FINMER - A Story-Based Text Adventure & Editor

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FINMER - A Story-Based Text Adventure & Editor

Postby nuntis » Sat Nov 18, 2023 7:19 am

UPDATE 2 - "Old Dog, New Tricks"

A mysterious explosion wakes the trading post of North Finmer in the middle of the night. In the ensuing chaos, a high-profile disappearance follows, only adding fuel to the fire. Who was responsible? What happened to the mayor? Unravel the truth behind a strange conspiracy.

Finmer is a furry vore text adventure that tells a story, more so than just being a collection of vore scenes you can pick from. Get to know characters, explore the towns... and engage in mischief.

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Download the game here! Or read on for details about the release.

Tags: Furry, soft vore, safe vore, fatal vore, oral/anal, optional disposal (can be toggled off), player pred, player prey, anthro, feral, taur, unwilling and willing

https://get.finmer.dev/

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This is Finmer's second major update.

NEW CONTENT & HIGHLIGHTS

  • COMPLETED MAIN STORY! It will be up to you to solve the mystery haunting the Finmer community... and to stop the ball that has been set into motion.
  • ALL-NEW COMBAT SYSTEM! Instead of a D&D-inspired system that is worse in every possible way, characters now roll multiple competing dice. To improve your chances, simply get more dice by leveling up, trying different loadouts, or using consumable items. Luck is still a factor, but it's much more transparent and predictable.
  • NEW AREAS TO EXPLORE! Visit the environs of South Finmer, with new people, scenes, quests and secrets to discover.
  • 30 different vore scenes for you to enjoy, and that's not counting minor variations!
  • Over 110,000 total words - almost five times the word count of the Demo version.

NEW FEATURES

  • CUSTOMIZABLE SPECIES: You can now choose your own words for your character's species. Not happy with the presets the game provides? Got a custom species? Just fill in the blanks. Scalies, birbs & friends are now welcome too!
  • EXPLORER MODE: Optionally, you may now enable Explorer Mode in the Options menu. This will give you a significant advantage in combat encounters, so you can focus more on exploring the game's story (and/or finding the vore scenes you like) if that is your preferred gameplay experience.
  • CHECKPOINTS: At predetermined locations, the game will now take a checkpoint (auto-save). If your game ends, you can quickly rewind back to that checkpoint without having to restart all the way from your last save.
  • PREYSENSE: Optionally, you may now enable Preysense in the Options menu. This will show a warning when a vore scene may happen, or is about to happen, and describes the outcome(s) (such as endo or fatal). Depending on the exact vore scene, it may or may not be possible to avoid it after the warning is shown. Obviously, this will spoil surprise vore scenes, so use at your own discretion.
  • RUMOR SYSTEM: Various characters, like the bartenders in North and South Finmer, can now dispense hints and info about things happening in the area. They change depending on what you've done in the game so far, so check back occasionally to look for new hints! (Mod authors: you can add custom rumors, too!)
  • ACCESSORIES: Two new equipment slots are available, where you can equip trinkets that grant you various bonuses.
  • EQUIPMENT REWORK: Items are reworked. Instead of raw stats, equipment can now grant various kinds of buffs and effects at different times, and even affect your opponents. They could grant you flat bonuses, or react to combat events.
  • MOD SUPPORT: Create your own custom adventures - anything from add-ons to the main game, to complete overhauls!

... and there are many, many more changes. Quality-of-life improvements, major rewrites, a complete interface overhaul, and bug fixes.

Click here for a full changelog: https://finmer.dev/viewtopic.php?p=2

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EDITOR RELEASE & MOD SUPPORT

Finmer's editor tool is now publicly available. You can now make your own custom adventures, quests and/or smut content for the Finmer engine. A reference manual and a 'your first quest' tutorial that walks you through building a simple quest, is included. No programming knowledge is required.

Join the community over at https://finmer.dev/ to see others' creations, share your own, and be part of the discussion about Finmer's future!

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DOWNLOADS

GET IT HERE: https://get.finmer.dev/

SYSTEM REQUIREMENTS:

- Windows 7 or newer (32-bit or 64-bit)
- Microsoft .NET Framework 4.8 or higher. (On Windows 10, this is pre-installed. Otherwise: https://go.microsoft.com/fwlink/?linkid=2088631 )
- Microsoft Visual C++ 2022 Redistributable (Official download: https://aka.ms/vs/17/release/vc_redist.x64.exe )

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Thank you so much for your support. Wolf going back to hibernation mode. Until next time.
Last edited by nuntis on Sun Nov 19, 2023 5:09 am, edited 2 times in total.
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Re: FINMER - A Story-Based Text Adventure & Editor

Postby Dunn2183 » Sat Nov 18, 2023 5:59 pm

Oh, shoot, I remember playing the demo of this a while ago - neat to see it be both finished and with an editor too.
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Re: FINMER - A Story-Based Text Adventure & Editor

Postby sabrina_diamond » Sun Nov 19, 2023 3:04 am

Quick questions, are we allowed to create and share our own NPCs to join our party in the Finmer game? Are we allowed to create our own quests? Also, does this game have endo and softvore scenes as well?
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Re: FINMER - A Story-Based Text Adventure & Editor

Postby Content2020 » Sun Nov 19, 2023 4:23 am

What are the tags for this?
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Re: FINMER - A Story-Based Text Adventure & Editor

Postby nuntis » Sun Nov 19, 2023 4:23 am

sabrina_diamond wrote:Quick questions, are we allowed to create and share our own NPCs to join our party in the Finmer game? Are we allowed to create our own quests? Also, does this game have endo and softvore scenes as well?


Yes, yes and yes!

I didn't include the editor for no reason, of course you're allowed to use it :) You can create mods and share them with whomever, or keep them private, as you like.

As for endo scenes, while the main story does focus on fatal vore, and how it affects others, there are a couple scenes:
Spoiler: show

  • the dire wolf in the forest has one, and will show up later in the story if you're nice to him, or
  • try running around in North Finmer naked, or
  • talk to the innkeeper in South Finmer (though note this scene does have a fatal outcome as an option; it depends on the buttons you press).
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Re: FINMER - A Story-Based Text Adventure & Editor

Postby nuntis » Sun Nov 19, 2023 4:27 am

Content2020 wrote:What are the tags for this?

Included some in the main post, sorry! TLDR = furry soft vore scenes, with a lot of different predators and outcomes. Some safe, some fatal, etc.

There is a 'preysense' feature you can toggle on in the options, which will warn you with content descriptors when a vore scene is about to happen.
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Re: FINMER - A Story-Based Text Adventure & Editor

Postby sabrina_diamond » Sun Nov 19, 2023 7:27 am

Finmer.Editor.exe is not working or opening, but Finmer.exe is working on my Windows 10 computer... Is there a fix for making Finmer.Editor work?
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Re: FINMER - A Story-Based Text Adventure & Editor

Postby nuntis » Sun Nov 19, 2023 7:51 am

sabrina_diamond wrote:Finmer.Editor.exe is not working or opening, but Finmer.exe is working on my Windows 10 computer... Is there a fix for making Finmer.Editor work?

Hm, two things to try:
- Could you make sure the two system requirements are installed? Links are in the OP.
- Second, just to be absolutely sure, you did extract all the files in the zip file, right? There is a separate 'WithEditor' download that includes a bunch more files than the game-only download.

If neither of those help, I'm probably going to need more information - maybe we could discuss in PMs. I'll do my best to help.
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Re: FINMER - A Story-Based Text Adventure & Editor

Postby bobert1234567 » Sun Nov 19, 2023 8:07 am

Hey, I remember you! Glad to see so much work done on this, can't wait to give it a try. I'm curious just how big the player's gut can get.
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Re: FINMER - A Story-Based Text Adventure & Editor

Postby sabrina_diamond » Sun Nov 19, 2023 9:33 am

What do script tags do for creatures? I'm creating a new creature in the game's editor for the first time. Also, are all creatures allowed in this game?
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Re: FINMER - A Story-Based Text Adventure & Editor

Postby nuntis » Sun Nov 19, 2023 9:41 am

bobert1234567 wrote:Hey, I remember you! Glad to see so much work done on this, can't wait to give it a try. I'm curious just how big the player's gut can get.

Thank you! <3

sabrina_diamond wrote:What do script tags do for creatures? I'm creating a new creature in the game's editor for the first time. Also, are all creatures allowed in this game?

See here: https://docs.finmer.dev/asset-types/creatures
Tags are meant for scripting purposes. They don't do anything by themselves, but a script could add, remove or check for a tag's presence on the Player, a Creature or Item.

I'm not too sure what you mean by 'are all creatures allowed' - I don't police what you can and cannot make with the editor, if that's what you're asking! So go for it. :)
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Re: FINMER - A Story-Based Text Adventure & Editor

Postby Dongers » Sun Nov 19, 2023 11:04 am

How do I save progress?
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Re: FINMER - A Story-Based Text Adventure & Editor

Postby Bright » Sun Nov 19, 2023 11:16 am

Really like this game so far.
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Re: FINMER - A Story-Based Text Adventure & Editor

Postby Orin » Sun Nov 19, 2023 11:23 am

Played through all of the main story yersterday. Much longer than I anticipated, but I enjoyed it a lot. Honestly it deserves more views.
Absolutely recommended to everyone who enjoys a story driven experience (like Aweworld for instance) with good writing and nice rpg elements and combat.
More balanced than the previous version, I feel this new system with dices is much less reliant on luck,which is a good thing. But be careful, if you go all out on defense you might become almost uneatable. :D
I still have to find a way to go past the croc though.

My only complaint is the three save slots. I ended up backing my saves in multiple folders to avoid the issue.

In the end an amazing update, thanks for sharing it!
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Re: FINMER - A Story-Based Text Adventure & Editor

Postby nuntis » Sun Nov 19, 2023 11:51 am

Dongers wrote:How do I save progress?

You can save the game in a handful of safe areas. The inn in North Finmer will be the first one that unlocks, after you make a tiny bit of progress in the main story. It'll be fairly obvious, there will be blue text to help you out. The game also takes checkpoints (auto-saves) at various places, so you can get back in the game quickly if you take a dive down a gullet~.


Thanks for all the kind words everyone! <3

@Orin, fair point on the save slots, I wonder if that's something that could be looked at in the future.
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Re: FINMER - A Story-Based Text Adventure & Editor

Postby Dongers » Sun Nov 19, 2023 11:57 am

One more question: Is there a way to give up fights? Because once you get a certain number of dice you cannot lose even if you do nothing forever.
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Re: FINMER - A Story-Based Text Adventure & Editor

Postby nuntis » Sun Nov 19, 2023 12:44 pm

Dongers wrote:One more question: Is there a way to give up fights? Because once you get a certain number of dice you cannot lose even if you do nothing forever.

Ooh, that's a good point actually. No, not really, not like that. There is a way to get rid of your dice though, if you want: the alchemist in North Finmer (Jar'la) sells a 'respec potion' that refunds your Ability Points. If you want, you could use one and then just not spend the points again.
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Re: FINMER - A Story-Based Text Adventure & Editor

Postby eatme152 » Sun Nov 19, 2023 2:32 pm

wow this came out of nowhere lol, I really liked the demo so I cant wait to try it
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Re: FINMER - A Story-Based Text Adventure & Editor

Postby vgove » Sun Nov 19, 2023 8:50 pm

i can not wait till there is more
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Re: FINMER - A Story-Based Text Adventure & Editor

Postby Skeiron » Sun Nov 19, 2023 9:41 pm

Well done! You surprised me with this game, and I instantly spent several hours to beat it. I have 2 small quibbles:

- At some points in the story I wish there was the option to spare the scripted enemies, rather than kill or be killed (although I can imagine that being a hassle if you have to account for them still being alive later),
- Could do with some more save slots. Alternatively, a 'gallery'/memory palace of sorts so it is possible to re-live the vore scenes (usually I use save slots to quickly return to specific vore scenes).

Those aside, nothing else to critique at this stage. There is a lot of content here already, and I greatly appreciate the inclusion of an editor. That is quite rare in vore games. Very nice job indeed :)
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