WarVore - 2.1 RELEASE - 11/10/2024

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Re: WarVore - 2.1 RELEASE - 11/10/2024

Postby Xalion » Mon Dec 23, 2024 5:42 am

Baneblade40k wrote:The main focus of the game is oral vore, and no matter how many variants of that or other completely different kinks are added, it will remain the majority of the scenes. That said, there are already well over a 100+ of good old regular vore scenes like that, so, for the sake of variation and even my own sanity when working on this, I don't mind at all exploring other things and adding them as well.

Things like crushing, foot stuff, absorption, disposal, furry creatures and like half of the rest that's in the game, for example, aren't my things at all, but I also don't mind them enough that I can explore and experiment as if they were, even if on a purely creative level or for the sake of narrative, worldbuilding or whatever else serves as an excuse. There are things I will never add, and others I tried but couldn't, like hard vore. But in general, if people suggest something, and I don't mind it, I'll experiment to see if it can be added, even if only a scene or two.

Which is the case with allflynn's absorption suggestions. I had already added something similar, but all he requested was a few more like it and even gave me an excuse of why they'd make sense in the story (the expired potions idea). So, if I have something I don't mind doing, and even an easy idea of why it should show up... why not? Again, there's like 100+ regular oral vore scenes, and like 3 or 4 of those absorption scenes. I don't see the issue. And even if I add more, of that idea or others, they'll always remain just a few in comparison.


I am Sorry for my Critique, i just really enjoy the current style/Content of the Game and had feared that the focus would change.
That is your decision of course.
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Re: WarVore - 2.1 RELEASE - 11/10/2024

Postby Loker » Tue Dec 24, 2024 12:25 pm

I'm certainly a fan of the current game and i would be very happy with a bit of variety of anal vore. I certainly wouldn't mind more unbirth or even breast vore, even if they are a bit harder to make.
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Re: WarVore - 2.1 RELEASE - 11/10/2024

Postby Baneblade40k » Wed Dec 25, 2024 11:16 am

Tried adding a random poll asking for what races from WoW you would like to see more as preds but the site doesn't let me, it just makes a poll with all previous poll options I put before including the romance one. Weird.

But thinking about it I guess it's not necessary because... let me guess, the top choices would be "Night Elf, Draenei, Blood Elf" lmao.

Xalion wrote:I am Sorry for my Critique, i just really enjoy the current style/Content of the Game and had feared that the focus would change.
That is your decision of course.


My earlier reply wasn't necessarily directed at you, it was just meant to address the issue in general, of what my stance is on adding other stuff aside from the standard vore scenes.
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Re: WarVore - 2.1 RELEASE - 11/10/2024

Postby dMONEY4121 » Wed Dec 25, 2024 4:25 pm

Probably not wrong with the poll results outcome but would love to see more Goblins, Gnomes, Pandaren and some of the allied races
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Re: WarVore - 2.1 RELEASE - 11/10/2024

Postby Panzershark » Wed Dec 25, 2024 7:02 pm

Baneblade40k wrote:But thinking about it I guess it's not necessary because... let me guess, the top choices would be "Night Elf, Draenei, Blood Elf"

Yeah, I'm pretty sure you have the right of it, lol.
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Re: WarVore - 2.1 RELEASE - 11/10/2024

Postby dude4848 » Wed Dec 25, 2024 7:10 pm

+1 on thicc gnomes, love kelsey.
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Re: WarVore - 2.1 RELEASE - 11/10/2024

Postby allflynn » Wed Dec 25, 2024 7:48 pm

I am always for more Night Elves and Draenei!! But some more Horde stuff with Blood Elves would be interesting. Maybe a Stormwind questline where you'd have to stop some Blood Elves (A full party maybe of a Paladin, Priest, Mage, Rogue, and Hunter) trying to cause trouble in the city? Stormwind could use way more scenes as it's so empty. Even the royal palace too as there are some interesting things you could do there!
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Re: WarVore - 2.1 RELEASE - 11/10/2024

Postby LordCrowe » Wed Dec 25, 2024 8:55 pm

dude4848 wrote:+1 on thicc gnomes, love kelsey.

Same here really, it's the tight stomach's that do it for me I think, squeezing in rather than dancing around inside
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Re: WarVore - 2.1 RELEASE - 11/10/2024

Postby VigorousJazzHands » Thu Dec 26, 2024 7:49 am

Baneblade40k wrote:But thinking about it I guess it's not necessary because... let me guess, the top choices would be "Night Elf, Draenei, Blood Elf" lmao.

Pretty much lol. But as others have said I'd also like to see more Goblins, & Pandaren too.
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Re: WarVore - 2.1 RELEASE - 11/10/2024

Postby jimmin190 » Tue Dec 31, 2024 4:53 am

[quote="Baneblade40k"]
But thinking about it I guess it's not necessary because... let me guess, the top choices would be "Night Elf, Draenei, Blood Elf" lmao.

I would want to see some Worgen characters but that's just me.
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Re: WarVore - 2.1 RELEASE - 11/10/2024

Postby Lurk3r » Tue Dec 31, 2024 1:58 pm

Personally, I'd really like to see a Titanic Watcher, a demon hunter, or especially a dryad. Dryads are pretty good for both macro/micro and samesize.
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Re: WarVore - 2.1 RELEASE - 11/10/2024

Postby marduk012 » Fri Jan 03, 2025 1:21 pm

When will the update come :)
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Re: WarVore - 2.1 RELEASE - 11/10/2024

Postby ryanshowseason3 » Mon Jan 06, 2025 4:32 pm

I dare to dream, has anyone ever made a walkthrough for all the content? Gonna have to make a new playthrough and find everything again I guess.

Also coming from the 2.0 version and wondering whats new and where and when.
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Re: WarVore - 2.1 RELEASE - 11/10/2024

Postby Red_Rudy_07 » Sat Jan 11, 2025 2:28 pm

A minor one, I was wondering if an alternate text (or possible scene) happened if you had an abundance of cash when visiting the stable. I may have grinded a few dozen thousand gold in a previous version to see if it affected the first visit dialoge.
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Re: WarVore - 2.1 RELEASE - 11/10/2024

Postby Baneblade40k » Sat Jan 11, 2025 5:49 pm

Lurk3r wrote:Personally, I'd really like to see a Titanic Watcher, a demon hunter, or especially a dryad. Dryads are pretty good for both macro/micro and samesize.


Aren't Titanic Watchers made of metal/stone? I don't think I wrote a scene with a pred like that, could be interesting.

marduk012 wrote:When will the update come :)


When it's ready, lol. But seriously, I don't know. It was meant to be only a small update, but it's taking me longer than I wanted, life keeps getting in the way.

ryanshowseason3 wrote:I dare to dream, has anyone ever made a walkthrough for all the content? Gonna have to make a new playthrough and find everything again I guess.

Also coming from the 2.0 version and wondering whats new and where and when.


There is no walkthrough, but since people have requested it, I might well do one when I'm done with this part of the content.

Red_Rudy_07 wrote:A minor one, I was wondering if an alternate text (or possible scene) happened if you had an abundance of cash when visiting the stable. I may have grinded a few dozen thousand gold in a previous version to see if it affected the first visit dialoge.


There is nothing different, unfortunately, in 1.0 I had plans for the future if you could have enough money, but when 2.0 came around I just decided to keep things as they were. But maybe I'll add more stuff to the stable girl the next update since I also added additional scenes to some Theramore characters that didn't have them before, like Lissah and Cyelana.
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Re: WarVore - 2.1 RELEASE - 11/10/2024

Postby Baneblade40k » Wed Jan 15, 2025 3:26 pm

So, I need an opinion here. Part of the reason why I think I'm taking so long, life issues aside, is that I am not sure how to proceed in relation to the update.

Here's what the prospective 2.2 has so far, give or take a few things I'm forgetting. Obviously this is a spoiler for the new content so if you don't want to ruin any surprises later don't open lol.

Spoiler: show
4 more romanceable characters
12 new anti-digestion options
About 6 new characters and their own scenes
A bunch more alternate scenes, secrets, more dialogues, characterization and so on for already existing characters, including many suggestions and requests, that I don't have precise numbers on
A bunch of bug fixes, improvements, and all that assorted stuff typical of updates


On one hand, I feel like that's not much, like in my mind it doesn't justify releasing a new version. On the other, 2.2 wasn't meant to be have that many more things anyway. So... do I focus on finishing what's there so far, or do I add more stuff to justify actually making people bother with it?
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Re: WarVore - 2.1 RELEASE - 11/10/2024

Postby HornyDK » Wed Jan 15, 2025 4:24 pm

You feel like that's not much, but 2.2 isn't a major update anyway (even it wasn't meant to have that many more things), such as 2.0 when it released, or as 3.0 when it'll happen.

Considering that it's been a little more than 3 months since 2.1, and depending of how much "more stuff" you'd like to add to feel it has a good enough amount of new content to release, I'd say:
- Either release it once you finish what's there so far, so people can play through that while you work on the next small/big update,
- Or if it's not that much more stuff (less or much less than the new content in the spoiler), maybe release it later.

Whether you focus on finishing what's there so far, or take some more time to add more stuff, I don't think most people here think that it's a bother to check smaller updates.

I'm always up for being able to enjoy more content, for existing characters and for new ones, not matter the amount of content each update has to offer.

Ultimately, it's you who decides, as the game developer.
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Re: WarVore - 2.1 RELEASE - 11/10/2024

Postby ig00r » Wed Jan 15, 2025 5:00 pm

In my opinion we already got a lot of content.
2.1 fleshed out many characters * and added a lot of new content

*
Spoiler: show
e. g. being able to recruit some of the Defias and the great redemption arc for Morgaine the Sly


If 2.2 is smaller I don't think many returning to this game will mind and anyone picking it up for the first time will be busy spelunking for a long time anyway
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Re: WarVore - 2.1 RELEASE - 11/10/2024

Postby Fridgeraider » Wed Jan 15, 2025 5:03 pm

I would say might as well release what you have, it seems to be a good size. I wouldn't want you to burn yourself out by being always releasing massive updates. Anyway it's up to you, I'm always excited for any new updates.
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Re: WarVore - 2.1 RELEASE - 11/10/2024

Postby LordCrowe » Wed Jan 15, 2025 5:18 pm

Spoiler: show
Six new characters, four of which are romanceable, plus a whole bunch of new scenes?
Baneblade, buddy, that's like two updates worth of content for some games right there, in one update. You are, in fact, being too hard on yourself. Thanks for all the hard work, I'm looking forward to seeing what 2.2 has in store.
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