- It's a good thing I've played Luigi's mansion before diving in, because I'd be sure that I'd die at THE PINK GHOST OVER AND OVER MY GOD WHY IS SHE SO FAST!?
- The difficulty and the learning curve (Without Luigi's Mansion knowledge) are quite high.
======^ Right off the bat on the first floor, you're greeted with three enemies on your first run, and newer players would have a harder time learning the enemy's patterns and understanding the mechanics. Yes, I can tolerate it, but one enemy I know is making me consider my life choices.
======^ As you go deeper into the floors, I thought slowly introducing newer enemies one by one would grant a better experience gameplay wise, instead of chucking 3 or more enemies at the same time in a single room/floor. Because as soon you're done with the first floor, you're not only greeted with a pitch black environment that's harder to see where you're going, but you're also greeted with even more enemies that could easily overwhelm the player.
======^ Just like other people mentioned, the rooms are too narrow to even dodge the large amount of enemies that crowded the area, even there's certain rooms are so small that it's impossible to escape (I had that happened to me twice). Combining with the slow movement speed on the player, the slow flash charge up, and no actual dodge button to tolerate it even further (I don't mind if it's not the case), this would make the experience frustrating rather than enjoyable. Plus, the enemy will always track the player, and will cut corners to perfectly get you. That's how the pink ghost (Tsughos) gets me like every time: The enemy does not stop once you're in your invincible state, the enemy will keep chasing you until you get eaten.
======^ I'm not good with struggling with a mouse (I'm good at with keyboard), hence why most of my playthrough was trying to struggle constantly, waiting for the flash cooldown to actually save my ass, or HOPING that I could finally get a breather at the corner of the room.
- I'm not expecting to get absolutely no damage, I'm not worried about that. I got my ass handed by getting near the ghost too many times when trying to succ them, so fair is fair.
- Saving is quite sparce, as you'll only save once every time you go through the next floor. What if I tabbed out or closed the game all of a sudden?
- I subconsciously expect me to slam the ghosts on the ground thanks to my Luigi's mansion knowledge, lmao.
- The items are very pricy, especially if you get like around 100 coins per floor (In my experience that is), and the shop's prices are like 500 or more.
- I'm stuck at Floor 2 after consecutive game overs, but I'll try to grind to reach to the higher floors. ... If I have the time that is.
- A bit off topic, but if the game is modding compatible, can I change the BGM somehow? I don't mind the soundtrack, but if I'm going to hear that song for the rest of the game with no variation, it can get quite stale overtime.
======^ Speaking of mods, and this is very important:
I want to keep the game as vanilla as possible. I don't like making mods just to gain an advantage gameplay wise, so I want to have the best experience as the dev intended, even if it's brutally hard lmao.
- On the more positive note, I LOVE the designs in the enemies. Especially the Orange ghost (Ghostplain) which reminded me of that one enemy from Tribal Hunter that I love too. ❤