[F/F, F/M] New Pred in Town (v0.0.3 updated 12/11/24)
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Use Looking for master thread when you are not posting about an existing game.
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Re: [F/F, F/M] New Pred in Town (v0.0.2c updated 10/31/24)
Some of my first thoughts:
Visuals:
I'm glad you only decided to use AI for the backgrounds (more on portraits later). Having AI generates characters just feels... soulless and there is nothing less interesting to me than a soulless game.
The combat visuals are outstanding, you used kisekae to it's fullest potential.
I do hate the lifelike portraits of the characters. They feel very out of place to me in this otherwise cartoony game. If you told me I could change one thing about the game, it'd be to have the character portraits not be photo realistic. I try to ignore them, but whenever I notice them they throw me off.
Writing:
I'm excited to see where the story goes, reading the encyclopedia told me you have a pretty good vision of how this world works, though it's hard to say at this stage how good the story will be since it's in very early stages.
I'm also glad that I don't constantly have to decipher broken English every sentence. I only noticed 2 little mistakes (sorry, forgot to note them down when I saw them, so I can't tell you which). So good writing all around.
Gameplay:
I just finished the story with only a single vore encounter, so it's hard to make an accurate judgement until I've tried endless mode, but from what I can tell, the gameplay seems to have interesting mechanics, and I'm a sucker for vore games with interesting gameplay mechanics.
Visuals:
I'm glad you only decided to use AI for the backgrounds (more on portraits later). Having AI generates characters just feels... soulless and there is nothing less interesting to me than a soulless game.
The combat visuals are outstanding, you used kisekae to it's fullest potential.
I do hate the lifelike portraits of the characters. They feel very out of place to me in this otherwise cartoony game. If you told me I could change one thing about the game, it'd be to have the character portraits not be photo realistic. I try to ignore them, but whenever I notice them they throw me off.
Writing:
I'm excited to see where the story goes, reading the encyclopedia told me you have a pretty good vision of how this world works, though it's hard to say at this stage how good the story will be since it's in very early stages.
I'm also glad that I don't constantly have to decipher broken English every sentence. I only noticed 2 little mistakes (sorry, forgot to note them down when I saw them, so I can't tell you which). So good writing all around.
Gameplay:
I just finished the story with only a single vore encounter, so it's hard to make an accurate judgement until I've tried endless mode, but from what I can tell, the gameplay seems to have interesting mechanics, and I'm a sucker for vore games with interesting gameplay mechanics.
- TeamFortress2
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Re: [F/F, F/M] New Pred in Town (v0.0.2c updated 10/31/24)
TeamFortress2 wrote:I do hate the lifelike portraits of the characters. They feel very out of place to me in this otherwise cartoony game. If you told me I could change one thing about the game, it'd be to have the character portraits not be photo realistic. I try to ignore them, but whenever I notice them they throw me off.
Oh yeah, I agree as well. The Kisekae visuals is what draws my attention the most (Just my preference though), and the use of Kisekae models is outstanding regardless.
❤ Do not the plant girl (Seriously, she'll eat you!) ❤
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SquishySofty - Advanced Vorarephile
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Re: [F/F, F/M] New Pred in Town (v0.0.2c updated 10/31/24)
For the "Hateful Koala" pose, it says "if you flip more than once in a turn, rage does not expire that turn", but as far as I can tell, rage definitely does expire, despite me consistently being able to flip twice in a turn. I may be missing something, but my impression was that this pose would allow you to carry over your rage to the next turn, provided that you flipped twice, currently, it does not do that.
Also, I had 2 kick cards in my deck, I upgraded my kick, I got an upgraded kick, but lock my 2nd kick. This also resulted in me having only 9 cards in my deck instead of the required 10.
I suspect, when you upgrade a card, the game adds a the upgraded instance of that card into your deck and removes all the unupgraded instance, instead of making sure it only removes 1.
Also, I had 2 kick cards in my deck, I upgraded my kick, I got an upgraded kick, but lock my 2nd kick. This also resulted in me having only 9 cards in my deck instead of the required 10.
I suspect, when you upgrade a card, the game adds a the upgraded instance of that card into your deck and removes all the unupgraded instance, instead of making sure it only removes 1.
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Re: [F/F, F/M] New Pred in Town (v0.0.2c updated 10/31/24)
Legitimately, if you found a way to take the basic engine of your game and make it a modable shell for others to create stories inside, this game could be a staple for the vore gaming community. I've never been so completely immersed in the game play of a vore game. I love card games, and I've played vore card games since the original ones were made, back with Duamutef's games. Many were good, but this is way above and beyond. It's balanced, compelling, dynamic, and has multiple ways to play and interact on both sides of the vore spectrum. I'm sure as the game continues and develops there will need to be adjustments to balance to accomodate the bane of all card games: insane combo plays, but seriously as a life long tcg player and gamer, this game is already fantastic and promises to be truly epic as you develop it. I would legitimately pay you full AAA price for the completed product of this game and feel like I got the better end of the deal.
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Onewingedangel - Somewhat familiar
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Re: [F/F, F/M] New Pred in Town (v0.0.2c updated 10/31/24)
clone4000 wrote:Tigionore wrote:Bug 2 : Game Continuing even after pred pass 100 nausea ( Same mode + Version)
desc: Liz ( Prey) , Isabel (Pred) .This is kind of a minor bug - after relaunching the game to fix the first bug , I progress through the mode until the boss of wave 2 . I managed to get her nausea pass 100 but the round continues for 1 extra round where it should've ended , I dealt some more nausea the next round (totaling : 125 ) which resulted in a win .
In later rounds and boss battles your opponents have some of the perks that you can get which allows their nausea to go above 100. Would this be an example of that?
not sure I don't see any cards doing that? I kinda stopped playing the endless mode , due to not being able to build a deck . I don't know what is causing the new card I learnt to not showing up in my deck but other people doesn't seem to have the same problem
- Tigionore
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Re: [F/F, F/M] New Pred in Town (v0.0.2c updated 10/31/24)
Tigionore wrote:clone4000 wrote:Tigionore wrote:Bug 2 : Game Continuing even after pred pass 100 nausea ( Same mode + Version)
desc: Liz ( Prey) , Isabel (Pred) .This is kind of a minor bug - after relaunching the game to fix the first bug , I progress through the mode until the boss of wave 2 . I managed to get her nausea pass 100 but the round continues for 1 extra round where it should've ended , I dealt some more nausea the next round (totaling : 125 ) which resulted in a win .
In later rounds and boss battles your opponents have some of the perks that you can get which allows their nausea to go above 100. Would this be an example of that?
not sure I don't see any cards doing that? I kinda stopped playing the endless mode , due to not being able to build a deck . I don't know what is causing the new card I learnt to not showing up in my deck but other people doesn't seem to have the same problem
just to check, you do know once you acquire new cards you have to add to them to your dek using the smartphone by going to the 'Techniques' section right?
Also when you 'Invent' a technique it's auto added to your deck BUT wont appear in the list of unlocked techniques at the start of endless
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UBFanDrake - Participator
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Re: [F/F, F/M] New Pred in Town (v0.0.2c updated 10/31/24)
UBFanDrake wrote:
just to check, you do know once you acquire new cards you have to add to them to your dek using the smartphone by going to the 'Techniques' section right?
Also when you 'Invent' a technique it's auto added to your deck BUT wont appear in the list of unlocked techniques at the start of endless
Oh I didnt know that was changed after the update
- Tigionore
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Re: [F/F, F/M] New Pred in Town (v0.0.2c updated 10/31/24)
Thanks you very much for the game!
- I relly enjoyed the world building, I spent much more time than I expected reading about it!
- How vore is interwoven with the character writing (the insight system). It gives an incentive for Eve to explore those situations in-game, which helps a lot for immersion.
- I really enjoyed the graphs. They looks quite good.
- The digestion/escape mechanic using cards is really unique and interesting. I see the potential for some very fun combats.
- Having to decide between being different attitudes based on the decisions is really interesting. I think it adds a lot of replayability.
- I really liked the diversity in characters.
- I think overall this is a great prologue, with a really solid setting and very promising game.
Some things I worry about:
- The vore scenes seem a bit sparse. I played the game as a non-degen for the first time and in over 2 hours saw no vore content until a teaser in the last few minutes of the game. I suspect this is because it is the intro, but I hope in the future there is a bit more of vore events.
- I played the endless mode and in many situations seemed to be utterly crushed. I hope this is just due to the endless style, but I see a case that combat could easily be very unbalanced, becoming trivial or impossible.
- Card acquisition may be a bit slow for players to try more than 1 playstyle. If you want to have a new playstyle you would need to have 10 cards, so that means digesting 10 people. That seems like a high amount and may end up locking you into a single playstyle.
What I hope to see:
- Being able to finish the year as the only cub
- Being able to visit Amy again at some point, so she can see the person you have turned into.
- The option for the mythical three person event!
- Maybe even the option to become the new lyoness? It seems ambitious, but every Apex falls at some point.
- I relly enjoyed the world building, I spent much more time than I expected reading about it!
- How vore is interwoven with the character writing (the insight system). It gives an incentive for Eve to explore those situations in-game, which helps a lot for immersion.
- I really enjoyed the graphs. They looks quite good.
- The digestion/escape mechanic using cards is really unique and interesting. I see the potential for some very fun combats.
- Having to decide between being different attitudes based on the decisions is really interesting. I think it adds a lot of replayability.
- I really liked the diversity in characters.
- I think overall this is a great prologue, with a really solid setting and very promising game.
Some things I worry about:
- The vore scenes seem a bit sparse. I played the game as a non-degen for the first time and in over 2 hours saw no vore content until a teaser in the last few minutes of the game. I suspect this is because it is the intro, but I hope in the future there is a bit more of vore events.
- I played the endless mode and in many situations seemed to be utterly crushed. I hope this is just due to the endless style, but I see a case that combat could easily be very unbalanced, becoming trivial or impossible.
- Card acquisition may be a bit slow for players to try more than 1 playstyle. If you want to have a new playstyle you would need to have 10 cards, so that means digesting 10 people. That seems like a high amount and may end up locking you into a single playstyle.
What I hope to see:
- Being able to finish the year as the only cub
- Being able to visit Amy again at some point, so she can see the person you have turned into.
- The option for the mythical three person event!
- Maybe even the option to become the new lyoness? It seems ambitious, but every Apex falls at some point.
- folomo
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Re: [F/F, F/M] New Pred in Town (v0.0.2c updated 10/31/24)
This has a lot of potential but im not a fan of the battle mechanic at all, if im being honest. I barely managed to win after eating the prey in the gas station in story mode and the tutorial metioning "Its usually decided in the first few turns" is very, very wrong, as it seems the only way to deal "damage" is by...well....making it last longer? Oxygen is also basically a non-mechanic, as it drains so slowly you might as well ignore it and the one card you have to drain oxygen also has a gigantic downside to it, so its not worth using.
There certainly needs to be more cards to increase acids as well if that is truly the only way to do damage, though i do think that squeezes should do damage if im being honest.
I also tried the first multiprey scene in endless mode and i lost in like, 2 turns. Basically impossible. I also noticed that you are unable to see if they are facing in or out, if you have multiprey.
Im also not a big fan of how your whole hand is discarded after each turn, and you draw completely fresh hands for each turn.If you want me to think about what cards to use, then you should do as every other card game does and let me save cards to combo them in subsequent turns because as it stands you just have to cross your fingers you get a hand that is even usable.
And if im being perfectly honest, if im in a mood for a porny game, im probably not in the mood for needing to think too hard for game mechanics. I think there should be a way to skip battles or otherwise ignore them as a mechanic because its hard to enjoy the scene if i have to think about what cards to use and such. At the very least, there needs to be a very easy mode. As i already mentioned, it does seem like they're too hard, as is, anyway.
Otherwise i like the tasting you've put out so far! Do kinda wish willing prey was more of a thing but hey, its your game, not mine.
Some additional things i noticed and/or would want
- The ability to turn off character portraits. You already made the Kiseki sprites, so it seems rather jarring to also have the realistic photos of the person speaking.
- Sometimes when clicking to move to the next text box, it would open the encylopedia if my mouse happened to be where a linked word or phrase would be in the next box. This caused me to open it several times without me wanting to.
- Relationship and fear is not really explained. It mentions there being a heart next to dialogue one time, but that only appeared once. Its not overtly clear as to who you can and cannot get in to a relationship with. Perhaps love interests have a higher max heart count of a different colour in the contact screen? Is that Liz's fear of them or their fear of you?
- It would be nice to be able to click cards on the top left to un-queue them individually, instead of having to reset everything with the one button if you change your mind about a card.
- An optional toggle to see what options give what (for example, "Dialogue choice" (+1 boldness)). Because the alternative is just your player reloading if they dont get what they want, anyway.
There certainly needs to be more cards to increase acids as well if that is truly the only way to do damage, though i do think that squeezes should do damage if im being honest.
I also tried the first multiprey scene in endless mode and i lost in like, 2 turns. Basically impossible. I also noticed that you are unable to see if they are facing in or out, if you have multiprey.
Im also not a big fan of how your whole hand is discarded after each turn, and you draw completely fresh hands for each turn.If you want me to think about what cards to use, then you should do as every other card game does and let me save cards to combo them in subsequent turns because as it stands you just have to cross your fingers you get a hand that is even usable.
And if im being perfectly honest, if im in a mood for a porny game, im probably not in the mood for needing to think too hard for game mechanics. I think there should be a way to skip battles or otherwise ignore them as a mechanic because its hard to enjoy the scene if i have to think about what cards to use and such. At the very least, there needs to be a very easy mode. As i already mentioned, it does seem like they're too hard, as is, anyway.
Otherwise i like the tasting you've put out so far! Do kinda wish willing prey was more of a thing but hey, its your game, not mine.
Some additional things i noticed and/or would want
- The ability to turn off character portraits. You already made the Kiseki sprites, so it seems rather jarring to also have the realistic photos of the person speaking.
- Sometimes when clicking to move to the next text box, it would open the encylopedia if my mouse happened to be where a linked word or phrase would be in the next box. This caused me to open it several times without me wanting to.
- Relationship and fear is not really explained. It mentions there being a heart next to dialogue one time, but that only appeared once. Its not overtly clear as to who you can and cannot get in to a relationship with. Perhaps love interests have a higher max heart count of a different colour in the contact screen? Is that Liz's fear of them or their fear of you?
- It would be nice to be able to click cards on the top left to un-queue them individually, instead of having to reset everything with the one button if you change your mind about a card.
- An optional toggle to see what options give what (for example, "Dialogue choice" (+1 boldness)). Because the alternative is just your player reloading if they dont get what they want, anyway.
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Vennaya - Somewhat familiar
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Re: [F/F, F/M] New Pred in Town (v0.0.2c updated 10/31/24)
As a counterpoint, I just need to say that I loved the combat mechanics. A tutorial is probably in order, but I think it's super well done and well balanced. Once you understand how to play there's a lot of depth, and understanding endless mode is set up like a roguelike, where you can win or lose but it's not necessary to finish someone off each time.
I thought the relationship possiblities were very clear, and I'm excited to play out many story lines!
I thought the relationship possiblities were very clear, and I'm excited to play out many story lines!
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Onewingedangel - Somewhat familiar
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Re: [F/F, F/M] New Pred in Town (v0.0.2c updated 10/31/24)
Not to be a bother, but I found a recurring bug with endless mode. After you've gone through about 3+ waves there is a chance that when you select the reconsider button all cards will vanish including your hand soft locking the game. Inspiration can still be used, but ending the turn also no longer functions. I have only gone far into the waves like that twice and each time this bug has occurred, so I believe the replication rate is fairly consistent if not guaranteed once you reach a certain point.
Apologies if this has already been reported.
Apologies if this has already been reported.
Hate that I found this stuff tbh.
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Yulara - New to the forum
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Re: [F/F, F/M] New Pred in Town (v0.0.2c updated 10/31/24)
Vennaya wrote:Im also not a big fan of how your whole hand is discarded after each turn, and you draw completely fresh hands for each turn.If you want me to think about what cards to use, then you should do as every other card game does and let me save cards to combo them in subsequent turns because as it stands you just have to cross your fingers you get a hand that is even usable.
There are some things I agree (and disagree) with in your post, but this in particular is kind of integral to the game. It's very heavily based on Slay the Spire, which works the same way, and it's just as important to build your deck around having certain cards commonly available due to the hand discard mechanic as it is getting powerful ones period.
I do definitely think the game needs some balancing, but it's still in the very early stages. I trust the mechanics will be ironed out as it goes forward as long as OP can stick to updating it.
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Twisty22 - Advanced Vorarephile
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Re: [F/F, F/M] New Pred in Town (v0.0.2c updated 10/31/24)
I love it when the game gives my opponent the perfect synergy cards and gives me all the card expect the ones that would actually counter what they're trying to do.
- PAVAGA
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Re: [F/F, F/M] New Pred in Town (v0.0.2c updated 10/31/24)
For the record, I played the game on blind mode, because I am a card game player, and I am able to defeat most opponents. I totally understand if most people who aren't tcg players are struggling; the wincon's in this game are not straight forward at first but I did find it very well designed. Some mechanics definitely need to be fleshed out, for instance I only ever found oxygen depletion useful when I had a belly full of two girls, and the pressure points seem a bit underwhelming as I think a prey has only ever escaped from me once with that mechanic, but I just love the basic design of the whole system. Totally impressive to me.
Something that I think would help is making it clear what "Level" of prey or pred a character is, at least in endless mode. It took a few run throughs to discover some prey were easy and some were very much not.
Something that I think would help is making it clear what "Level" of prey or pred a character is, at least in endless mode. It took a few run throughs to discover some prey were easy and some were very much not.
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Onewingedangel - Somewhat familiar
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Re: [F/F, F/M] New Pred in Town (v0.0.2c updated 10/31/24)
I got soft locked in endless mode - I've got a "braced" attribute which is reducing my incoming endurance loss so much that Madeline can't digest me, with no oxygen left, I can't do anything other than 0 cost cards, so cannot increase the nausea enough to escape. Might need to apply a turn limit or something to prevent this state.
- manowarg
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Re: [F/F, F/M] New Pred in Town (v0.0.2c updated 10/31/24)
I might have found a bug.
When you use an invent technique card you get the "gained X card" pop up.
Clicking that then takes you to the deck screen where you can click around with cards.
I don't know if that then lets you edit the deck your using or if will let you overflow the deck bychangeing things but it might cause issues.
When you use an invent technique card you get the "gained X card" pop up.
Clicking that then takes you to the deck screen where you can click around with cards.
I don't know if that then lets you edit the deck your using or if will let you overflow the deck bychangeing things but it might cause issues.
- clone4000
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Re: [F/F, F/M] New Pred in Town (v0.0.2c updated 10/31/24)
I kind of like them idkTeamFortress2 wrote: I do hate the lifelike portraits of the characters. They feel very out of place to me in this otherwise cartoony game. If you told me I could change one thing about the game, it'd be to have the character portraits not be photo realistic. I try to ignore them, but whenever I notice them they throw me off.
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KirklandSignature - Been posting for a bit
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Re: [F/F, F/M] New Pred in Town (v0.0.2c updated 10/31/24)
I like the realistic portraits, but it's kinda obvious the AI couldn't help but make some of them very similar to one another.
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Onewingedangel - Somewhat familiar
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Re: [F/F, F/M] New Pred in Town (v0.0.2c updated 10/31/24)
Absolutely love the concept and game so far. The dialogue is top-notch, everything that is said during and after your first battle against Helen made it all feel incredibly rewarding. I like that digestion isn't just forgotten the moment the prey expires like in many other games. You haul the girl around for a whole day, experiencing various stages of digestion, inner thoughts, and consequences/reactions in the story. There's also some really cool ideas here too, like seeing a gallery of paintings and finding out what it stands for. The battle system could use a bit of polishing, but this is shaping up to be something great! In more ways than one.
Question, will there ever be a "Trophy" menu or room or something where you can put down and admire your "handiwork" - if Liz is not wearing it?
Question, will there ever be a "Trophy" menu or room or something where you can put down and admire your "handiwork" - if Liz is not wearing it?
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SeemsEdibleToMe - Been posting for a bit
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Re: [F/F, F/M] New Pred in Town (v0.0.2c updated 10/31/24)
Really have enjoyed this after figuring out the card battle system. I look very forward to the net story update! Endless mode is a great holdover though.
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