JigglyMatter wrote:JigglyMatter wrote:Hi there! I had a question about the targets that the preds can go for. I wanted to expand the available targets such as the zombie going after more than JUST villagers and the player. I tried to expand the list for the vinemaidens as well by adding mobs to the vinemaiden_targets.json located in "data\pcraftrevorn\tags\entity_types\." I tried creating a zombie_targets.json and copy pasting the same target information as well, but both preds do not go for the updated mobs. I know that my changes are saved in the code because I was able to edit the death messages in the lang file en_us.json. So my question is, even if I am imputing the correct ID into the jsons, why aren't the ai updating? Any help is appreciated!![]()
Also, I'm trying to add the human companions mod entities into the list as well because having your follower get eaten while you're unable to do anything about it is peak.
Alright, even in my desperation I cannot figure out how to work with the class files. I like this mod a lot and I'm willing to double down. This is probably cringe, but I will pay to commission someone to make a compatibility patch for the Human Companions Mod: https://www.curseforge.com/minecraft/mc ... companions so that predators will aggro onto them or vice versa. Name your ballpark price and I will Venmo you. My email is [email protected] if you're interested.
I'll look into the mod and potentially try and add compatibility in the next update