Content2020 wrote:Another great game. Apart from the pirates (I think) there isn't much F/M content right now, so I hope we get more of an even split between f/m and f/f in the future. I wouldn't mind rampaging some bandit camps. Also with no quest tracker, does the current update only go up to the harpy boss?
Pretty much. In the hotfixed version (the link was updated. It should say 'hotfixed' in the download) there is a bit more content past that, but there aren't any new scenes past harpy and the pirates (if you chose the bottom path at the start of the wilds). I'm working on more content, so please stay tuned! I'll also see if I can weasel a quest tracker at some point, but that is still pending
TheEvilWithin wrote:I'd like to play it but my antivirus is warning me and refusing to download. You might wanna recheck your link
Erecant wrote:Nothing wrong with the link. Your anti-virus is probably just getting uppity about it not being a common file, being new.
--Erecant
I'm not sure why it may register as a potentially dangerous file - I'm working from a relatively new machine, and I don't really think mega or mediafire may be the problem -
I'll trust Erecant on this one, since I'm still pretty new to the sharing files on forums stuff. But if there's anything I can do to make sure it's safe, just let me know
TheEvilWithin wrote:Ok, gave it a try. Premise got me curious. I like the vore scenes a lot but I do dislike the digestion system since it means having to move from one map, back and return everytime you eat something. I didn't like it in Nyan's Adventure and I didn't here. Anyway, couple of questions:
1) How many swamp bisons you need to kill to complete Ampelle job?
2) I got the talon from the harpy but when I tried talking to the governor, it didn't say anything regarding it. Just "good luck". Is it a bug or just the end of the demo?
Daichi777 wrote:TheEvilWithin wrote:I like the vore scenes a lot but I do dislike the digestion system since it means having to move from one map, back and return everytime you eat something. I didn't like it in Nyan's Adventure and I didn't here. Anyway, couple of questions:
Just wanted to mention, I haven't played this game but Nyan's I suspect is done that way for good reason. Same with how I set up digestion burps/farts in my games. There might be a game already that does digestion while on the same map on a timer or something but I wouldn't know.
But for dev's it's a problem if you make it work in the background. If the digestion is supposed to finish (timer or hp loss etc) and you're interacting with something like an NPC/cutscene/go to save etc. It can massively screw the game because it tries to run multiple things at the same time and play the responses. Example you're in a convo with an NPC, then random digestion stuff happens and the game gets confused/can crash/tries to show 2 conversations at the same time. Having a check on every change map tile is much safer, it usually doesn't allow the player to interact with anything as it calc's and the stomach shrinks.
It's possible depending how it's done but wouldn't recommend OP to try unless someone else's game has a plugin or a Dev who has a functioning one can advise a safe way especially if an Autorun command is already in use or multiple parallels. RPG Maker is literally a modified Chrome browser.
I'll clear up the stuff about digestion first since its pretty straightforward -
My system is pretty heavily inspired by Halcyon’s Nyan Adventures (they're one of my biggest inspirations for starting game-deving in general
) and, if I am correct, I'm assuming that we use very similar systems when it comes to digestion (the whole moving from different places to incur those scenes).
For Hero, digestion is a tick that only progresses after you move from place to place. It shouldn't fire during every interaction, only when you change your location. If it isn't working like that for any of the scenes, then that's an error that I've made
. I understand that it adds a lot of space between scenes, and it can get tedious to wait out, but it is most in line with my vision of the game, and it will most likely be sticking for now. If there is enough public interest, then I may try to design a way to have all digestion scenes play in succession (one after the other) so that it doesn't impede on the game. It shouldn't be that hard, considering the current system that I have in place
Also, for Ampelle's 'quest', it's really just the swamp bison that you get jumpscared with in the swamp (I'm hoping you guys understand what I mean, or else I'm gonna need to do some more hotfixing before the next update
)
And for the governor thing, getting the talon is pretty much where this demo ends. There's a tiny bit more with the hotfix, but more content is on the way, so please stay tuned!
Fr4nk wrote:The scenes we lost to the monster girls don't show them with full bellies.
Do you know which monster girl? (or just describe her, there isn't that many). I'll take a look into it asap
parky wrote:just downloaded it but dont see actual application to start it in folder. am i being blind?
When you download and unzip, (I think) You should see another folder inside, and in that folder, there's the game stuff. I should also say that I'm on a windows system, and I've never tried downloading the game on mac, so I can't really give good advice for os x users. Sorry if that isn't too helpful
akaba13 wrote:The game seems to have potential, a little sad as for now you can't see the monster digesting you, you just have a picture with their bellies full, some lines of text then game over.
I have some plans for expanding the loss scenes in the future, so please stay tuned !
SSHost wrote:Too bad balance, too small hp can be restored by potions, too hard to beat neko girl. Nice images and digestion stages
Thank you for your feedback ! I'll look into tweaking some of the numbers when I can