Potential Caves of Qud vore mod

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Re: Potential Caves of Qud vore mod

Postby BrowsingFrog » Fri Feb 28, 2025 3:05 pm

Not necessarily, moreso that there will be a mod for same-size and a mod for macro, and they should be fully compatible with eachother.


Honestly that sounds perfect. As long as equal effort is put into both, that seems like the best way of doing it. Good luck! (It's gotten me to play CoQ more often too)
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Re: Potential Caves of Qud vore mod

Postby Noxyoursox » Fri Feb 28, 2025 8:28 pm

Oh hell yeah, would love this! I haven't played Caves of Qud in a while but this would get me back into it for sure
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Re: Potential Caves of Qud vore mod

Postby Jadex » Fri Feb 28, 2025 9:43 pm

i was thinking the same thing, i was surprised no ones tried to make one for it yet. But yeah i would absolutely adore one
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Re: Potential Caves of Qud vore mod

Postby octochoronic » Fri Feb 28, 2025 10:01 pm

To be fair, I did! Most of my mod in its current state was written several years ago, back in Early Access. I just ran out of energy to get it to a publishable state.

Anyway, like Oddity said, I've got a repository for my mod up at https://gitlab.com/octochoronic1/CarnivoresOfQud. Right now, the vore system works decently, but there are only a handful of preds (all located in the tier 1 zones). I'll be continuing to work on this, and probably make my own thread once I've got a decent number of preds written.
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Re: Potential Caves of Qud vore mod

Postby OddityOTV » Fri Feb 28, 2025 10:58 pm

And I am beginning work with some smaller mod ideas to test the waters, then I'll be jumping right in with either the Hungry Clams or the Slumbering Titans (I've realised that the first stage being an entire procedural dungeon is a *bit* ambitious lmao)
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Re: Potential Caves of Qud vore mod

Postby GabrielTMM » Fri Feb 28, 2025 11:15 pm

This is a great idea! I'd love to see it continue!
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Re: Potential Caves of Qud vore mod

Postby secretStairsUser » Sat Mar 01, 2025 1:28 pm

this sounds really cool. i've been meaning to give qud a try, so if this gets made, thats just a bit more convincing.
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Re: Potential Caves of Qud vore mod

Postby OddityOTV » Tue Mar 04, 2025 2:06 am

Progress has begun on my general-purpose / testing mod: Oddity's Oddities!
The vore stuff comes later, but this will be where I do the testing of mechanics before implementing them (likely in a less kinky fashion than the final product lol). So, rejoice, for the hurdle of actually starting has now been overcome!

There will also hopefully be cross-mod compat if I figure that out. And as a result, a Custom Pred:
https://media.discordapp.net/attachment ... b64df05a9c

Stay tuned!
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