Each year, world-famous author - and notorious predator - K. M. Lyons chooses six aspiring novelists to receive a personal mentorship. The catch? At the end of the year, she plans to swallow and digest the student who has written the least excellent novel. Young predator Liz Newcomb has spent years dreaming of this opportunity, but now that it's hers... will she be able to put down roots in the big city, bring her novel up to Lyons' standards, and survive the intensifying 21st-century vore crisis?
After two years of work, the first public alpha of New Pred in Town is ready! NPiT envisions a new type of vore game: polished to industry standards, deeply character-driven, taking place in a world where culture has realistically adapted to the existence of vore. Over the course of the story Liz will grapple with issues of purpose and community, find her place in an increasingly uncertain world... and do her best to avoid being digested by more dangerous predators!
New Pred in Town features deckbuilder/card battler gameplay. Prey characters must struggle to inflict nausea on predators before they are digested - while the predator does her best to restrain her prey, massage away nausea, or burp up precious oxygen. Clever combinations of techniques, and taking advantage of the direction the prey is facing, may be the difference between life and death!
After every prey Liz digests, and every stomach she escapes, she improves one of her techniques and learns one of her opponent's. By the end of the year, Liz may well become one of the most dangerous preds around! Following a successful predation, the game also tracks the details of digestion - including characters' short- and long-term weight gain.
Of course, vore is hardly the only interesting part of Liz's life. Over the course of the year, she'll meet fascinating people, find hobbies, and maybe even fall in love. No one Liz meets is a one-dimensional caricature or a sex object, and the choices Liz makes can have dramatic consequences for their lives - or simply end them! The game tracks Liz's relationships with characters and what secrets she's learned. Sometimes the right ally, or the right information, will make all the difference.
New Pred in Town takes place on the Voreside - a parallel universe where human evolution went just a bit differently. All women are biologically capable of vore, but most go a whole lifetime without digesting another person. Those who do are not treated as criminals but something else entirely - the predator is a complicated figure in society, both huntress and hunted. She is her community's defense against scum and villainy, yet the last person they will stand up for should she run afoul of a more dangerous predator.
At least, that's how things were supposed to work. In the modern world, as social taboos fray and more young women choose predation, the 21st-Century Vore Crisis has begun to spiral out of control...
If you're curious to know about a particular topic - cultural, biological, or otherwise - the game contains over fifty encyclopedia pages hyperlinked in the text.
Featuring a hand-drawn UI, twelve professionally composed music tracks, and a roguelike Endless Mode, New Pred in Town was a joy to put together, and there's so much more to come! The current alpha covers about 60% of the writing (and six out of the fourteen vore scenes) for the first in-game day. It'll take a few years for the project to expand into its full scope. I'm currently planning four weeks of gameplay, one for each season - plus a to-be-determined number of standalone days to cover holidays and other important events in Liz's year.
You probably want the download links at some point, huh? Well, here they are. I hope you have as much fun playing New Pred in Town as I'm having writing it!
Download Links:
Windows: https://mega.nz/file/jFwh0ZLJ#WiBP3shplXpPpM15lupFvbtYY4GVCou74kQ024QmloQ
Linux: Coming soon
Changelog:
Frequently Asked Questions (please read before posting)
What content does this game include by default?
Any optional content?
Are you planning to add (insert other fetish here) content?
Which scenes are currently in the game?
That looks like a lot of reading.
What about your previous project?
Mobile version? Pretty please?
Does this game include assets created with generative AI?
This is an alpha build - how janky is it?
How do I report a bug?
I'm an artist who drew your characters. Can I get my work in-game?
Credits
Design, writing, code, animation: Anunnaki (hey, that's me!)
Music: Nunbul. Please don't bother him with vore stuff, he's just the guy I hired to compose for this game. But if you know an indie studio who needs some great tracks, he gets both my thumbs up.
UI Art: StrawberryBuns. Same as above, but for hand-drawn iconography.
Title Art: LiXiaoLong
Production Assistant: MuthSera
And of course, special thanks to our playtesters:
Vigorous Jazz Hands (Idea Whetstone / Chief Insecurity Wrangler)
Kitalya (Maximum Bugtester / VP of Puns)
DreamEater (Endless Mode Evangelist)
PastelStoic (Haver of Strange Conversations)