We're out of the pre-alpha phase! A public version of One-Inch has been officially released. You can check out the latest changelog here and see my latest end of month update here.
You can also join the Discord! We have over 1,000 members and growing.
I've been working on One-Inch for, if I'm being honest, too long. :annoyed: After giving up on Quest, I decided to dig deep and learn how to properly program a game. I chose Godot as my new engine and began work on rebuilding the game from the ground up. As such, it still plays like a text adventure, with an expansive dialogue system, a turn-based rpg battle system, item crafting, and inventory management. Pretty standard stuff. Currently, the game doesn't focus heavily on combat and that will likely remain true for the early and mid-portions of the game. I'm not trying to build a grindy JRPG. The game functions more like a dating sim with you trapped on the estate of a mysterious Madame in a manor full of gigantic woman who have come their to indulge in their dark and taboo desires. There are puzzles, there is an affection system, there are shenanigans, and there are high-detailed images that I've rendered myself in Daz and have edited retroactively to attempt to minimize the "daz" affect as much as possible. The game includes custom music that I've written myself and a detailed soundscape that is expanding with each update.
The game is a bit over-ambitious, not gonna lie, and I'm well aware of that, so I've attempted to simplify as many things as possible to give myself the best chance of actually finishing this thing. As of now, most of the core systems are coded and scripted and working at about 95% efficiency. Like I said, I was learning as I was going and I made more than a few mistakes along the way.
Anyway, that's not why y'all are here.
Current giantess content includes:
DOWNLOADS
MEGA | GOOGLE DOCS
And here are some screenshots from the actual game play.