now gets a note on waking up once conditions for Demonic Edging main quest have been met.
Altered the dialogue for patron sitting outside tavern to clear up some background info.
Cleaned up the movement routes of events to make them run smoother.
Fixed a bug that was allowing people to summon Lilia during Demonic Edging if they hadn't unlocked her.
Probably more stuff that I just forgot to write down when I did it

v0.07B -
Fixed bug that was allowing the summoning of the new ghost without having the necessary item
Corrected a misdone line of dialogue from one of the christmas event characters
v0.07C -
Changed Aurine's quest start slightly to allow you to choose whether to start the quest when talking to her about it.
Updated tavern BGM.
Fixed bug that was allowing players to climb onto the walls in Demonic Edging quest.
More typo fixes.
v0.08 -
Full rework of background content and functions, that unfortunately means you need to start over.
New main quest to join the Adventurer's Guild. This mission will take you to the north ring of Devour Village, and involve taking on a trial. This quest is the means to unlock the next zone, though that won't be added until the next update, since already got enough going on in this one. Will also allow advancement to level 4, and unlock new gear at stores.
New side quest available for Caitlin via Freya. Unlocks a lot of new scenes for Caitlin, and a new party member.
Start of side quest involving one of the new village characters, which will be resolved in a later update.
Added extra reward if you achieved the best ending to Aurine's quest - on rare occasions, Aurine will offer a willing meal to Lissi when talked to, having already eaten and not wanting to waste them. Has three possible 'victims', chosen at random.
Added Halloween event item to Lissi's house display shelf.
Decreased the amount of requests needed to unlock story content to hopefully cut down on the grind.
Added a book to store to let you know how many requests you've finished.
Added some more blatantly non-human residents to Devour Village to better show respect for the game's lore.
Added gulping sound to most, if not all, oral vore scenes. Might have missed some though.
Added Rosa-specific gear to her to try and boost her stats and solve common complaints about her build.
Added slight boosts to certain stats from weapons (sword def, spear agi, axe atk, bow crit, staff matk) to make the choice of weapons more than just skill options.
Slightly raised target rate of both warrior and holy knight classes (applies to Shel and Megan respectively at present).
Added 'no disappear' to several enemies that were missing it.
Replaced several default character sprites with custom versions.
Altered Christmas event dates to 5th to 30th December to avoid an issue caused by completing it in January, which would cause it to be inaccessible same year's December.
Corrected some text boxes during Aurine's quest where the box was 'dim' rather than 'window'.
Fixed issue where refusing to start Aurine's quest straight away made you have to listen through full explanation when talked to her again instead of going straight to the choice.
Fixed bug in Aurine's quest where the slime guardian was splitting even after being defeated.
Fixed bug where summoning the christmas event ghosts a second time would cause them to appear in the wrong place.
Fixed bug where trying to give alcohol to any character would run related speech twice.
Many minor quality improvements to certain events and dialogue as part of cleanup.
Numerous fixes to minor bugs that noticed during cleanup.
v0.08B -
Fix for the Loading Face issue on sleep.
v0.08C -
Changed some of the guards to female to better suit the female-heavy world.
Fix for the Loading Face issue on credits gravestone in village.
v0.09 -
Added the Storm's Eye zone, where you can hunt for new types of prey.
Added Adventurer's Guild requests, available via Eclair.
Added journal entries for adventurer guild questline. For those who've already finished it, the related log will show up next time you sleep.
Weather effects will now show during battles.
Ghosts are now impervious to physical attacks, but take increased damage from light.
Boosted rate at which slimes increase stats per level so as to allow them to actually last more than one turn at higher levels.
Moved heavy armour from being sold by Kina to Renz, since makes more sense for the blacksmith to deal with those.
Fixed issue where failing to speak to Renz before starting Criminal Voraciousness would cause you to skip his intro when asking him about the 'package'. Also removed some unnecessary variables from his interactions during Restoration.
Fixed bug where Caitlin would appear in both bath and at usual spot simultaneously.
Fixed bug where mermaid was failing to move to alternate locations when entering Yorine's Lake Caverns.
Fixed bug that could cause mermaid to be able to hunted even when not on quest.
Fixed bug where Lissi would not relocate to her room after finishing Christmas/Halloween events.
Fixed bug where Lissi would be invisible when starting a new game.
v0.09B -
Added in the new huntable creatures to the store cells.
Fixed crash during Cilrine fight.
v0.09C -
Fixed crash during Ori defeat scene.
Fixed crash during Ori cooking scene.
v0.09D -
To avoid issues with the upcoming actual date for event, the 'cheat' added in to allow people to replay the Halloween event after forced restart is now gone.
Moaning sounds have been added to sex and certain vore scenes.
Added a destroyed sprite for credits stone.
Fixed issue where you could run up the walls in town hall. Had same issue with Caitlin's house outside walls in past, but still can't figure out what's causing it, since the tileset piece is set to no entry.
v0.095 -
Added a new ending route for the Halloween seasonal event involving Eclair, for those who've joined the Adventurer's Guild.
Added a second hidden quest to Halloween seasonal event that can only be activated by those who've cleared the first one in past runs.
A bit of background work on resetting of days to make it easier to maintain. Shouldn't have a noticeable effect on gameplay, but listing it in case problems arise from change.
v0.095B -
Made it so that adding a character to party only heals them once per day.
Fixed bug where choosing Eclair's scenes in repeat scene book would start wrong event scene.
Fixed bug that was causing daily payments to not be taken on day end.
v0.095C -
Created workaround for the bug causing scene at end of Criminal Voraciousness to endlessly repeat on leaving house.
v0.095-2 -
Added a new ending route to the Christmas event (accessed via Rena - new performance at the puppet show).
Added a plaque to Eclair's house to let you know how many requests you've cleared once you've got her first house upgrade.
Replaced another generic character model with custom variant as part of next update's content.
Fixed bug causing certain ghosts not to appear in correct place on returning to house.
Fixed a few issues with the seasonal event replays.
Hopefully people will enjoy what I've done so far, and have ideas on what I can improve. Links are below - currently have Windows, Mac and Linux versions. Android wasn't working, so gave up on that. I've only tested Windows version, so if there are issues with Mac/Linux, do let me know.
0.095-2 -
Win - https://mega.nz/file/RnkhFBCD#QA_U9CXu2 ... I2cfUeuwd4
Mac - https://mega.nz/file/hyN3hSZT#BM_umQrG1 ... ur7lE5c8_A
Linux - https://mega.nz/file/Z6sHybRJ#f9-5NiPbx ... IwfLwodMDA