PMD: Sky Vore Update 4 SFW and Hiatus (2024-04-11)

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Re: PMD: Sky Vore Update 4 RIOLU/SKITTY(Updated 2024-03-22)

Postby G2PLAY » Sun Apr 07, 2024 12:59 pm

I’ll make a full report if I find anymore bugs
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Re: PMD: Sky Vore Update 4 SFW and Hiatus (2024-04-11)

Postby G2PLAY » Thu Apr 11, 2024 7:35 pm

Being a skitty has a pain moment and it’s with ghost types all moves are type overridden with the perk normalization if it’s dragon it will be normal this found out I may have just made my play through all the more harder
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Re: PMD: Sky Vore Update 4 SFW and Hiatus (2024-04-11)

Postby PKMNFan » Fri Apr 12, 2024 1:58 am

I’m sure we can understand on the difficulty of working on any mod. They're always challenges in their own right. Plus, real life should take priority. Take care of yourself, and best of luck in things!
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Re: PMD: Sky Vore Update 4 SFW and Hiatus (2024-04-11)

Postby HxD » Fri Apr 12, 2024 9:59 pm

ExplosiveDragon wrote:YOU MUST DELETE YOUR OLD .nds FILE AND APPLY THE PATCH TO A CLEAN .nds FILE OR YOU WILL (probably) HAVE ISSUES!
ALSO, THE "UH OH" DUNGEON IS A JANKY MESS. DO NOT SAVE AFTER ATTEMPTING IT. JUST LOAD A PREVIOUS SAVE.


TL;DR: Project is going on hiatus.

Basically, I’m not a coder. I’ve done one university-level programming course in my life, and that’s about my experience in the field. Adding new moves and debugging is a time-consuming process for me. One I’ve found I enjoy, but time consuming nonetheless. Recently I’ve found myself much, much busier. I just don’t have the time to dedicate to this project, especially considering that this isn’t something I can do outside of my home. And when I do have the time, it never seems to be enough to make actual progress. Skytemple is a wonderful program, but despite its brilliance all it can do is make an impossible task into a very difficult one. Perhaps not the best choice for a newbie.

So, I’ve decided to put this project on hiatus for a bit. I’m not abandoning it, but I won’t be updating for a long while. I need to actually learn to program, and I need to wait until I can devote sufficient time to this. I plan on doing some tutorials and building my own (simple) game in the meantime, which should hopefully give me a bit of a better foundation. I don't want to leave people hanging, but I just can't seem to find the time right now.

But I will be back eventually to complete my plans. In the meantime, I have added a SFW version of the mod for those who are interested.

Many thanks to everyone who has played thus far.

Changelog:
Spoiler: show
(2024-04-11)
- Changed at which levels Pokemon learn moves to avoid having 2 moves learnt at the same time. This should fix issues with Pokemon not learning moves they are supposed to.
- Added an alternate version which removes references to genitals. Probably. Unless I missed something. The moves are still there, but renamed.

(2024-03-22)
- Added sprites for Riolu and Skitty. Now you can do a wonder mail speedrun in the vore mod! As we all know, Skitty is an unrelenting monster who devours gods for fun. To help represent that, I decided to give it a much larger belly than other Pokemon so far. As a result, Skitty is super jank right now, and I will probably revisit it when I have a bit more experience with pixel art.
- Updated the sprites for micros! All credit goes to “viewer11” on Furaffinity for the art. Thank you so much!
- More vore moves give you a full belly sprite, if you are a Pokemon with one. Specifically, anal vore, Unbirth, Mass vore, Vore Pounce, Vore Betrayal, Feed Ally and Feed Enemy will all give the predator a full belly sprite if they have one. (Eevee, Charmander, Riolu, Skitty all have full belly sprites).
- I am working on a feed enemy move. It is not ready yet, though.
- Risky Fuck can now be used on enemies or allies.
- Added vore moves to some Pokemon.
- Added a short bonus dungeon. Only 3 floors for now. Make sure to store your items and money before entering!

(March 8, 2024)
- Added Charmander vore sprites
- Changed and fixed micro item descriptions
- New move: Quick Digestion. Electric-type status move that allows the user to rapidly condense their stored fat into healing energy. Reduces maximum belly by 5 for the rest of the dungeon but heals 100 HP and cures all status conditions. If a status condition is cured this way, restores 1 PP to all the user’s moves. This move is intended to be used alongside Oral Vore and Cockvore/Anal vore/Unbirth. Oral vore allows you to increase your belly, and this move can cure the speed down of the other 3 while restoring PP. All starters will learn this move at the same time they learn foot transformation. Please note that if your partner’s belly falls to 0, they will be unable to move until you feed them an apple. Partner bellies don’t drop by walking, but will drop with this move.

(March 5, 2024)
Small note on Eevee: Only female Eevee is available to be your starter. Female Eevee is available to be your partner no matter your gender. Be warned: Eevee has the runnaway ability. That means that if she's your partner and she falls to 50% HP, she'll uncontrollably run away from enemies, not attacking until she heals or is cornered. This does not apply if she is your starter. So if you want to use Eevee, you might want to play as her.

- Added new sprites to Eevee. Now, when you kill and enemy with oral vore, Eevee's belly will become full for the rest of the floor! May be buggy, but I have yet to see any obvious problems.

(March 2, 2024)
I messed up some items and orbs, so I quickly went through and tried to change them into something a bit more functional.

- I borked some orbs, so now they just use a vore move instead of their normal effects. Renamed.
- I borked weather ball. Now nobody gets that move.
- I borked dig. It's now headbutt.
- I borked razor wind. It's now Razor leaf.
- I borked focus punch. It's now focus blast.
- I borked sky attack. It's now just an attack.
- yeah I just fucked up the entire secret bazaar. I wouldn't go in there if I were you. If you do, just don't use the cleanse, heal, or escape functions.

(March 1, 2024)
- Enabled partner death. Now, you can have your partner die in a dungeon without instantly losing, even if you haven't beaten the story yet (5)! If your partner dies in a dungeon, they won't be present in future dungeons. You MUST talk to your partner by pressing R between dungeons if you want them back. Story NPCs who die in a dungeon won't come back (4). Note that doing this will reset your team, kicking out any recruits you have with you.
- Updated AI weights so that they use vore moves more often.
- Re-sprited Gummis and changed their names. Now, they are bottled micros for you to devour! (1)
- New move: Vore betrayal (6). Dark-type physical move that can only be used on allies. Deals insane damage, almost certainly insta-killing them, but fills your belly and buffs your stats (5). (Note: if you die when you don't have a revivor seed, you'll fail the dungeon).
- New move: Feed Ally (6). Fire-type physical move that allows you to feed yourself to your ally. You die, but they get a +1 buff to all stats, and a full belly. You can revive from this.
- New move: Risky Fuck (6). Steel-type physical move that allows you to fuck your allies mid-dungeon. But beware, as sex is a dangerous game in a vore world. This move will restore HP and PP to both parties, but there is a 10% chance that the user will consume their partner mid-session (5), filling their own belly. They can revive from this.
- New move: Tail Vore. Grass-type physical move that hits from 2 tiles away. Your tail comes to life and attempts to devour the target. If fatal, uses protect, causing most damaging moves to miss for 3-6 turns. Protect effect has a chance to fail. (8)
- Oshawott and Braixen have been added to the game. They are available as starters and as a partners, but Oshawott is only male and Braixen is only female. (7)
- Piplup (male) and Turtwig (female) are no longer available as starters. (Other gender still is). (2)
- Phanpy and Chikorita are no longer available as partners. (3)


(1) PMD is very strict about the colors items can use. I tried my best to make all the new gummis look as good as possible, but I had to use each sprite at least twice, so some gummis will share sprites. Also, a certain post-game story is way more fucked up now because of the gummi ch-WAIT SPINDA WHAT ARE YOU DOING TO THAT MICRO!

(2) There are only 32 starter slots, and 19 starters. Some starters are available as both male and female. I'd rather cut a gender from a starter than remove them completely. To get your preferred starter, make sure to check both the male and female options. Gender doesn't actually do much in this game, as both genders share a sprite sheet. The main effects are: (1) women get pink borders around their text, men get blue. (2) women get higher accuracy and evasion; men get higher crit chance.

(3) There are only 21 partner slots, and there are 21 default options. To add a new Pokemon, someone has to go. If I wound up cutting your favorite partner, you can re-add it using SkyTemple. Open SkyTemple, open your .nds file, open 'lists' then 'starters'. Double-click on a partner or starter and type in the name of your desired starter. If it's in the system, it'll appear in a drop-down menu. Select that, hit enter, and it should be available next time you open the game. Please note that changing anything in SkyTemple will mess up your save files.

(4) I have no idea what will happen if you lose a story NPC. I don't think it will crash, but I'd recommend saving before a story dungeon, so you don't screw up your save.

(5) TURN OFF ITEM MASTER IQ SKILL IF YOU WANT TO EAT AN ALLY WITHOUT CONSUMING REVIVER SEEDS!

(6) These moves are de-prioritized, but the AI will still use them if it doesn't have anything better to do. You should probably not let the AI use Vore Betrayal or Risky Fuck, as if you die, you'll either use a reviver seed or fail the dungeon. If you want to use these moves effectively, either only give them to yourself and/or turn your allies 'Item Master' IQ Skill off so they don't burn your reviver seeds randomly. Remember to reset your party by pressing R between dungeons so you can use dead partners again. Or don't. I’m not your boss, and if you wanna do a permadeath run you’re more than welcome.

(7) Moves from gen 5+ are not in the game. I tried to replace them with similar-ish moves. Braixen does not have certain animations, such as a sleeping animation, so it will look weird in some areas.

(8) Idk what's up with that. Protect just seems to have some sort of hard-coded fail chance that isn't affected by anything or changeable. :/


(Feb 28, 2024)
- Fixed Oral Vore so it shows a message telling you that your belly was restored/increased.
- Changed the effects of Hard Vore. Previously: Bite. Now: Dark-type physical move that restores 10 belly on hit, even if it isn’t lethal. High crit ratio.
- Changed the effects of Brutal Vore. Previously: Crunch. Now: Dark-type physical move that restores 3 belly on hit, even if it isn’t lethal. Multi-hit move with a high critical hit ratio. (If you don’t know, multi hit moves are very powerful in PMD).
- Hard vore and Brutal vore have not been added to TMs or starter learn sets because they are intended to be vore-themed replacements for bite/crunch.
- Added Vore Pounce. Leap towards a target in a straight line from you and attempt to devour them whole. Deals damage and restores belly on a kill. Might not work during certain boss fights.
- Vore Pounce is available as a TM and has been added to move sets of starters.
- Added vore moves to boss move sets, and a small number of regular enemy move sets.


Introduction:
This is a simple ROM hack for the game Pokemon Mystery Dungeon: Explorers of Sky. It adds a bunch of new moves and some more sprites. Every new move has been added to the level-up moves for the starter Pokemon and are rarely available from the Keckleon shop in town. Additionally, the rate at which the player’s belly drains from walking in dungeons has been increased to compensate for the new moves. Both the player, the partner and enemies can use vore moves, but only a few enemies currently have them. Additionally, a new dungeon named "Uh oh" is available. It is a buggy mess, and crashes like a third of the time. DO NOT SAVE AFTER COMPLETING IT. LOAD THE SAVE FROM BEFORE YOU ATTEMPTED IT.

My intention with this mod is to make a (hopefully) balanced playthrough possible with the vore moves. I tried to make them relatively fair and somewhat in-line with what is already available within the game. That being said, I also wanted to make them impactful and unique enough that you would choose them over pre-existing moves.

I love playing other people’s vore mods and wanted to make one of my own. Unfortunately, I have exactly zero modding experience and very little actual coding experience, so please be patient as I learn!

What’s included:
Spoiler: show
There are like a bunch of new moves and stuff. Eevee, Charmander, Riolu, and Skitty will gain full belly sprites after doing a vore.

The main mechanic for vore moves in this mod is that they trigger an effect if you KO an enemy with one. Otherwise, they just do damage.

The moves are:

Oral Vore – Dragon – Restore belly on kill. All starters start with this move. It’s dragon-type so that no Pokemon are immune to it. DO NOT FORGET THIS, IT IS NEEDED TO NOT STARVE.
Anal Vore – Fighting – Slows the user but raises defensive stats on kill.
Cock vore/Unbirth – Normal - Slows the user but raises offensive stats on kill. Both moves are available on all Pokemon. They are functionally identical to each other.
Foot Transformation – Ground - Boosts the user’s speed on kill.
Mass Vore – Flying – Room-wide attack. Heals 10 Hp/Kill.
Absorption Vore – Water – 20% chance of raising user’s IQ on kill.
Soul Vore – Ghost – 10% chance of permanently raising the user’s base stats on kill.
Mind Vore – Psychic – Reveals map on kill, as though you used a luminous orb.
Itemize Ally – Status – Transforms an ally into an item. This instantly kills them and prevents the use of reviver seeds on them. Using this on your partner or having them use it on you will cause you to fail the dungeon.
Itemize Enemy – Status – 30% chance to turn an enemy into an item. This instantly kills them and prevents the use of reviver seeds on them. Using this on a boss counts as an instant victory. It’s totally overpowered for bosses, so use with caution.
Mass Itemization – Status – 30% chance to all turn all enemies in the room into items. This instantly kills them and prevents the use of reviver seeds on them. Using this on a boss counts as an instant victory. It’s totally overpowered for bosses, so use with caution.
Vore Pounce - Physical - Leap in a straight line towards the target, then do Oral Vore to them.
Hard Vore - Physical - Replaces Bite - Rip a chunk out of the enemy and fill your belly slightly. High crit ratio.
Brutal Vore - Physical - Replaces Crunch - Savagely rip into the enemy, eating them piece by bloody piece. Multi-hit move with high crit ratio that fills your belly a bit with each hit.
Vore Betrayal - Physical - Betray your ally and swallow them whole to boost your own stats and fill your belly. Make sure to turn item master off if you don't want to waste reviver seeds. If your partner dies, you can revive them between dungeons by pressing R to talk to them.
Feed Ally - Physical - Feed yourself to your ally to give them Vore Betrayal's buffs. This does kill you. NPCs can and will use this when given a chance.
Risky Fuck - Physical - Fuck an ally to heal both of you and restore PP. Sex as a pred can be a gamble, though, and there is a 10% chance you send your ally straight to your belly.
Tail Vore - Physical - 2-tile range move that has your tail attempt to devour the enemy for you. If fatal, your tail will protect you while it digests its prey.
Quick digestion - Status - Turn food into healing energy, restoring health and curing status conditions at the cost of belly. Restores PP if it cures a status condition. Meant to combo with anal/cock/unbirth moves.


Patches:
Spoiler: show
I have applied a number of SkyTemple’s in-built patches to make the game a bit more playable. They are as follows:
- Appraise all boxes at once.
- Choose your starter Pokemon (instead of being forced into one).
- Pitfall trap fix.
- Choose partner with the same type as your starter.
- Push allies by walking into them. (Hold B to swap places instead).
- PMD:Super-style move shortcuts. (Hold L and press A/B/X/Y to select move quickly).

How to use:
Spoiler: show
I am a complete newbie at ROM hacking, so I will not be very good at answering any questions. I will try my best to explain how to apply and play this patch as though you are like me and have never done this before.

WHAT YOU NEED:
- You need a DS emulator. I won’t link you one nor will I give any recommendations, but it shouldn’t be too hard to find one yourself.
- You need a fresh, clean copy of Pokemon Mystery Dungeon: Explorers of Sky. IT NEEDS TO BE THE NA (North American) VERSION (That's the US version). Make sure to un-zip it before use. It should be a .nds file. Make sure to keep a clean copy available if you ever want to play another ROM hack, or if I ever update this one. I can’t give you this one either, but again it should not be too hard to find.
- You will need to either download Xdelta (https://www.romhacking.net/utilities/598/) or use the online patcher (https://www.marcrobledo.com/RomPatcher.js/). I have not used the online patcher, so I cannot say if it works.

How to use:
- Open xdeltaUI.exe
- Make sure you are on the “apply patch” tab.
- For the patch field, choose the file you downloaded from here (should be named PMDSkyVore.xdelta)
- For the Source file field, choose your clean copy of PMD: Sky. (Should be a .nds file).
- For the output file field, click on the three dots (…) and choose a location on your computer where you want the resulting file to be placed. Try to name it something relevant (like PMDSkyVore.nds). Make sure to give it the .nds suffix.
- Click “Patch”.
- Open your DS emulator and select the created .nds file. Congratulations, you should now be playing the game!
- You should see “created with SkyTemple” in the opening logos, and the intro before the Quiz should be modified. If it is, you know it worked.

How to make your own PMD romhacks:
Spoiler: show
Visit https://skytemple.org/ . It’s not as hard as you might think, and I think that we might eventually get some great vore hacks if more people know about this!

Screenshots:
Download:
Spoiler: show

FAQ:
Spoiler: show
Q: Can I play this on mobile?
A: Yes, if you can patch it and find a DS emulator on mobile. You might have to patch it on a PC and send it to yourself, or have a friend do it.
Q: Can I use a non-NA Rom?
A: No.
Q: Can I modify this?
A: Yes! I’d love it if someone takes this and makes it better. You can use SkyTemple to edit the .nds file and use xdelta to create your own patch.
Q: Will this work with other ROM hacks?
A: Almost certainly not, but you’re free to try.
Q: Can I use my old save file from vanilla/another ROM hack/a previous version of this hack?
A: No.
Q: Does this work with SkyTemple's randomizer?
A: Nothing will break, but you won't have any vore moves unless you add them to the Pokemon yourself using SkyTemple.


I would add these to the OP. They are the hashes for a clean copy of the North American version of EoS. The patch will not work unless the hashes match.
CRC32: 22DDE080
MD5: 10AF6A1A4D90FFB48BFB6C444324F7FD
SHA1: 5FA96CA8D8DD6405D6CD2BAD73ED68BC73A9D152
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Re: PMD: Sky Vore Update 4 SFW and Hiatus (2024-04-11)

Postby spyrofan » Sat Apr 20, 2024 3:36 pm

Every time I try to create the patch I get an error message basically telling me to check source file. source file boots up normally in emulator. what am i doing wrong? could someone please help
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Re: PMD: Sky Vore Update 4 SFW and Hiatus (2024-04-11)

Postby G2PLAY » Mon Apr 22, 2024 6:44 am

For all who don’t have the files for the game or are having the same problems pm me for location for version needed ps once learned keep it a hush hush do not spread the information around pm a dm on me if you want to know where the site is (trust me I know where it is)
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Re: PMD: Sky Vore Update 4 SFW and Hiatus (2024-04-11)

Postby PKMNFan » Thu May 09, 2024 9:58 am

Decided to actually give Skytemple a try to add in my own set of starters, (Buizel and Poochyena) and give them some of the vore moves. Even added in Thievul to replace Wigglytuff, but wow, it turned out to be wonky, and current plan is to figure out how to alter dialogue.
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Re: PMD: Sky Vore Update 4 SFW and Hiatus (2024-04-11)

Postby Gmailcom » Wed May 29, 2024 11:45 pm

It won't let me paych, saying that there's a Strange error, saying it can't find the file, I've tried doing everything I can think of. I checked the game and the file, and set a proper location. But no option works.
Please respond I would like to play this
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Re: PMD: Sky Vore Update 4 SFW and Hiatus (2024-04-11)

Postby Gmailcom » Thu May 30, 2024 10:15 pm

Had to extract the patcher
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Re: PMD: Sky Vore Update 4 SFW and Hiatus (2024-04-11)

Postby PKMNFan » Mon Jul 08, 2024 8:13 pm

I know, not the update people would probably be waiting for, but wanted to try my hand a bit at spriting for the micros. I'm aware GIMP was recommended, but couldn't for the life of me figure out how to make proper pixel art. So had to shift over to Paint.NET. Used the bottle sprite made by Omb74 plus added in the previous bottled micro attempt. Difficult, but I think I got it. Whenever work continues, maybe see how it looks?
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Re: PMD: Sky Vore Update 4 SFW and Hiatus (2024-04-11)

Postby asdfgzxcvb » Tue Jul 09, 2024 2:10 am

someone pls write a instruction how to install the game pls' i'm new to this and don't even know how to find
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Re: PMD: Sky Vore Update 4 SFW and Hiatus (2024-04-11)

Postby Ritsaka » Tue Jul 09, 2024 9:30 am

spyrofan wrote:Every time I try to create the patch I get an error message basically telling me to check source file. source file boots up normally in emulator. what am i doing wrong? could someone please help



I had this same issue did you ever figure out how to fix it
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Re: PMD: Sky Vore Update 4 SFW and Hiatus (2024-04-11)

Postby PKMNFan » Tue Jul 09, 2024 7:21 pm

should be done like this.
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Re: PMD: Sky Vore Update 4 SFW and Hiatus (2024-04-11)

Postby Fevix » Thu Aug 15, 2024 5:16 pm

I found an issue, I tried to fight Hypno (first actual boss), it used Mind Vore to take out my partner in one hit, then used it on me the next turn, and now I just don't have a partner in dungeons anymore.
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Re: PMD: Sky Vore Update 4 SFW and Hiatus (2024-04-11)

Postby PKMNFan » Thu Aug 15, 2024 7:53 pm

It’s an intentional thing, apparently. Seems like a patch to let you continue even if your partner faints. The fix is when you’re back in town/guild, press the left shoulder button. HOWEVER, do this when you have no other team members with you. Talk to Chimecho to remove them, otherwise they’ll basically get deleted from your team.
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Re: PMD: Sky Vore Update 4 SFW and Hiatus (2024-04-11)

Postby Etherthedrake » Mon Aug 19, 2024 12:22 pm

I am here because Sky is great and this project caught my interest
Always liked the idea of a PMD vore mod but understandably the amount of work needed has kept me from asking
Now that it exists (fine as it is) I wonder where it'll go from here. More sprites? More vore types? Miscellaneous vore-related status moves? Items? Held items?
A mix of all of the above?

here's the obligatory "Is endo planned at any distant point in the future" comment because if I don't ask then someone else will
Hey! I'm just a dessert mouse.
"humans boring. Endo best. Dragons awesome."
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Re: PMD: Sky Vore Update 4 SFW and Hiatus (2024-04-11)

Postby PKMNFan » Mon Aug 19, 2024 4:09 pm

What other vore types are there? Theres quite a selection already, a couple I personally didn’t consider.

Also, I imagine endo wouldn’t be possible due to the game’s mechanics. Might be relegated to flavor text (pun not intended but fitting). Or one could imagine an endo scenario should an outlaw be defeated with a vore move.

Unless major scene edits are planned for endo scenarios.
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Re: PMD: Sky Vore Update 4 SFW and Hiatus (2024-04-11)

Postby Cnunya » Sun Dec 29, 2024 7:40 am

Hey is this still worked on? Haven't seen a update on the project for a while.
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Re: PMD: Sky Vore Update 4 SFW and Hiatus (2024-04-11)

Postby PKMNFan » Sun Dec 29, 2024 11:00 pm

I’ve been hoping for an update as well, but it’s understandable why there hasn’t been one as written in the original post. I’ve occasionally tried my own hand at rom editing, with very mixed results. Tried adding in a Gen 8 line, then tried changing some of the dialogue, it’s a bumpy road.
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Re: PMD: Sky Vore Update 4 SFW and Hiatus (2024-04-11)

Postby ExplosiveDragon » Mon Dec 30, 2024 3:09 am

I am working on it a bit, albeit very, very slowly. Unfortunately life has only gotten more busy, and I realized that I'll have to re-do a lot of stuff to fix some early errors. So I wouldn't hold out for much anytime soon.
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