Indulge Me v0.0.1

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Would you be interested in online multiplayer?

Not interested.
137
57%
I'm interested! (Just 1v1)
29
12%
I'm interested! (1vMultiple)
73
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Total votes : 239

Re: Indulge Me v0.0.1

Postby SquishySofty » Fri Dec 20, 2024 5:47 pm

VirtuosoViking wrote:I'm wondering if you'll have any main preds in the future that are same size? Like the little one in the 2nd(?) stage. I liked the vore scene, but I was a little bummed to see they don't digest you.

The little critter is only there to act like a "Tag Team" with Rubianne (Second pred), which I like. Hell, my favorite is while you're inside of the small critter and you also get eaten by the bigger pred, Rubianne can still digest you regardless. :lol:

Though, you can't exit through the mouth if you also get eaten by both the little critter and Rubianne, just to note. But you can exit through the mouth if you're the only one that's eaten.
VirtuosoViking wrote:One thing I'll throw a criticism at is that the preds kinda look a bit too similar, though that's mostly just for their body structure, of course.

That's the same confusion I get when facing against either Bayla or Twila. Not only that they both look near identical from appearance wise, but they follow the same pred mechanics minus Twila having no projectiles. The only character that sets it apart from the rest (And is by far the hardest + fun to face against) is Rubianne.

And speaking of Twila...
VirtuosoViking wrote:And also I did find a bug with the last stage's pred (Twila), where if she caught you and digested you, the digest and weight gain animation would repeat on the game over screen. Only saw it once though, so I haven't tried it again to see if it kept doing that.

Can confirm this bug, and it's not that hard to trigger either.
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Re: Indulge Me v0.0.1

Postby Antebuck » Sun Jan 05, 2025 1:05 am

Howdy, everybody! Thanks for all the compliments and suggestions- it made my day. Sorry for the late reply, I've been out for a while for the holidays.

To respond/answer some comments/questions here:
1) I'm planning on adding more sounds, but that's on the back-burner. If y'all know of some good vore sounds, let me know! I'll make the various sounds toggleable- I do plan to revisit and polish the entire menu system. The greyed out tabs are planned features- I added them simply because I needed to test out the UI programming at the time and just kept them in.

2) Endo is planned and the backbone of that should be ready in the next update or two.

3) Newer preds are still being decided upon. Open to suggestions! I've got a boss that I am drawing for what I'd call 'Chapter 1', but she's going to take a while. Other than her, not sure.

4) Vore types are probably going to be oral, anal, unbirth, and nipple vore (though the latter is proving to be harder for me to illustrate). I plan to add in a preferences feature that will highlight what preds would not be enjoyed.

5) For the menu navigation, I plan to overhaul and polish it, so it uses your mouse instead of just keys.

6) For the bugs that involve getting caught after you win, I think I fixed it, but honestly, I'm not positive until I get more playtesting when I put out the newest build.

7) I plan on giving the player some form of extra actions that require cooldowns. Probably some sort of parry.

8) I want the preds to get angry over time. /(・ × ・)\

9) Adding in other preys in a level is not planned, simply because the weight gain or belly size change for every animation was not anticipated early on. I would do this for a multiplayer game though, since I'd have planned for it. Also, making customizable players was planned, but I should have prepared for it better, since the way I set it up will take a while to fix. Again, for a multiplayer game, I'd have this locked down. There might be other bunnies in some sort of in-between level though!

10) All the preds will have different attacks, albeit some of their movement patterns will be similar.

11) The Twila animation loop should be fixed with the next update.

Thanks again! /(^ × ^)\
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Re: Indulge Me v0.0.1

Postby VirtuosoViking » Sun Jan 05, 2025 5:21 pm

Hey, nice to see you again, and hope you had a good holiday! Those changes sound pretty good, and I can't wait to play the next version~
Antebuck wrote:3) Newer preds are still being decided upon. Open to suggestions! I've got a boss that I am drawing for what I'd call 'Chapter 1', but she's going to take a while. Other than her, not sure.

Wasn't sure if this answered a question I had from before, but does this happen to include preds that are same size? Maybe there could be certain preds that you have to actually fight as a battle, but maybe you just have to hit a few switches or something like that? Or maybe one pred fight can be like a puzzle? Where you have to guess right otherwise you instantly lose and get eaten?
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Re: Indulge Me v0.0.1

Postby Antebuck » Mon Jan 06, 2025 9:41 am

VirtuosoViking wrote:Hey, nice to see you again, and hope you had a good holiday! Those changes sound pretty good, and I can't wait to play the next version~
Antebuck wrote:3) Newer preds are still being decided upon. Open to suggestions! I've got a boss that I am drawing for what I'd call 'Chapter 1', but she's going to take a while. Other than her, not sure.

Wasn't sure if this answered a question I had from before, but does this happen to include preds that are same size? Maybe there could be certain preds that you have to actually fight as a battle, but maybe you just have to hit a few switches or something like that? Or maybe one pred fight can be like a puzzle? Where you have to guess right otherwise you instantly lose and get eaten?


I do enjoy samesize preds. I have Umber, but she currently doesn’t digest the player (need to implement). For the sake of project scope, I’ll probably give her a level, and if this game gets more support after v1.0, then I’ll add in more.

I plan on adding longer levels that have certain objectives to them. Like grabbing a key to a door by getting to the end of the level, and then heading back without getting trapped/stuck/caught. The boss fight is planned to be a battle of sorts, but I’ll probably do the same for a couple of the other preds.
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Re: Indulge Me v0.0.1

Postby Creaturedude » Mon Jan 06, 2025 10:57 am

Well, its a cute looking menu, but I couldn't figure out how to do anything other than scroll through the selections. None of the buttons on my keyboard seem to do anything except the up and down arrows.
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Re: Indulge Me v0.0.1

Postby JadeThePanda » Mon Jan 06, 2025 11:44 am

Creaturedude wrote:Well, its a cute looking menu, but I couldn't figure out how to do anything other than scroll through the selections. None of the buttons on my keyboard seem to do anything except the up and down arrows.


Press the right arrow when you've selected the option you want. The options menu didn't do anything at the moment, though.
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Re: Indulge Me v0.0.1

Postby SquishySofty » Mon Jan 06, 2025 3:10 pm

Antebuck wrote:I plan on adding longer levels that have certain objectives to them. Like grabbing a key to a door by getting to the end of the level, and then heading back without getting trapped/stuck/caught. The boss fight is planned to be a battle of sorts, but I’ll probably do the same for a couple of the other preds.

So like an adventure stage. ... Wait, you just described Pizza Tower, but vore. :lol:
If you're planning for that, you might need to give the player some more movement options for platforming instances.
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Re: Indulge Me v0.0.1

Postby ian66613 » Mon Jan 06, 2025 9:04 pm

How do you toggle the options in the options menu? There's no controls other than arrow keys.
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Re: Indulge Me v0.0.1

Postby SquishySofty » Mon Jan 06, 2025 9:18 pm

ian66613 wrote:How do you toggle the options in the options menu? There's no controls other than arrow keys.

The option menu is just for testing; the system for it isn't implemented in the game.
Antebuck wrote:I do plan to revisit and polish the entire menu system. The greyed out tabs are planned features- I added them simply because I needed to test out the UI programming at the time and just kept them in.
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Re: Indulge Me v0.0.1

Postby VoidKari » Thu Jan 16, 2025 8:17 pm

I've found a couple of issues in the latest version. When Rubianne's little friend helps her to catch the player, Rubianne seems to be unable to digest the player. Health does go down until there are no hearts on the screen, but no digestion ensues, allowing the player to escape as if they still had health. When caught by Rubianne without her small friend's help, Rubianne does digest the player when there are no hearts left.

Similarly, Sierra seems unable to digest the player at all as far as I can tell. Once again, hearts do start disappearing until there are none left, but no matter how Sierra gets the player inside of her, she isn't digesting the player.

There was also an odd thing that happened where the player character got encased in ice, and captured, but the sprite of the player encased in ice did not go away even after being caught and escaping, and the sprite remained there until the end of the level. Sadly I do not know how to replicate that bug in particular.
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Re: Indulge Me v0.0.1

Postby SquishySofty » Thu Jan 16, 2025 10:10 pm

VoidKari wrote:Similarly, Sierra seems unable to digest the player at all as far as I can tell. Once again, hearts do start disappearing until there are none left, but no matter how Sierra gets the player inside of her, she isn't digesting the player.

Afaik, Sierra doesn't absorb the player, even in the previous build as well. It's treated as if it's on Endo mode.
Just tested it out, and only in Endo mode where Sierra successfully trapped the player. Digestion/Absorption mode doesn't trigger it.

VoidKari wrote:When Rubianne's little friend helps her to catch the player, Rubianne seems to be unable to digest the player. Health does go down until there are no hearts on the screen, but no digestion ensues, allowing the player to escape as if they still had health.

Same as above, where setting it to Endo will trigger that ending. But it's kind of misleading where Rubianne still digests when the player is also inside of the little critter. :lol:

VoidKari wrote:There was also an odd thing that happened where the player character got encased in ice, and captured, but the sprite of the player encased in ice did not go away even after being caught and escaping, and the sprite remained there until the end of the level. Sadly I do not know how to replicate that bug in particular.

Can confirm, it happened to me when I was trying to dodge an attack that's super hard to react. If you're going to the right and the grounded ice attack is going to the left (or vice versa), then it's near impossible to dodge it if there's a projectile right above you. ^^;

Except when I'm off screen or if the enemy does the grounded ice attack again, the ice despawns.

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Re: Indulge Me v0.0.1

Postby Antebuck » Sun Jan 19, 2025 3:16 pm

VoidKari wrote:I've found a couple of issues in the latest version. When Rubianne's little friend helps her to catch the player, Rubianne seems to be unable to digest the player. Health does go down until there are no hearts on the screen, but no digestion ensues, allowing the player to escape as if they still had health. When caught by Rubianne without her small friend's help, Rubianne does digest the player when there are no hearts left.

Similarly, Sierra seems unable to digest the player at all as far as I can tell. Once again, hearts do start disappearing until there are none left, but no matter how Sierra gets the player inside of her, she isn't digesting the player.

There was also an odd thing that happened where the player character got encased in ice, and captured, but the sprite of the player encased in ice did not go away even after being caught and escaping, and the sprite remained there until the end of the level. Sadly I do not know how to replicate that bug in particular.


A lot of these issues boil down to a simplistic programming structure that was implemented when I first started prototyping this project. I've decided to rebuild the foundation of this game and use more advanced methods to try and prevent these kinds of bugs from happening in every new build. Unfortunately, that means you won't see updates for a while. When you do, hopefully a lot of new things will be in it though!
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Re: Indulge Me v0.0.1

Postby SquishySofty » Sun Jan 19, 2025 4:15 pm

Antebuck wrote:A lot of these issues boil down to a simplistic programming structure that was implemented when I first started prototyping this project. I've decided to rebuild the foundation of this game and use more advanced methods to try and prevent these kinds of bugs from happening in every new build. Unfortunately, that means you won't see updates for a while. When you do, hopefully a lot of new things will be in it though!

No matter how long we'll wait, progress is still progress. Please take your time, I'm sure the end result is worth it! :-D
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