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Ghosts & Japes (2.0 RELEASE AVAILABLE NOW)

PostPosted: Sun Mar 10, 2024 5:42 pm
by JapesofGrapes
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https://www.youtube.com/watch?v=K1IGR1AdGGs
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Lost in the woods, rain pours down. Nightfall setting in...

And as an eerie fog rolls in, seeping into your being; A faint light gleams between the trees.

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In Ghosts & Japes, you will explore a cursed house... Fighting(?) ghosts, collecting treasure, and trying to survive as long as possible.

FEATURES:
- A slightly less pathetic protagonist!
- Hungry Ghosts! (Obviously.)
- A spooky cursed house with procedurally generated floor layouts!
- Unique floor themes!
- Traps to avoid!
- Shinies! A lot of items forcing you to part with your shinies...
- Plenty of dialogue to get distracted by while fighting for your life!
- A Ghostiary to see who you've encountered, track completion, and replay against them! (Features a music player, too.)
- Achievements!
- 3 Difficulty settings!
- Toggleable save-deletion mode for any difficulty.
- Moddability built in! (Add your own ghosts, sounds, room designs, player sprites)
- A LOT OF DOCUMENTATION!
- please read the documentation.
- please

- There is no escape.

Images:
Spoiler: show

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Download the game! Play the game!! Share your favorite ghost!!! ... Make a ghost...?
((When you download the game, please extract it into a folder.))

Ghosts & Japes 1.0 DOWNLOAD: https://drive.google.com/file/d/1ILMXq7HpR23_jthnPKNkS3fuGptmkTcD/view?usp=sharing

Ghosts & Japes 2.0 DOWNLOAD: (ITCH.IO PAGE) https://cmcdev.itch.io/ghostsandjapes
Ghosts & Japes 2.0 DOWNLOAD: https://drive.google.com/file/d/1cfDfJg_1TA6MvoH0Rgz7etT1QC8AC09d/view?usp=drive_link
Ghosts & Japes 2.0 MIRROR LINK: https://www.dropbox.com/scl/fi/3ylu6kf610e5gfls06yoo/Ghosts-and-Japes-9_29_2024-2_2.0.0.0.zip?rlkey=f110nsvovhm0yvw3co7dnzyn4&st=3trslda6&dl=0


2.0 Credits:

PROGRAMMING:
- Cammy

ART:
Cammy
Japes
Moonkey
RAO(らお) < https://twitter.com/RIORAO >
JJ2
Pulse

CHARACTER DESIGN (Will update with specifics after 2.0 is released as to avoid spoilers.)
Cammy
Japes
Moonkey
RAO(らお) < https://twitter.com/RIORAO >
JJ2
Pulse

DIALOG
Cammy
Japes
Moonkey
RAO(らお) < https://twitter.com/RIORAO >
JJ2
Pulse
Jirachi6774

MUSIC
Moonkey

PLAYTESTING
Captain Chara
Pulse
JJ2
JeliVanilla
M.R.
spzi
Jirachi6774 < https://twitter.com/Jirachi6774 > & (NSFW) < https://twitter.com/LewdJodie >
EMShifter < https://twitter.com/EmShifter >
C0wnugget < https://twitter.com/c0wnugget >
Resilian < https://www.furaffinity.net/user/resilian/ >
Andeanesce
... and more anonymous friends!

Support us, or find more of our content here:
https://www.patreon.com/user?u=104207763

https://www.youtube.com/@user-vu6gr3tl6u

https://www.furaffinity.net/view/58282856/

http://charcuteriedev.com/

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May your soul find solace, surrounded with the spirits wandering these haunted halls.
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Re: Ghosts & Japes

PostPosted: Sun Mar 10, 2024 8:00 pm
by MarsKnight
An interesting idea, we will study it, wait for feedback.

Re: Ghosts & Japes

PostPosted: Sun Mar 10, 2024 8:57 pm
by Cinquint
... Wow. It's a good year for vore games, eh?

This game is very cute. I love it immediately.

Re: Ghosts & Japes

PostPosted: Sun Mar 10, 2024 10:10 pm
by JadeThePanda
Very cute game, but difficult. Would recommend.

Re: Ghosts & Japes

PostPosted: Sun Mar 10, 2024 10:26 pm
by Eniel
JadeThePanda wrote:Very cute game, but difficult. Would recommend.

yeah, game hard
in testing builds only hardcore mode existed

Re: Ghosts & Japes

PostPosted: Sun Mar 10, 2024 10:53 pm
by GoliathBastet
hmmmm its fun but when I get to the fourth room on easy there are way to many ghosts and to little healing any chance you can boost heart drops from pots? I think I've gotten 3 out of 12 runs so far.

Re: Ghosts & Japes

PostPosted: Sun Mar 10, 2024 11:10 pm
by Anonno
For some reason, the game appears in the same resolution as it's pixel art and I get an extremely small window, without the option to resize. I've pressed the shortcuts to get fullscreen for Windows, but it doesn't seem to work.
This is about the size of the window. Perhaps a bit bigger.
Edit: Wait nevermind, it explains it in the tutorial.

Fun, but challenging game.

Re: Ghosts & Japes

PostPosted: Sun Mar 10, 2024 11:12 pm
by Eniel
GoliathBastet wrote:hmmmm its fun but when I get to the fourth room on easy there are way to many ghosts and to little healing any chance you can boost heart drops from pots? I think I've gotten 3 out of 12 runs so far.

try rounding them up and catching them all at once. it's easy to look past but you DO get HP back from siphoning ghosts

Re: Ghosts & Japes

PostPosted: Sun Mar 10, 2024 11:21 pm
by VirtuosoViking
Oh this looks pretty cute. Feel like I've seen this kind of style for a similar game, but I can't put my finger on it. But anyway, I'm looking forward to trying this out.

Re: Ghosts & Japes

PostPosted: Mon Mar 11, 2024 12:26 am
by Eniel
VirtuosoViking wrote:Feel like I've seen this kind of style for a similar game, but I can't put my finger on it.

Same artists behind an indev game that was known as LifeIsWeird

Re: Ghosts & Japes

PostPosted: Mon Mar 11, 2024 2:25 am
by VirtuosoViking
Eniel wrote:Same artists behind an indev game that was known as LifeIsWeird

Oh yeah! That was the game. Nice, cool to see that this isn't their first venture for a vore game.

Re: Ghosts & Japes

PostPosted: Mon Mar 11, 2024 2:42 am
by JapesofGrapes
VirtuosoViking wrote:Oh yeah! That was the game. Nice, cool to see that this isn't their first venture for a vore game.


And it won't be the last either!

Re: Ghosts & Japes

PostPosted: Mon Mar 11, 2024 5:44 am
by Eniel
NOTE FOR PEOPLE LOOKING INTO MODDING THE GAME
Most instructions regarding how to do as such can be found in the included readme. New ghosts will only be recognized once they have a .json file.
So far, the game supports ease of access for adding in ghosts, rooms/layouts, and new SFX.
...And modification of pre-existing dialogue, if you for some reason want to do that.
Also UndertaleModTool can't modify assets in the data.win file I already tried that
Image
Have fun.

Re: Ghosts & Japes

PostPosted: Mon Mar 11, 2024 10:15 am
by LambdaFreq
Pretty good game! What surprises me the most is how polished it is, haven't encountered any errors from the layout or strange sprites yet. Note that my thoughts of the game are simply my opinion, just speaking my mind here in case you wanna hear feedback on this game.

I like the gameplay loop, but it is as some people have already said, pretty difficult. The mechanics are easy to understand, but the game asks you to "get good" right away.
The interactions with ghosts are cool, but these can be a bit too wild to my taste, sometimes being dragged across the screen or kept in place depending if the game wants me to do high damage or not. I'm aware that you get some control over them, but it feels more like "if you are lucky when pressing WASD, you might not get dragged" kind of deal.
the HP steal you get from damaging ghosts is perfect though, you can leave rooms with more health than when you entered them if you get good enough. I like that.

Could be cool to see more variety on map layout, the room full of possesed chairs was pretty neat. Maybe chests surrounded by pitfalls, and you need to reach them by riding a ghost. Rooms that let you use the game mechanics differently, pretty much.

From what I read somewhere, it's apparently not intended for people to recharge the house's power. But you can technically do so by simply restarting the game/going to main menu and back. I've also seen that it charges back up when you go to the next floor/level.

Some of the rooms have pretty tight corridors and nothing else, can become easy death traps depending on how many/what type of enemies you get. Impossible to circle around or deal with enemies separately.

Upgrades have very high prices, id say too high sometimes. Some of them, like seeing the house's power, are barely significant when you have a battery icon on the top right already, and some others might not even be worth it in the first place, like the friendly ghosts upgrade (I need to experiment with it more... but i cannot notice any difference in behavior).
Getting something to fight off ghosts on narrow corridors (example: push ghosts ability (has cooldown), longer stun times, lower stun cooldown...) would give it a bit more variety and fix other potential issues. Items can get a sale sometimes, from what ive experienced, but tends to be a rarity. For now I think the only equipment/active item ive seen is the drill, right?

Can't wait to see what your team cooks in the future! You seem to be doing a new project already.

Re: Ghosts & Japes

PostPosted: Mon Mar 11, 2024 11:38 am
by TribusInTheDark
i love it, good job!!!! <3

Re: Ghosts & Japes

PostPosted: Mon Mar 11, 2024 12:31 pm
by gigaredpanther
Okay, these pred designs are just so cute! And I'm always a sucker for dialogue and flavor text. I ended up liking this a lot more than I expected!
Not really a request, just an idea I'm throwing out there, but this feels like the kind of game where a 'bestiary' feature would be nice. Look up each enemy, learn their names, see fun stats like "# of times swallowed by', '# of times digested by', maybe even '# of Hardcore runs they've ended'
...And of course you gotta have goofy little descriptions for these lovable preds! You know, like an entry for the basic floor one bunny enemy could read something like:

"A newly-created ghost, they haven't quite figured out how to be spooky yet. It would be nice if they could learn alongside another new ghost! ...Care to volunteer?"

Re: Ghosts & Japes

PostPosted: Mon Mar 11, 2024 12:50 pm
by JapesofGrapes
gigaredpanther wrote:Okay, these pred designs are just so cute! And I'm always a sucker for dialogue and flavor text. I ended up liking this a lot more than I expected!
Not really a request, just an idea I'm throwing out there, but this feels like the kind of game where a 'bestiary' feature would be nice. Look up each enemy, learn their names, see fun stats like "# of times swallowed by', '# of times digested by', maybe even '# of Hardcore runs they've ended'
...And of course you gotta have goofy little descriptions for these lovable preds! You know, like an entry for the basic floor one bunny enemy could read something like:

"A newly-created ghost, they haven't quite figured out how to be spooky yet. It would be nice if they could learn alongside another new ghost! ...Care to volunteer?"


Cammy will take this idea into heavy consideration...~

Re: Ghosts & Japes

PostPosted: Mon Mar 11, 2024 2:49 pm
by JapesofGrapes
LambdaFreq wrote:Pretty good game! What surprises me the most is how polished it is, haven't encountered any errors from the layout or strange sprites yet. Note that my thoughts of the game are simply my opinion, just speaking my mind here in case you wanna hear feedback on this game.

I like the gameplay loop, but it is as some people have already said, pretty difficult. The mechanics are easy to understand, but the game asks you to "get good" right away.
The interactions with ghosts are cool, but these can be a bit too wild to my taste, sometimes being dragged across the screen or kept in place depending if the game wants me to do high damage or not. I'm aware that you get some control over them, but it feels more like "if you are lucky when pressing WASD, you might not get dragged" kind of deal.
the HP steal you get from damaging ghosts is perfect though, you can leave rooms with more health than when you entered them if you get good enough. I like that.

Could be cool to see more variety on map layout, the room full of possesed chairs was pretty neat. Maybe chests surrounded by pitfalls, and you need to reach them by riding a ghost. Rooms that let you use the game mechanics differently, pretty much.

From what I read somewhere, it's apparently not intended for people to recharge the house's power. But you can technically do so by simply restarting the game/going to main menu and back. I've also seen that it charges back up when you go to the next floor/level.

Some of the rooms have pretty tight corridors and nothing else, can become easy death traps depending on how many/what type of enemies you get. Impossible to circle around or deal with enemies separately.

Upgrades have very high prices, id say too high sometimes. Some of them, like seeing the house's power, are barely significant when you have a battery icon on the top right already, and some others might not even be worth it in the first place, like the friendly ghosts upgrade (I need to experiment with it more... but i cannot notice any difference in behavior).
Getting something to fight off ghosts on narrow corridors (example: push ghosts ability (has cooldown), longer stun times, lower stun cooldown...) would give it a bit more variety and fix other potential issues. Items can get a sale sometimes, from what ive experienced, but tends to be a rarity. For now I think the only equipment/active item ive seen is the drill, right?

Can't wait to see what your team cooks in the future! You seem to be doing a new project already.


Thank you for the feedback!
We plan to make it so the first floor has a lower active number of ghosts, before returning to the default values on the 2nd floor and above.

In regards to the dragging mechanic, each ghost has their own pull duration, some pull longer than others, some less.

For more room layouts, that's super easy to do... In fact, anyone can add their own custom rooms!
If you simply make a sprite within the resources\sprites\_progen folder, it will be automatically compiled and added upon the game starting back up.
Be sure to use the KEY index image within the game files to copy the pixel colors accurately.

We will likely add more rooms in the next update as well.

In regards to the small corridors, most of those have a lower ghost count overall in comparison to rooms with more doors/dead-end rooms. We could lower that, but the other rooms of the same type that are more open would also become much easier as a result...

The power system only lasts per floor as usual. And of course you can reset the entire floor by rebooting the game. But your progress will not be saved.

We may adjust the shop prices as we go... That part was particularly difficult to balance.
Item cost variation is due to the prices increasing the further you go.

And yes, currently the only other equipment item is the drill, we plan to add some other options.

Re: Ghosts & Japes

PostPosted: Mon Mar 11, 2024 4:18 pm
by Ottots
JapesofGrapes wrote:
VirtuosoViking wrote:Oh yeah! That was the game. Nice, cool to see that this isn't their first venture for a vore game.


And it won't be the last either!


Is Life is Weird available to play too? I thought I would have found it on the patreon, but I only saw Ghost & Japes, which btw is really fun.

Re: Ghosts & Japes

PostPosted: Mon Mar 11, 2024 5:04 pm
by Assassincreed4
How many floors is there or is it endless floors?