Famished, Hazel's Journey [v.017B - Saltwall Castle]

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Re: Famished, Hazel's Journey [v.015B - Dregs and Nobility]

Postby KyuubiNoKitsune67 » Tue Nov 19, 2024 6:34 pm

AGenericPervert wrote:
Also two questions for people more familiar with the game:
1: Is it possible to get Rose to fatten up like Hazel and Katerina can, and if so how many/which meals does she need to make that happen?
2: What if anything are the current plans for followup events with those Hazel uses the Sigil on - particularly Anne? Even just what's been mused about by the dev, I'd take any scrap of info.


1. Kat and Rose both have one possible fat stage above their default size. The exact amount they need to be fed, I'm not sure about.

2. As far as Anne in particular, I'm not aware of anything the Dev has stated. If they have future plans for Anne, they haven't made them public to anyone.
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Re: Famished, Hazel's Journey [v.015B - Dregs and Nobility]

Postby AGenericPervert » Tue Nov 19, 2024 6:41 pm

KyuubiNoKitsune67 wrote:1. Kat and Rose both have one possible fat stage above their default size. The exact amount they need to be fed, I'm not sure about.

Hm, guess I have to do a save where I feed her every potential meal she can get - I thought I was feeding her pretty often, but as I didn't get her to size up clearly I didn't do enough.

Thanks for confirming it's at least there to achieve.
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Re: Famished, Hazel's Journey [v.015B - Dregs and Nobility]

Postby Rubiont-47 » Tue Nov 19, 2024 7:57 pm

And currently Rose's weight stage is not allowed because of the bug that do not calculate when she eats prey.
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Re: Famished, Hazel's Journey [v.015B - Dregs and Nobility]

Postby AGenericPervert » Tue Nov 19, 2024 9:45 pm

Rubiont-47 wrote:And currently Rose's weight stage is not allowed because of the bug that do not calculate when she eats prey.

That explains it.

A couple times I've seen that pic of her from when you first see her in the cell, which I assume is the same image as her extra weight stage - and I've only seen it after she ate someone. But then even if no time's passed on actually talking to her she still displayed the normal sprite.

Well, guess I'll have to wait for whatever update fixes that bug before I can fulfill my dream of making a big fat crew of furry preds.

Ah well...
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Re: Famished, Hazel's Journey [v.015B - Dregs and Nobility]

Postby folomo » Fri Nov 22, 2024 11:35 am

KyuubiNoKitsune67 wrote:
folomo wrote:It's great to see more content for this awesome game!

Anyone knows if there are more scenes of Kat or Rose eating Helen? I tried a low relationship run for both, but the only scene I found so far is when you go for drinks with Rose.


In the current Public release (V.015B) there's 1 other that occurs if Hazel eats Mary, and has low relationship with Rose. The Patreon release (v.016B) has 2 more (1 for each).


Thanks! I would have never know such a scene could be found that way! It was a great scene.
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Re: Famished, Hazel's Journey [v.015B - Dregs and Nobility]

Postby MrArtV » Mon Nov 25, 2024 11:15 am

Katar,
Hi! I just discovered this game (Famished, Hazel’s Journey) and I really, but really loved everything that I found there during my games sessions. Several ways to follow the story, different way to change the story just by having devoured some passing, I love! But tell me, I could see in the description of this game that you use an image generator with an AI? What AI do you use! It’s amazing how you got a great result very ressanblante to get to create weight differences on Hazel for example. I’m impressed with the result of the game. In any case, thank you for offering this game for free. I’ve been looking, and the RPG maker is not free (except for the 30-day trial of course). I hope that the game will continue to develop because for now I think it is very successful. ' If you would kindly tell me which AI you use for your RPG, it would be very kind of you. I want to try it how to say! Have a good day!
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Re: Famished, Hazel's Journey [v.015B - Dregs and Nobility]

Postby Rubiont-47 » Mon Nov 25, 2024 3:12 pm

MrArtV wrote:Katar,
I could see in the description of this game that you use an image generator with an AI?


Katar is using Novel AI.
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Re: Famished, Hazel's Journey [v.015B - Dregs and Nobility]

Postby MrArtV » Mon Nov 25, 2024 3:46 pm

Katar is using Novel AI.[/quote]

I don’t know where you get your information, but well I got an answer! thank you man!
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Re: Famished, Hazel's Journey [v.016B - Camp Update]

Postby Katar » Mon Dec 02, 2024 9:10 pm

Hazel's been wandering around for a while, maybe it's time she took a break! Camp seems the perfect place! Though... there may be a certain blonde in Regium willing to put up with her for a night... or two?

The main intent behind this one is to add more variety to camp at random so that when you show up something small might be happening.

Changelog:
+New Belly images for Hazel's default look. Also, I reworked the image for hazel eating the goblin mothers and mary.
+Added the Jail to camp.
+Added Special prisoner class so that Hazel can capture certain NPCs and bring them back for more fun! There is only one currently and there's a debug tool IN the jail to spawn her for those that don't wanna restart!
+Mary images reworked
+Mary scenes extended (One scene requires Mary having milk, the Bourbon mission being complete without Kat betraying Hazel, and random chance!)
+More interactions with Kat at camp. Sometimes she might be doing her make-up!
+Careful sleeping at camp with companions that don't like you... it might not turn out well for Hazel.
+On an absolute tangent I decided to more sex scenes with Harper at his house in the Wrights. (In the future Hazel will have to had sex with him at least once to activate this but for now it's just open as long as he's alive.)
+2 new sex scenes, 1 repeat scene, and 1 vore scene for Harper's home. (Maybe the potions Nora was brewing could help here?)

Meanwhile over on the Patreon:
+Saltwall, Saltwall Garden, and Saltwall Throne room Added
+6 new vore scenes (more than that depending on if you include variations or not.)
+1 New Outfit
+Fixed a number of bugs including one where Rose wasn't gaining weight. (I'll probably add a debug tool to give her more weight in the future somewhere in camp)
+Other stuff, explore Saltwall to find out!
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Re: Famished, Hazel's Journey [v.016B - Camp Update]

Postby AGenericPervert » Tue Dec 03, 2024 6:09 am

Katar wrote:The main intent behind this one is to add more variety to camp at random so that when you show up something small might be happening.

Oh neat!

I don't have time today to try out the update, and while everything I see summarized looks great, I do have one question.

Has whatever bug it is that prevents Rose from tiering up in weight, in terms of displayed image (that sticks rather than instant-resets) been resolved?
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Re: Famished, Hazel's Journey [v.016B - Camp Update]

Postby folomo » Tue Dec 03, 2024 8:59 am

Anyone knows if Hazel can meet Kat again if she betrays Hazel?

AGenericPervert wrote:Has whatever bug it is that prevents Rose from tiering up in weight, in terms of displayed image (that sticks rather than instant-resets) been resolved?


It is mentioned as one of the fixes in the Patreon update.
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Re: Famished, Hazel's Journey [v.016B - Camp Update]

Postby linkowo » Tue Dec 10, 2024 1:10 am

The new picture is very nice.
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Re: Famished, Hazel's Journey [v.016B - Camp Update]

Postby KyuubiNoKitsune67 » Tue Dec 10, 2024 11:17 pm

folomo wrote:Anyone knows if Hazel can meet Kat again if she betrays Hazel?


As of the most recently released update (Public & Patreon both), not currently. There will presumably be a conclusion to the Bourbon mission added at some point, it just hasn’t been done yet.
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Re: Famished, Hazel's Journey [v.016B - Camp Update]

Postby AGenericPervert » Wed Dec 11, 2024 7:52 pm

Katar wrote:+Fixed a number of bugs including one where Rose wasn't gaining weight. (I'll probably add a debug tool to give her more weight in the future somewhere in camp)

If possible I would recommend doing that with Kat as well, if for no other reason than making it easier to create specific scene conditions on the fly. Might be helpful for bughunting too.
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Re: Famished, Hazel's Journey [v.016B - Camp Update]

Postby xero256 » Thu Dec 12, 2024 3:20 am

Can I make a request please? I have missed scenes and failed many choices and such because of this "issue".

When prompted for a choice, can the cursor not have a default position within the list? Not every interaction has this problem. Some already do this.
For example, you are presented with an option, the cursor is automatically on the first option. If you are poking your controller/keyboard to advance the text, you will automatically select an option. This has caused me to miss so many options and scenes. If you forget to save and have played for a couple of hours, it makes it difficult to kick out and start from your previous save again. I would rather bump a button on the controller and have the obnoxious error noise go "GOOONNNK!!!!!1" a few times instead of missing a decision due to an errant button press.
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Re: Famished, Hazel's Journey [v.016B - Camp Update]

Postby Onmawarpath » Mon Dec 16, 2024 3:45 pm

xero256 wrote:Can I make a request please? I have missed scenes and failed many choices and such because of this "issue".

When prompted for a choice, can the cursor not have a default position within the list? Not every interaction has this problem. Some already do this.
For example, you are presented with an option, the cursor is automatically on the first option. If you are poking your controller/keyboard to advance the text, you will automatically select an option. This has caused me to miss so many options and scenes. If you forget to save and have played for a couple of hours, it makes it difficult to kick out and start from your previous save again. I would rather bump a button on the controller and have the obnoxious error noise go "GOOONNNK!!!!!1" a few times instead of missing a decision due to an errant button press.


My man, I'm about to change your world!
Or at least make playing RPG Maker games a little less painful.
Instead of spamming the enter key (or equivalent) to skip through text, just hold it down.
It will advance through the text automatically, without selecting an answer when given an option.
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Re: Famished, Hazel's Journey [v.016B - Camp Update]

Postby Plaugedragon » Wed Dec 18, 2024 8:10 pm

So do you think you could add a warning for the underaged vore? Like the chapel? Or the grave girl? Or better yet, remove the underaged vore?
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Re: Famished, Hazel's Journey [v.016B - Camp Update]

Postby Rubiont-47 » Wed Dec 18, 2024 9:56 pm

Plaugedragon wrote:So do you think you could add a warning for the underaged vore? Like the chapel? Or the grave girl? Or better yet, remove the underaged vore?

Do you not think that it is a little cringe asking for removing content? Not really good behaviour.
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Re: Famished, Hazel's Journey [v.016B - Camp Update]

Postby darkdino » Thu Dec 19, 2024 1:03 am

This is a crazy good vore game, wish I knew how to turn disposal on, and if the disposal scenes were for every scene or just some. Wish they were for em all it's like my fave part, either way this game is amazing, can't believe I just found it.
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Re: Famished, Hazel's Journey [v.016B - Camp Update]

Postby VigorousJazzHands » Thu Dec 19, 2024 11:13 am

darkdino wrote:This is a crazy good vore game, wish I knew how to turn disposal on, and if the disposal scenes were for every scene or just some. Wish they were for em all it's like my fave part, either way this game is amazing, can't believe I just found it.


I strongly agree. Great game, loving it. Wish disposal was included in far more (or ideally all) scenes, and particularly in the player-as-prey ones.
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