VScroller by Pthalo (2D Pixel Furry Metroidvania)

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Re: VScroller by Pthalo (2D Pixel Furry Metroidvania)

Postby psvorefan1520 » Sat Mar 08, 2025 3:57 am

SquishySofty wrote:
RumiBelly wrote:There's a button to do that at the bottom of the screen without needing to add a comment

They've been around since late 2000's, so I doubt that they haven't forgotten to do so.


I liberally use the egosearch function and very rarely venture outside of it. It has a permanent space in my tabs in all browsers I've used since I joined.

Incidentally, this is why no one ever sees me around anymore. Definitely not gone, but very much ignoring most social circles. It is my desired way to use the site. Please excuse me if this is an indiscretion on my part.
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Re: VScroller by Pthalo (2D Pixel Furry Metroidvania)

Postby quicks » Sat Mar 08, 2025 7:59 am

I came back to this thinking about something. Every pred so far is fatal if they manage to eat you. Is that a preference thing or a programming difficulty?

Would it be possible for preds to eat you without you being incapacitated already, do a certain amount of damage or require a struggle or something, then they are forced to shit you out alive/spit you up/cum you out?

One of my favorite things in vore games is when preds can eat you and you have to frantically try to get out or hope you'll survive long enough for them to let you go.
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Re: VScroller by Pthalo (2D Pixel Furry Metroidvania)

Postby VirtuosoViking » Sat Mar 08, 2025 9:49 am

quicks wrote:I came back to this thinking about something. Every pred so far is fatal if they manage to eat you. Is that a preference thing or a programming difficulty?

Would it be possible for preds to eat you without you being incapacitated already, do a certain amount of damage or require a struggle or something, then they are forced to shit you out alive/spit you up/cum you out?

One of my favorite things in vore games is when preds can eat you and you have to frantically try to get out or hope you'll survive long enough for them to let you go.

Uhh, I don't really know about full tour, but you can adjust the preferences to make it endo instead of fatal.
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Re: VScroller by Pthalo (2D Pixel Furry Metroidvania)

Postby quicks » Sat Mar 08, 2025 8:30 pm

I did see that. Its a good option to have. Really it's an impressive option menu.

I meant more that getting eaten is always defeat vs being like a grapple attack that can be escaped somehow if you can act and still have hp. Most of the enemies the grapple is hands only. I like the rat's grapple where its a partial AV. You could have an initial grapple that becomes a swallow attack that does more damage if not escaped, but still have the option of escaping without defeat.

I see that being tougher to animate and include but it gives another layer of attack for enemies and seems fun.
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Re: VScroller by Pthalo (2D Pixel Furry Metroidvania)

Postby Etherthedrake » Sat Mar 08, 2025 8:42 pm

quicks wrote:
I meant more that getting eaten is always defeat vs being like a grapple attack that can be escaped somehow if you can act and still have hp.

Well, you're in luck, since the dev seems to be listening. The latest devlog (february) lists the following:

"Totally forgot, health-based grab animation progression has been implemented, but I'm not planning on adding it to existing enemies. In most cases, it's different swallow stages, with the final one happening at 0 health."

In short, we are getting what you're talking about, just not for those enemies already in the game.
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Re: VScroller by Pthalo (2D Pixel Furry Metroidvania)

Postby quicks » Sun Mar 09, 2025 8:06 pm

Oh thats awesome! Thanks for the heads up.
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