However, what works quite well with Stable Diffusion encounters serious obstacles with Unity. I neither master scripts nor do I have the ability to understand the C+ language. Attempting to learn these mechanisms through self-study almost resulted in the project being abandoned due to frustration. Therefore, the focus of my project is currently on design planning and story/quest creation. But I hope that later I will find someone who knows Unity well and can help me to implement this game project.
This game isn't that complicated. It's about an adventuress finding a magical item and wanting to bring it to a magician who will then give her a reward.... quite a simple story. But the way to the wizard is far longer than you think. He lives at the very end of a labyrinth-like canyon in which countless creatures live, smaller camps or huge fortresses are builded and many events and tasks are scattered. So the game is about getting from one situation to the next with a few clicks, finding the right way in the canyon (Other environments are accessible via corridors, portals or hiding places), collecting things, helping people or earning money.... and above all not getting eaten. It's a Vore game of course.

So far I've designed the basic structure and the first encounter event with which I want to create further events and quests. Of course, here are the initial pictures of the project and things can still change with pictures and arangement of the designe. In addition, some English language errors will creep in, since this is not my main language. Also a reason why I want to create a game in which there are no gigantic discussions between characters.
Here are some pictures of the prototype:
More pictures and how the first game over came about can be found here on Deviantart:
https://www.deviantart.com/akajama2/art ... -975123714
I hope I could arouse your curiosity. I would be happy to receive feedback, your opinions or suggestions for ideas.