"Micro Mage" RPG Size Game v0.5.1 Public (Update 16.03.25)

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"Micro Mage" RPG Size Game v0.5.1 Public (Update 16.03.25)

Postby maslina666 » Fri Jun 07, 2024 3:43 pm

tt1.jpg
I threw a small game on Rpg Maker, decided to share it with the forum

Micro Mage Game v0.6.1

Version 0.5.1 now in Public release
Spoiler: show
What new in version 0.5.1 Public
A total of 4 small events have been added inside the school, along with an animation in case of collision with moving characters.
2 Morning TF(Lite)
1 Day Size(Lethal)
1 Evening Micro(Lethal)
Download link Patch 0.5.1:https://www.mediafire.com/file/blvufc3oa9tlp1d/

In version 0.6.1
+ 5 events (2 TF(1 Lethal), 2 Tiny(Lethal), 1 Micro)
Link: The update link is available in the post with version 0.6 of the game.


The page on SubStar is currently in the registration process.

Boosty: https://boosty.to/maslinacreations
SubscribeStar(Waiting for verification): https://subscribestar.adult/maslinemaster
Twitter - https://x.com/MaslinaMaster
Discord - https://discord.gg/XPPsSmcmmq


Game story:
Alexa, a decent student at the University of magic, on assignment from the school's management, went with her friends to a quiet remote town in search of a mysterious thief. Who, as it later turns out, has mastered the ancient knowledge of shrink magic. The company could not figure out the robber and they were still allowed to return back, only Alexa did not tell anyone that she was on the trail of the thief and with the help of the book of magic that he left when trying to escape.

What currently included:
Spoiler: show
Oral Vore
Foot
Cock Vore
Unbirt
Anal Vore
Fart(Optional)
Futa(Optional)
Scat(Optional)
Some TF


During my free time away from work, I improved a plugin for the struggle mechanic and worked on a map. Now it will be more challenging to pass through walls, and I attempted to work with sound (although it didn’t turn out very well).

Chaglelog:
Spoiler: show

v0.60
1. Added a TF quest with Veronika (2 out of 4 endings are fatal).
2. Side Quest Changes:Unaware Micro Quest with Klara (To start the quest, you need 15 Affinity Points with Chika)
3.General Changes:Added a transformation ability system.
You will be notified if you pass by an object you can transform into.Simply use the ability from the skill panel.
4.Added quest system: Now you will be able to track the progress of your quests.
v0.50
1.Added a continuation of the storyline with Miss Veronica (Foot, Vore). Also, if you sneak into her home, you’ll be able to explore her body a little. I’ll describe this in more detail later.
2. Added Struggle events for Klara (CV), Chika (AV), and Madeline (UB).
2.1. Each of them has 4 stages of the day, and you will move along with them.
2.2. Losing these events only happens if you run out of stamina or decide to fall asleep yourself.
2.3. Chika also has a Fart filter, which will affect the mechanics of the event (I added this just as an experiment).
2.4 2.4 A system of affinity to specific girls has also been implemented. The higher your affinity level, the easier it will be for you during Struggle events (it's like a luck characteristic but specific to individual girls).
v.0.40
Basically, this includes only the scenes of all the characters returning to their university dormitory, with each scene depending on how you concluded the previous part of the story.
You either return with Klara: Foot scene, Stomach Scene or CV minigame
with Chika: Stomach Minigame, BV minigame
or with Madeline: UB minigame, AV minigame

Scenes with mini-games have several branching outcomes, some significantly different, while others are not as much. There is also seamless filtering of these options through the Scat filter, where any undesirable content will simply be replaced with a lighter version.

I think I didn't forget or mix up anything. In any case, if you find bugs, and I have no doubt they might be there, since I put the game together in a rush, please report them in the post comments, via PM on patreon, or on the Discord server.
v0.30
- Third chapter of the prologue: here the main character learns how to protect himself from the harmful effects of bodily fluids using a spell and learns to shrink even further.

- 1 foot event (non-fatal).
- 1 body exploration: one BV event and one OV event.
- 1 AV: with Klara.
- 2 CV: Klara and a temporary character.
- 3 OV: Madeline, Waitress, Chika.
The waitress has a full tour that evolves into a couple scenario with Futa.
The waitress has a full tour that evolves into a couple scenario with Futa.
v0.20
- A morning section with outcomes based on your nighttime choices has been added.
- Two small animations have been added.
- A toggle for Fart content has been added in the settings menu.
- At the start of the game, a difficulty selection for Struggle events has been introduced.
Just a reminder that this part (v0.2) was originally supposed to be released along with update 0.19, but to avoid delaying it for too long, I decided to finish it a bit later.

v0.19
-I added several video elements.
-Five events were added (all related to transformations). Two events with Klara, one with Chika, and two with Madeline.
-There was supposed to be a morning scene as well, but it's being postponed for now.
v0.15
- Fixed some bugs with map
- Added some sounde effects
-Added fetish optins in menu(Scat and CV)
-Added City map
-Added 1 event with pantyhose and Macy(magic shop in the lower right corner of the map)
-Added temp struggle events(Just so that you can evaluate the work of the struggle mechanics itself)


Boosty(v0.6): https://boosty.to/maslinacreations

Download link MEGA(v0.5.1):https://mega.nz/file/zGIXRBCY#UPPB2y6PjH6T67sPIUTbAyahb8pY17jLqOqfcYtst_4
Download link MediaFire(v0.5.1):https://www.mediafire.com/file/4ldqj4brlrsuex0/

Some Images:
Spoiler: show
Image

Spoiler: show
Image

Spoiler: show
Image


And I'm sorry for English, if anything, it's not my native language.
Last edited by maslina666 on Sat Mar 15, 2025 11:54 pm, edited 24 times in total.
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Re: "Micro Mage" New size Game

Postby spodermen » Fri Jun 07, 2024 3:48 pm

ooh! i am instantly interested!
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Re: "Micro Mage" New size Game

Postby secretish » Fri Jun 07, 2024 4:16 pm

In the currently included,
Spoiler: show
Futa has (optional) but cock vore doesn't. Does that mean cock vore would still happen even if you avoid the futa, or does skipping futa also skip the cock vore?
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Re: "Micro Mage" New size Game

Postby SquishySofty » Fri Jun 07, 2024 4:23 pm

secretish wrote:Futa has (optional) but cock vore doesn't. Does that mean cock vore would still happen even if you avoid the futa, or does skipping futa also skip the cock vore?


Speaking of, while I didn't even play the game itself, it didn't specify which genders will be included in vore (Ex: F/F).
Because as you mentioned, Futa has optional tag, and cock vore doesn't. Unless if Males/Femboys are included (or otherwise), cock vore would still be locked behind under futa scenes.
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Re: "Micro Mage" New size Game

Postby maslina666 » Fri Jun 07, 2024 4:31 pm

SquishySofty wrote:
secretish wrote:Futa has (optional) but cock vore doesn't. Does that mean cock vore would still happen even if you avoid the futa, or does skipping futa also skip the cock vore?


Speaking of, while I didn't even play the game itself, it didn't specify which genders will be included in vore (Ex: F/F).
Because as you mentioned, Futa has optional tag, and cock vore doesn't. Unless if Males/Femboys are included (or otherwise), cock vore would still be locked behind under futa scenes.


If I really understand, then FM(femboys) F(female) FF(Futa) M(males)
Then FM and M will not be included in the game
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Re: "Micro Mage" New size Game

Postby maslina666 » Fri Jun 07, 2024 4:35 pm

secretish wrote:In the currently included,
Spoiler: show
Futa has (optional) but cock vore doesn't. Does that mean cock vore would still happen even if you avoid the futa, or does skipping futa also skip the cock vore?


For now, what is happening is just skipping content from the futa of the character, in the future I may change the filters a little to separate the futa of the characters and the CV events themselves
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Re: "Micro Mage" New size Game

Postby spodermen » Fri Jun 07, 2024 4:35 pm

i wonder if you need any extra characters, because i do have an OC if you'd be needing more for future chapters
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Re: "Micro Mage" New size Game

Postby derfinn01 » Fri Jun 07, 2024 4:36 pm

Found a map bug in the cave/mine if you move to the bigger area with all the gold, on the right side with the gray sign on the wall, if you move to that you can walk on top of the walls. But so far, look good.
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Re: "Micro Mage" New size Game

Postby bartek21 » Sat Jun 08, 2024 10:01 am

Interesting
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Re: "Micro Mage" New size Game

Postby slimjam » Sun Jun 09, 2024 12:54 am

Is this player prey or player pred? Or both?
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Re: "Micro Mage" New size Game

Postby Usernamealreadytakenagain » Sun Jun 09, 2024 3:58 am

The game got potential to be something big, ngl. You should probably disable collision on the chairs and such.
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Re: "Micro Mage" New size Game

Postby GoatMilkLatte » Sun Jun 09, 2024 4:01 pm

maslina666, These characters are really cool! What software did you use to make them?
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Re: "Micro Mage" New size Game

Postby IncoIsARadio » Sun Jun 09, 2024 11:25 pm

Stuff here is decent, though if I may raise a criticism, it feels like the current build was a little rushed.
I understand it's the 0.1 build and I can't expect much, but the game feels like it could've used a little more polish before being officially released to the public; stuff like working out interactions beyond a bare bones story and a handful of very short vore scenes, (it'd be really cool to be able to explore more as a shrunken girl and look at the environment more.) and making sure all the collisions work properly, (many others have reported using the furniture and whatnot in the caves to get out of bounds, and I noticed multiple places where that happens myself.)
That being said, the content that's here is not bad in the slightest, I just think there was a little too... for lack of a better word, *little* of it.
Perhaps this could've been shown off as a teaser instead?
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Re: "Micro Mage" New size Game

Postby spodermen » Sun Jun 09, 2024 11:25 pm

GoatMilkLatte wrote:maslina666, These characters are really cool! What software did you use to make them?

from what i recall from using the same software, its koikatsu, either koikatsu party or koikatsu sunshine
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Re: "Micro Mage" New size Game

Postby maslina666 » Mon Jun 10, 2024 9:39 pm

IncoIsARadio wrote:Stuff here is decent, though if I may raise a criticism, it feels like the current build was a little rushed.
I understand it's the 0.1 build and I can't expect much, but the game feels like it could've used a little more polish before being officially released to the public; stuff like working out interactions beyond a bare bones story and a handful of very short vore scenes, (it'd be really cool to be able to explore more as a shrunken girl and look at the environment more.) and making sure all the collisions work properly, (many others have reported using the furniture and whatnot in the caves to get out of bounds, and I noticed multiple places where that happens myself.)
That being said, the content that's here is not bad in the slightest, I just think there was a little too... for lack of a better word, *little* of it.
Perhaps this could've been shown off as a teaser instead?

I haven't really worked on the map and interactions yet, the reason is that the game is planned with struggle mechanics like shrinking fun, shrinking exp, TM, and right now I'm mainly focused on writing a plugin for this mechanic.

When I finish with the code, I will start working on the game world.
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Re: "Micro Mage" New size Game

Postby Schagura » Tue Jun 11, 2024 10:42 pm

Tried out the game and gotta say.. its an interesting premise and shows effort, yet not enough to give a good first impression.

Positives:
There are a bunch of images made with Koikatsu that add to the atmosphere and general visual style of the game
There is some variation in the vore scenes especially for a 0.1 version
The intro and story can set up for more interesting things along the way
The game starts with all sound at 20% and not at 100% like so many other games, so yours ears won't bleed
Switches for Scat and Futa to be on or off


Negatives:
Basically every single textbox has spelling mistakes. Not to mention the creator seems to be allergic to commas and periods. The word "Thief" gets misspelled over 10 times, even in his own namebox
Text is either too "cramped" and doesn't use the full space of the textboxes, or is too long and gets cut off. The later happens more often.
Some of the characters look weird and misshapen. This is partially due to a weird model but also the light and shadows used in the Koikatsu Studio
The vore scenes are your typical "Gulp and done" scenes. If you get eaten/AV/UB you get, at best, 3-4 textboxes before a black screen and a "The next day" message
No pred scenes and every prey scene goes the same. "Gulp > Some flavor text > Black screen > Scat scene (optional) > default Game Over"
The scat scenes are all the exact same. Same dialogue, images etc. Just the character gets swapped out
No Vore sound whatsoever. No stomach noises or swallows at all
The only thing keeping you company is background noise and the occasional dripping sounds from a cave the creator forgot to remove on map change
The majority of the maps have clipping issues and bad collision. Being able to "walk on walls" or seeing trees get cut off is typical
The game ends abruptly. Though this gets a pass since its a V0.1


All in all I would advice the creator to polish what they currently have.
To go over the text and scenes in the game and fix the bad grammar and badly formatted text. To fix the collision in many maps and fix the trees in the one map before the big, empty cave.
And also put in vore sounds to make the experience more organic and pleasurable. As well as increase the lenght of the vore scenes slightly. A "Gulp and Game Over" situation is usually more annoying and uninteresting than vorny.

Still, I hope you have fun with making the game and continue to improve and add to it~
regards
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Re: "Micro Mage" New size Game

Postby SquishySofty » Wed Jun 12, 2024 9:59 am

Schagura wrote:Basically every single textbox has spelling mistakes. Not to mention the creator seems to be allergic to commas and periods. The word "Thief" gets misspelled over 10 times, even in his own namebox

The creator mentioned that English wasn't their native language, hence the spelling mistakes. ^^;
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Re: "Micro Mage" New size Game

Postby amerdism » Wed Jun 12, 2024 3:30 pm

Just be grateful the creator even bothered to make an english version, not all creators can or are willing to let their works be translated.
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Re: "Micro Mage" New size Game

Postby Schagura » Wed Jun 12, 2024 4:00 pm

SquishySofty wrote:
Schagura wrote:Basically every single textbox has spelling mistakes. Not to mention the creator seems to be allergic to commas and periods. The word "Thief" gets misspelled over 10 times, even in his own namebox

The creator mentioned that English wasn't their native language, hence the spelling mistakes. ^^;

Yeah, hence I wouldn't be too harsh on them for that. My first game version also had loads of spelling mistakes I didn't know about ^^;

Still though.. the whole "textboxes cut off text" thing would be easily fixed if the creator played through their game once and fixed them in RPG Maker right then.
But I'm hopefull they will fix it for the next version/bugfix~
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Re: "Micro Mage" New size Game

Postby maslina666 » Wed Jun 12, 2024 4:56 pm

Schagura wrote:
SquishySofty wrote:
Schagura wrote:Basically every single textbox has spelling mistakes. Not to mention the creator seems to be allergic to commas and periods. The word "Thief" gets misspelled over 10 times, even in his own namebox

The creator mentioned that English wasn't their native language, hence the spelling mistakes. ^^;

Yeah, hence I wouldn't be too harsh on them for that. My first game version also had loads of spelling mistakes I didn't know about ^^;

Still though.. the whole "textboxes cut off text" thing would be easily fixed if the creator played through their game once and fixed them in RPG Maker right then.
But I'm hopefull they will fix it for the next version/bugfix~

Well, I'm going to slightly rework the pictures that are currently in the game (correct the colors and shadows), and also work on the map in the game and the display of text. I assembled the current version of the game in about a day, that's why it's still so broken
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