(Update: 30/11/24) Endeavore: Dawn Seeker

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(Update: 30/11/24) Endeavore: Dawn Seeker

Postby EndeavourGame » Fri Mar 08, 2024 5:45 am

Solar Extraction completed...
Scanning sample for target parameters...
Residual traces of the Dawn Particle detected in sample...
Correlating data with previous samples...
Calculating most probable heading towards the Origin...
Heading entered into helm control...
Star Engine engaged...


Endeavore: Dawn Seeker
You, a regular rank-and-file explorer just doing your job never thought you'd end up neck deep in a race for the fate of the galaxy.
Luckily, you are Dawn-Touched, a descendent of the original few conceived at the moment of the, 'Ravenous Dawn.'
The power of the Dawn-Touched has not decayed over the generations, current day Dawn-Touched are just as capable of the same freakish feats of their ancestors.
The power to devour their enemies, and now, with the help of modern technology, the ability to enhance themselves physically.

Adventure across the stars, exploring new worlds and strange places as you search for the Origin of the Dawn.
Gain strength and find new equipment as you feast on this galaxy's denizens, you'll need it to keep up with the Fallen Admiral.
Will you be able to reach the Origin before she does? Alone in deep space, the fate of the galaxy rests on your shoulders.



Hello again, I'm not dead.
First of all, I'd like to apologize to everyone who tried and enjoyed Extinction Event. I'm sorry I quit on it and I hope nobody was too disappointed.
The truth of it is that working on Extinction Event wasn't all that enjoyable for me. It wasn't the game I really wanted to make.
This on the other hand, is the game I want to make. Working with GameMaker Studio has taken a lot of effort for me but I'm hoping it's about to pay off.

Dawn Seeker is a 2D Action-Platformer with a heavy focus on leveling up and, my favourite thing, LOOT. And of course, vore.
Currently, it only contains Player as Predator Vore and most prey are 'monsters' like slimes and things.
I'm still not a very good artist, but I think I'm getting better :D. I'm just hoping it's passable at this point.

Right now the game is more of a 'demo.' Still working out the kinks with how the game works and adding things like more loot and talent choices.
There's no story in the game yet, just four levels to clear.
Plans going forward are to continue making more levels and at the same time more talents and more loot and once I've got a solid base game, then I start making a campaign.

If you can give me another chance, I hope you'll enjoy Endeavore: Dawn Seeker.
As always, any feedback is welcome. Ideas for talents and loot are extremely welcome as well.

Contains:
Player Pred
Monster Prey
Humanoid Prey
Multiple Vore
Disposal (Optional)


Screenshots
Spoiler: show
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Game Download

Update 30/11/24 - Inventory/Combat Text/Cut-Ins
Mediafire
Taking Inventory

Discord
https://discord.gg/zeFjrAcH
A barebones discord for teasers and a place for people to give feedback/ideas if they're more comfortable on Discord than the forum

Thank you for your time!
Last edited by EndeavourGame on Fri Nov 29, 2024 3:38 pm, edited 41 times in total.
Endeavore: Dawn Seeker: A Vore Action-Platform RPG under active development
Discord for the development of Dawn Seeker
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Re: Endeavore: Dawn Seeker

Postby Unknownlurker » Fri Mar 08, 2024 6:22 am

Looks promising so far. If I had any experience with pixel art, I might've requested to spruce up the robot sprites. I'm surprisingly good at drawing big boxy robots.
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Re: Endeavore: Dawn Seeker

Postby SquishySofty » Fri Mar 08, 2024 1:24 pm

Finally, a decent platformer game! We need more of those! :-D
I'll test it and give my thorough inputs when I'm free! ❤
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Re: Endeavore: Dawn Seeker

Postby VVVx » Fri Mar 08, 2024 1:51 pm

One thing that's a little frustrating and confusing is shields. The timing is very precise, and some enemies can just walk right through your shield.

Another frustration is enemy placement. It is *very* easy to drop down into an area full of fast moving enemies that will rapidly bump into you and drain your health.
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Re: Endeavore: Dawn Seeker

Postby SquishySofty » Fri Mar 08, 2024 3:37 pm

My thoughts and shenanigans, mainly the elephant in the room:
Spoiler: show
- Similar to what VVVx said, the enemies are BRUTAL:
===== 1. Stringing combos on enemies are very risky: The enemies does NOT stagger, never stunning them, and their hitbox will always be active even if you're attacking
===== them. You'll have to get a perfect distance away from them to actually hit them, but even if you finished the attack string, they'll always attack as soon they land on the ground.
===== 2. Shields just doesn't work. Sometimes they pass through your shield, and even if you successfully block them, you wouldn't have the energy to keep attacking
===== (Because shielding drains your stamina). To work around this, I'll have to play a bit of game of "Jump around them to dodge", provided if I'm not in a claustrophobic
===== area where I can't dodge without shielding. If it does function like an actual parry system or a block system similar to Smash (Ex: Holding shield = Drains energy),
===== I can at least tolerate it. But there's another problem too.
===== 3. There's absolutely no indication WHEN the enemy will attack. Like let's say, the cyan slime or the red slime. They can jump at you immediately with no telling
===== when they'll attack, making timing on the blocks increasingly difficult to manage.
===== 4. Similar to what I said about staggering enemies, you'll find yourself vulnerable to incoming enemy attacks if you're surrounded, and you can't immediately shield
===== yourself to block incoming attacks. Plus, without a proper dodge system, you'll be stuck there getting hit by a pool of enemies, even you'll get attacked DURING
===== attacking the enemy as well. I kept subconsciously try to crouch and hit the slimes, since the slimes are small enough to deal damage easily, but there's no crouching.
- The buttons are very confusing. E to interact on a platformer themed game without using a mouse to perform actions like attacking or interacting does not work. That only works for stuff like Third person shooter or games that requires a mouse to attack. Like, I think it's an inspiration from the first stage, but Terraria as an example. Hell, you CAN use the WASD keys, but you'll also need to use the Z, C, V, B, and N keys, and I'm not stretching my fingers to use it lmao. I honestly don't mind if the button controls would change into using WASD keys and mouse to use actions (Ex: Left click = Attack | Right Click = Shield, or other button configs)
- Side note, but I saw the X key being mentioned in the Tutorial (not the guide), but the X key does nothing. I thought X was to jump, but space is to jump???
- I'm not sure if I get softlocked by getting a game over, but I couldn't even do anything after that lmao.
- The slopes and tiles sometimes made my character stuck, making me vulnerable to getting hit by the enemy's attacks. (And also you can jump higher if you hug the side of the walls.)
- Sometimes, my character automatically spams the swallow move until my stamina runs out, pretty annoying since you can't do anything about it.
- The level ups in this game feels grindy, and I mean VERY grindy. Since you only get 1 talent point per level, the max level for unlocking everything is 55 levels. Plus, I don't want to level up 8 times just to get the increased health recovered from digestion, because I want to spend with other skills for survivability. Though, I go for upgrading the Increase XP gain to hopefully speed it up, but it still feels like a drag.
- Speaking of enemies, blinding jumping into a pit of enemies without looking down at where the enemy is located is evil. (Will show an image below) 8O

Also the image of blindly jumping moment:
Spoiler: show
help.png
god please help me-


Will continue to look forward to this game! ❤
So far, after playing it for a while, I got the hang of the controls, which took a while. The menu navigation is still confusing, but manageable.
Last edited by SquishySofty on Fri Mar 08, 2024 9:53 pm, edited 2 times in total.
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Re: Endeavore: Dawn Seeker

Postby Shugoki » Fri Mar 08, 2024 4:18 pm

I keep getting stuck on slopes and stairs, and sometimes the game bugs out and spams the swallow move until stamina is drained. Other than that and some unfair leaps of faith, this is built on a pretty solid foundation.
Fuck are you reading this for? Keep scrolling, fool!
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Re: Endeavore: Dawn Seeker

Postby MisterMan32 » Sat Mar 09, 2024 12:43 am

Okay, I'm actually enjoying this a lot. Sure, it's a little unpolished at the moment, but for this being one of the first, if not the first version, it's really good! The gameplay reminds me a lot of "Project G.L.U.T.T." by DraconicSyntax, but it's got its own unique mechanics and style that really makes it stand out! Very much looking forward to future versions!

Slight nitpick, however, is that it wasn't immediately obvious that you have to start with certain perks before you can purchase other nearby perks (at least for me). I think a good way to make this clearer would be to have "possible" perks have a bronze border, that way you can tell at a glance which one you could put your next available point into. And, of course, keep to the system of "purchased" perks having a silver border and "finished" perks having a gold border. Plus, "unavailable" perks could still be grayed out like all "unpurchased" perks are in the current system.
Average lurker with a thing for bellies.
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Re: Endeavore: Dawn Seeker

Postby daeway » Sat Mar 09, 2024 1:19 am

I've been on the site for some time and have mostly been here looking for something very specific... a roleplaying game where I am in the shoes of a female apex predator who chooses who she befriends, who she protects, and who she eats. That's why games like Extinction Event and Sabrina drew my attention; I am not a prey that is occasional pred but mostly belly fodder but rather an actual huntress looking for people to eat instead of walking on egg shells all the time. It is a beeg bummer that Extinction Event is finished, as that game's premise was very intriguing to me. I could choose to be gluttonous or particular; do I eat just to eat or is who I'm eating just as important. I could also choose to be cruel to eaten prey or patient with them, and catching prey could have me be clever and trick them or just pounce a room full of prey with superhuman strength. That was fantastic for what it was, but I'm going to give this game a shot too and eat slimes :-D
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Re: Endeavore: Dawn Seeker

Postby Aolylk » Sat Mar 09, 2024 11:46 am

Cool game but the swallow mechanic doesn't work 90% of the time make it way to frustrating to deal with
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Re: Endeavore: Dawn Seeker

Postby CreederineStrikers2022 » Sat Mar 09, 2024 1:35 pm

Wow, this platformer game is nice, but size of belly is too small.
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Re: Endeavore: Dawn Seeker

Postby ThisUserIsFake » Sat Mar 09, 2024 2:58 pm

Fun game so far! My only real critiques are that controller support would be nice (using joy to key works fine tho) and the combat is a bit wonky. Mostly the block comes out too slow to really be useful and the hitboxes feel a bit off.

Can't wait to see more. This game is exactly up my alley!
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Re: Endeavore: Dawn Seeker

Postby Men8Men » Sat Mar 09, 2024 3:09 pm

The gameplay is solid, and the content is palatable even for someone like me who isn't into women in vore. Which is truly a rare treat.

I'd kill for a male character option, the current character is already pretty palatable, given the cleavage isn't bonkers. But a character with even less boobie and some pants would be great. Nothing else would need changing IMO.

I'm excited for this to develop further as it has great potential. An exploration based, beat em up with lots of progression. It just works.
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Re: Endeavore: Dawn Seeker

Postby TheEvilWithin » Sat Mar 09, 2024 9:34 pm

I tried it and...I didn't like it. The controls are a bit janky, sometimes you get stopped when going upward and often the attack don't seem to reach the enemies even when it clearly should. Same for the vore attack with not really 100%
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Re: Endeavore: Dawn Seeker

Postby SquishySofty » Sat Mar 09, 2024 9:52 pm

TheEvilWithin wrote:Often, the attack doesn't seem to reach the enemies even when it clearly should. Same for the vore attack with not really 100%


You won't be able to vore enemies if it predicts that your character is too full to even devour.
An example: Your fullness is 1.5 (Max is 2.0), and a slime have a mass of 1.0. If you attempt to devour, EVEN if it's 100%, then the game won't let you (UNLESS if you eat more than 1 slimes bundle together, you'll eat two at the same time, which is a glitch I discovered.)

However, if the fullness is at 1.0 or below, then you'll be able to devour the slimes.
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Re: Endeavore: Dawn Seeker

Postby Men8Men » Sat Mar 09, 2024 11:48 pm

SquishySofty wrote:You won't be able to vore enemies if it predicts that your character is too full to even devour.
An example: Your fullness is 1.5 (Max is 2.0), and a slime have a mass of 1.0. If you attempt to devour, EVEN if it's 100%, then the game won't let you (UNLESS if you eat more than 1 slimes bundle together, you'll eat two at the same time, which is a glitch I discovered.)

However, if the fullness is at 1.0 or below, then you'll be able to devour the slimes.


This is true. Though, I agree the controls are kind of funky. I'd like a key bind menu. Currently, X doesn't seem to be used for anything. And it's smack dab between our main action buttons, Z, C, and V. So it's kind of just there and is prone to being hit, mistaking it for another button.
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Re: Endeavore: Dawn Seeker

Postby SquishySofty » Sun Mar 10, 2024 1:54 am

Men8Men wrote:This is true. Though, I agree the controls are kind of funky. I'd like a key bind menu. Currently, X doesn't seem to be used for anything. And it's smack dab between our main action buttons, Z, C, and V. So it's kind of just there and is prone to being hit, mistaking it for another button.


Not to mention, E to interact was far away from the Z,C, and V keys.
If I were to change the keybinds:
Spoiler: show
Up = Interact
Left/Right = Move
Z = Jump
X = Attack
Down + X = Parry/Guard
C = Devour
S = Health Restore

[These below should be moved into a pause menu tbh]
Q = Equipment/Stats
E = Specializations/Talent Tree
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Re: Endeavore: Dawn Seeker

Postby Rhain » Sun Mar 10, 2024 9:35 am

That's a promising demo! It could use some collision rework and most importantly i-frames would be really appreciated. Also as mentioned above, changing keybinds might be good idea.
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Re: Endeavore: Dawn Seeker

Postby Ranacha » Sun Mar 10, 2024 2:36 pm

Glad to see you're back!
It took me a while to get a hang of the controls but once I did the game did play quite well. Contrary to what others have said, I found the shield to work well and be satisfying to use.
This game has a lot of potential. It's undeniably rough right now with enemy balance being an area in need of improvement. As others have said, some don't telegraph their attacks at all e.g. the metal blob things in level 2 that fire a projectile at you without any warning. I was hit by one that came from off screen more than once. Some of the enemies are quite damage spongey too.
One idea would be to make parrying certain attacks to bonus damage e.g.the robot humanoids punch. Could be an interesting way to offset their large health pool.
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Re: Endeavore: Dawn Seeker

Postby SquishySofty » Sun Mar 10, 2024 2:56 pm

Ranacha wrote:Contrary to what others have said, I found the shield to work well and be satisfying to use.

I agree. It worked with blocking the Robot's long range attacks with a proper telegraph, and any projectile based attacks too. Speaking of telegraph...
Ranacha wrote:The metal blob things in level 2 that fire a projectile at you without any warning. I was hit by one that came from off screen more than once. Some of the enemies are quite damage spongey too.

Yeah, and as mentioned before, the enemy will still attack you even if you're stunning/hitting them, meaning that the metal blob will shoot you without warning.
Plus, trying to dodge against projectile based enemies is brutal. Like the metal blob thing in Level 2, and the spitter enemy in Level 3. Your hurtbox is way too narrow to jump around projectile attacks, and the block/parry hitbox of your character only protects the front of your character. If a projectile manages to hit you above or behind you, then there's nothing much you can do about it (Especially at Level 3, the enemy shoots you from above).
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Re: Endeavore: Dawn Seeker

Postby Pkmnguy6262 » Mon Mar 11, 2024 9:25 am

while im very dissapointed to hear tht the extinction event has been cancelled, as i was looking forward to that one quiet a bit. i do understand and respect the decision.

as for this one, ill probably wait a bit longer to see how it develops further on before giving it a try myself, even if im not very fond of plattformer games.
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