One Inch: Godot (Pre-Alpha 1)

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One Inch: Godot (Pre-Alpha 1)

Postby Giga » Thu Feb 08, 2024 5:15 pm

Hey, y'all. I just wanted to make a quick post about this. I've spent the last ten months remaking One Inch (a text adventure game built on Quest 5.8 ) in Godot 4.2.1. I've released a public tech demo showcasing the work. I'll be updating this post a bit later with more screenshots as well as more information.

For now, here's a link to the patreon post.
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Last edited by Giga on Thu Feb 08, 2024 10:01 pm, edited 1 time in total.
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Re: One Inch: Godot (Pre-Alpha 1)

Postby KittyCoco » Thu Feb 08, 2024 7:39 pm

Took me a moment to recognise One Inch as what it was! Congratulations giga! For anyone unfamiliar with the old version, this is a must play!
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Re: One Inch: Godot (Pre-Alpha 1)

Postby Brendar » Fri Feb 09, 2024 1:06 am

So far the pre-alpha looks really good. It is really nice to have the minimap on the top left with icons for areas that you have ropes that you can climb and arrows for where you can move.
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Re: One Inch: Godot (Pre-Alpha 1)

Postby MarkusFreeman320 » Fri Feb 09, 2024 1:10 am

Oooooh, I have been waiting for this! Congratulations on finally porting it over, it looks so much better and is much more user friendly in this software :D

My only question is how do you change your character name/gender? It has started me off as JaneDoe, and there wasn't a character creator intro like in the old version.
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Re: One Inch: Godot (Pre-Alpha 1)

Postby Giga » Fri Feb 09, 2024 2:38 am

MarkusFreeman320 wrote:Oooooh, I have been waiting for this! Congratulations on finally porting it over, it looks so much better and is much more user friendly in this software :D

My only question is how do you change your character name/gender? It has started me off as JaneDoe, and there wasn't a character creator intro like in the old version.


This is just a tech demo, so character creation is planned but not yet implemented. I had to rewrite basically all the code from the ground up so while I plan to have all or most of the previous features from the quest version, it's not as simple as porting over code. Character creation is planned as the next feature that I will work on.

KittyCoco wrote:Took me a moment to recognise One Inch as what it was! Congratulations giga! For anyone unfamiliar with the old version, this is a must play!


Thank yooou! :oops:

Brendar wrote:So far the pre-alpha looks really good. It is really nice to have the minimap on the top left with icons for areas that you have ropes that you can climb and arrows for where you can move.


Yeeeeeah! It's all so much smoother. GDScript has been amazing to work with, even with some of the bugs. Godot is a great game engine!
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Re: One Inch: Godot (Pre-Alpha 1)

Postby ryanshowseason3 » Fri Feb 09, 2024 1:40 pm

Is there a guide anywhere for the original? Haven't been able to find much beyond the lady in the towel
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Re: One Inch: Godot (Pre-Alpha 1)

Postby SquishySofty » Fri Feb 09, 2024 1:51 pm

Giga wrote:Yeeeeeah! It's all so much smoother. GDScript has been amazing to work with, even with some of the bugs. Godot is a great game engine!


As a fellow developer who's also worked on with Godot Engine related games, I'm very glad that I've picked up the engine before it became popular. It's such a great game engine to use! ❤

People think that GDScript is slow, but honestly, I don't see it on my view. They've improved so much that it looks fantastic~
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Re: One Inch: Godot (Pre-Alpha 1)

Postby CaliTea » Fri Feb 09, 2024 2:26 pm

The Godot version shows exceptional promise. You were able to take Quest far beyond its limits and it's clear Godot has allowed you to go even further <3
I'm so so so excited to see you work your magic once more ^-^
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Re: One Inch: Godot (Pre-Alpha 1)

Postby Giga » Sat Feb 10, 2024 11:58 am

ryanshowseason3 wrote:Is there a guide anywhere for the original? Haven't been able to find much beyond the lady in the towel


There isn't much to see as this more or less a preview demo.

SquishySofty wrote:
Giga wrote:Yeeeeeah! It's all so much smoother. GDScript has been amazing to work with, even with some of the bugs. Godot is a great game engine!


As a fellow developer who's also worked on with Godot Engine related games, I'm very glad that I've picked up the engine before it became popular. It's such a great game engine to use! ❤

People think that GDScript is slow, but honestly, I don't see it on my view. They've improved so much that it looks fantastic~


❤ Godot is great! I've come to love it even with some of its annoying little problems. I'd like to eventually learn some C++ but GDScript is a great starting point. I feel I jumped on the bandwagon at a great time, just before the unity debacle (as I was seriously considering unity before choosing godot) and right around the time Godot was updating to 4.0+ and introduced a bunch of upgrades and fixes.

CaliTea wrote:The Godot version shows exceptional promise. You were able to take Quest far beyond its limits and it's clear Godot has allowed you to go even further <3
I'm so so so excited to see you work your magic once more ^-^


Thanks, cali! <3
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Re: One Inch: Godot (Pre-Alpha 1)

Postby Skeiron » Sat Feb 10, 2024 1:53 pm

I really enjoyed the Quest version. Looking forward to this :)
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Re: One Inch: Godot (Pre-Alpha 1)

Postby Giantess4one » Sun Feb 11, 2024 7:04 am

is there any vore in this version?
if so how do i find?
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Re: One Inch: Godot (Pre-Alpha 1)

Postby CaliTea » Mon Feb 12, 2024 9:53 am

Giantess4one wrote:is there any vore in this version?
if so how do i find?

There is. I'd encourage you to explore the game to find it, it's not all that difficult to locate, but if you must know:
Spoiler: show
The easiest way is to go to one of the Western most rooms in the building during the day and get the giantess' attention there.
Last edited by CaliTea on Sun Feb 18, 2024 9:39 am, edited 1 time in total.
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Re: One Inch: Godot (Pre-Alpha 1)

Postby Giantess4one » Sat Feb 17, 2024 3:17 pm

CaliTea wrote:
Giantess4one wrote:is there any vore in this version?
if so how do i find?

There is. I'd encourage you to explore the game to find it, it's not all that difficult to find, but if you must know:
Spoiler: show
The easiest way is to go to one of the Western most rooms in the building during the day and get the giantess' attention there.

thanks! i found it
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Re: One Inch: Godot (Pre-Alpha 1)

Postby mimiru888 » Sun Feb 18, 2024 3:15 pm

Has anyone found a 'lever' to pry back the rubber tread on the doors? I've explored around inside and outside and haven't found an item to do this with... And as far as I can tell I can't craft one either.

Unless of course this isn't implemented in this tech demo yet.
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Re: One Inch: Godot (Pre-Alpha 1)

Postby CaliTea » Mon Feb 19, 2024 8:10 am

mimiru888 wrote:Has anyone found a 'lever' to pry back the rubber tread on the doors? I've explored around inside and outside and haven't found an item to do this with... And as far as I can tell I can't craft one either.

Unless of course this isn't implemented in this tech demo yet.

Not implemented yet in the tech demo ^^
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Re: One Inch: Godot (Pre-Alpha 1)

Postby Fancyguy9900 » Fri Feb 23, 2024 8:51 pm

CaliTea wrote:
Giantess4one wrote:is there any vore in this version?
if so how do i find?

There is. I'd encourage you to explore the game to find it, it's not all that difficult to locate, but if you must know:
Spoiler: show
The easiest way is to go to one of the Western most rooms in the building during the day and get the giantess' attention there.

I found the giantess but I don't know how to get her attention. Would you mind just saying how to get it? I've been bashing my head and havent figured it out
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Re: One Inch: Godot (Pre-Alpha 1)

Postby tonyadams » Fri Feb 23, 2024 9:11 pm

Great news! I'll definitely check out the public tech demo and join your Discord to discuss the project further. Buckshot Roulette
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