

Internals are a nice addition, and I think I prefer them to the old graphics, but I'm not sold on the emojis. I think there are better ways to depict what they're depicting, like indigestion having sparks around the stomach (like in the indigestion status effect icon) and over-capacity using the little x/muscle spasm thats currently on the max stomach graphic (either by adding more of those all over when over-capacity/stuffed or potentially the current x only showing up when overcapacity, as it kinda reads that way to me already) or maybe a broken chain link icon (symbolizing going over capacity) Ultimately they're also redundant as the info indigestion and being over-capacity is already displayed elsewhere, though I do think displaying the info on the internals aswell is a good idea (hence the suggestions)
Minor thing, maybe a bug or an oversight, but the internals don't disappear when in the talent menu.
As implied earlier, I was hoping to comment on some other thoughts before stumbling upon this update, so onto those.
Two things, first, if possible, multiple save files would be nice. I imagine this might be hard to implement but I had the urge to replay the game from level 1 earlier this week but stopped due to fear of losing my current save, so multiple save files (even just 2 or 3) would be appreciated. I understand if it isn't possible though.
Second, I am also starting to miss specifically two old talents that I think should be re-implemented eventually, those being the increased rarity chance for items and the higher damage while full. Idk what trees they'd be apart of, but I am kinda sorely missing them (especially the fullness damage, as I think its kinda crucial for that particular play-style)
Last thing. I did run into a bug where escaped enemies (specifically the slimes in the sewer in level 4) couldn't damage me. I was testing the internals and so I swapped over to a build with the gluttony talent and devour and glutton as auxiliaries. I mention all this because I had popped both auxiliaries in order to devour all the slimes (which then escaped and didn't deal damage to me) so I feel the bug might be related to that.
Anyway, keep up the good work!
