One Inch: Godot (Public-Alpha 1.2) Updated 12/6/24

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One Inch: Godot (Public-Alpha 1.2) Updated 12/6/24

Postby Giga » Thu Feb 08, 2024 5:15 pm

Big update!


We're out of the pre-alpha phase! A public version of One-Inch has been officially released. You can check out the latest changelog here and see my latest end of month update here.

You can also join the Discord! We have over 1,000 members and growing.

I've been working on One-Inch for, if I'm being honest, too long. :annoyed: After giving up on Quest, I decided to dig deep and learn how to properly program a game. I chose Godot as my new engine and began work on rebuilding the game from the ground up. As such, it still plays like a text adventure, with an expansive dialogue system, a turn-based rpg battle system, item crafting, and inventory management. Pretty standard stuff. Currently, the game doesn't focus heavily on combat and that will likely remain true for the early and mid-portions of the game. I'm not trying to build a grindy JRPG. The game functions more like a dating sim with you trapped on the estate of a mysterious Madame in a manor full of gigantic woman who have come their to indulge in their dark and taboo desires. There are puzzles, there is an affection system, there are shenanigans, and there are high-detailed images that I've rendered myself in Daz and have edited retroactively to attempt to minimize the "daz" affect as much as possible. The game includes custom music that I've written myself and a detailed soundscape that is expanding with each update.

The game is a bit over-ambitious, not gonna lie, and I'm well aware of that, so I've attempted to simplify as many things as possible to give myself the best chance of actually finishing this thing. As of now, most of the core systems are coded and scripted and working at about 95% efficiency. Like I said, I was learning as I was going and I made more than a few mistakes along the way.

Anyway, that's not why y'all are here.

Current giantess content includes:
Spoiler: show
Foot crush, butt crush, boob crush, mouthplay, vore, and gentle. Much more is planned, though I tend to draw the line at gas/smells. Sorry to disappoint you.

Also worth noting, considering the space I'm in here, the majority of the content is vore-related with lots of food/drink/unaware/aware/cruel/accidental content. That's going to change going forward, but I don't think it's a secret that vore is one of the main categories of interest for me. So... ¯\_(ツ)_/¯


DOWNLOADS
MEGA | GOOGLE DOCS

And here are some screenshots from the actual game play.

Spoiler: show
ss221.png

ss231.png

ss468.png

ss494.png

ss483.png

ss484.png
Last edited by Giga on Fri Dec 06, 2024 1:22 pm, edited 7 times in total.
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Re: One Inch: Godot (Pre-Alpha 1)

Postby KittyCoco » Thu Feb 08, 2024 7:39 pm

Took me a moment to recognise One Inch as what it was! Congratulations giga! For anyone unfamiliar with the old version, this is a must play!
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Re: One Inch: Godot (Pre-Alpha 1)

Postby Brendar » Fri Feb 09, 2024 1:06 am

So far the pre-alpha looks really good. It is really nice to have the minimap on the top left with icons for areas that you have ropes that you can climb and arrows for where you can move.
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Re: One Inch: Godot (Pre-Alpha 1)

Postby MarkusFreeman320 » Fri Feb 09, 2024 1:10 am

Oooooh, I have been waiting for this! Congratulations on finally porting it over, it looks so much better and is much more user friendly in this software :D

My only question is how do you change your character name/gender? It has started me off as JaneDoe, and there wasn't a character creator intro like in the old version.
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Re: One Inch: Godot (Pre-Alpha 1)

Postby Giga » Fri Feb 09, 2024 2:38 am

MarkusFreeman320 wrote:Oooooh, I have been waiting for this! Congratulations on finally porting it over, it looks so much better and is much more user friendly in this software :D

My only question is how do you change your character name/gender? It has started me off as JaneDoe, and there wasn't a character creator intro like in the old version.


This is just a tech demo, so character creation is planned but not yet implemented. I had to rewrite basically all the code from the ground up so while I plan to have all or most of the previous features from the quest version, it's not as simple as porting over code. Character creation is planned as the next feature that I will work on.

KittyCoco wrote:Took me a moment to recognise One Inch as what it was! Congratulations giga! For anyone unfamiliar with the old version, this is a must play!


Thank yooou! :oops:

Brendar wrote:So far the pre-alpha looks really good. It is really nice to have the minimap on the top left with icons for areas that you have ropes that you can climb and arrows for where you can move.


Yeeeeeah! It's all so much smoother. GDScript has been amazing to work with, even with some of the bugs. Godot is a great game engine!
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Re: One Inch: Godot (Pre-Alpha 1)

Postby ryanshowseason3 » Fri Feb 09, 2024 1:40 pm

Is there a guide anywhere for the original? Haven't been able to find much beyond the lady in the towel
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Re: One Inch: Godot (Pre-Alpha 1)

Postby SquishySofty » Fri Feb 09, 2024 1:51 pm

Giga wrote:Yeeeeeah! It's all so much smoother. GDScript has been amazing to work with, even with some of the bugs. Godot is a great game engine!


As a fellow developer who's also worked on with Godot Engine related games, I'm very glad that I've picked up the engine before it became popular. It's such a great game engine to use! ❤

People think that GDScript is slow, but honestly, I don't see it on my view. They've improved so much that it looks fantastic~
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Re: One Inch: Godot (Pre-Alpha 1)

Postby CaliTea » Fri Feb 09, 2024 2:26 pm

The Godot version shows exceptional promise. You were able to take Quest far beyond its limits and it's clear Godot has allowed you to go even further <3
I'm so so so excited to see you work your magic once more ^-^
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Re: One Inch: Godot (Pre-Alpha 1)

Postby Giga » Sat Feb 10, 2024 11:58 am

ryanshowseason3 wrote:Is there a guide anywhere for the original? Haven't been able to find much beyond the lady in the towel


There isn't much to see as this more or less a preview demo.

SquishySofty wrote:
Giga wrote:Yeeeeeah! It's all so much smoother. GDScript has been amazing to work with, even with some of the bugs. Godot is a great game engine!


As a fellow developer who's also worked on with Godot Engine related games, I'm very glad that I've picked up the engine before it became popular. It's such a great game engine to use! ❤

People think that GDScript is slow, but honestly, I don't see it on my view. They've improved so much that it looks fantastic~


❤ Godot is great! I've come to love it even with some of its annoying little problems. I'd like to eventually learn some C++ but GDScript is a great starting point. I feel I jumped on the bandwagon at a great time, just before the unity debacle (as I was seriously considering unity before choosing godot) and right around the time Godot was updating to 4.0+ and introduced a bunch of upgrades and fixes.

CaliTea wrote:The Godot version shows exceptional promise. You were able to take Quest far beyond its limits and it's clear Godot has allowed you to go even further <3
I'm so so so excited to see you work your magic once more ^-^


Thanks, cali! <3
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Re: One Inch: Godot (Pre-Alpha 1)

Postby Skeiron » Sat Feb 10, 2024 1:53 pm

I really enjoyed the Quest version. Looking forward to this :)
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Re: One Inch: Godot (Pre-Alpha 1)

Postby Giantess4one » Sun Feb 11, 2024 7:04 am

is there any vore in this version?
if so how do i find?
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Re: One Inch: Godot (Pre-Alpha 1)

Postby CaliTea » Mon Feb 12, 2024 9:53 am

Giantess4one wrote:is there any vore in this version?
if so how do i find?

There is. I'd encourage you to explore the game to find it, it's not all that difficult to locate, but if you must know:
Spoiler: show
The easiest way is to go to one of the Western most rooms in the building during the day and get the giantess' attention there.
Last edited by CaliTea on Sun Feb 18, 2024 9:39 am, edited 1 time in total.
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Re: One Inch: Godot (Pre-Alpha 1)

Postby Giantess4one » Sat Feb 17, 2024 3:17 pm

CaliTea wrote:
Giantess4one wrote:is there any vore in this version?
if so how do i find?

There is. I'd encourage you to explore the game to find it, it's not all that difficult to find, but if you must know:
Spoiler: show
The easiest way is to go to one of the Western most rooms in the building during the day and get the giantess' attention there.

thanks! i found it
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Re: One Inch: Godot (Pre-Alpha 1)

Postby mimiru888 » Sun Feb 18, 2024 3:15 pm

Has anyone found a 'lever' to pry back the rubber tread on the doors? I've explored around inside and outside and haven't found an item to do this with... And as far as I can tell I can't craft one either.

Unless of course this isn't implemented in this tech demo yet.
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Re: One Inch: Godot (Pre-Alpha 1)

Postby CaliTea » Mon Feb 19, 2024 8:10 am

mimiru888 wrote:Has anyone found a 'lever' to pry back the rubber tread on the doors? I've explored around inside and outside and haven't found an item to do this with... And as far as I can tell I can't craft one either.

Unless of course this isn't implemented in this tech demo yet.

Not implemented yet in the tech demo ^^
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Re: One Inch: Godot (Pre-Alpha 1)

Postby Fancyguy9900 » Fri Feb 23, 2024 8:51 pm

CaliTea wrote:
Giantess4one wrote:is there any vore in this version?
if so how do i find?

There is. I'd encourage you to explore the game to find it, it's not all that difficult to locate, but if you must know:
Spoiler: show
The easiest way is to go to one of the Western most rooms in the building during the day and get the giantess' attention there.

I found the giantess but I don't know how to get her attention. Would you mind just saying how to get it? I've been bashing my head and havent figured it out
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Re: One Inch: Godot (Public-Alpha 1.0) Updated 11/27/24

Postby Giga » Wed Nov 27, 2024 4:14 am

*Kick...

Patreon has been updated and a public alpha has been released. Expect bugs and please report any you find. I will be releasing bug fixes as quickly as possible going forward.
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Re: One Inch: Godot (Public-Alpha 1.0) Updated 11/27/24

Postby Egg123 » Wed Nov 27, 2024 5:10 am

It seems to function because I can click things and I can hear music when I click something on the menu but my whole screen is just black.
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Re: One Inch: Godot (Public-Alpha 1.0) Updated 11/27/24

Postby Giga » Wed Nov 27, 2024 11:33 am

Egg123 wrote:It seems to function because I can click things and I can hear music when I click something on the menu but my whole screen is just black.


This is almost always an NVidia situation. If you have NVidia, I'd be willing to bet that's the issue. Go into your NVidia settings and set everything that can be to use application settings instead default NVidia settings and it will launch.
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Re: One Inch: Godot (Public-Alpha 1.0) Updated 11/27/24

Postby Egg123 » Sat Nov 30, 2024 1:40 am

Giga wrote:
Egg123 wrote:It seems to function because I can click things and I can hear music when I click something on the menu but my whole screen is just black.


This is almost always an NVidia situation. If you have NVidia, I'd be willing to bet that's the issue. Go into your NVidia settings and set everything that can be to use application settings instead default NVidia settings and it will launch.


I don't have NVidia on mine. It's probably an issue caused by my laptop being old but weirdly I was and still am able to load the pre-alpha just fine.
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