Eternal Gutslut (12/6) 7.0 Game Design Thoughts
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Don't ask about updates. If there is an update, it will simply be posted. If someone is committing to a timeline, they will just tell you the timeline without needing anyone to ask.
Use Looking for master thread when you are not posting about an existing game.
You use this forum and website at your own risk for all links and uploads. There is no quality control or malware scanning or testing done here. Proceed with caution and use a virtual machine (VM) for any uploads strongly recommended. Virus/malware scanners alone are generally not good enough.
Re: Eternal Gutslut (3/21) 4.0 Of Cruelty and Guts
iforgot, I would love to know how you do this
- DjangoUnbrained
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Re: Eternal Gutslut (3/21) 4.0 Of Cruelty and Guts
Hey ! First of all, great game (my favorite on eka's touches all my buttons) and great update. Small bug report however, once I am inside the intestines of Alyx, absorbing decreases my sin instead of regenerating it which makes it... pretty much impossible.
- randomusername3
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Re: Eternal Gutslut (3/21) 4.0 Of Cruelty and Guts
Since somewhere between 1.55 (the last version I played) and 4.0, this game stopped working on the latest macOS. I suspect it might have something to do with the move to RPG Maker MZ? When I try to open it normally, it tells me "The application game.app cannot be opened" (not the normal gatekeeper complaint!), and when I try to open it via the terminal, it tells me "permission denied".
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zekromNLR - New to the forum
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Re: Eternal Gutslut (3/21) 4.0 Of Cruelty and Guts
Not seeing any of the images of the preds, just black backrounds in all scenes. Is that normal? The save icons for given preds indicate there is much more art then I'm seeing.
- Cilis
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Re: Eternal Gutslut (3/21) 4.0 Of Cruelty and Guts
Hello Everybody, It's been a hot minute so I thought I'd update you with good news that ANOTHER UPDATE IS AROUND THE CORNER.
Why it's taking so long? Well, I took a month break for myself. Work got busy and honestly it is good to step away from projects at times so you can come back with renewed vigor.
So thanks for waiting everybody.
This was actually a rather dire issue. I'm sorry it took me so long! Issue was that some of the logic references for Alyx were changing your TOTAL ENERGY VALUE as opposed to the variable used to change that. Which would lead to some very weird results. And very lethal ones.
But it should be fixed in the coming update. Thanks for finding this!
I really wish I knew a good answer for this :< But I don't own a mac. About a hundred people have downloaded the mac version though, and I've only seen your complaint. I can only kinda guess it's something on your side. really wish I could help more but I have literally never used mac os.
dunno if it's helpful, but android emulators do exist for rpg maker mz. Is always an option if you happen to have an android phone.
This game does not have much art of preds or the pred perspective. It is very prey focused and I make a lot of use of some custom art for internals. A big part of why is I'm not an artist and wanted to be really economic with the art used. I didn't wanna steal anything from people within the vore community.
Almost all the save art is headshots used when they talk. With a few exceptions.
Sadly I don't have an artist to work with, all the original art for the game is commissioned by me. With several pieces used from various other places. Though I have been kind of turning around on this. It does kinda suck to leave a black screen for long periods of time. Perhaps I can be better.
If yall have any feelings about this, do feel free to speak up. I'm kinda curious how the community feels on this considering it's REALLY COMMON to take art we don't own for vore games.
Also to be honest, if anybody in the vore community is okay with me using their art. That'd be awesome. But I'm not typically the type to go ask others.
Why it's taking so long? Well, I took a month break for myself. Work got busy and honestly it is good to step away from projects at times so you can come back with renewed vigor.
So thanks for waiting everybody.
randomusername3 wrote:Hey ! First of all, great game (my favorite on eka's touches all my buttons) and great update. Small bug report however, once I am inside the intestines of Alyx, absorbing decreases my sin instead of regenerating it which makes it... pretty much impossible.
This was actually a rather dire issue. I'm sorry it took me so long! Issue was that some of the logic references for Alyx were changing your TOTAL ENERGY VALUE as opposed to the variable used to change that. Which would lead to some very weird results. And very lethal ones.
But it should be fixed in the coming update. Thanks for finding this!
zekromNLR wrote:Since somewhere between 1.55 (the last version I played) and 4.0, this game stopped working on the latest macOS. I suspect it might have something to do with the move to RPG Maker MZ? When I try to open it normally, it tells me "The application game.app cannot be opened" (not the normal gatekeeper complaint!), and when I try to open it via the terminal, it tells me "permission denied".
I really wish I knew a good answer for this :< But I don't own a mac. About a hundred people have downloaded the mac version though, and I've only seen your complaint. I can only kinda guess it's something on your side. really wish I could help more but I have literally never used mac os.
dunno if it's helpful, but android emulators do exist for rpg maker mz. Is always an option if you happen to have an android phone.
Cilis wrote:Not seeing any of the images of the preds, just black backrounds in all scenes. Is that normal? The save icons for given preds indicate there is much more art then I'm seeing.
This game does not have much art of preds or the pred perspective. It is very prey focused and I make a lot of use of some custom art for internals. A big part of why is I'm not an artist and wanted to be really economic with the art used. I didn't wanna steal anything from people within the vore community.
Almost all the save art is headshots used when they talk. With a few exceptions.
Sadly I don't have an artist to work with, all the original art for the game is commissioned by me. With several pieces used from various other places. Though I have been kind of turning around on this. It does kinda suck to leave a black screen for long periods of time. Perhaps I can be better.
If yall have any feelings about this, do feel free to speak up. I'm kinda curious how the community feels on this considering it's REALLY COMMON to take art we don't own for vore games.
Also to be honest, if anybody in the vore community is okay with me using their art. That'd be awesome. But I'm not typically the type to go ask others.
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FutureBellyAche - Participator
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Re: Eternal Gutslut (3/21) 4.0 Of Cruelty and Guts
Glad to hear something! I've been checking back often.
My opinion is that I think using AI images (I wont call it art to be fair to artists) like how Amelia Stranded or From Where You Live is a decent example of how you could get something down and move forward with your writing and game design without leaving a grey screen. It'd also give you the opportunity to play with shifting expressions or body postures, whatnot, with your code, so that it is a bigger learning experience for yourself. Perhaps those creators would be willing to talk to you and teach you how they did it. From where you live could benefit from better proof reading/writing, so maybe a knowledge share agreement if you wanted to keep cash costs to a minimum? Guest-write some scenes? Just ideas. Amelia Stranded's creator doesn't want to write digestion scenes for their game, but maybe they'd be willing to let you write some entrapment ends?
I don't think you can/should "borrow" people's art, even if they give you permission or donate it, because you're accepting money for this project and you've got a pay-lag between public and tipjar versions. The reason being, once money is involved, you have to consider what legal entanglements you're facing. Someone who's lending you their art might decide they want to have all their vore art gone because they're running for public office, or maybe they're a teacher, or joined a new religious denomination that's anti-fetish. Whatever the case may be, now you have to consider ripping out that work and complying as best you can. You would also find yourself catering towards what borrowed/donated art shows and not so much your writing which is the real gemstone of this project.
What you might do, to split the difference, is consider a rights contract. Start making sure you have rights to the art so that you can't have your versions ruined by outside forces. Then, maybe a price tag in the top corner of a scene that represents a bounty? The bounty being, how much money you'd pay an artist to depict the scene that is placeholdered by the Ai images. A way to give back to the artists that might not be so happy about Ai. Of course, with the disclaimer that you have to like the artist's work/style before you'll let them draw for your scenes.
With a responsible foreword, credit to real artists, and the bounty system, I think you wouldn't anger any but the most fringe on the issue. I don't see much attacks or bad press for the two aforementioned projects, but you might have to vet this with the artists you already had contribute to your project.
It's just that since money is involved, free and opensource assets gets a little weird. Even if that money is tips.
Insofar as borrowing art and photo-manipulating it, I actually see that as worse than Ai images. Any of that art could be someone's 10-20 year-in-the-making intimate RP character. Their self insert. Maybe something they made for a specific friend, etc. There's a lot of attachment and deep feelings that might get trampled all over if you borrow the wrong image. Or maybe someone just really doesn't want their personal characters associated with vore.
My opinion is that I think using AI images (I wont call it art to be fair to artists) like how Amelia Stranded or From Where You Live is a decent example of how you could get something down and move forward with your writing and game design without leaving a grey screen. It'd also give you the opportunity to play with shifting expressions or body postures, whatnot, with your code, so that it is a bigger learning experience for yourself. Perhaps those creators would be willing to talk to you and teach you how they did it. From where you live could benefit from better proof reading/writing, so maybe a knowledge share agreement if you wanted to keep cash costs to a minimum? Guest-write some scenes? Just ideas. Amelia Stranded's creator doesn't want to write digestion scenes for their game, but maybe they'd be willing to let you write some entrapment ends?
I don't think you can/should "borrow" people's art, even if they give you permission or donate it, because you're accepting money for this project and you've got a pay-lag between public and tipjar versions. The reason being, once money is involved, you have to consider what legal entanglements you're facing. Someone who's lending you their art might decide they want to have all their vore art gone because they're running for public office, or maybe they're a teacher, or joined a new religious denomination that's anti-fetish. Whatever the case may be, now you have to consider ripping out that work and complying as best you can. You would also find yourself catering towards what borrowed/donated art shows and not so much your writing which is the real gemstone of this project.
What you might do, to split the difference, is consider a rights contract. Start making sure you have rights to the art so that you can't have your versions ruined by outside forces. Then, maybe a price tag in the top corner of a scene that represents a bounty? The bounty being, how much money you'd pay an artist to depict the scene that is placeholdered by the Ai images. A way to give back to the artists that might not be so happy about Ai. Of course, with the disclaimer that you have to like the artist's work/style before you'll let them draw for your scenes.
With a responsible foreword, credit to real artists, and the bounty system, I think you wouldn't anger any but the most fringe on the issue. I don't see much attacks or bad press for the two aforementioned projects, but you might have to vet this with the artists you already had contribute to your project.
It's just that since money is involved, free and opensource assets gets a little weird. Even if that money is tips.
Insofar as borrowing art and photo-manipulating it, I actually see that as worse than Ai images. Any of that art could be someone's 10-20 year-in-the-making intimate RP character. Their self insert. Maybe something they made for a specific friend, etc. There's a lot of attachment and deep feelings that might get trampled all over if you borrow the wrong image. Or maybe someone just really doesn't want their personal characters associated with vore.
- Cilis
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Re: Eternal Gutslut (3/21) 4.0 Of Cruelty and Guts
yo, you should totally start adding new pictures for different preds insides. like one where it looks like alista is being crushed or being squeezed by the preds intestines. and that can work for both the lamia and the anal vore catgirl pred!
- justsomeguy83
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Re: Eternal Gutslut (3/21) 4.0 Of Cruelty and Guts
FutureBellyAche wrote:zekromNLR wrote:Since somewhere between 1.55 (the last version I played) and 4.0, this game stopped working on the latest macOS. I suspect it might have something to do with the move to RPG Maker MZ? When I try to open it normally, it tells me "The application game.app cannot be opened" (not the normal gatekeeper complaint!), and when I try to open it via the terminal, it tells me "permission denied".
I really wish I knew a good answer for this :< But I don't own a mac. About a hundred people have downloaded the mac version though, and I've only seen your complaint. I can only kinda guess it's something on your side. really wish I could help more but I have literally never used mac os.
dunno if it's helpful, but android emulators do exist for rpg maker mz. Is always an option if you happen to have an android phone.
Alright, time to post this baby again:
The problem you are having is likely related to some of the changes with the newer M# chip Macs. Sometimes things squeak through and only need to do the quick security preferences approval like you used to. However for those games that are for Macs, but say they can’t be opened, there is another process needed to be done user side.
Relevant Links for Mac Users are: https://forums.rpgmakerweb.com/index.ph ... st-1307030 for the general instructions & the main command, and https://www.macworld.com/article/221277 ... minal.html for those unfamiliar with the Terminal on a Mac.
My Process:
What I did was first, move the downloaded .app to a new folder on the desktop. I named it something easy "EG" but for the most part it shouldn't matter as long as you can type it into the terminal. Next, open the terminal, and "cd desktop", then "cd EG" to get you into the folder with the game. Then type "sudo chmod -R 755 Game.app" into the terminal. It will ask for your password, and then the worst part is done. Upon trying to open the game again, it will provide the more rote security warning, which is more easily bypassed just in system preferences. Chose to open anyways and you are home free. You could need to place the Game.app into another folder within the main STHW for it to work. Hope this helps!
Hello there! For those interested here is the current listing for my bots for C.AI:
viewtopic.php?p=2984781#p2984781
viewtopic.php?p=2984781#p2984781
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Panzershark - Intermediate Vorarephile
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Re: Eternal Gutslut (3/21) 4.0 Of Cruelty and Guts
FutureBellyAche wrote:This game does not have much art of preds or the pred perspective. It is very prey focused and I make a lot of use of some custom art for internals. A big part of why is I'm not an artist and wanted to be really economic with the art used. I didn't wanna steal anything from people within the vore community.
Almost all the save art is headshots used when they talk. With a few exceptions.
Sadly I don't have an artist to work with, all the original art for the game is commissioned by me. With several pieces used from various other places. Though I have been kind of turning around on this. It does kinda suck to leave a black screen for long periods of time. Perhaps I can be better.
If yall have any feelings about this, do feel free to speak up. I'm kinda curious how the community feels on this considering it's REALLY COMMON to take art we don't own for vore games.
Also to be honest, if anybody in the vore community is okay with me using their art. That'd be awesome. But I'm not typically the type to go ask others.
I'd love if we got less black screen and more images. If comissioning for pred pics is too much, perhaps more internal specific ones that you can reuse? An upper and lower intestine image for anal vore and the travel through could be nice to fill the void. Maybe a toilet pic with the different states she might be in when she survives/dies in her jouney through the pred. And maybe a secondary stomach picture for taur stomachs like the Mermaid.
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Dongers - Participator
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Re: Eternal Gutslut (3/21) 4.0 Of Cruelty and Guts
Cilis wrote:Glad to hear something! I've been checking back often.
My opinion is that I think using AI images (I wont call it art to be fair to artists) like how Amelia Stranded or From Where You Live is a decent example of how you could get something down and move forward with your writing and game design without leaving a grey screen. It'd also give you the opportunity to play with shifting expressions or body postures, whatnot, with your code, so that it is a bigger learning experience for yourself. Perhaps those creators would be willing to talk to you and teach you how they did it. From where you live could benefit from better proof reading/writing, so maybe a knowledge share agreement if you wanted to keep cash costs to a minimum? Guest-write some scenes? Just ideas. Amelia Stranded's creator doesn't want to write digestion scenes for their game, but maybe they'd be willing to let you write some entrapment ends?
I don't think you can/should "borrow" people's art, even if they give you permission or donate it, because you're accepting money for this project and you've got a pay-lag between public and tipjar versions. The reason being, once money is involved, you have to consider what legal entanglements you're facing. Someone who's lending you their art might decide they want to have all their vore art gone because they're running for public office, or maybe they're a teacher, or joined a new religious denomination that's anti-fetish. Whatever the case may be, now you have to consider ripping out that work and complying as best you can. You would also find yourself catering towards what borrowed/donated art shows and not so much your writing which is the real gemstone of this project.
What you might do, to split the difference, is consider a rights contract. Start making sure you have rights to the art so that you can't have your versions ruined by outside forces. Then, maybe a price tag in the top corner of a scene that represents a bounty? The bounty being, how much money you'd pay an artist to depict the scene that is placeholdered by the Ai images. A way to give back to the artists that might not be so happy about Ai. Of course, with the disclaimer that you have to like the artist's work/style before you'll let them draw for your scenes.
With a responsible foreword, credit to real artists, and the bounty system, I think you wouldn't anger any but the most fringe on the issue. I don't see much attacks or bad press for the two aforementioned projects, but you might have to vet this with the artists you already had contribute to your project.
It's just that since money is involved, free and opensource assets gets a little weird. Even if that money is tips.
Insofar as borrowing art and photo-manipulating it, I actually see that as worse than Ai images. Any of that art could be someone's 10-20 year-in-the-making intimate RP character. Their self insert. Maybe something they made for a specific friend, etc. There's a lot of attachment and deep feelings that might get trampled all over if you borrow the wrong image. Or maybe someone just really doesn't want their personal characters associated with vore.
I can understand the aspect of the community using art without the rights. It's quite common in various corners of the internet, not just this one. It's always felt like a necessary evil in order to make projects like this be satisfying. I need to emphasize that the number on request is always more art. And scenes i've added with extra art have always notably had people say they loved em. This was a matter I've wanted to talk about because it is a community thing we do and kinda just gloss over.
Though I will say that I would never keep any content I didn't fully own locked behind a paywall. I'll see about providing credit so people can find artist's they ended up enjoying. In the end, it's a little bit of good I can do. Will see about gathering all that together.
Now uh, the AI stuff. You need to reevaluate what you said with the very common perspective that AI images is theft in itself. To me it came off like "Stealing once is worse than stealing a thousand times". I don't particularly want to indulge in AI images for an immense amount of reasons. It feels disrespectful to my artist friends. Supports systems akin to mass theft. It's style can be rough and quality is generally not on par with actual artists.... It's still another skill I'd have to learn and fiddle with. It can actually filter people who think negatively about AI. Which is quite common.
In the end, there is a bit of overlap between these things... but at the very least if I can point people back towards the original artists with a hall of credits, I think that does at least something for the artist. I can't even attempt to do something like this with AI.
Also for legal stuff, I'm pretty sure that only comes up if I tried to actively sell the game or locked it completely behind a paywall. But it is technically a free game, and my patreon/substar provides services beyond that. Especially if I get to work on another thing I have in mind.
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FutureBellyAche - Participator
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Re: Eternal Gutslut (3/21) 4.0 Of Cruelty and Guts
Split up cause other one was chonky.
I actually am very much interested in expanding the art for the internals. I think the basic stomach internals are about as basic as can be, but I wanted to include shrunken variations and tight, laid out variations. Ones that give the vibes of intestines and serpentine bellies.
In general, I have to be really efficient with art I get for the game itself. Like, I know the internals are used a lot... which is why I spent a fair chunk on it. They're so good to me.
Buuuuut I've been struggling with getting an artist for this kinda thing. Cause I need an internal artist who does active, melty digestion and internals of course. One who's up for taking on a fairly big project since the multitude of variations for these scenes. The variations stuff seems to be rather annoying for artists. All that and I still need somebody who is of even semi competitive quality to Tres Leches.
It is definitely on my list of stuff to do. But... there are some difficulties xD
Thanks so much for helping. I'll do my best to remember this! And I hope this helps any of yall on mac struggling. IF there's anything I can do please let me know.
justsomeguy83 wrote:yo, you should totally start adding new pictures for different preds insides. like one where it looks like alista is being crushed or being squeezed by the preds intestines. and that can work for both the lamia and the anal vore catgirl pred!
Dongers wrote:
I'd love if we got less black screen and more images. If comissioning for pred pics is too much, perhaps more internal specific ones that you can reuse? An upper and lower intestine image for anal vore and the travel through could be nice to fill the void. Maybe a toilet pic with the different states she might be in when she survives/dies in her jouney through the pred. And maybe a secondary stomach picture for taur stomachs like the Mermaid.
I actually am very much interested in expanding the art for the internals. I think the basic stomach internals are about as basic as can be, but I wanted to include shrunken variations and tight, laid out variations. Ones that give the vibes of intestines and serpentine bellies.
In general, I have to be really efficient with art I get for the game itself. Like, I know the internals are used a lot... which is why I spent a fair chunk on it. They're so good to me.
Buuuuut I've been struggling with getting an artist for this kinda thing. Cause I need an internal artist who does active, melty digestion and internals of course. One who's up for taking on a fairly big project since the multitude of variations for these scenes. The variations stuff seems to be rather annoying for artists. All that and I still need somebody who is of even semi competitive quality to Tres Leches.
It is definitely on my list of stuff to do. But... there are some difficulties xD
Panzershark wrote:The problem you are having is likely related to some of the changes with the newer M# chip Macs. Sometimes things squeak through and only need to do the quick security preferences approval like you used to. However for those games that are for Macs, but say they can’t be opened, there is another process needed to be done user side....
Thanks so much for helping. I'll do my best to remember this! And I hope this helps any of yall on mac struggling. IF there's anything I can do please let me know.
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FutureBellyAche - Participator
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Re: Eternal Gutslut (3/21) 4.0 Of Cruelty and Guts
FutureBellyAche wrote:Cilis wrote:Now uh, the AI stuff. You need to reevaluate what you said with the very common perspective that AI images is theft in itself. To me it came off like "Stealing once is worse than stealing a thousand times". I don't particularly want to indulge in AI images for an immense amount of reasons.
100% your right as the owner operator.
I'm just saying, theft is theft. But the thing is, a direct theft of a specific character has more potential to wound both artists and clients of those artists. I have a friend on F-list for example, and she had a fox-shark character with some normal pictures and some vore pictures. That character was made to be sister to a friend's character. When that friend passed away due to really unfortunately circumstances, my friend retired her character and took down about 70% of the art. The profile for the character is pretty much memorialized. It's sacred to her. Now consider if someone came along and started using that vore artwork and all the other artwork for a game. It's theft from the artists as well as disrespectful to the intellectual property rights holder. You will never get that kind of direct damage from Ai artwork to clients or artists and their personal connections to their artwork or commissions.
Put another way, Ai will destroy the livelihood of drawing but because it is not whole cloth, it does much less direct damage to the "lore" and "ownership" of a singular concept character. Art theft / borrowing, that has much greater potential to harm the lore/ownership of a intellectual property. Sort of why flashgitz just had their bluey parody taken down off of youtube, or MLP got the "Smile" parody taken off of youtube.
In anycase, like I said. I fully. FULLY support your decision. I'm also sorry that the art seems to be such a focus, because your writing really is stellar. It's why I like your project. You're trying to do as much good as you can, and you're trying to be as ethical as you can, and that is laudable. I really hope this takes off for you.
Two things you might want to look into. When tax time does roll around, if you're American ( I don't know. ) You might talk to a CPA, but I think you can claim your income as tips and thus keep more of it. Beyond that, though, there's another means to deal with this that vTubers use to avoid paying 30% in taxes. It's called a S corporation. Making a S corporation means that your tips go to it, then your S corporation pays you out in the form of unearned income. In many, many cases, unearned income has a lower tax burden than earned income and this is a normal/common strategy in tip based working or arts/crafts based jobs who make money over Etsy.
I hope it comes across how much I want you all the success you can get. =)
- Cilis
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Re: Eternal Gutslut (3/21) 4.0 Of Cruelty and Guts
Cilis wrote:FutureBellyAche wrote:Cilis wrote:Now uh, the AI stuff. You need to reevaluate what you said with the very common perspective that AI images is theft in itself. To me it came off like "Stealing once is worse than stealing a thousand times". I don't particularly want to indulge in AI images for an immense amount of reasons.
100% your right as the owner operator.
I'm just saying, theft is theft. But the thing is, a direct theft of a specific character has more potential to wound both artists and clients of those artists. I have a friend on F-list for example, and she had a fox-shark character with some normal pictures and some vore pictures. That character was made to be sister to a friend's character. When that friend passed away due to really unfortunately circumstances, my friend retired her character and took down about 70% of the art. The profile for the character is pretty much memorialized. It's sacred to her. Now consider if someone came along and started using that vore artwork and all the other artwork for a game. It's theft from the artists as well as disrespectful to the intellectual property rights holder. You will never get that kind of direct damage from Ai artwork to clients or artists and their personal connections to their artwork or commissions.
Put another way, Ai will destroy the livelihood of drawing but because it is not whole cloth, it does much less direct damage to the "lore" and "ownership" of a singular concept character. Art theft / borrowing, that has much greater potential to harm the lore/ownership of a intellectual property. Sort of why flashgitz just had their bluey parody taken down off of youtube, or MLP got the "Smile" parody taken off of youtube.
In anycase, like I said. I fully. FULLY support your decision. I'm also sorry that the art seems to be such a focus, because your writing really is stellar. It's why I like your project. You're trying to do as much good as you can, and you're trying to be as ethical as you can, and that is laudable. I really hope this takes off for you.
Two things you might want to look into. When tax time does roll around, if you're American ( I don't know. ) You might talk to a CPA, but I think you can claim your income as tips and thus keep more of it. Beyond that, though, there's another means to deal with this that vTubers use to avoid paying 30% in taxes. It's called a S corporation. Making a S corporation means that your tips go to it, then your S corporation pays you out in the form of unearned income. In many, many cases, unearned income has a lower tax burden than earned income and this is a normal/common strategy in tip based working or arts/crafts based jobs who make money over Etsy.
I hope it comes across how much I want you all the success you can get. =)
I can get that. I said before but I won't be taking anybody vore art for this project. Think the only iffy exception was a specific catgirl who I believe is actually owned by the sub who paid for their content.
I'm glad you enjoy the game and apologies if you came on strong. People feel A LOT of ways about ai so it can be a really hot topic. I don't fully detest it but I struggle with it in several regards.
Plus all the ai scam projects showing up recently make things troublesome.
I make money through patreon and subscribestar and those have tax documents for me. Last year I didn't fully apply though but this year I may. I forget the exact number you need to hit before documents are required. Think $10k?
I checked last tax season and I was fine.
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FutureBellyAche - Participator
- Posts: 263
- Joined: Thu Aug 28, 2014 9:38 pm
- Location: The moon, probably
Re: Eternal Gutslut (7/9) 5.0 Party Time!
New version everybody <3
Jiv is hosting a party, and Alista is DEFINITELY invited! Drunkenness and lewdness abound, I wonder what kind of fun Alista can have?
Accessing the new content is fairly simple, just talk to Jiv and he'll take you to the hub with all the new content! He's hanging out in Yllessa's lab
This update has 4 new scenes all at the party! Though several of them are continuations of other quest lines. If you are having trouble finding a scene, try seeing what Emmy is up to... Or give Yllessa essence... or perhaps checking on a black haired girl at the bar.
I didn't really mean for so many of the scenes to be like this. But I hope it's not too much of an inconvenience!
The Update on subscribestar is up too! Version 6.0
It's a continuation of the party... Is got Muffin, a toilet demon, and TONS OF STRESSA. She be eatin real good today.
Muffin Teaser
Jiv is hosting a party, and Alista is DEFINITELY invited! Drunkenness and lewdness abound, I wonder what kind of fun Alista can have?
Accessing the new content is fairly simple, just talk to Jiv and he'll take you to the hub with all the new content! He's hanging out in Yllessa's lab
This update has 4 new scenes all at the party! Though several of them are continuations of other quest lines. If you are having trouble finding a scene, try seeing what Emmy is up to... Or give Yllessa essence... or perhaps checking on a black haired girl at the bar.
I didn't really mean for so many of the scenes to be like this. But I hope it's not too much of an inconvenience!
The Update on subscribestar is up too! Version 6.0
It's a continuation of the party... Is got Muffin, a toilet demon, and TONS OF STRESSA. She be eatin real good today.
Muffin Teaser
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FutureBellyAche - Participator
- Posts: 263
- Joined: Thu Aug 28, 2014 9:38 pm
- Location: The moon, probably
Re: Eternal Gutslut (7/9) 5.0 Party Time!
there is a problem with the game I can't extract the game error 0x8096002A what does that mean
- bablukg
- New to the forum
- Posts: 5
- Joined: Mon Feb 21, 2022 4:48 pm
Re: Eternal Gutslut (7/9) 5.0 Party Time!
bablukg wrote:there is a problem with the game I can't extract the game error 0x8096002A what does that mean
Hello. I'm not exactly sure why this happened but a quick google search said that you can download applications like 7zip and winrar and you should be able to unpack through them. It worked on my end. Frankly, they're much faster than windows unpacking so id recommend.
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FutureBellyAche - Participator
- Posts: 263
- Joined: Thu Aug 28, 2014 9:38 pm
- Location: The moon, probably
Re: Eternal Gutslut (7/9) 5.0 Party Time!
It's not letting me run the game on my mac
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BurningRuby1909 - ---
- Posts: 1586
- Joined: Thu Dec 29, 2016 3:22 pm
Re: Eternal Gutslut (7/9) 5.0 Party Time!
like I uncompressed the rare files and then try running game and says it can't be opened
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BurningRuby1909 - ---
- Posts: 1586
- Joined: Thu Dec 29, 2016 3:22 pm
Re: Eternal Gutslut (7/9) 5.0 Party Time!
BurningRuby1909 wrote:like I uncompressed the rare files and then try running game and says it can't be opened
Assuming you are on a new chip Mac (M1+), I posted a possible solution above, here is the link to that post.
viewtopic.php?p=3001531#p3001531
Hello there! For those interested here is the current listing for my bots for C.AI:
viewtopic.php?p=2984781#p2984781
viewtopic.php?p=2984781#p2984781
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Panzershark - Intermediate Vorarephile
- Posts: 328
- Joined: Fri Feb 16, 2018 11:13 am
Re: Eternal Gutslut (7/9) 5.0 Party Time!
Not sure, if this is fixed or not (pretty sure I loaded the game just yesterday)
Getting vored by the mermaid, chilling in the belly at 4 mana. Starting to get digested into goop, game suggests to reform and... says I have not enough mana. This happens several times till full digestion and game over.
Getting vored by the mermaid, chilling in the belly at 4 mana. Starting to get digested into goop, game suggests to reform and... says I have not enough mana. This happens several times till full digestion and game over.
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Tira - Somewhat familiar
- Posts: 72
- Joined: Mon Sep 27, 2010 4:01 pm