Baldur's Gate 3: Devouring and Digesting

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Re: Baldur's Gate 3: Devouring and Digesting

Postby Arandomeman » Fri Aug 16, 2024 7:29 am

I hope One day the smaller races like Gnome, Half-ling, dwarf, and Goblin get bellys add to them.
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Re: Baldur's Gate 3: Devouring and Digesting

Postby justusisvincent » Wed Aug 21, 2024 4:14 pm

i have the mod and its requirements installed. I have made sure the the mod and the requirements are installed properly as well. i can drink the potions the make lethal options work but the swallow options don't show up
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Re: Baldur's Gate 3: Devouring and Digesting

Postby Belianal » Sat Aug 24, 2024 5:03 am

Hi and thanks for this hard work.

However, I have an issue with the mod.

When installed with all the requirement, i have access to the feats and the corresponding spells, but no potion, no basic skills or spells.

(I tried the debug hint for MCM, using Vulkan and all)

Is there any know conflict with other mods?


I use:

Spoiler: show
CompatibilityFramework
CommunityLibrary
MCM
Additional Background (+fr)
Party limit begone
Basket full of equipment (+fr)
No romance limit
No empty chest
Expansion level 13-20 (+fr)
Glamour bard (+fr)
Many more monsters
BG3SX (+fr)
Succubus class (+fr)
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Re: Baldur's Gate 3: Devouring and Digesting

Postby Racklin1899 » Tue Aug 27, 2024 4:12 pm

Love the mod, I've turned Karlach into an eating machine!
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Re: Baldur's Gate 3: Devouring and Digesting

Postby ThisUserIsFake » Wed Aug 28, 2024 1:46 am

Belianal wrote:Hi and thanks for this hard work.

However, I have an issue with the mod.

When installed with all the requirement, i have access to the feats and the corresponding spells, but no potion, no basic skills or spells.

(I tried the debug hint for MCM, using Vulkan and all)

Is there any know conflict with other mods?


I use:

Spoiler: show
CompatibilityFramework
CommunityLibrary
MCM
Additional Background (+fr)
Party limit begone
Basket full of equipment (+fr)
No romance limit
No empty chest
Expansion level 13-20 (+fr)
Glamour bard (+fr)
Many more monsters
BG3SX (+fr)
Succubus class (+fr)


Did you access MCM in game and click the option for "I have read the wiki"? This needs to be done in game (not from main menu). Then, if you want to use the unique warlock subclass, you need to start a new game and you'll be able to pick it. Either way, you then also have to click the option in MCM to add the items to your inventory.
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Re: Baldur's Gate 3: Devouring and Digesting

Postby Maybe » Fri Sep 06, 2024 4:29 am

Now that patch 7 is released are there plans for any new features with access to the new modding tools?
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Re: Baldur's Gate 3: Devouring and Digesting

Postby 12451 » Fri Sep 06, 2024 4:37 pm

Maybe wrote:Now that patch 7 is released are there plans for any new features with access to the new modding tools?


Honestly, I'm disappointed by the new "modding toolkit". It lacks useful features that were present in Divinty modding toolkit, like dialogue and level editing. Plus, it's very inconvenient to use with third party tools like vscode, github, and script extender. Imo, the new stat manager for spells and stuff is even worse than editing text files in vscode, because you're forced to work with gigantic tables where 99% of cells are unused. There are some nice features though, and I can see how they can be used to improve visual effects (including bellies) and animations, but I do not guarantee anything.

Still, new mod features can be implemented the old-fashioned way, and we have plenty of ideas what to add next.

For example, the next update will include: fixes for spells, visible swallow chance, accurate damage numbers displayed in the digestion status effect, improvements for nested vore (aka voreception), an ability to swallow prey that is in the same organ as you are, full tour skill, cleric subclass.

All of these features are already done, but they need testing, and I was waiting for patch 7 to start my playthrough.
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Re: Baldur's Gate 3: Devouring and Digesting

Postby mrmcfailure » Sat Sep 07, 2024 11:32 am

Not sure if this is any help, but noticed this: https://www.nexusmods.com/baldursgate3/ ... escription. It talks about fully unlocking the toolkit for additional features, such as level editing.
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Re: Baldur's Gate 3: Devouring and Digesting

Postby 12451 » Sat Sep 07, 2024 2:16 pm

mrmcfailure wrote:Not sure if this is any help, but noticed this: https://www.nexusmods.com/baldursgate3/ ... escription. It talks about fully unlocking the toolkit for additional features, such as level editing.


Oh, wow, this is very interesting, thanks! I wonder why they locked all of this in the official release
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Re: Baldur's Gate 3: Devouring and Digesting

Postby LadyDeath115 » Mon Sep 09, 2024 7:27 am

anyone here know if theres a way to get eaten by a goblin or one of the npc's in the grove or city other than played characters like shadowheart n other party members
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Re: Baldur's Gate 3: Devouring and Digesting

Postby 20threeyears » Thu Sep 12, 2024 10:44 am

LadyDeath115 wrote:anyone here know if theres a way to get eaten by a goblin or one of the npc's in the grove or city other than played characters like shadowheart n other party members


You can use the prey potion to feed yourself to them or there is a chance they are selected as a pred if you messed around with the settings in the mcm
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Re: Baldur's Gate 3: Devouring and Digesting

Postby EnderTG » Sat Sep 14, 2024 6:00 pm

There's already people experimenting with adding dialogue using the unlocked toolkit, which potentially opens up a lot of cool possibilities. Companion interaction has me most excited. Maybe have it like the tadpole powers, some are ready to chow down immediately, others need convincing? Talk your friends into getting increasingly gluttonous. Feed yourself to them, or feed them to each other. It wouldn't be voiced, obviously, but even just text would make things a lot more immersive.
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Re: Baldur's Gate 3: Devouring and Digesting

Postby theusernameisuser » Tue Sep 17, 2024 8:18 pm

I may be misunderstanding how it's supposed to work, but is there supposed to be a way to end combat or Dispose after eating an NPC? It doesn't seem like the Disposal button is working at all, nor the Flee Combat button even when everything is fully digested, so the preds are just perpetually stuck in combat
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Re: Baldur's Gate 3: Devouring and Digesting

Postby TerletPaper » Thu Sep 19, 2024 3:04 am

theusernameisuser wrote:I may be misunderstanding how it's supposed to work, but is there supposed to be a way to end combat or Dispose after eating an NPC? It doesn't seem like the Disposal button is working at all, nor the Flee Combat button even when everything is fully digested, so the preds are just perpetually stuck in combat


If combat isn't automatically ending after all enemies are dead that's likely an incompatibility between the latest version of the mod and latest version of the game, as this worked as expected in previous versions;
The issue will likely be resolved in the next update of the mod.
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Re: Baldur's Gate 3: Devouring and Digesting

Postby blassimg1 » Sat Sep 28, 2024 12:19 pm

12451 wrote:
mrmcfailure wrote:Not sure if this is any help, but noticed this: https://www.nexusmods.com/baldursgate3/ ... escription. It talks about fully unlocking the toolkit for additional features, such as level editing.


Oh, wow, this is very interesting, thanks! I wonder why they locked all of this in the official release

Probably because larian doesn't own the right to dnd and are only licensing the IP, Wizards of the coast own dnd. So might be a decision made by Wiards to not give full mod support.
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Re: Baldur's Gate 3: Devouring and Digesting

Postby LemonBarb » Sat Sep 28, 2024 1:00 pm

blassimg1 wrote:
12451 wrote:
mrmcfailure wrote:Not sure if this is any help, but noticed this: https://www.nexusmods.com/baldursgate3/ ... escription. It talks about fully unlocking the toolkit for additional features, such as level editing.


Oh, wow, this is very interesting, thanks! I wonder why they locked all of this in the official release

Probably because larian doesn't own the right to dnd and are only licensing the IP, Wizards of the coast own dnd. So might be a decision made by Wiards to not give full mod support.

My honest bet is more that those features may not be fully, officially supported (even if unofficially). So they may have been locked at time of release.

I'd likely bet Lauran will unlock more features over time as they are ironed out, and the last of the patch notes are over and done with.
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Re: Baldur's Gate 3: Devouring and Digesting

Postby Luigigamer » Sat Sep 28, 2024 1:14 pm

LemonBarb wrote:I'd likely bet Lauran will unlock more features over time as they are ironed out, and the last of the patch notes are over and done with.

My honest guess is that with WotC owning DnD they don't want to give the tools out to make a full DnD campaign in BG3 to avoid people not getting the official DnD players handbook and such.

I mean, what use would DnD proper have if you could have the dm buy BG3 for modding tools specifically, then just join one of the 4 players through steam to use their map mod to run the full campaign - all the while being able to get far more exact measurements than regular DnD ever could? Realistically, for most people, no use at all (given two of your party own BG3 and you plan to run campaigns with a party-size of 4 or fewer).

With that in mind, WotC would never give the green light to a map editor through an official larian channel.
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Re: Baldur's Gate 3: Devouring and Digesting

Postby Anonymous111 » Tue Oct 01, 2024 8:22 am

suggestion- a compatibility patch for the divine soul sorcerer subclass mod (the only difference in spell lists is that divine soul also has the cleric spell list).
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Re: Baldur's Gate 3: Devouring and Digesting

Postby NobodySpecial » Tue Oct 01, 2024 11:20 pm

Another thing that I want to add is full tour, but idk what purpose it could serve gameplay-wise. If anyone has any ideas, feel free to share.


Possibly full on vore dungeons. For example, maybe the pred is Hammerspaced, or a larger creature that one could actually use in D&D for a dungeon like Leviathans or Zaratans.
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Re: Baldur's Gate 3: Devouring and Digesting

Postby QueenFutatheVoracious » Thu Oct 03, 2024 4:38 pm

NobodySpecial wrote:
Another thing that I want to add is full tour, but idk what purpose it could serve gameplay-wise. If anyone has any ideas, feel free to share.


Possibly full on vore dungeons. For example, maybe the pred is Hammerspaced, or a larger creature that one could actually use in D&D for a dungeon like Leviathans or Zaratans.

There is literally a monster in DnD that does that already, it's called the Astral Dreadnaught!
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