Baldur's Gate 3: Devouring and Digesting
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Don't ask about updates. If there is an update, it will simply be posted. If someone is committing to a timeline, they will just tell you the timeline without needing anyone to ask.
Use Looking for master thread when you are not posting about an existing game.
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Re: Baldur's Gate 3: Devouring and Digesting
I hope One day the smaller races like Gnome, Half-ling, dwarf, and Goblin get bellys add to them.
- Arandomeman
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Re: Baldur's Gate 3: Devouring and Digesting
i have the mod and its requirements installed. I have made sure the the mod and the requirements are installed properly as well. i can drink the potions the make lethal options work but the swallow options don't show up
- justusisvincent
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Re: Baldur's Gate 3: Devouring and Digesting
Hi and thanks for this hard work.
However, I have an issue with the mod.
When installed with all the requirement, i have access to the feats and the corresponding spells, but no potion, no basic skills or spells.
(I tried the debug hint for MCM, using Vulkan and all)
Is there any know conflict with other mods?
I use:
However, I have an issue with the mod.
When installed with all the requirement, i have access to the feats and the corresponding spells, but no potion, no basic skills or spells.
(I tried the debug hint for MCM, using Vulkan and all)
Is there any know conflict with other mods?
I use:
Spoiler: show
“S'aimer, c'est avoir faim ensemble et non pas se dévorer l'un l'autre.”
Gustave Thibon
Gustave Thibon
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Belianal - Been posting for a bit
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Re: Baldur's Gate 3: Devouring and Digesting
Love the mod, I've turned Karlach into an eating machine!
- Racklin1899
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Re: Baldur's Gate 3: Devouring and Digesting
Belianal wrote:Hi and thanks for this hard work.
However, I have an issue with the mod.
When installed with all the requirement, i have access to the feats and the corresponding spells, but no potion, no basic skills or spells.
(I tried the debug hint for MCM, using Vulkan and all)
Is there any know conflict with other mods?
I use:Spoiler: show
Did you access MCM in game and click the option for "I have read the wiki"? This needs to be done in game (not from main menu). Then, if you want to use the unique warlock subclass, you need to start a new game and you'll be able to pick it. Either way, you then also have to click the option in MCM to add the items to your inventory.
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ThisUserIsFake - Been posting for a bit
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Re: Baldur's Gate 3: Devouring and Digesting
Now that patch 7 is released are there plans for any new features with access to the new modding tools?
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Maybe - Been posting for a bit
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Re: Baldur's Gate 3: Devouring and Digesting
Maybe wrote:Now that patch 7 is released are there plans for any new features with access to the new modding tools?
Honestly, I'm disappointed by the new "modding toolkit". It lacks useful features that were present in Divinty modding toolkit, like dialogue and level editing. Plus, it's very inconvenient to use with third party tools like vscode, github, and script extender. Imo, the new stat manager for spells and stuff is even worse than editing text files in vscode, because you're forced to work with gigantic tables where 99% of cells are unused. There are some nice features though, and I can see how they can be used to improve visual effects (including bellies) and animations, but I do not guarantee anything.
Still, new mod features can be implemented the old-fashioned way, and we have plenty of ideas what to add next.
For example, the next update will include: fixes for spells, visible swallow chance, accurate damage numbers displayed in the digestion status effect, improvements for nested vore (aka voreception), an ability to swallow prey that is in the same organ as you are, full tour skill, cleric subclass.
All of these features are already done, but they need testing, and I was waiting for patch 7 to start my playthrough.
- 12451
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Re: Baldur's Gate 3: Devouring and Digesting
Not sure if this is any help, but noticed this: https://www.nexusmods.com/baldursgate3/ ... escription. It talks about fully unlocking the toolkit for additional features, such as level editing.
- mrmcfailure
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Re: Baldur's Gate 3: Devouring and Digesting
mrmcfailure wrote:Not sure if this is any help, but noticed this: https://www.nexusmods.com/baldursgate3/ ... escription. It talks about fully unlocking the toolkit for additional features, such as level editing.
Oh, wow, this is very interesting, thanks! I wonder why they locked all of this in the official release
- 12451
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Re: Baldur's Gate 3: Devouring and Digesting
anyone here know if theres a way to get eaten by a goblin or one of the npc's in the grove or city other than played characters like shadowheart n other party members
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LadyDeath115 - New to the forum
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Re: Baldur's Gate 3: Devouring and Digesting
LadyDeath115 wrote:anyone here know if theres a way to get eaten by a goblin or one of the npc's in the grove or city other than played characters like shadowheart n other party members
You can use the prey potion to feed yourself to them or there is a chance they are selected as a pred if you messed around with the settings in the mcm
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20threeyears - Been posting for a bit
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Re: Baldur's Gate 3: Devouring and Digesting
There's already people experimenting with adding dialogue using the unlocked toolkit, which potentially opens up a lot of cool possibilities. Companion interaction has me most excited. Maybe have it like the tadpole powers, some are ready to chow down immediately, others need convincing? Talk your friends into getting increasingly gluttonous. Feed yourself to them, or feed them to each other. It wouldn't be voiced, obviously, but even just text would make things a lot more immersive.
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EnderTG - Somewhat familiar
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Re: Baldur's Gate 3: Devouring and Digesting
I may be misunderstanding how it's supposed to work, but is there supposed to be a way to end combat or Dispose after eating an NPC? It doesn't seem like the Disposal button is working at all, nor the Flee Combat button even when everything is fully digested, so the preds are just perpetually stuck in combat
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theusernameisuser - New to the forum
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Re: Baldur's Gate 3: Devouring and Digesting
theusernameisuser wrote:I may be misunderstanding how it's supposed to work, but is there supposed to be a way to end combat or Dispose after eating an NPC? It doesn't seem like the Disposal button is working at all, nor the Flee Combat button even when everything is fully digested, so the preds are just perpetually stuck in combat
If combat isn't automatically ending after all enemies are dead that's likely an incompatibility between the latest version of the mod and latest version of the game, as this worked as expected in previous versions;
The issue will likely be resolved in the next update of the mod.
If I seem rude I'm probably not trying to, I just have the social skills of a peach cobbler
- TerletPaper
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Re: Baldur's Gate 3: Devouring and Digesting
12451 wrote:mrmcfailure wrote:Not sure if this is any help, but noticed this: https://www.nexusmods.com/baldursgate3/ ... escription. It talks about fully unlocking the toolkit for additional features, such as level editing.
Oh, wow, this is very interesting, thanks! I wonder why they locked all of this in the official release
Probably because larian doesn't own the right to dnd and are only licensing the IP, Wizards of the coast own dnd. So might be a decision made by Wiards to not give full mod support.
- blassimg1
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Re: Baldur's Gate 3: Devouring and Digesting
blassimg1 wrote:12451 wrote:mrmcfailure wrote:Not sure if this is any help, but noticed this: https://www.nexusmods.com/baldursgate3/ ... escription. It talks about fully unlocking the toolkit for additional features, such as level editing.
Oh, wow, this is very interesting, thanks! I wonder why they locked all of this in the official release
Probably because larian doesn't own the right to dnd and are only licensing the IP, Wizards of the coast own dnd. So might be a decision made by Wiards to not give full mod support.
My honest bet is more that those features may not be fully, officially supported (even if unofficially). So they may have been locked at time of release.
I'd likely bet Lauran will unlock more features over time as they are ironed out, and the last of the patch notes are over and done with.
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LemonBarb - Been posting for a bit
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Re: Baldur's Gate 3: Devouring and Digesting
LemonBarb wrote:I'd likely bet Lauran will unlock more features over time as they are ironed out, and the last of the patch notes are over and done with.
My honest guess is that with WotC owning DnD they don't want to give the tools out to make a full DnD campaign in BG3 to avoid people not getting the official DnD players handbook and such.
I mean, what use would DnD proper have if you could have the dm buy BG3 for modding tools specifically, then just join one of the 4 players through steam to use their map mod to run the full campaign - all the while being able to get far more exact measurements than regular DnD ever could? Realistically, for most people, no use at all (given two of your party own BG3 and you plan to run campaigns with a party-size of 4 or fewer).
With that in mind, WotC would never give the green light to a map editor through an official larian channel.
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Luigigamer - New to the forum
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Re: Baldur's Gate 3: Devouring and Digesting
suggestion- a compatibility patch for the divine soul sorcerer subclass mod (the only difference in spell lists is that divine soul also has the cleric spell list).
- Anonymous111
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Re: Baldur's Gate 3: Devouring and Digesting
Another thing that I want to add is full tour, but idk what purpose it could serve gameplay-wise. If anyone has any ideas, feel free to share.
Possibly full on vore dungeons. For example, maybe the pred is Hammerspaced, or a larger creature that one could actually use in D&D for a dungeon like Leviathans or Zaratans.
- NobodySpecial
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Re: Baldur's Gate 3: Devouring and Digesting
NobodySpecial wrote:Another thing that I want to add is full tour, but idk what purpose it could serve gameplay-wise. If anyone has any ideas, feel free to share.
Possibly full on vore dungeons. For example, maybe the pred is Hammerspaced, or a larger creature that one could actually use in D&D for a dungeon like Leviathans or Zaratans.
There is literally a monster in DnD that does that already, it's called the Astral Dreadnaught!
Yeah i'm hot, AND IT AIN'T GONNA SUCK ITSELF!
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QueenFutatheVoracious - Been posting for a bit
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