FINMER - A Story-Based Text Adventure & Editor
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Don't ask about updates. If there is an update, it will simply be posted. If someone is committing to a timeline, they will just tell you the timeline without needing anyone to ask.
Use Looking for master thread when you are not posting about an existing game.
31 posts
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Re: FINMER - A Story-Based Text Adventure & Editor
How do I write a endo script for Seraphine (my new creature) in battle scenes?
*Chomp, slideee, gurgle gurgle* Must have ate something off! *screaming*
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sabrina_diamond - ???
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- Joined: Thu Nov 27, 2008 12:00 am
- Location: Sloshing
Re: FINMER - A Story-Based Text Adventure & Editor
sabrina_diamond wrote:How do I write a endo script for Seraphine (my new creature) in battle scenes?
There's a step-by-step guide here: https://docs.finmer.dev/tutorial/part1
It should help you to familiarize yourself with how stuff is built in Finmer, and it includes a combat scene at the end too.
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nuntis - New to the forum
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Re: FINMER - A Story-Based Text Adventure & Editor
do you have any other games you have made in the past?
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vgove - Participator
- Posts: 184
- Joined: Fri Nov 03, 2017 2:59 pm
Re: FINMER - A Story-Based Text Adventure & Editor
I have made stuff using the edditer but i do not know how to use what i made in the game. please help
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vgove - Participator
- Posts: 184
- Joined: Fri Nov 03, 2017 2:59 pm
Re: FINMER - A Story-Based Text Adventure & Editor
vgove wrote:do you have any other games you have made in the past?
Nope, though there are a few old short stories on my FA profile: https://www.furaffinity.net/user/nuntis/
vgove wrote:I have made stuff using the edditer but i do not know how to use what i made in the game. please help
As mentioned above, please check out the documentation, which includes a paws-on guide for how the Finmer engine works: https://docs.finmer.dev/tutorial/part1
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nuntis - New to the forum
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Re: FINMER - A Story-Based Text Adventure & Editor
I shared your eka's page to some that are interested but im glad to see finmer again the dire wolf is a big cutie ^^)
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crazytf2 - Somewhat familiar
- Posts: 72
- Joined: Sat Mar 29, 2014 7:22 pm
Re: FINMER - A Story-Based Text Adventure & Editor
Game is very fun, but I am stuck in the red maw hideout. Can't find out a way to budge the minecart and there are no tools to be found.
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UnidentifiedTurian - Intermediate Vorarephile
- Posts: 541
- Joined: Wed Jul 25, 2012 11:11 pm
Re: FINMER - A Story-Based Text Adventure & Editor
UnidentifiedTurian wrote:Game is very fun, but I am stuck in the red maw hideout. Can't find out a way to budge the minecart and there are no tools to be found.
Here's some directions:
Spoiler: show
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nuntis - New to the forum
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Re: FINMER - A Story-Based Text Adventure & Editor
nuntis wrote:UnidentifiedTurian wrote:Game is very fun, but I am stuck in the red maw hideout. Can't find out a way to budge the minecart and there are no tools to be found.
Here's some directions:Spoiler: show
Thanks, don't know how I missed that.
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UnidentifiedTurian - Intermediate Vorarephile
- Posts: 541
- Joined: Wed Jul 25, 2012 11:11 pm
Re: FINMER - A Story-Based Text Adventure & Editor
UnidentifiedTurian wrote:nuntis wrote:UnidentifiedTurian wrote:Game is very fun, but I am stuck in the red maw hideout. Can't find out a way to budge the minecart and there are no tools to be found.
Here's some directions:Spoiler: show
Thanks, don't know how I missed that.
If it's any consolation, I missed it for a while too. Thing is, I could have swore I went right of the cart several times, but didn't see any anything to interact with or new directions to go. I did notice that on occasion the new directions take a full second or two to load in, so I may have just started rushing around trying to find something, when the game didn't have enough time to load in the new direction.
- Crazyman536
- Somewhat familiar
- Posts: 95
- Joined: Sun Sep 13, 2009 11:12 am
Re: FINMER - A Story-Based Text Adventure & Editor
Crazyman536 wrote:If it's any consolation, I missed it for a while too. Thing is, I could have swore I went right of the cart several times, but didn't see any anything to interact with or new directions to go. I did notice that on occasion the new directions take a full second or two to load in, so I may have just started rushing around trying to find something, when the game didn't have enough time to load in the new direction.
That's a bug, as a matter of fact - the compass buttons can sometimes stay grayed out for just a little longer than they're supposed to. If you click anywhere on the game window, they'll 'refresh'. It's on my radar, but I haven't yet figured out a permanent fix for it.
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nuntis - New to the forum
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31 posts
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