PCraft Revorn: Minecraft Vore Mod 1.20.1 [ver 2.2.0]

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Re: PCraft Revorn: Minecraft Vore Mod 1.20.1 [ver 2.2.0]

Postby PhancyPhantom » Tue Oct 22, 2024 5:43 pm

Any plans on adding new sounds for the mobs?
Specifically, the zombie girl and the piglin royal/knight feel a bit jarring with their deep voices, even with the piglin royal being a big girl.

Also, any chances of adding cat girls, slime girls, or spider girls as preds?
I think a slime girl would be cool if she was transparent and you could see her prey (including the player) being digested and absorbed into her. And maybe grow in size each time she digests something.
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Re: PCraft Revorn: Minecraft Vore Mod 1.20.1 [ver 2.2.0]

Postby Men8Men » Wed Oct 23, 2024 12:00 am

PhancyPhantom wrote:Any plans on adding new sounds for the mobs?
Specifically, the zombie girl and the piglin royal/knight feel a bit jarring with their deep voices, even with the piglin royal being a big girl.


In fairness there are male piglin royals and knights.
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Re: PCraft Revorn: Minecraft Vore Mod 1.20.1 [ver 2.2.0]

Postby xgodxsendx » Wed Oct 23, 2024 5:20 pm

so...uh...dumb question...how do you make glowberry juice...nevermind had my dumb question answered...nope I'm even dumber than I realized
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Re: PCraft Revorn: Minecraft Vore Mod 1.20.1 [ver 2.2.0]

Postby Manchura » Thu Oct 24, 2024 4:40 am

xgodxsendx wrote:so...uh...dumb question...how do you make glowberry juice...nevermind had my dumb question answered...nope I'm even dumber than I realized

you need to ferment glowberries

do that by getting a barrel and some other stuff and the recipe will be unlocked
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Re: PCraft Revorn: Minecraft Vore Mod 1.20.1 [ver 2.2.0]

Postby xgodxsendx » Thu Oct 24, 2024 3:31 pm

Manchura wrote:
xgodxsendx wrote:so...uh...dumb question...how do you make glowberry juice...nevermind had my dumb question answered...nope I'm even dumber than I realized

you need to ferment glowberries

do that by getting a barrel and some other stuff and the recipe will be unlocked

not what I was asking about as I understood that step and already had the glowberry fermantation barrel. but thanks I found out what I needed I was just too dumb to realize I had scrolled past exactly what I need to read on the patreon
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Re: PCraft Revorn: Minecraft Vore Mod 1.20.1 [ver 2.2.0]

Postby MysticSummoner » Mon Oct 28, 2024 6:45 pm

More Answers
Men8Men wrote:This mod is more creatively interesting and has a lot more potential I feel. So I don't blame you.

Though, I do think it's missing one thing, a male zombie pred. Would make for a good game rule at least I feel. I understand if that would complicate how the zombie pred is conveyed through the spawn egg and internal name though.

That is still 100% planned, I just haven't gotten around to it yet.

Ilv18 wrote:Have you thought of adding an stomach "dimension"?.
I remember years ago there was a giant worm mod which spawns said creature but if you are caught on its path you are swallowed and appears inside it's stomach (which is another dimension like nether or end), normally this zone is empty but when the player enters by being eaten, it generates a giant maze like structure which have a random number of special blocks that acts as the hearths of the creature and by destroying each one the player is teleported outside and gets the loot of the creature...
I think internals also does that but customable.
You could do something similar for a specific type of mob(a giantess or something similar), in which whatever the player gets eaten it generates a structure in another dimension were the player gets deposited, and it's required to cause indigestion or do full tour to escape.
To prevent issues you could also add that whatever the player it's not present then the dimension deletes the generated structure.

Again, I do not want to add any internal places for now, PCraft will be focusing entirely on external viewing and having both systems at once is more than I want to work on. Besides, I doubt I'd ever add a pred that is large enough to warrant something like that. I very much dislike giant(ess) preds, so I doubt I'd ever add a pred big enough to where the player's bulge wouldn't be visible from the outside.

Fireknight45 wrote:I am once more coming back with some suggestions after reading some of the comments and take some time to think.

So the more reasonable suggestion is a setting to remove weight gain bellies so our predator friends only have gains in their breasts and ass. (Although I personal don't care some people do prefer it this way.)

Alright now my mad rant.
I saw you say that you might had player pred stuff but are not all to interested because it not very creative. (Which is true.)
But I shall spill out a concept split into multiple ideas to see if there is a spark.

So to begin:
Lets start with the player design, so your pred designs are rather different to a player so a redesign of the player model to make them fit in with the other gals and guys. (Gender being a option in settings obviously.) You could create a variant for all the default skin or your own custom player designs as well as providing the template for players to create their own designs. (I understand this could be a pain to create.)

As for the things they things we can eat they would be split up depending on size. into 1, 2, 3 and the player would have a maximum belly size of six (more if your willing to do it. and if you decide to go above 8 - 10 it should make the player immobile.)
For some extra spice some mobs could give potion effects when digested some positive some negative. for example if you eat a spider you get temporary night vision, if you eat a guardian you get temporary water breathing or zombies giving hunger upon digestion.

With the idea above we can create some skills. Size would be the obvious allowing the player to increase their max capacity starting a 1 or 2 and having to work their way up. some other skills are Resistant stomach this would lower and then when maxed removed the negative effects some mobs could give. Absorptive stomach would it counter part increasing the positive effect some mobs would give allowing them to last longer.

Now I remember yo mentioning your preferences and I don't remember them or where to find them so I will go over the alternate vore types just because.
Tail vore? Players have no tail du that a no.
Breast vore... IDK get to have ultra massive tits and maybe milk your self if you have buckets not really that usfull for the mod other than allowing a option.
Same goes for Anal vore as it is just a alternate animation from normal vore and a dolphin dive swallow animation could also be created just as easy.
Unbirthing... well this is the odd ball due to regression.
1st option its anal vore but the other hole and is basicly just a different animation and would not add to weight gain would also extent to cock vore on a male character.
Option two: This would be a large thing to add for minimal benefit. Player can unbirth mobs and turn them into human variants of that mob or just a normal human in the case of villagers. These "Childeren" would be allies to the player and work like the Vine maidens and piglin guard. When a player Unbirth's a predator and births a human version of it. It would work like there normal hostile or tamed variants just being a alternat skin. Normal mobs would still keep their normal functionality so Cows girls would be milkable if the player hold a bucket and sheep girls can be sheered however they cannot be bred but can be fed to heal them.
And in the theoretical universe where the player has a custom model these "children" would be a modified version of that base model. This would allowing the player to get them self's unbirthed by (non-boss) predators, using potions and some shift clicking) After a player in unbirthed they will get transformed into a human-girl variant of that mob which would make that particular pred non-hostile so if the player is unbirthed by a vine-maiden and becomes a vine-girl all vine-maidens are non-hostile towards the player although other pred would be.

I am sorry for that bulk of text for thing you are possibly uninterested in, I just want to give suggestions so you and other commentors and give their thought to make this mod the best it can be.

I'm going to sort of rapid fire this one. There will be no setting to change wg like that. Because of how I handle form changes and wg, it would be way too much work to be even remotely worth it for me. As for everything relating to players, I have an entire other mod that handles that (VCraft) and a while ago started my remake of it, and I technically do have an early beta of that rework, but its really not cooked enough and its mentally draining to work on, so I'm solely focusing on PCraft right now. I have no plans for alternative types at the moment. CV and BV are quite awkward to work with and while it would be possible, AV is a bit difficult to set up the reasons and situations for and I feel it will come around eventually. And no matter what I will NOT be adding unbirth with regression to any of my mods, ever.

Swenky wrote:you said something about there being a gamerule titled Replace Normal Mobs but i cant see anything called that in the world settings or if i type /gamerule in the chat so i was wondering where it was. I could only see a gamerule called malepredchance.

It was removed, I forgot to remove that from the main page. I'll need to update that soon.

PhancyPhantom wrote:Any plans on adding new sounds for the mobs?
Specifically, the zombie girl and the piglin royal/knight feel a bit jarring with their deep voices, even with the piglin royal being a big girl.

Also, any chances of adding cat girls, slime girls, or spider girls as preds?
I think a slime girl would be cool if she was transparent and you could see her prey (including the player) being digested and absorbed into her. And maybe grow in size each time she digests something.

Yes, I hope to eventually add new sounds, I just want to specifically use the vanilla sounds and extracting them is a lot of work that I haven't had recently. And yeah, all three of those are very good options that will more than likely be added eventually.
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Re: PCraft Revorn: Minecraft Vore Mod 1.20.1 [ver 2.2.0]

Postby MysticSummoner » Mon Oct 28, 2024 6:47 pm

Small Update 2.3.0 is out!
It adds Vinemaiden reproduction and some small halloween special mechanics relating to Zombie and Vinemaiden variants

Also, the wiki is finally up to date with all content up to 2.3.0:
https://github.com/MysticSummoner/PCraf ... -Wiki/wiki
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Re: PCraft Revorn: Minecraft Vore Mod 1.20.1 [ver 2.2.0]

Postby Hibiroon » Mon Oct 28, 2024 7:10 pm

Something I'd honestly love is with the tameable/friendly mobs, like the Piglin Royal Knights, where if you're being attacked by a hostile mob, the Piglin Knight will run over and swallow either you or the hostile mob, and if it swallows you, it runs to a safe distance before regurgitating you or something
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Re: PCraft Revorn: Minecraft Vore Mod 1.20.1 [ver 2.2.0]

Postby Fireknight45 » Mon Oct 28, 2024 10:22 pm

I'm going to sort of rapid fire this one. There will be no setting to change wg like that. Because of how I handle form changes and wg, it would be way too much work to be even remotely worth it for me. As for everything relating to players, I have an entire other mod that handles that (VCraft) and a while ago started my remake of it, and I technically do have an early beta of that rework, but its really not cooked enough and its mentally draining to work on, so I'm solely focusing on PCraft right now. I have no plans for alternative types at the moment. CV and BV are quite awkward to work with and while it would be possible, AV is a bit difficult to set up the reasons and situations for and I feel it will come around eventually. And no matter what I will NOT be adding unbirth with regression to any of my mods, ever.

Fair enough that you want to focus on PCraft and its 100% the more interesting thing anyway. The idea's just kinda popped into me head and I though I might as well say em.
Good luck with developing your progress towards 3.0.0
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Re: PCraft Revorn: Minecraft Vore Mod 1.20.1 [ver 2.2.0]

Postby Manchura » Thu Oct 31, 2024 12:27 pm

I've discovered a funny and most likely not intended feature:

when zombie girls digest a skeleton, whatever bow they had can be burped up or dropped when the zombie girl is killed... AT FULL DURABILITY

so giving a skeleton your enchanted bow then having a zombie girl eat em is a free repair...
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Re: PCraft Revorn: Minecraft Vore Mod 1.20.1 [ver 2.2.0]

Postby Swenky » Sun Nov 03, 2024 12:58 am

MysticSummoner wrote:
Swenky wrote:you said something about there being a gamerule titled Replace Normal Mobs but i cant see anything called that in the world settings or if i type /gamerule in the chat so i was wondering where it was. I could only see a gamerule called malepredchance.

It was removed, I forgot to remove that from the main page. I'll need to update that soon.

Will that be remade in a future update?
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Re: PCraft Revorn: Minecraft Vore Mod 1.20.1 [ver 2.2.0]

Postby TastyGrenade » Mon Nov 04, 2024 5:21 am

I'm trying to use curseforge but it won't detect the base pcraftrevorn mod, I can get curios api and geckolib just fine, and I've triple checked that forge is 1.20.1 and version 47.3.0. Just not sure why it's not picking revorn up.
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Re: PCraft Revorn: Minecraft Vore Mod 1.20.1 [ver 2.2.0]

Postby Etherthedrake » Mon Nov 04, 2024 10:47 am

TastyGrenade wrote:I'm trying to use curseforge but it won't detect the base pcraftrevorn mod, I can get curios api and geckolib just fine, and I've triple checked that forge is 1.20.1 and version 47.3.0. Just not sure why it's not picking revorn up.

It won't show up on the list if that's what you're curious about. In the curseforge modpack, if you drop your pcraft mod into the /mods/ folder, it will not show up in CurseForge's library list, but it should still work in game.
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Re: PCraft Revorn: Minecraft Vore Mod 1.20.1 [ver 2.2.0]

Postby DWARF » Mon Nov 04, 2024 6:28 pm

Can you turn up the spawnrate of the vinemaidnes, I have found only 1 so far in my entire world, and it was in a swamp at the very edge of my map.
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Re: PCraft Revorn: Minecraft Vore Mod 1.20.1 [ver 2.2.0]

Postby kasland2 » Tue Nov 05, 2024 7:54 am

VCraft mod Please update!
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Re: PCraft Revorn: Minecraft Vore Mod 1.20.1 [ver 2.2.0]

Postby Men8Men » Tue Nov 05, 2024 10:45 pm

Outside of catboys and the gargoyles you've both mentioned once, I've come up with a couple more suggestions I'd kill to see. Though the catboys would be my most wanted feature.

This one would probably require replacing vanilla mobs again but a stylized enderman pred would be cool. Or maybe it could be some sort of wizard, warlock, or alchemist that's a rare but more dangerous monster that can exist alongside the vanilla mob. So long as the male version looks cool this would be great.

A game rule that allows you to proportionately change the effort required to escape a pred and the time it takes to digest would be my second most requested feature. I'd kill to make it take like 3 in game days if I'm being honest lol.
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Re: PCraft Revorn: Minecraft Vore Mod 1.20.1 [ver 2.2.0]

Postby Takoma » Fri Nov 08, 2024 10:51 pm

curious, would a slime pred humanoid/cube idea be something to add into the suggestion box with the side of a guardian/queen bee gal pred upon trying to harvest from a bee hive.

PS the bee gal idea was from a fren over in the voraria discord.
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Re: PCraft Revorn: Minecraft Vore Mod 1.20.1 [ver 2.2.0]

Postby Anonymous111 » Sat Nov 09, 2024 12:00 am

i got a couple of suggestions revolving around alt vore and/or endo
two (or more accurately one and a half) new preds that would come with their own gamerules (other preds could use these gamerules too)
[/gamerule horny {optional argment for disabling or enabling on a specific mob} true/false] default false would toggle any exposed "naughty bits" (cocks, breasts, etc) on preds
[/gamerule hornyvore {optional argment for disabling or enabling on a specific mob} true/false] default false would toggle CV and similar vore types
bunny boy- a humanoid rabbit with variable fur color depending on where they spawned(like vanilla rabbits), would have a visible sheath if gamerule horny is enabled and would, do CV if gamerule hornyvore is true, if not just oral vore. would be neutral unless the player has the delectable scent effect in which case they will attempt to vore the player immediately, they can be tamed in a similar manner to vinemaidens though with carrots instead of bone meal, however unlike the vine maiden they are not hostile to any other mobs unless said mob attacks them first (which unless tamed only happens with foxes, cats, withers, and Johnny vindicators), said mob has the delectable scent effect, or the bunny boy has the name "the killer bunny" (in which case they are hostile to everything). when tamed unlike the vine maiden they can control their digestion, you can shift right click them to enter them at any time, and you can control them like a mount when inside them, they're slower than an average horse, but their jump height is much higher and they don't take fall damage, they also will protect you similarly to wolves and can be healed by giving them carrots, or by feeding them mobs.
bunny girl- simular to the bunny boy, but with boobs and breast vore (possibly unbirth (no regression, just melting into femcum or endo))
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Re: PCraft Revorn: Minecraft Vore Mod 1.20.1 [ver 2.2.0]

Postby princejaxonhellsing » Sat Nov 09, 2024 8:24 pm

Hey mystic! So I don't know how, at one point it said that the freecam change failed to work, but what was interesting is it tied the cam to the npcs model, I swear I remember asking with the old version if it would ever be possible to have the cam stuck to the npc, but after this bug happened, it might be. I don't know if you already knew if it was possible at all but I just thought I'd share this bug. When the bug happened I could switch to third person, and the other third person facing the character and I couldn't move the npc.
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Re: PCraft Revorn: Minecraft Vore Mod 1.20.1 [ver 2.2.0]

Postby SpyIsSpy » Sat Nov 09, 2024 11:34 pm

My eagerness overwhelms me. I really want the wolves/dogs, and maybe even foxes to be able to do this. Makes it all the more fun to go hunting for them!
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