Hero - A Vore-Light RPG (1.1 - Southern Rivers)

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Re: Hero - New Vore-Light RPG ( First release ! )

Postby kurumi » Sun Jul 21, 2024 9:06 am

Really fun game so far. Already looking forward to next update

And,maybe a stupid question, where is the cat girl? I think I find most of the scence but I cannot find her :(
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Re: Hero - New Vore-Light RPG ( First release ! )

Postby Pkmnguy6262 » Sun Jul 21, 2024 10:01 am

huh looks promising if the screenshots are anything to go by with. i like that the showcases preds/characters look to be on the shorter/smaller side so ill definetly keep an eye on this, as theres definetly to few vore games with smaller/short girl preds as "focus".
hoping we get a fair balance of busty and petite gals to keep it interesting~
giving it a shot and probably leaving another comment after ive played it
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Re: Hero - New Vore-Light RPG ( First release ! )

Postby Pkmnguy6262 » Sun Jul 21, 2024 11:37 am

ok, started playing it as promised and...yes i love it so far, the character banter is fun, the designs look good and even the vore bellies look good despite being AI. (nun being my favorite one so far purely because its clothed/covered belly, hoping to see more of that in the future~)

favorite character so far is easily ampelle~ she has a cute design and fun character so i hope shell get some pred scenes as well~ (atill about to leave the village for the first mission when typing this)

also, hoping for some beeeeg fairy tum now that fairy preds have been teased thanks to a certain side quest hehe~

overall im enjoying it so far and am really looking forward to more updates on this, good job~^^
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Re: Hero - New Vore-Light RPG ( First release ! )

Postby Pkmnguy6262 » Sun Jul 21, 2024 11:51 am

kurumi wrote:Really fun game so far. Already looking forward to next update

And,maybe a stupid question, where is the cat girl? I think I find most of the scence but I cannot find her :(


that i can help you with, go north to the church, then the door to the far left, then investigate the sparkly bush at the top, then just go through the "maze" and exit to the right and keep going right until a cutscene triggers, then you fight her. tho fair warning, she is pretty strong, took me 3 tries to beat her and the last one was really clutch.
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Re: Hero - New Vore-Light RPG ( First release ! )

Postby parky » Sun Jul 21, 2024 5:20 pm

im on windows. downloaded folder, unzipped it and still cant find the game anywhere. only close thing i can find is a google chrome thing called "index" in the www folder and but only says error: failed to load:data/actors.json. i think im being extremely blond and/or stupid
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Re: Hero - New Vore-Light RPG ( First release ! )

Postby Takeshi » Sun Jul 21, 2024 7:37 pm

parky wrote:im on windows. downloaded folder, unzipped it and still cant find the game anywhere. only close thing i can find is a google chrome thing called "index" in the www folder and but only says error: failed to load:data/actors.json. i think im being extremely blond and/or stupid

The file is called Game.exe.
If it's missing, check out your Windows Defender settings (or whatever antivirus you're using), it might've been too trigger-happy, thought the .exe is suspicious, and deleted it pre-emptively as soon as you extracted the archive. Usually it gives you an option to restore the file, or to temporarily disable protection.
For what it's worth, you can actually run the game via index.html in the browser, but you have to set up a web server that will serve that folder (it won't work by just opening the file). But since this requires installing some stuff, I wouldn't recommend going that far unless getting back Game.exe fails for some reason.
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Re: Hero - New Vore-Light RPG ( First release ! )

Postby kurumi » Mon Jul 22, 2024 9:08 am

Pkmnguy6262 wrote:
kurumi wrote:Really fun game so far. Already looking forward to next update

And,maybe a stupid question, where is the cat girl? I think I find most of the scence but I cannot find her :(


that i can help you with, go north to the church, then the door to the far left, then investigate the sparkly bush at the top, then just go through the "maze" and exit to the right and keep going right until a cutscene triggers, then you fight her. tho fair warning, she is pretty strong, took me 3 tries to beat her and the last one was really clutch.



Thank you but there is another problem. The bush at the top is not sparkly. I cannnot investigate, did I forget something? :silly:
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Re: Hero - New Vore-Light RPG ( First release ! )

Postby Pkmnguy6262 » Mon Jul 22, 2024 9:40 am

kurumi wrote:
Pkmnguy6262 wrote:
kurumi wrote:Really fun game so far. Already looking forward to next update

And,maybe a stupid question, where is the cat girl? I think I find most of the scence but I cannot find her :(


that i can help you with, go north to the church, then the door to the far left, then investigate the sparkly bush at the top, then just go through the "maze" and exit to the right and keep going right until a cutscene triggers, then you fight her. tho fair warning, she is pretty strong, took me 3 tries to beat her and the last one was really clutch.



Thank you but there is another problem. The bush at the top is not sparkly. I cannnot investigate, did I forget something? :silly:


did you make sure to talk to the fairy shopkeeper already to beging the side quest? because that was the only requirement i had to go through for me to activate it.
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Re: Hero - New Vore-Light RPG ( First release ! )

Postby IddlerItaler » Mon Jul 22, 2024 3:29 pm

I've just started playing this and it look very promising. Mel's dialogue is fun - I liked how she clarified right off the bat that demons were an artificial species, answering a big worldbuilding question. I loved the accidental vore scene in the basement, both the non-fatal and fatal options. Prey getting upset at their predator to the point of making threats, resulting in a predictable outcome, is always fun to see.

Only one criticism: the word "would" seems overused. Things like the narrator saying "Reona would walk to the table" instead of just "Reona walked to the table".
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Re: Hero - New Vore-Light RPG ( First release ! )

Postby LordKentus » Mon Jul 22, 2024 5:10 pm

Really enjoyable for a first release, looking forward to seeing where this goes in the future.

If I had to list off a singular highlight, it would be the PC's frustration with the Harpy and their word choice usage. That was very funny.
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Re: Hero - New Vore-Light RPG ( First release ! )

Postby darknight555 » Mon Jul 22, 2024 10:41 pm

I see there's another Band-Maid fan here... :D
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Re: Hero - New Vore-Light RPG ( First release ! )

Postby PartTimeToasty » Tue Jul 23, 2024 3:43 am

Sharcade wrote:
PartTimeToasty wrote:
Do you know which monster girl? (or just describe her, there isn't that many). I'll take a look into it asap


I'm not the original person who said it but I couldn't ever get the Mabaa scene to work. The scenes with the Talonette and Tervagel only worked once for me but whenever I tried to see the scene again, they would never play. If Mel was supposed to have a scene if you surrender to her, it also doesn't work.


I see. I'll look into the system, but I haven't run into any issues like that in my trial runs. It could be a minor error on my part though. You can never be sure

I should also say this, just in case it wasn't clear earlier: For anyone running into issues finding player as pred scenes, or getting the option to vore defeated enemies, etc. there is a system in place that prevents you from getting that option if you are currently digesting another enemy (the indicator of which is if you get a dialogue/event prompt every time you enter a new area). This is intentional, and it will automatically pick the non-vore option when you defeat another enemy (main reason being I'm not technically adept enough to do multiple prey in vore just yet ^^; )

Also Mel doesn't really have a scene, but I may add some more stuff involving Mel at some point down the line. Story-permitting, of course!

Ayano wrote:I'm glad you were still able to try and make a game. Very excited to see what you got planned. Will try it out soon!


Thank you for your support ! Best of luck with MAW media :D

Pkmnguy6262 wrote:did you make sure to talk to the fairy shopkeeper already to beging the side quest? because that was the only requirement i had to go through for me to activate it.


Pkmn is on the nose, but I'll also chime in:
The shopkeeper has a couple unique dialogues depending on how far along you are with the main quest (going to the tavern, meeting mel, etc.) and you need to trigger one of those unique dialogues to learn about the bush behind the chapel.

If you are having trouble, try talking to the shopkeeper twice after Ampelle joins the party. This should guarantee that you get the specific dialogue that tells you about the clearing, etc.

Good job finding out though! I was worried it was too unclear :lol:

parky wrote:im on windows. downloaded folder, unzipped it and still cant find the game anywhere. only close thing i can find is a google chrome thing called "index" in the www folder and but only says error: failed to load:data/actors.json. i think im being extremely blond and/or stupid
Takeshi wrote:
parky wrote:im on windows. downloaded folder, unzipped it and still cant find the game anywhere. only close thing i can find is a google chrome thing called "index" in the www folder and but only says error: failed to load:data/actors.json. i think im being extremely blond and/or stupid

The file is called Game.exe.
If it's missing, check out your Windows Defender settings (or whatever antivirus you're using), it might've been too trigger-happy, thought the .exe is suspicious, and deleted it pre-emptively as soon as you extracted the archive. Usually it gives you an option to restore the file, or to temporarily disable protection.
For what it's worth, you can actually run the game via index.html in the browser, but you have to set up a web server that will serve that folder (it won't work by just opening the file). But since this requires installing some stuff, I wouldn't recommend going that far unless getting back Game.exe fails for some reason.


I can't give too much advice on computer stuff. I hope it's working now, though!

IddlerItaler wrote:I've just started playing this and it look very promising. Mel's dialogue is fun - I liked how she clarified right off the bat that demons were an artificial species, answering a big worldbuilding question. I loved the accidental vore scene in the basement, both the non-fatal and fatal options. Prey getting upset at their predator to the point of making threats, resulting in a predictable outcome, is always fun to see.

Only one criticism: the word "would" seems overused. Things like the narrator saying "Reona would walk to the table" instead of just "Reona walked to the table".


Thank you for your thoughts! I'm happy you're enjoying the scenes so far!

LordKentus wrote:Really enjoyable for a first release, looking forward to seeing where this goes in the future.

If I had to list off a singular highlight, it would be the PC's frustration with the Harpy and their word choice usage. That was very funny.


Thank you for your support!

darknight555 wrote:I see there's another Band-Maid fan here... :D


I thought I was the only one :lol:

I hope it works for the fight scenes. I've been fishing for an excuse to showcase my tastes in niche Japanese rock, and I'm happy I'm not alone
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Re: Hero - New Vore-Light RPG ( First release ! )

Postby ArtiArca » Tue Jul 23, 2024 4:07 am

I'm a simple guy. I see a Catgirl in a RGPMaker vore game, I download.

I really enjoyed it. The dialogue was great, Mel and Reona are great together, and Mel is great for comic relief - especially with Ampelle.

I had a couple of thoughts:

- I found the wanted poster for Nya-chan before I found the Fairy shop. I didn't know I had to speak to her to continue the quest, so it might be useful to have "Come to the fairy shop to take this contract" written on the poster.
- As good as it is, seeing the same dialogue whenever you fight a monster gets a bit repetitive.
- If the apprentice is being set up to be a party member (which it seems like she is, but I might be wrong) could the catgirl join the party too? Also, if you can have preds in your party... maybe some willing scenes with them?

This is a great game, and I'm excited to see where you take it!
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Re: Hero - New Vore-Light RPG ( First release ! )

Postby kurumi » Tue Jul 23, 2024 9:27 am

Pkmnguy6262 wrote:
kurumi wrote:
Pkmnguy6262 wrote:
that i can help you with, go north to the church, then the door to the far left, then investigate the sparkly bush at the top, then just go through the "maze" and exit to the right and keep going right until a cutscene triggers, then you fight her. tho fair warning, she is pretty strong, took me 3 tries to beat her and the last one was really clutch.



Thank you but there is another problem. The bush at the top is not sparkly. I cannnot investigate, did I forget something? :silly:


did you make sure to talk to the fairy shopkeeper already to beging the side quest? because that was the only requirement i had to go through for me to activate it.



Ah, it works. I thought I had talked to the fairy but obviously I didn't :silly: . Anyway, thank you so much
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Re: Hero - New Vore-Light RPG ( First release ! )

Postby kurumi » Tue Jul 23, 2024 9:31 am

PartTimeToasty wrote:Pkmn is on the nose, but I'll also chime in:
The shopkeeper has a couple unique dialogues depending on how far along you are with the main quest (going to the tavern, meeting mel, etc.) and you need to trigger one of those unique dialogues to learn about the bush behind the chapel.

If you are having trouble, try talking to the shopkeeper twice after Ampelle joins the party. This should guarantee that you get the specific dialogue that tells you about the clearing, etc.

Good job finding out though! I was worried it was too unclear :lol:


I think the reason is that I only talk to the shopkeeper before Ampelle joins the party. Anyway, I have got the scence of the catgirl :gulp: , thank you

And I have to say, REALLY FUN so far, I can't wait to play more :gulp:
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Re: Hero - New Vore-Light RPG ( First release ! )

Postby Pkmnguy6262 » Tue Jul 23, 2024 10:45 am

[quote="PartTimeToasty"][quote="Sharcade"][quote="PartTimeToasty"]





Pkmn is on the nose, but I'll also chime in:
The shopkeeper has a couple unique dialogues depending on how far along you are with the main quest (going to the tavern, meeting mel, etc.) and you need to trigger one of those unique dialogues to learn about the bush behind the chapel.

If you are having trouble, try talking to the shopkeeper twice after Ampelle joins the party. This should guarantee that you get the specific dialogue that tells you about the clearing, etc.

Good job finding out though! I was worried it was too unclear :lol:



i honestly found it by sheer accident xd i heard another NPC in the village mention there being a fairy shopkeeper, so as soon as i heard about that i dashed to her, and then just kept talking to her because i wanted to trigger some event that gets me eaten by her, and then after talking to her 2-3 times she spilled the beans about the cat, as well as tease me more about her being a potential pred...which perked my interest even more.

definetly hope well get some fairy pred eventually in the future~ fairies being my nr 1 monster girl pred obsession afterall xd
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Re: Hero - New Vore-Light RPG ( First release ! )

Postby runeguden » Tue Jul 23, 2024 12:21 pm

download link no work
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Re: Hero - New Vore-Light RPG ( First release ! )

Postby Goldendevil21 » Tue Jul 23, 2024 1:19 pm

First thing I will say is love the soft piano music at the start of the menu. This gets me excited to play the game. Also the artwork with a character laying against a huge belly is a great tease for what the game is about to offer.

One of my favorite little moments was when you talked to the guy at the river and he asked Bonnie what your favorite river is. A great way to show how boring this little town is to its inhabitants.

Liked how the game restricted you to the first part of the town in order to get the player used to their surroundings and are not walking around aimlessly for the first few minutes getting lost.

Also loved the accidental vore when you go into the basement of the Town Hall. Just really love seeing accidental vore. And in a nice surprise, you can actually survive the encounter. That is rare for a vore game and do enjoy that.

Also like how when you are in the forest, you can actually pick up berries and other items. This is a nice little touch that I wish more games did where they rewarded exploring. Maybe later in the game, you can combine these ingredients into potions yourself. A great way to amplify their affects of healing and mana recharge. Though maybe balancing it with once you go into the forest and strip it bear of fruits and mushrooms, the items do not replenish until you go to sleep.

Also love all the artwork for this game. The swamp bison really does look like a swamp bison. And the artwork for the ladies is also great. Especially the vore. My favorite was when Renoa ate the buxom harpy and your helper had to help you force her down her throat.

Though if I had a suggestion, add a feature that when you rest, you digest anything still in your belly.

Another suggestion is give your companion more lines to your actions. I just ate a harpy queen and she doesn't look at your belly with jealousy. No blushing as she is turned on. Or even a casual remark like, "Wow. Never seen a creature defeated like that. Are you human?"

And think I ran into a but when after digesting the Harpy queen, that your character still moved slow, despite waiting for digestion to kick in.
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Re: Hero - New Vore-Light RPG ( First release ! )

Postby darknight555 » Tue Jul 23, 2024 1:33 pm

PartTimeToasty wrote:
darknight555 wrote:I see there's another Band-Maid fan here... :D


I thought I was the only one :lol:

I hope it works for the fight scenes. I've been fishing for an excuse to showcase my tastes in niche Japanese rock, and I'm happy I'm not alone
[/quote]

I'm a big jrock and jpop fan (I've actually seen Band-Maid in concert twice) so it definitely made me smile to hear that opening riff! :-D I think it works quite well as battle music, and now I'm really curious if I'll recognize anything else in future updates!
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Re: Hero - New Vore-Light RPG ( First release ! )

Postby fuocoperpetuo » Thu Jul 25, 2024 7:35 am

Does this have a weight game game over or progression system?
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