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Pokemon Escaped Emerald V 0.86 (Emergency Hotfix)

Forum for the Vore games, and other downloads
Forum rules
Don't ask about updates. If there is an update, it will simply be posted. If someone is committing to a timeline, they will just tell you the timeline without needing anyone to ask.

Use Looking for master thread when you are not posting about an existing game.


You use this forum and website at your own risk for all links and uploads. There is no quality control or malware scanning or testing done here. Proceed with caution and use a virtual machine (VM) for any uploads strongly recommended. Virus/malware scanners alone are generally not good enough.

We also run a discord server with a dedicated vore game promotion and discussion forum, see Eka's Portal Official Creator and community server
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978 posts • Page 1 of 49 • 1, 2, 3, 4, 5 ... 49

Pokemon Escaped Emerald V 0.86 (Emergency Hotfix)

Postby Rayquazanothere (mention) » Thu Jul 03, 2025 3:36 pm

It's the moment you've been waiting for!
Version .85 is now out and raring to go!
This is a rework to many of your favorite preds and fixes to bugs you may have come across.
This is just a sub update so don't expect any major gameplay changes but rather stuff to make existing gameplay feel even better than before.
Without further ado please enjoy version .86
.86 fixes the Quest System
Google: https://drive.google.com/file/d/1iP9gHP ... sp=sharing
Discord: https://discord.gg/j7mEZzZWbp
Patreon: https://patreon.com/EEVgames?utm_medium ... t=copyLink
Tsun's Mod: https://github.com/Tsunombe/Essentials-Vore-Mod
Itch: https://rayquazanothere.itch.io/pokemon-escaped-emerald
Spoiler: show
Version .85
Fixed Rezom shiny back sprite
Destroyer given vore moves
Fixed Emma's Office Desk Collision
Fixed Sam selling shiny stone twice to now Magma Symbol
Fixed Mistake in Polly Scene
Fixed Soft Lock in SpringDale
Added Fail Safe for Sans so you can't screw up the Secret Route anymore (Talk to him at the lighthouse before the Pathy Scene)
Fixed Aon's stats and movepool
Fixed Gothy WG
Added new condition: Kicking! Along with two new abilities and a new item to support it!
Added new condition: Smart! Along with a new signature ability.
Multiple leg based Pokémon buffed
Aerodon given signature Hidden ability Aerolect
Tyrantidus given signature Hidden ability Tyrants Reign
AssDrop accuracy and vore chance buffed but damage lowered
Viper Strike accuracy buffed but damaged lowered
Unbirth accuracy buffed to 100%
Smite nerfed 100 BP to 80 BP
Ravenous Hunger given complete rework: Made into Special Move, given damage of 45 BP, accuracy lowered to 80
Pixie Pounce given damage to 40 BP
Tail Strike removed
Tetra lose Tail Strike
Clawitzer given Lobster Bite but loses Tail Strike
Siren's Song made into an actual vore move.
High Jump Womb damage increased
Tongue Snare made 100% accurate
Burp buffed
Frost Kick buffed
Jurassic Slam reworked: Damage lowered from 70 to 60, Defense boost chance raised from 50 to 75
Undertow buffed from 60 to 80 BP
Fiery Burps made to never miss
Titty Smack buffed 25 to 30 BP
Containment Protocol Buffed
Motor Boat buffed 25 to 30 BP
Insertion nerfed from 75 to 55 BP
Origin Surge Buffed from 80 to 110 BP
Glacial Chomp given it's lowering speed but BP nerfed from 60 to 40
Continent Chomp buffed from 65 to 110 BP
Forgotten Devour buffed from 25 to 55 BP
Gastric Grave reworked: Made Physical move, 50 to 30 BP
Fairy wg stats fixed
Naga given Caustic Cauldron instead of Melodic Churn
Harpy Buffed
Mermaid given Stormy Spittle
Introducing: Tele Burp (Psychic Terrain on Digestion) and Mystical Belch (Misty Terrain on Digestion)
Tapu Lele given Tele Burp
Tapu Fini given Mystical Belch
Rotodax given Ice punch and Iron Fist
Meloetta wg stats fixed
Roserade given Fatty Food and Caustic Cauldron instead of Hefty
New move: Fragrant Whip
Audino fixed and made more prey like
Sweet Kiss buffed
New signature move: Yandere Bite for Yuri
Complete rework to Yuri
Complete rework to Bunny Girl
Changed dialogue for Aurora Ticket to be Volcano Isles ticket
Diancie given Trick Tum instead of Melodic Churn
Alchapple given Biofuel
New move: Booty Flash
Dragon Tail reworked: Removed Lowered Priority, Lowered Accuracy from 90 to 70
Stopping on Jolyne
Twister buffed: 40 to 80 BP and given Flying Press status of being Dragon and Flying type
Froggit made usable (Major buff)
Fixed Lopunny wg bug
Fixed Frozen Ruins spawn rates
Fixed Destroyer Armor
Fixed Applin evo bug
Fixed Aon stat bug
Fixed Vaal Sprites
Fixed Garganacl gender bug
Scolipede can now evolve with pred stone
Removed possible soft lock in gym 8
Ninetales pred given new sprites and more wg
Vulpix pred given new sprites
Soul Dew made to work with Latias Pred
Soul Dew buffed from 1.2 to 1.5 Damage multiplier
Fixed Pred Falinks not having pred ability has normal one
Pred Golurk ability buffed
Mew Bomb move added to game
Double Iron Snack move added to game
Reaper moveset buffed
Emma battles no longer have Emma to fit story better
Anis stats reworked to be mixed attacker
New Move: Cooling Cough
New Move: Stomach Zap
All Max Variants given special vore moves
Dragon Rush buffed from 75 to 95 accuracy
Icicle Crash buffed from 90 to 95 accuracy
New Move: Reckless Charge
Pred Lapras given pred abilities
Pred Cradily given Sugar Sense
New Ability: Sugar Sense: Boosts amount of HP recovered from healing moves
Emma given new move: Detective Pounce
Emma given pred abilities
Courtney moveset made less like Groundney
Zelda given Electric type
New Move: Sucker Bite
New Move: Throw and Grab
New Abilty: Iron Dome, Pred does Steel type digestive damage
Sharpedo Pred given Strong Jaw
New Abilty: Fruit Punch, Pred does Fighting type digestive damage
Earth Girl given pred abilities
Water Girl given pred ability
Bela given pred ability
Pred Gastrodon given pred abilities
New ability: Rocky Road: Deals rock type digestive damage
New move: Draining Punch
New ability: Ghostly Coffin: Deals ghost type digestive damage
Pred Flygon given pred ability
Bread Sister given ground type
Drasna type changed from Ghost,Dragon to Water,Dragon
Drasna given pred ability
Eye of Cthulu made pure Dark type (Removed Fire)
Hatterene pred made human
Creeper given pred evo
New Ability: Double Gut
Min Min given complete move pool rework
Squirrel Girl typing changed from Normal/Fighting to Grass/Fighting
Pokémon with Sandy Spittle no longer take damage from sandstorm if not Steel, Rock, or Ground type
Pokémon with Snowy Spittle no longer take damage from hail if not ice type
Hail no longer damages water types
New move: Honor Slash: Signature move of Hollowrus
Froggit given Water type
Carmarouge made Fire/Dark instead of Fire/Psychic
90% of Preds have been given reworks to movesets and other features
Every pred now has stat increases on wg
Fixed Truck Collision on Ruby Isle
Attachments
Tyrantrum Form.png
Tyrantrum Form.png (25.99 KiB) Viewed 279834 times
CourtneyScene_1.png
New Scenes!
CourtneyScene_1.png (7.04 KiB) Viewed 171157 times
EVAN.png
New Sprites!
EVAN.png (2.41 KiB) Viewed 32846 times
Last edited by Rayquazanothere on Mon Aug 03, 2026 2:02 pm, edited 36 times in total.
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Re: Pokemon Escaped Emerald V 0.1

Postby Eka (mention) » Thu Jul 03, 2025 4:54 pm

Proceed with caution as usual, use a virtual machine (VM) for any uploads. Virus/malware scanners alone are generally not good enough.
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Re: Pokemon Escaped Emerald V 0.1

Postby Persona59523 (mention) » Thu Jul 03, 2025 6:25 pm

Will wait for someone to download and confirm it's safe. Can't seem to get a virtual machine working
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Re: Pokemon Escaped Emerald V 0.1

Postby Rayquazanothere (mention) » Thu Jul 03, 2025 9:58 pm

I forgot to mention the credits in the game so I'm going to do that here really quick.
Songs:
Sans - Toby Fox
Monster - Skillet
Mutant Massacre - Inon Zur
Area Zero, Eterna Forest (ZA) - Pokémon Company
Terraria Cave theme - Terraria
CLAMS CLAMS CLAMS, Home for Flowers, Phobias - Omori
Whiterun theme - Skyrim
New Alexandria - Halo Reach
Sunken Forest fight - Ark Survival Evolve
What If - Marvel
Sprites:
Unkown Drone Sprite -??? If anyone knows who made it, I'd be happy to credit them since I got it from a friend and he said it wasn't his.
Also, thanks to the Pokémon Essentials teams on the program, follow Pokémon program, achievements program, and the gen 9 Pokémon pack devs.
Now hopefully someone who is smarter than me with virtual machines can confirm it's safe. It's only VirusTotal that says it meanwhile MalwareBytes says its fine. (Plus, I've had the program for months now and haven't had any issues my side).
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Re: Pokemon Escaped Emerald V 0.1

Postby VirtuosoViking (mention) » Fri Jul 04, 2025 1:45 am

Says it won't include male or feral. Also says there are scenes of F/M and F/pokemon.
I don't get it
When it comes to most bosses, thank god for obvious, glowing weak spots.
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Re: Pokemon Escaped Emerald V 0.1

Postby Rayquazanothere (mention) » Fri Jul 04, 2025 2:47 am

Sorry my mistake on that. I don’t really know the lingo.
What I meant was no male predators and no animal predators if that helps.
In other words only females can vore things.
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Re: Pokemon Escaped Emerald V 0.1

Postby SquishySofty (mention) » Fri Jul 04, 2025 2:52 am

Rayquazanothere wrote:Sorry my mistake on that. I don’t really know the lingo.
What I meant was no male predators and no animal predators if that helps.
In other words only females can vore things.

Wait, that implies that human female predators can devour pokemon preys. 8O
❤ "Ohoho, staring at me belly, eh? Come a little closer, I'll keep you safe inside of me~" ❤
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Re: Pokemon Escaped Emerald V 0.1

Postby KeenlyTastyFeline (mention) » Fri Jul 04, 2025 7:15 am

I'm a "new to the forum" user too so not sure how much weight my endorsement carries, but I ran the game in a sandbox and it seems fine. No network calls or odd processes/file creations or other red flags. The game engine is Pokemon Essentials.

I played up until Kurt's House just after New Vegas. This feels like an odd engine for a vore game. I only saw the scene in the house in New Vegas; it was short and could benefit from a little more detail during the devouring itself. The low resolution makes the non-pixel art look out of place, but the content itself is otherwise fine.
Gameplay wise, it took me about 20m to reach New Vegas. The gameplay seems balanced. I caught a few Pokemon in the first area but other than that I didn't feel compelled to grind or anything. Pre-New Vegas content is easy, which is expected for a beginning zone. Enemy trainer difficulty on "Route 1" was reasonable with a team level range of 7-10.

I think for a 0.1 beta what's there is fine. The only bug I encountered was a message after losing and returning home stating that a switch was enabled and disabled. It seemed like an engine tutorial message. It didn't seem intentionally put there, so may be worth checking out.
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Re: Pokemon Escaped Emerald V 0.1

Postby Rayquazanothere (mention) » Fri Jul 04, 2025 8:33 am

SkywardAvian wrote:I'm a "new to the forum" user too so not sure how much weight my endorsement carries, but I ran the game in a sandbox and it seems fine. No network calls or odd processes/file creations or other red flags. The game engine is Pokemon Essentials.

I played up until Kurt's House just after New Vegas. This feels like an odd engine for a vore game. I only saw the scene in the house in New Vegas; it was short and could benefit from a little more detail during the devouring itself. The low resolution makes the non-pixel art look out of place, but the content itself is otherwise fine.
Gameplay wise, it took me about 20m to reach New Vegas. The gameplay seems balanced. I caught a few Pokemon in the first area but other than that I didn't feel compelled to grind or anything. Pre-New Vegas content is easy, which is expected for a beginning zone. Enemy trainer difficulty on "Route 1" was reasonable with a team level range of 7-10.

I think for a 0.1 beta what's there is fine. The only bug I encountered was a message after losing and returning home stating that a switch was enabled and disabled. It seemed like an engine tutorial message. It didn't seem intentionally put there, so may be worth checking out.

Thanks for your input. There’s still a lot to be worked out and the scene you are referring to is one of them that I want to improve. Essentials I believe has either one or two Pokémon games on this forum with I believe Gluttony and Snake Green from what is saw so it’s not a common vore game engine. I still plan of improving things so they look better but the fact you were able to play safely is the best news I can get so thank you very much for that.
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Re: Pokemon Escaped Emerald V 0.1

Postby Dongers (mention) » Fri Jul 04, 2025 8:54 am

Could you upload some screenshots please?
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Re: Pokemon Escaped Emerald V 0.1

Postby Rayquazanothere (mention) » Fri Jul 04, 2025 10:23 am

Dongers wrote:Could you upload some screenshots please?

https://drive.google.com/drive/folders/ ... drive_link
Here's some pics from the game.
A location, A New pokemon, and a scene.
Hope this helps.
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Re: Pokemon Escaped Emerald V 0.1

Postby Persona59523 (mention) » Fri Jul 04, 2025 10:25 am

You need to allow everyone to see the pictures. Right now it's asking for us to send you a request for access
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Re: Pokemon Escaped Emerald V 0.1

Postby Jobobby04 (mention) » Fri Jul 04, 2025 10:38 am

Looking forward to the Player pred playthrough
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Re: Pokemon Escaped Emerald V 0.1

Postby Dongers (mention) » Fri Jul 04, 2025 10:56 am

Rayquazanothere wrote:
Dongers wrote:Could you upload some screenshots please?

https://drive.google.com/drive/folders/ ... drive_link
Here's some pics from the game.
A location, A New pokemon, and a scene.
Hope this helps.


If you attach the images to your main post (when you edit it's below the text box) you can place them in your post.
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Re: Pokemon Escaped Emerald V 0.1

Postby Rayquazanothere (mention) » Fri Jul 04, 2025 11:11 am

Pictures are now on the forum :D.
I'm also very close to fixing a lot of the visual issues so the game looks less pixelated during the scenes. Just a few things that need to be hammered out.
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Re: Pokemon Escaped Emerald V 0.1

Postby Persona59523 (mention) » Fri Jul 04, 2025 11:32 am

Okay, so got an error. I don't know what caused it, but I'm betting it's either the grass starter pokemon, or the variant pokemon you gave us. Cause I was looking at the pokedex area to see where I can catch some pokemon, when the error happened

Edit-Absolutely the variant starter pokemon, it's when I'm looking at the map. Got another error, but couldn't copy the code this time.

Edit Two-Got the error again, this time for the fairy bug. The error code is Script 'UI_Pokedex_Entry' line 331: NoMethodError occurred. undefined method '[]' for nil:NilClass

Edit Three-Got the error again, it happens whenever I look at the where to find X pokemon section of the pokedex. I have national dex on, but not johto. I think you failed to properly fill in the location of some pokemon on the pokedex

[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.9]

Exception: NoMethodError
Message: undefined method `[]' for nil:NilClass

Backtrace:
UI_Pokedex_Entry:331:in `block in pbGetEncounterPoints'
Encounter:55:in `block in each_of_version'
Encounter:47:in `block in each'
Encounter:47:in `each'
Encounter:47:in `each'
Encounter:54:in `each_of_version'
UI_Pokedex_Entry:325:in `pbGetEncounterPoints'
UI_Pokedex_Entry:361:in `drawPageArea'
UI_Pokedex_Entry:216:in `drawPage'
UI_Pokedex_Entry:552:in `block in pbScene'
Last edited by Persona59523 on Fri Jul 04, 2025 12:17 pm, edited 1 time in total.
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Re: Pokemon Escaped Emerald V 0.1

Postby forumlurker (mention) » Fri Jul 04, 2025 11:55 am

Gave it a try. So far it was pretty good gameplay wise although it would be nice to know what the new types could do. I went with the Aerodactyl revamp as I recall it being very fast and having good stats overall but maybe the modded version isn't. So far it seems to be a special attacker.

Balance wise I do wonder why you made these types of pokemon available. And whether you made changes to catch rates as a some of these pokemon probably aren't meant to be caught with just regular balls.

But overall I having another game like Gluttony around would be great!
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Re: Pokemon Escaped Emerald V 0.1

Postby Rayquazanothere (mention) » Fri Jul 04, 2025 12:00 pm

Persona59523 wrote:Okay, so got an error. I don't know what caused it, but I'm betting it's either the grass starter pokemon, or the variant pokemon you gave us. Cause I was looking at the pokedex area to see where I can catch some pokemon, when the error happened

Edit-Absolutely the variant starter pokemon, it's when I'm looking at the map. Got another error, but couldn't copy the code this time.

Edit Two-Got the error again, this time for the fairy bug. The error code is Script 'UI_Pokedex_Entry' line 331: NoMethodError occurred. undefined method '[]' for nil:NilClass

[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.9]

Exception: NoMethodError
Message: undefined method `[]' for nil:NilClass

Backtrace:
UI_Pokedex_Entry:331:in `block in pbGetEncounterPoints'
Encounter:55:in `block in each_of_version'
Encounter:47:in `block in each'
Encounter:47:in `each'
Encounter:47:in `each'
Encounter:54:in `each_of_version'
UI_Pokedex_Entry:325:in `pbGetEncounterPoints'
UI_Pokedex_Entry:361:in `drawPageArea'
UI_Pokedex_Entry:216:in `drawPage'
UI_Pokedex_Entry:552:in `block in pbScene'

I believe this is a bug with the pokedex mapping. It isn't finalized as I still have a few Pokemon that need to be added to it. I don't recommend checking it until it is fixed. If this isn't the case then I'll have to look into it more.
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Re: Pokemon Escaped Emerald V 0.1

Postby Rayquazanothere (mention) » Fri Jul 04, 2025 12:07 pm

forumlurker wrote:Gave it a try. So far it was pretty good gameplay wise although it would be nice to know what the new types could do. I went with the Aerodactyl revamp as I recall it being very fast and having good stats overall but maybe the modded version isn't. So far it seems to be a special attacker.

Balance wise I do wonder why you made these types of pokemon available. And whether you made changes to catch rates as a some of these pokemon probably aren't meant to be caught with just regular balls.

But overall I having another game like Gluttony around would be great!

Glad you enjoyed it. Yes, stats have been changed for the new pokemon. I'm working on making a new text inside the base install to show all the new pokemon changes such as types, movesets, and more. If you want to see the actual stats right now then you can check in the PBS folder in the Pokemon folder. As for the Pokemon availability it will be explained in the story of the game later on. Some Pokemon made available early did get some nerfs in their stats though. Catch rates are mostly the same due to lower levels allowing them to be caught more easily. I'll probably make changes though if it keeps being a problem for people. Otherwise hope you keep enjoying it.
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Re: Pokemon Escaped Emerald V 0.1 Bug Fix

Postby Rayquazanothere (mention) » Fri Jul 04, 2025 5:05 pm

Rayquazanothere wrote:Hello people of the internet.
I am a new Pokémon Game Dev working on my first attempt of a fan game. While this game is not Vore focused it does have 3 optional scenes so far and 4 currently being developed. I wanted to share this early draft now to get suggestions on my work and improve upon the foundation without going into the future projects without knowing what to do first.
So far, the game includes only human female predators
I eventually plan of making the female player able to be a pred but that's down the line and has not been implemented yet.
The game will never include:
[Underage (No Pedo stuff), Male (Not my thing), Feral (Animals so No Pokemon)]
When downloading it, the file says it is unsafe. Take caution still but this is most likely a false positive.
I want all the suggestions because I'd rather release a good game than a shit one because people hid their opinions of the game and only tried to be nice.
This isn't the next update but a few bug fixes. I'll leave a list if curious of what went wrong and needed to be fixed.
But without further ado, enjoy Pokémon Escaped Emerald.
Google Drive Link: https://drive.google.com/file/d/1g0KxKL ... drive_link
Spoiler: show

Removed Mom Healing Dialogue (Leftover from Essentials Developer Tools)
Fixed Pixelization on most Vore Scenes (Not fully fixed but better)
Fixed Dialogue in New Vegas (Wrong colors and bad spelling)
Added beginnings of two new scenes in version .11
Fixed Sunken Forest Entrance Glitch that would halt progression
Added Images to be used in version .11 (If you want to see it just look in the Graphics then Pictures folder)
Bunch of small things to make the game slighlty better

Quick Bug Fix because while play testing I realized I made something that halted progression to the third gym. Still working on the rest of the game but it's going well for now.
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