
I'm currently working on a new vore/body exploration game. Currently it's in the beta stage. The playable game is available.
Fishfat is an action platformer soulslike about escaping your fate post-digestion. Fight the souls of your predator's previous meals in order to make it out of her body.
Screenshots:
Fetish Content:
Female pred
Feral pred
Soul vore
Oral vore
Sentient fat
Planned Gameplay Content:
6 levels taking place within different organs of the digestive system
5 different weapons
7 unique boss fights
18 enemy types
Changelog:
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V0.2.1
Content:
-Added [4] new offhand items.
-Added [3] new enemy types.
-Added [4] new minds.
-Added [4] new music tracks.
-Added a new boss.
-Added a new sprite that appears during the sentient fat sequence.
Fixes:
-Fixed an issue that caused the darkness effect to sometimes drift off screen after death.
-Fixed the crab mind erroneously stating +100% max HP when the bonus is only +50%.
Balance:
-The bosses can no longer build up stun progress when it's already stunned.
-Increased the charge time of the mace heavy attack and reduced its damage.
-Boosted the radial detection range of catfish.
-Lowered the cap on the universal damage multiplier.
-Catfish mind now has a cap of 3x damage.
-Slightly reduced the knockback of the sardine's charge attack (they can no longer unavoidably chain a charge into a bite).
-Raised the damage of the greatsword's heavy attack.
-Lowered the stun of the greatsword's heavy attack.
-Greatly decreased the stun of downward attacks for all weapons.
Changes:
-The player can no longer wall-grab on sloped walls.
-Added an indicator that shows when your offhand is on cooldown.
-New game+ can now be cancelled when the menu pops up.
-Crabs are now much more likely to pursue the player one-at-a-time.
-Slightly improved crab movement (they don't hang off of ledges so much anymore).
-New game plus will now have its base difficulty increased every cycle. Choosing to keep your damage boost will still incur this effect, though it will be offset by the bonus.
-Some strong enemies will now wander randomly around their spawn location.
-The NPC at the beginning of the game is now killable.
-Changed the way knockback works for swimming enemies (no longer limited to straight to the side or straight down).
-Raised the minimum enemy and player opacity.
-Smoothed out the camera's transition from the boss to the player when the boss spawns.
-Enemies will now linger briefly after having their health reduced to 0.
-Added a sound that plays when picking up items.
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V.0.1.2
Changes:
-Reduced the degree to which the mouse can change the camera's position
-Added a setting to prevent the mouse from changing the camera's position at all (previous save data should be compatible, but let me know if any crashes occur)
-Slightly changed the level structure to prevent players from missing important information
-Added extra visuals to the tutorial popups to make them more comprehensible and distinct
-Made the different charging animations more distinct from one another
-Tweaked the knockback formulas to look smoother
-Fixed a bug that prevented enemy on-hit effects from applying properly
-Reduced the animation speed of all vore animations
-Added a vore attack to the sardine boss
Balance:
-Slightly increased the vertical size of most thrusting attack hitboxes
-Changed the moveset of the spear to make it more versatile
-Reduced the time until full charge with the dagger
-Reduced the knockback on the dagger's heavy attack
-Reduced the damage of the dagger's heavy attack
Fixes:
-Fixed a bug that sometimes caused the player to face the wrong direction when wall grabbing
-Fixed a bug that sometimes caused the vein menu to shift off screen
-Fixed a bug that prevented enemy on-hit effects from applying properly
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V0.1.1
ALT+ENTER can now be pressed to enter and exit fullscreen mode
J,K, and L can now be used in place of Left Mouse, Right Mouse, and Mouse Scroll respectively
Raised the lower cap on the sardine boss' rate of attack from once per 1.5 seconds to once per 2.6 seconds
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V0.1
-First public release
Some things to note!As development continues, it's possible that your save files will become incompatible with the new version. If an update comes out and the game crashes when you try to start up an old save, that's the most likely explanation.
WINDOWS DOWNLOAD (V0.2.1): https://mega.nz/file/ay4iBR6C#oNhF32pb3 ... 2A8pqMY4BEFeedback:
Accepted:
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Considered (might be accepted later):
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Currently working on: Accepting feedback
What's done (for this milestone):Update released
Known issues:
-Enemies can rarely be knocked through walls
-Enemies can sometimes get stuck in walls during knockback
-The player can sometimes get caught on terrain where level geometry pieces connect
-When respawning, if down is pressed too soon it can spawn the player at the first vein in the level
Discord Server:
https://discord.gg/5F7h3dwpKMWhile you're here check out my previous game, Guts:
https://aryion.com/forum/viewtopic.php?f=79&t=63830