IncoIsARadio wrote:Incredibly fun, and can be challenging sometimes! The Luigi's Mansion style gameplay loop mixed with getting eaten by adorable ghosts that I can't help but just let digest me (I love them so much...) just really works well, and is an INCREDIBLY solid baseline for a game!
If I may be permitted to be critical though (I believe critique is crucial for a good game) the fact this game is in 1.00 is very obvious. There's only one music track, all the floors feel incredibly samey since the "dark" floor is the only one that has any real tangible gameplay difference, and once you've passed the first three floors, you've most likely seen every single ghost the game has to offer.
In other words, the game gets very repetitive very quickly, especially once you realize the floors are endless and there's no tangible difficulty increase beyond an increase in enemy health and enemy spam.
If you asked me what my personal take on how I'd change the game, beyond just adding more content, I'd probably say adding a more tangible form of progression would be the most important thing that can be added. The only actual difference from floor 2 and floor 20 is the enemy healthbars. Having certain harder ghosts only pop up once you've passed a certain floor, or perhaps having the floors themselves have their own level gimmicks and only start appearing after a certain point in progression, certain stronger items only appearing once you reach a certain point... I think the game could use an actual fixed "endpoint" you can *choose* to go past, but admittedly I don't know how that would fit into the game's plot, with the whole idea being there's no escape and all.
Again though, speaking as a critic aside, I actually REALLY enjoyed this game, and it's really unique compared to a lot of vore games out there, especially on this site right now! It oozes with charm, and I can't wait to see where it goes from here, especially with how modder friendly the game is!
Thank you for playing, I appreciate the critique as well! We're planning on polishing most of the gameplay in the next update. There are already quite a few new music tracks for it as well~
In terms of changes when you go up a floor, enemy hp increases, strugglecounts increase, struggle damage only increases every 5 floors, and caps at 5 as well. The number of enemies spawned does not change.
Prices on shop items also increase.
We're looking into some extra mechanics for the floors though, as well as potentially having unique rooms per floor type.
One thing that was brought up was a bag drawing shuffle for the room orders, we may look into that, but no guarantees.
An endgoal is something we've thought of, but would take awhile to implement cohesively.
leonthegreat wrote:Wow, this game rocks. I had fun with the gameplay loop. It wasn't even the vore (although I loved that part) that kept me playing. It is a legitimate challenge, and fun to play. I hope you add more to it, and develop the game further. Because I enjoyed it and was left craving more. Good work on this.
Thanks for playing! Above all else we want to make fun games just as much as fun vore games.