Famished, Hazel's Journey [v.019A - Battle of Orleaux]

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Re: Famished, Hazel's Journey [v.018B - Orleaux Part I]

Postby Egg1863 » Fri Feb 14, 2025 2:42 pm

I can't save.
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Re: Famished, Hazel's Journey [v.018B - Orleaux Part I]

Postby Gamma47 » Fri Feb 14, 2025 5:13 pm

Gamma47 wrote:First of all I just want to say that this very quickly became one of my top 3 vore games when it first came out, and I've been playing since before Fort Valor. Absolutely superb writing and while I don't normally like AI art, the stuff in this game is very well done.

Second I think I found a minor bug? I entered the event with the cow woman and her husband (names escape me at the moment) and now I have a constant flowing water sound in the background. I've entering and exiting the event again, transitioning to several different areas, activating different scenes, and even saving and quitting, but nothing is making the sound stop. Maybe there's a missing trigger to turn that specific sound off or something?

Regardless, looking forward to the next update, even if I have to listen to a nonexistent river the whole time.


Update to this: I managed to get the imaginary river to stop by entering and exiting the sewer in Regium.
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Re: Famished, Hazel's Journey [v.018B - Orleaux Part I]

Postby Pervystudent » Fri Feb 14, 2025 11:47 pm

You might want to add a usable bed in the Ruins area. Ate a marauder and I crawled throughout the rest of the level.
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Re: Famished, Hazel's Journey [v.018B - Orleaux Part I]

Postby Playfulpetfox » Fri Feb 21, 2025 3:45 am

Gamma47 wrote:
Gamma47 wrote:First of all I just want to say that this very quickly became one of my top 3 vore games when it first came out, and I've been playing since before Fort Valor. Absolutely superb writing and while I don't normally like AI art, the stuff in this game is very well done.

Second I think I found a minor bug? I entered the event with the cow woman and her husband (names escape me at the moment) and now I have a constant flowing water sound in the background. I've entering and exiting the event again, transitioning to several different areas, activating different scenes, and even saving and quitting, but nothing is making the sound stop. Maybe there's a missing trigger to turn that specific sound off or something?

Regardless, looking forward to the next update, even if I have to listen to a nonexistent river the whole time.


Update to this: I managed to get the imaginary river to stop by entering and exiting the sewer in Regium.



You are a lifesaver! My first playthrough didn't have this bug, but my second had it happen instantly. Came here hoping to find a fix, and there you are! Many thanks, hero.
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Re: Famished, Hazel's Journey [v.018B - Orleaux Part I]

Postby I-like-eggs1939 » Sat Feb 22, 2025 5:49 pm

Hey, sorry if this question was already well answered somewhere in this thread and I just can't find it but, is there a continuation to your work with the Clasp? It seems the leader leaves you a note to meet him in Regium after the events at the Bourbon estate, but haven't been able to find hide nor hair of him!
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Re: Famished, Hazel's Journey [v.018B - Orleaux Part I]

Postby Twisty22 » Sat Feb 22, 2025 6:16 pm

I-like-eggs1939 wrote:Hey, sorry if this question was already well answered somewhere in this thread and I just can't find it but, is there a continuation to your work with the Clasp? It seems the leader leaves you a note to meet him in Regium after the events at the Bourbon estate, but haven't been able to find hide nor hair of him!


The end to that questline hasn't been added yet
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Re: Famished, Hazel's Journey [v.018B - Orleaux Part I]

Postby Miraak11th » Sun Mar 02, 2025 9:41 am

I got to ask. Will there ever be futa added to the game, including futa sex and futa preds? And will there be cock vore with these futa preds?
Futanari: God's perfect creation.
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Re: Famished, Hazel's Journey [v.018B - Orleaux Part I]

Postby Pickes » Tue Mar 04, 2025 1:12 pm

I really like the Game. How many way the things can end. The character modelos looks really Nice. I wanted to known if there's gonna be a way to feed the captured enemies to upgrade their Quality and make fat the specials captures.
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Re: Famished, Hazel's Journey [v.018B - Orleaux Part I]

Postby AGenericPervert » Tue Mar 04, 2025 9:23 pm

Pickes wrote:I really like the Game. How many way the things can end. The character models looks really Nice. I wanted to known if there's gonna be a way to feed the captured enemies to upgrade their Quality and make fat the specials captures.

Yeah, As great as the scenes of Hazel feeding herself to either special prisoner are, it'd be nice to have other ways to do stuff with them. The obvious choice is getting to feed them regular prisoners, and over meals get them fattened up into the same pics they end up in after eating Hazel. No new images needed, and all. And maybe they decay from that fattened state over long rests, unless fed more prey (or maybe fed large amounts of food in a pay-to-sustain method not unlike with Mary), as a means to justify being able to repeatedly do the scenes without getting them even fatter. Or, hey, maybe we DO get some thicker pics and further weight levels to feed them up to, with similarly shifting personalities over their course of their force-feeding oriented imprisonment. Resigning themselves to it, welcoming it, switching from active resistance to impotent scorn - lots of ways to play it.

Something else that could be done, maybe, is letting special prisoners get sold to the vore restaurant as new stock - possibly with scaling prices depending on whether they've been fattened up/how much.

It'd also be nice to see options to either feed them party members or, after Hazel's indulged them enough they trick her into letting them out/break free and do the same, but those'd be whole-ass new scenes.

Similarly selling special prisoners to special buyers to now have the slave character moved to a new location for different potential interactions - but again, whole-ass new scenes.


...In any event the special prisoner system looks promising, and I really hope to be able to engage with it in ways other than the current one-off method each allows.
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Re: Famished, Hazel's Journey [v.018B - Orleaux Part I]

Postby spodermen » Mon Mar 10, 2025 8:20 pm

Miraak11th wrote:I got to ask. Will there ever be futa added to the game, including futa sex and futa preds? And will there be cock vore with these futa preds?

im quite curious too
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Re: Famished, Hazel's Journey [v.018B - Orleaux Part I]

Postby TheEvilWithin » Tue Mar 11, 2025 1:53 am

No.
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Re: Famished, Hazel's Journey [v.019A - Battle of Orleaux]

Postby Katar » Tue Mar 11, 2025 8:53 pm

The ruins of Orleaux have been contested! The meagre bannerets of Arnor have arrayed themselves against the superior Avix garrison left behind after the city's sacking. Things look grim for the city's reclaimers. However, perhaps a wayward canine could tip the scales in their favor... or solidify their defeat.

Changelog:
+Orleaux finished
+10 Scenes as Pred+7 Scenes as Prey
+4 instances of observer
+1 Disposal scene
+1 New outfit
+1 New alternative weight stage. (Hazel should ensure Lord Gras is not in command by the time she reaches Orleaux...)
+Four? Possible endings to Orleaux. (Really two with variants)
+Whole lotta bug fixes.
+Made it so Hazel's weight stages don't change the movement speed. It felt tedious to force players to endure it.
+Added a credit book to Hazel's tent to give shout outs to contributors
+Some detail work by BarsfromMars
+Bug testing and spell checking by Julen

Meanwhile over on the Patreon:
+Added Reinguard Outskirts section of overworld.
+Added Lake La Croix
+Added Reiner Homestead
+Added Fort Purity
+Avix Checkpoint
+Gurgling Mare Inn
+Around 12-15 Vore Scenes overall?
+Added consequence for sending a certain tribe to go raid.
+One very long hazel as prey scene
+Kat pred scene added in new region
+Hazel nude sprite by Rukudog
+Flyfly and Julen fixed up Gwai and gave her some alternate images for Orleaux.
+Made it so player can get through Orleaux once it's finished.
+Tried fixing some issues in Pointers.
+Lotta other bug fixes.
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Re: Famished, Hazel's Journey [v.019A - Battle of Orleaux]

Postby Drago5598 » Wed Mar 12, 2025 12:54 am

Enjoy the game thoroughly and have been playing since version 012B. So thought I'd mention, even though it's not that big of a deal, there seems to be a debug weight gain max tool leftover in the Orleaux map? I wasn't sure if it was on purpose or not so thought I'd just mention it here. (The house with Orangeish roof tiles, between the two small blue roofed houses, on the bottom right side next to the door, accidentally interacted with it while clicking everything. ^^') Extremely fun and appealing game, hope to see you continue.
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Re: Famished, Hazel's Journey [v.019A - Battle of Orleaux]

Postby CoolGuyWhatever » Wed Mar 12, 2025 9:57 am

Hi! Is there any updated guide for .018B or .19A?
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Re: Famished, Hazel's Journey [v.019A - Battle of Orleaux]

Postby FrogOmnomHoncho » Wed Mar 12, 2025 4:32 pm

CoolGuyWhatever wrote:Hi! Is there any updated guide for .018B or .19A?


not mine but here

https://docs.google.com/document/d/1L0H ... sp=sharing
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Re: Famished, Hazel's Journey [v.019A - Battle of Orleaux]

Postby RebeccaGaleMarley » Fri Mar 14, 2025 10:55 pm

Hey, just gotta say, love this game, been following it since the very first release. Decided to give some feedback on the recent update as while i think its great, it could be even better. Should note that i do not know how many of those issues apply to pro-human playthrough as I am a filthy birdfucker. Spoilers ahead:
Spoiler: show
1) It would be cool if rather than just the commanders, all important characters had some sort of defeat scene either during or after the battle. Like, say, make it so that if you dont tell the paladin to go rest, she ends up tired during the fight and eaten. 2) Noticed that who wins is largely decided by who's commander is alive (gave Avix every advantage i could, ate their commander, Victoria still won). Think it would be cool if they could still win without a commander, personally think its pretty hot then important characters get eaten by, say, nameless grunts, or someone far beneath their status (like a squire eating a legendary knight).
Otherwise, loved the update. Honestly, would've subscribed to your patreon if i wasn't dirt-poor.
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Re: Famished, Hazel's Journey [v.019A - Battle of Orleaux]

Postby TheBlindSalmon » Sat Mar 15, 2025 3:49 pm

Can't seem to find that extra disposal scene. I'd have thought it would be connected to the mass vore scene (speaking of, it would be great if the scene got its own set of images), but it didn't happen there. Any hints?
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Re: Famished, Hazel's Journey [v.019A - Battle of Orleaux]

Postby FrogOmnomHoncho » Sun Mar 16, 2025 3:22 am

TheBlindSalmon wrote:Can't seem to find that extra disposal scene. I'd have thought it would be connected to the mass vore scene (speaking of, it would be great if the scene got its own set of images), but it didn't happen there. Any hints?


Dagmar is a special prisoner, if you bought the prison upgrade at Oldmoor and hadn't given her to the Duke when you went back to Regium. She's probably hungry.
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Re: Famished, Hazel's Journey [v.019A - Battle of Orleaux]

Postby 1670019233 » Sun Mar 16, 2025 4:17 am

I apologize for my foolishness, but I really can't find that new alternative weight stage :(
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Re: Famished, Hazel's Journey [v.019A - Battle of Orleaux]

Postby Delennd » Sun Mar 16, 2025 2:29 pm

1670019233 wrote:I apologize for my foolishness, but I really can't find that new alternative weight stage :(


If Lady Victoria is in charge of the human forces you can betray and eat her which results in the extra weight stage (Hazel gets huge floppy tits).
BEFORE entering the Ruins of Orleaux and starting the battle you must replace Lord Gras with Lady Victoria. In the soldier outpost talk to the blacksmith and accept his idea to recruit Victoria.
DURING the battle, go into the house immediately above the entrance to the city. It is underneath the church and across from the well. In that house in the very top right hand corner is a sack of grain, click it to reveal a hidden door underneath. Go through and you stumble upon the Avix preparing an ambush. Go tell Victoria in the command room about this and she will join you in fighting them. You have the choice to aid her or stand by and let her fight alone, if you do this you can fight and eat her after she gets tired out fighting all the Avix. She is a very hard fight.
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