Hero - A Vore-Light RPG (1.1 - Southern Rivers)

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Hero - A Vore-Light RPG (1.1 - Southern Rivers)

Postby PartTimeToasty » Thu Jul 18, 2024 5:34 am

Hello everyone !

I’d like to introduce a project that I’ve been working on recently: A Vore-Light RPG, cooked up on good old-fashioned RPGMaker MV !

I’ve recently started playing around with RPGMV, and this is my first project in the game dev-ing space, so please don’t expect anything too wild. However, if anything written/posted below interests you, please do give it a spin. :D

- For full disclosure, the Images & Graphic assets (aside from RTP assets) were almost exclusively created with AI (Namely Stable Diffusion 1.5 & 2), and edited over by myself -

Screenshots:
Spoiler: show
screenshot vorev.png

screenshot winv.png

screenshot battle.png

screenshot basementv.png

screenshot dialogue.png

screenshot nyanv.png



Currently Contains:
Spoiler: show
F / F , F / M, F / ?
Oral Vore
Unwilling Vore
Digestion


Premise:

Reona Draff, a bold soul with a less-than-stellar wit, never dreamed big - Growing up deep in the woods, she never had to - But, after her father vanished into the dark forest, she would be left only with a heart full of hope, and one hell of a journey ahead of her. Maybe, just maybe, and certainly with a lot of help, Reona will be able to understand what it means to be a hero, and why her family finds themselves racing towards catastrophe once more.

Links:
p.s. The folder called 'DevHour' that is present when you unzip & open is the correct folder, just under a different name. Sorry if that causes any confusion !

Windows Download (Zipped) :
https://mega.nz/file/WN8UQDAR#qO20QklEE ... N22v22yzdM

Special thanks to :
Automatic1111’s Stable Diffusion GUI for image creation
Bmaltais’s Kohya_SS for LoRA creation
Jeschke for Vore/Stomachs Audio & BGS
Katar & Schagura, for inspiration and support!
PrismaticAria, for playtesting and support!

Tips - (Drivieren - Drivieren Wilds)
Spoiler: show
- Be sure to buy plenty of potions ! They can be bought at the Drivieren shop at the bottom left of the map
- Some enemies like Talonette are very fast and dodge many attacks ! Maybe keeping them slowed with a NET could help you defeat them


Changelog
Spoiler: show
1.1 - Southern Rivers:
- Added Quest system & tracker
- Added Fast Scenes & Fast Scenes Toggle
- Added New Vore Scenes: 3 Player as Prey, 2 Player as Pred
- New Combat Scene Archetype: Ambush


Thank you for stopping by, and -

Toodles !
Last edited by PartTimeToasty on Mon Sep 09, 2024 6:49 pm, edited 3 times in total.
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Re: Hero - New Vore-Light RPG ( First release ! )

Postby ejames » Thu Jul 18, 2024 7:56 am

Nice little game so far. I like the variety of enemies. Just got through the harpy and I'm guessing this is where it ends as I go back to the govenor and I can't get the traveler's patch. I look forward to more from this.
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Re: Hero - New Vore-Light RPG ( First release ! )

Postby DroolingPred » Thu Jul 18, 2024 9:51 am

This is a very capably built game, I can see you have a good understanding of how to use quests, guide the player, and balance combat.
Wish I could find more girls to eat though.
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Re: Hero - New Vore-Light RPG ( First release ! )

Postby kat25fox » Thu Jul 18, 2024 9:52 am

bugs found so far

guild basement right side wall is walkable

lose to nun but you survive with 1hp even thought she said erased

grammar in lost to squeal fight.
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Re: Hero - New Vore-Light RPG ( First release ! )

Postby Playfulpetfox » Thu Jul 18, 2024 11:58 am

Any intentions to upload this to itch.io so people can follow development more easily? Good luck with the new project!
Please stop simping for scammers. It's not a lot to ask.
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Re: Hero - New Vore-Light RPG ( First release ! )

Postby ASoulYL » Thu Jul 18, 2024 12:25 pm

nun scene unavailable
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Re: Hero - New Vore-Light RPG ( First release ! )

Postby PartTimeToasty » Thu Jul 18, 2024 6:29 pm

kat25fox wrote:bugs found so far

guild basement right side wall is walkable

lose to nun but you survive with 1hp even thought she said erased

grammar in lost to squeal fight.


ASoulYL wrote:nun scene unavailable


Thanks for letting me know. I've uploaded a hotfixed version (not many changes, just a quick attempt at fixing the errors above) that should work better this time. Please let me know if there are any other issues!

ejames wrote:Nice little game so far. I like the variety of enemies. Just got through the harpy and I'm guessing this is where it ends as I go back to the govenor and I can't get the traveler's patch. I look forward to more from this.


There's a change in the hotfixed version, since that specific interaction with the governor was bugged to not show (my fault :lol: ) but that's just about where this version should finish anyways. I'm happy you're enjoying the game so far!

Playfulpetfox wrote:Any intentions to upload this to itch.io so people can follow development more easily? Good luck with the new project!

I'll look into it. Thanks for the suggestion !

DroolingPred wrote:This is a very capably built game, I can see you have a good understanding of how to use quests, guide the player, and balance combat.
Wish I could find more girls to eat though.


Thank you for your support ! Please check in for future updates soon !
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Re: Hero - New Vore-Light RPG ( First release ! )

Postby Content2020 » Fri Jul 19, 2024 1:33 am

Another great game. Apart from the pirates (I think) there isn't much F/M content right now, so I hope we get more of an even split between f/m and f/f in the future. I wouldn't mind rampaging some bandit camps. Also with no quest tracker, does the current update only go up to the harpy boss?
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Re: Hero - New Vore-Light RPG ( First release ! )

Postby TheEvilWithin » Fri Jul 19, 2024 1:40 pm

I'd like to play it but my antivirus is warning me and refusing to download. You might wanna recheck your link
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Re: Hero - New Vore-Light RPG ( First release ! )

Postby Erecant » Fri Jul 19, 2024 2:35 pm

Nothing wrong with the link. Your anti-virus is probably just getting uppity about it not being a common file, being new.

--Erecant
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Re: Hero - New Vore-Light RPG ( First release ! )

Postby TheEvilWithin » Sat Jul 20, 2024 10:43 am

Ok, gave it a try. Premise got me curious. I like the vore scenes a lot but I do dislike the digestion system since it means having to move from one map, back and return everytime you eat something. I didn't like it in Nyan's Adventure and I didn't here. Anyway, couple of questions:
1) How many swamp bisons you need to kill to complete Ampelle job?
2) I got the talon from the harpy but when I tried talking to the governor, it didn't say anything regarding it. Just "good luck". Is it a bug or just the end of the demo?
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Re: Hero - New Vore-Light RPG ( First release ! )

Postby Daichi777 » Sat Jul 20, 2024 12:19 pm

TheEvilWithin wrote:I like the vore scenes a lot but I do dislike the digestion system since it means having to move from one map, back and return everytime you eat something. I didn't like it in Nyan's Adventure and I didn't here. Anyway, couple of questions:

Just wanted to mention, I haven't played this game but Nyan's I suspect is done that way for good reason. Same with how I set up digestion burps/farts in my games. There might be a game already that does digestion while on the same map on a timer or something but I wouldn't know.

But for dev's it's a problem if you make it work in the background. If the digestion is supposed to finish (timer or hp loss etc) and you're interacting with something like an NPC/cutscene/go to save etc. It can massively screw the game because it tries to run multiple things at the same time and play the responses. Example you're in a convo with an NPC, then random digestion stuff happens and the game gets confused/can crash/tries to show 2 conversations at the same time. Having a check on every change map tile is much safer, it usually doesn't allow the player to interact with anything as it calc's and the stomach shrinks.

It's possible depending how it's done but wouldn't recommend OP to try unless someone else's game has a plugin or a Dev who has a functioning one can advise a safe way especially if an Autorun command is already in use or multiple parallels. RPG Maker is literally a modified Chrome browser.
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Re: Hero - New Vore-Light RPG ( First release ! )

Postby Fr4nk » Sat Jul 20, 2024 4:11 pm

The scenes we lost to the monster girls don't show them with full bellies.
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Re: Hero - New Vore-Light RPG ( First release ! )

Postby parky » Sat Jul 20, 2024 4:27 pm

just downloaded it but dont see actual application to start it in folder. am i being blind?
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Re: Hero - New Vore-Light RPG ( First release ! )

Postby parky » Sat Jul 20, 2024 4:27 pm

just downloaded it but dont see actual application to start it in folder. am i being blind?
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Re: Hero - New Vore-Light RPG ( First release ! )

Postby akaba13 » Sat Jul 20, 2024 4:29 pm

The game seems to have potential, a little sad as for now you can't see the monster digesting you, you just have a picture with their bellies full, some lines of text then game over.
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Re: Hero - New Vore-Light RPG ( First release ! )

Postby SSHost » Sat Jul 20, 2024 6:46 pm

Too bad balance, too small hp can be restored by potions, too hard to beat neko girl. Nice images and digestion stages
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Re: Hero - New Vore-Light RPG ( First release ! )

Postby PartTimeToasty » Sun Jul 21, 2024 12:33 am

Content2020 wrote:Another great game. Apart from the pirates (I think) there isn't much F/M content right now, so I hope we get more of an even split between f/m and f/f in the future. I wouldn't mind rampaging some bandit camps. Also with no quest tracker, does the current update only go up to the harpy boss?


Pretty much. In the hotfixed version (the link was updated. It should say 'hotfixed' in the download) there is a bit more content past that, but there aren't any new scenes past harpy and the pirates (if you chose the bottom path at the start of the wilds). I'm working on more content, so please stay tuned! I'll also see if I can weasel a quest tracker at some point, but that is still pending

TheEvilWithin wrote:I'd like to play it but my antivirus is warning me and refusing to download. You might wanna recheck your link

Erecant wrote:Nothing wrong with the link. Your anti-virus is probably just getting uppity about it not being a common file, being new.

--Erecant


I'm not sure why it may register as a potentially dangerous file - I'm working from a relatively new machine, and I don't really think mega or mediafire may be the problem -
I'll trust Erecant on this one, since I'm still pretty new to the sharing files on forums stuff. But if there's anything I can do to make sure it's safe, just let me know

TheEvilWithin wrote:Ok, gave it a try. Premise got me curious. I like the vore scenes a lot but I do dislike the digestion system since it means having to move from one map, back and return everytime you eat something. I didn't like it in Nyan's Adventure and I didn't here. Anyway, couple of questions:
1) How many swamp bisons you need to kill to complete Ampelle job?
2) I got the talon from the harpy but when I tried talking to the governor, it didn't say anything regarding it. Just "good luck". Is it a bug or just the end of the demo?

Daichi777 wrote:
TheEvilWithin wrote:I like the vore scenes a lot but I do dislike the digestion system since it means having to move from one map, back and return everytime you eat something. I didn't like it in Nyan's Adventure and I didn't here. Anyway, couple of questions:

Just wanted to mention, I haven't played this game but Nyan's I suspect is done that way for good reason. Same with how I set up digestion burps/farts in my games. There might be a game already that does digestion while on the same map on a timer or something but I wouldn't know.

But for dev's it's a problem if you make it work in the background. If the digestion is supposed to finish (timer or hp loss etc) and you're interacting with something like an NPC/cutscene/go to save etc. It can massively screw the game because it tries to run multiple things at the same time and play the responses. Example you're in a convo with an NPC, then random digestion stuff happens and the game gets confused/can crash/tries to show 2 conversations at the same time. Having a check on every change map tile is much safer, it usually doesn't allow the player to interact with anything as it calc's and the stomach shrinks.

It's possible depending how it's done but wouldn't recommend OP to try unless someone else's game has a plugin or a Dev who has a functioning one can advise a safe way especially if an Autorun command is already in use or multiple parallels. RPG Maker is literally a modified Chrome browser.


I'll clear up the stuff about digestion first since its pretty straightforward -

My system is pretty heavily inspired by Halcyon’s Nyan Adventures (they're one of my biggest inspirations for starting game-deving in general :lol: ) and, if I am correct, I'm assuming that we use very similar systems when it comes to digestion (the whole moving from different places to incur those scenes).

For Hero, digestion is a tick that only progresses after you move from place to place. It shouldn't fire during every interaction, only when you change your location. If it isn't working like that for any of the scenes, then that's an error that I've made 8O . I understand that it adds a lot of space between scenes, and it can get tedious to wait out, but it is most in line with my vision of the game, and it will most likely be sticking for now. If there is enough public interest, then I may try to design a way to have all digestion scenes play in succession (one after the other) so that it doesn't impede on the game. It shouldn't be that hard, considering the current system that I have in place :-D

Also, for Ampelle's 'quest', it's really just the swamp bison that you get jumpscared with in the swamp (I'm hoping you guys understand what I mean, or else I'm gonna need to do some more hotfixing before the next update :lol: )

And for the governor thing, getting the talon is pretty much where this demo ends. There's a tiny bit more with the hotfix, but more content is on the way, so please stay tuned!

Fr4nk wrote:The scenes we lost to the monster girls don't show them with full bellies.


Do you know which monster girl? (or just describe her, there isn't that many). I'll take a look into it asap

parky wrote:just downloaded it but dont see actual application to start it in folder. am i being blind?


When you download and unzip, (I think) You should see another folder inside, and in that folder, there's the game stuff. I should also say that I'm on a windows system, and I've never tried downloading the game on mac, so I can't really give good advice for os x users. Sorry if that isn't too helpful :cry:

akaba13 wrote:The game seems to have potential, a little sad as for now you can't see the monster digesting you, you just have a picture with their bellies full, some lines of text then game over.


I have some plans for expanding the loss scenes in the future, so please stay tuned !

SSHost wrote:Too bad balance, too small hp can be restored by potions, too hard to beat neko girl. Nice images and digestion stages


Thank you for your feedback ! I'll look into tweaking some of the numbers when I can
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Re: Hero - New Vore-Light RPG ( First release ! )

Postby Sharcade » Sun Jul 21, 2024 3:44 am

PartTimeToasty wrote:
Do you know which monster girl? (or just describe her, there isn't that many). I'll take a look into it asap


I'm not the original person who said it but I couldn't ever get the Mabaa scene to work. The scenes with the Talonette and Tervagel only worked once for me but whenever I tried to see the scene again, they would never play. If Mel was supposed to have a scene if you surrender to her, it also doesn't work.
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Re: Hero - New Vore-Light RPG ( First release ! )

Postby Ayano » Sun Jul 21, 2024 4:32 am

I'm glad you were still able to try and make a game. Very excited to see what you got planned. Will try it out soon!
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