xtradubious wrote:1. I really like how the shortsword has 3 charge levels, and how they're used for different things! Candidly though, in most situations, it was always best to use the "medium charged slash."
I envisioned the medium attack was the "default" one with the fastest one being almost a punishment for not committing, or something quick to finish off a low-health opponent. Holding down the button is sort of a replacement for the stamina system that's often in these sorts of games. I can see why that doesn't make as much sense to other people, though.
xtradubious wrote:2. The spear felt BAD. The light attack was the only one that could hit crabs, and it was not able to one-tap crabs. Given the attack speed of the base spear I think making it able to one tap crabs would be perfectly reasonable. Also, the fact that the second and third charge attacks had the same "forward stab" hitbox made it feel kinda bad for the same reason the full charged slash felt bad, fish being even slightly too high meant the charged spear moves whiffed. Honestly, I'd give it a little more range and make the basic attack one hit crabs because in the current game I can't picture myself ever picking it over the shortsword.
The spear is a weird one, I'll admit. Its niche is a relatively low-damage option that has extremely reliable knockback. The moveset is also limited by the theme. Spears are for stabbing, and very little else. I'll consider bumping up the base damage, though.
xtradubious wrote:3. Oh, it's a little bit of a shame that the boss - at least, as far as I saw, beating it - didn't have a vore attack. You could do something really cool with the 3 heads where maybe like, after they suck you up, two of them fight over the character before 1 swallows you. You could also make them suck up from 3 directions with the 3 heads or something. It just kinda felt like a missed opportunity because I REALLY liked how the vore worked with the big green fish which made me go "oh wow I bet the boss will have a really cool vore move" but then it just had the 3 attacks.
I didn't give the boss a vore attack because it's not really supposed to be 3 big fish stuck together. It's a conglomeration of hundreds or thousands of souls operating in unison. The shape they take on is mostly a time consideration. Even with the relatively simple animations present currently, the time investment was pretty substantial. Those big sprites take ages to do, and it would've taken even longer if I drew each individual fish moving on its own. With that said, I probably should've just added a vore attack anyway. It's got the size and the shape for it. Maybe I'll go back and add one. I don't think it can be as complex as what you suggested, however. Sprites that big are an astronomical amount of work. Even the animations I did for the catfish took hour
s each.
xtradubious wrote:4. I don't love the "transparency as health" on the player. Maybe it's just because I picked pink but it was hard to judge, in the moment, how many hits I had left. I would have loved a health bar.
There's already an option in the settings menu to add health bars.
xtradubious wrote:5. maybe a dim glow outline when you're going to do a medium charged slash and a bright glow outline when you're going to do the full charged slash would be nice, because as it stands, the "low shoulders versus very low shoulders" was a little hard to tell.
That should be easy to do, and I bet it would look nice too.
Thanks for your feedback, mate. I'm super glad you enjoyed my game so far.