Baldur's Gate 3: Devouring and Digesting
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Use Looking for master thread when you are not posting about an existing game.
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Re: Baldur's Gate 3: Devouring and Digesting
Since NPC monsters are able to eat other characters, will druid wildshapes and summoned creatures/familiars be able to do the same? Or is that already in the mod and I'm just being dense
- anonymoose122345
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Re: Baldur's Gate 3: Devouring and Digesting
anonymoose122345 wrote:Since NPC monsters are able to eat other characters, will druid wildshapes and summoned creatures/familiars be able to do the same? Or is that already in the mod and I'm just being dense
I dunno about wild shapes, I think they have a hardcoded set of skills that cannot be edited during the game's runtime. Maybe I'll add a custom wild shape with swallow ability in a future update.
Summoned creatures are considered temporary by the game, meaning sometimes they aren't saved to the save file. This is likely to break something if they are a pred, so I automatically assign them the prey role. When they die, their corpse is deleted by the game, so if they are a prey and they are digested, I replace them with a fake weight. It's only downside is that it's not affected by gradual digestion.
Also, I uploaded a new release and a hotfix on github. Please reset vore through MCM before updating from the previous release (0.4.2.0)!!!
- 12451
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Re: Baldur's Gate 3: Devouring and Digesting
Hey so, I'm trying to use the new update and everything seems to be working fine but for some reason bellies don't appear. Is it because I'm still using version 6 of bg3?
- StandardUser
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Re: Baldur's Gate 3: Devouring and Digesting
For the custom race bellies, can you explain a bit more how that works?
I have the Tabaxi Mod, and I was trying to enable to vore bellies for them. What do I have to put in the text file?
If there is a specific race name that is specific to each modded race, for example like Human(Larian), where would I find this?
I have the Tabaxi Mod, and I was trying to enable to vore bellies for them. What do I have to put in the text file?
If there is a specific race name that is specific to each modded race, for example like Human(Larian), where would I find this?
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Hoodoo - Intermediate Vorarephile
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Re: Baldur's Gate 3: Devouring and Digesting
StandardUser wrote:Hey so, I'm trying to use the new update and everything seems to be working fine but for some reason bellies don't appear. Is it because I'm still using version 6 of bg3?
+
same problem, bellies don't appear
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DarkRain - Participator
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Re: Baldur's Gate 3: Devouring and Digesting
Can I safely launch the old version on the new BG3 patch to reset vore through the MCM, or will that cause other issues?
If I seem rude I'm probably not trying to, I just have the social skills of a peach cobbler
- TerletPaper
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Re: Baldur's Gate 3: Devouring and Digesting
StandardUser wrote:Hey so, I'm trying to use the new update and everything seems to be working fine but for some reason bellies don't appear. Is it because I'm still using version 6 of bg3?
Patch 7 renamed the main subraces. So I renamed them in the code as well. You can see all the changes here (the red lines are the old names, the green ones are the new ones)
If you really want to continue using patch 6, you can go to the new CustomRacesBellies.json (located in AppData\Local\Larian Studios\Baldur's Gate 3\Script Extender), and add all the old subraces that support bellies in CustomRaceAliases, like "BlackDragonborn" : "Dragonborn", "HighElf" : "Elf", etc.
Hoodoo wrote:For the custom race bellies, can you explain a bit more how that works?
I have the Tabaxi Mod, and I was trying to enable to vore bellies for them. What do I have to put in the text file?
If there is a specific race name that is specific to each modded race, for example like Human(Larian), where would I find this?
First, you need to find the name of the race. If a character is a party member, it's fairly simple. You select them and write console command: _P(Osi.GetRace(Osi.GetHostCharacter(), 0)), it should return the name of the character's race.
Then you go to CustomRacesBellies.json. The easiest way to add a new race is to make it use bellies of another race. Basically add "Your modded race name" : "Base race" to the end of CustomRaceAliases. If a modded race has only 2 body shapes, you can use HalfOrc or Githyanki as the base race. If a race has 4 body types, you can use Human. The modded and base races should have the same skeleton, or maybe not, I haven't tested it.
TerletPaper wrote:Can I safely launch the old version on the new BG3 patch to reset vore through the MCM, or will that cause other issues?
Yes, you can
- 12451
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Re: Baldur's Gate 3: Devouring and Digesting
any possibility for CV graphics similar to how oral vore has belly graphics?
- Anonymous111
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Re: Baldur's Gate 3: Devouring and Digesting
12451 wrote:First, you need to find the name of the race. If a character is a party member, it's fairly simple. You select them and write console command: _P(Osi.GetRace(Osi.GetHostCharacter(), 0)), it should return the name of the character's race.
Then you go to CustomRacesBellies.json. The easiest way to add a new race is to make it use bellies of another race. Basically add "Your modded race name" : "Base race" to the end of CustomRaceAliases. If a modded race has only 2 body shapes, you can use HalfOrc or Githyanki as the base race. If a race has 4 body types, you can use Human. The modded and base races should have the same skeleton, or maybe not, I haven't tested it.
This worked perfectly, thanks so much for the help!
Admittedly, the best you can do for furry modded races is pick a human skintone that sort of matches the fur, but it's good enough!
This does make me want to create a submod using the proper fur texture, though I'm curious how much work that would be.
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Hoodoo - Intermediate Vorarephile
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Re: Baldur's Gate 3: Devouring and Digesting
Hoodoo wrote:This worked perfectly, thanks so much for the help!
Admittedly, the best you can do for furry modded races is pick a human skintone that sort of matches the fur, but it's good enough!
This does make me want to create a submod using the proper fur texture, though I'm curious how much work that would be.
Right now, I haven't added support for custom belly sets, but it's pretty easy to unpack and edit the mod itself.
If the UVs match for the original and modded bodies, you can duplicate an existing belly set and change it's material. If they don't, you'll have to make your own bellies.
I don't know how to check if they match or not, perhaps test it by replacing the material used by the bellies with the material used by the modded bodies, more info below.
If they match:
Spoiler: show
If they don't:
Spoiler: show
- 12451
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Re: Baldur's Gate 3: Devouring and Digesting
Anonymous111 wrote:any possibility for CV graphics similar to how oral vore has belly graphics?
I wanted to add this, but I'm not skilled enough in 3d modelling, and it turned out very ugly and I kinda dropped the idea. If someone knows blender and wants to help, pm me.
The task is:
Spoiler: show
- 12451
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Re: Baldur's Gate 3: Devouring and Digesting
12451 wrote:Anonymous111 wrote:any possibility for CV graphics similar to how oral vore has belly graphics?
I wanted to add this, but I'm not skilled enough in 3d modelling, and it turned out very ugly and I kinda dropped the idea. If someone knows blender and wants to help, pm me.
The task is:Spoiler: show
If CV is added at some point, will there be an option to enable it to work with female characters as well for futa/herm preds?
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Azuris - New to the forum
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Re: Baldur's Gate 3: Devouring and Digesting
Azuris wrote:If CV is added at some point, will there be an option to enable it to work with female characters as well for futa/herm preds?
It already does work for them (minus the visuals), I think? If I remember correctly, it checks for the penis tag on a character.
- 12451
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Re: Baldur's Gate 3: Devouring and Digesting
Someone can explain how the spell rebirth work?
- limen
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Re: Baldur's Gate 3: Devouring and Digesting
limen wrote:Someone can explain how the spell rebirth work?
Basically revivify but with belly
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20threeyears - Been posting for a bit
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Re: Baldur's Gate 3: Devouring and Digesting
Basically revivify but with belly
i have tried it but when i consume a pg it stay inside the belly, i have tried also a long rest but it didn't work
- limen
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Re: Baldur's Gate 3: Devouring and Digesting
limen wrote:Someone can explain how the spell rebirth work?
How did you get the rebirth spell?
- giannifrazzi
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Re: Baldur's Gate 3: Devouring and Digesting
giannifrazzi wrote:limen wrote:Someone can explain how the spell rebirth work?
How did you get the rebirth spell?
by level up the cleric
- limen
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Re: Baldur's Gate 3: Devouring and Digesting
For some reason with this mod only, I cannot start a new game or load an existing save file with this mod, i tried other mods, and they all work fine except this one.
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Alicy - Been posting for a bit
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Re: Baldur's Gate 3: Devouring and Digesting
Hoodoo wrote:12451 wrote:First, you need to find the name of the race. If a character is a party member, it's fairly simple. You select them and write console command: _P(Osi.GetRace(Osi.GetHostCharacter(), 0)), it should return the name of the character's race.
Then you go to CustomRacesBellies.json. The easiest way to add a new race is to make it use bellies of another race. Basically add "Your modded race name" : "Base race" to the end of CustomRaceAliases. If a modded race has only 2 body shapes, you can use HalfOrc or Githyanki as the base race. If a race has 4 body types, you can use Human. The modded and base races should have the same skeleton, or maybe not, I haven't tested it.
I don't have a CustomRacesBellies.json file in the Script Extender directory. I made it and added the following:
{
"Tabaxi_Caracal" : "Human",
"Tabaxi_Andean" : "Human"
}
And it does not add the bellies. Any help? Thanks
- Azimuth11
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