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Gastric Green (latest changelog available)

Forum for the Vore games, and other downloads
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Gastric Green (latest changelog available)

Postby HisashiHinata (mention) » Sun Jan 04, 2026 7:23 am

v.4 Changelog (NOTE: it’s not out yet):
Spoiler: show
Changes coming for GG v.4

DISCLAIMER 1: You will be required to leave behind your saves from v.33. The use of the Questing UI as well as general clean-up in the game’s early game will necessitate a clean save. I highly recommend saving very often in case any bugs are found over the course of your game, and please do not save AFTER encountering any game-breaking bug.

DISCLAIMER 2: If you haven’t already heard, some Pokepreds have been revoked by their original spriters. So, please do not ask me why X or Y Pokepred can’t be found anymore.

Notable Maps added:
Route 24
Route 25
Bill’s House
Route 5
Pokemon Daycare
Route 6
Vermilion City
Vermilion Gym
S.S. Anne
Route 11
Diglett’s Cave
The east section of Route 2
Route 9
Route 10
Rock Tunnel
Lavender Town
Route 8
Upper section of Route 12
Route 7
Celadon City
Celadon Gym
Rocket Hideout
Half of Route 16

Mechanical additions:

Predmon Mod updated
Refer to documentation posts for additional details
https://aryion.com/g4/view/1232483
https://aryion.com/g4/view/1232773

Questing UI plugin added
Main Story quests
Champion storyline
The first quest will occur at the beginning of the game
Rival storyline
The first quest will occur after the requisite encounter at Viridian Forest
Team Rocket storyline
The first quest will occur after the inciting encounter at the end of the Nugget Bridge
Side quests
Misc quests added amongst NPCs, note: no overworld indication that a quest giver is given
Legendary Side Questline
Future implementation will allow for a side questline involving interacting with Legendary Pokemon, battling, and potentially capturing or devouring them!

Unreal Time plugin added
Time now moves independently of your system’s clock
The world now operates through 72 minute days

Enhanced UI plugin added
More UI elements to the Summary tabs have been added
The most notable of these are the IV letter grades and an overview of a Pokemon’s IVs and EVs
The ranges for IV letter grades are as follows:
S = 31
A = 30
B = 25-29
C = 16-24
D = 1-15
F = 0

IV Items plugin has been added
These will be available from the Useful Item merchant in the Cerulean City Herbalist’s home alongside EV-raising vitamins
These items will raise a Pokemon’s IV by a single point, until the max of 31

In-game additions:

‘Achievement’ system through custom ribbons (currently only for Legendary prey)
Devouring and digesting certain Legendaries will allow for the Pokepred responsible to gain both the Legendary’s signature move and a ribbon celebrating their digestion
Note: If the Pokepred that devoured the Legendary is devoured, their pred will NOT inherit the ribbon OR signature move

All Pokepreds have shiny sprites! Feel free to shiny hunt for them, if that’s what you prefer

The Old Rod is now given in addition to your first Pokemon as a precautionary measure to make sure there’s no way to trap you after surfing

Many wild Pokemon will now have useless, but valuable held items that serve as the player’s way of potentially farming money. The rarer the Pokemon in the wild, the more valuable the item. You can of course farm these by capturing them, but vore will also allow you to “steal” the items post-digestion.

Patches of grass have been added and will be added to some cities except Pallet Town in the game to allow for additional encounters

Route 3 and Mt. Moon trainers have been made stronger to help level you up on your journey to Cerulean City

Routes 24 and 25 are designated as post-Cerulean Content, which means you are expected to have beaten Misty before continuing down Nugget Bridge

Audino has been made much more accessible in many more places to allow for a somewhat consistent source of EXP

The Cerulean City Herbalist now also sells useful berries in addition to Nature Mints! Plus, a “Useful Item” merchant has moved in as well, allowing players to buy any Evolution or Held item they could possibly need!

Misty’s illegal Azumarill has been slightly nerfed, trading Aqua Ring for Charm instead

The S.S. Anne (and future boss battles) will feature a double-battle boss battle, and will REQUIRE you to bring at least 2 Pokemon to even attempt. Please be careful before venturing on!

A new NPC has been added to the dev room for the purpose of resetting your Pokepred’s form back down to base. This is for any issues that involve your Pokepred being full outside of battle, which should never happen. Keep in mind that this will also result in them losing all of their weight stages

Another new NPC has been added to allow you to play all possible player prey scenes in the dev room. This includes scenes you may not have experienced yet, for the purposes of those who don’t want to have to play the entire game to experience player prey. But non-spoiler labels are provided in case you want to know where they’ll be found in case you just wanted to know. Please be responsible if you don’t want to get spoiled.

The Vermilion Gym will be an additional step-up in difficulty, as it will also feature double battles and double battle focused strategies from its trainers. You will also be unable to challenge Lt. Surge unless you have the minimum of 2 Pokemon to begin a double battle

The backtrack to areas before Cerulean will finally be available by taking Diglett’s Cave back to Route 2

Most pre-evolution preds will now reach a BST equivalent to their evolved forms at their fattest. This is to allow for anyone who prefers a previous evolution form compared to their final form to use their preferred Pokepred

Some routes will feature encounterable, very rare ‘mini-boss’ Pokepreds that will appear in differing stages of weight and at a higher level than the rest of the encounters

An optional (non-canon) sidequest line and boss battle can be pursued after the end of the update. Said side quest will allow you to tweak the difficulty of the boss in exchange for giving up specific Pokemon, as well as give rewards for both advancing the ‘quest’ and defeating the boss.

A transitional route back to the dev room on Route 3 will be available in Celadon City, which will only be available after the end of the update.

Pokepreds removed:

Gardevoir
Mawile
Ribombee

Pokepreds added (ordered by Pokedex number) [unobtainable Pokemon due to progression are marked with *]:

Bulbasaur
Ivysaur
Venasaur
Charmander
Charmeleon
Charizard
Squirtle
Wartortle
Blastoise
Ponyta
Ponyta-Galar
Rapidash
Voltorb
Electrode
Eevee
Vaporeon
Jolteon
Flareon
Chikorita
Bayleef
Meganium
Cyndaquil
Quilava
Typhlosion
H-Typhlosion
Typhlosion OC variant (male only, CV exclusive, cannot be evolved from Quilava)*
Totodile
Croconaw
Feraligatr
Espeon
Umbreon
Ralts
Kirlia
Illumise (female only)
Spinda (male and female variants)
Milotic
Mothim (male only)
Lopunny (male and female variants)
Leafeon
Glaceon
Gallade (male only)
Uxie (female only)*
Mesprit (female only)*
Azelf (female only)*
Snivy
Servine
Serperior
Oshawott
Dewott
Samurott
Purrloin (male and female variants)
Liepard (male and female variants)
Blitzle
Zebstrika
Audino (remake)
Venipede
Whirlipede
Scolipede
Lilligant (female only)
Gothitelle
Deerling (all seasons)
Sawsbuck (all seasons)
Cobalion*
Reshiram (female only)*
Zekrom (male only)*
Keldeo*
Floette (female only)
Florges (female only)
Sylveon
Gourgeist (female only)
Diancie (female only)*
Salandit
Salazzle (female only)
Magearna (female only)*
Hatterene (female only)
Drakloak (male and female variants)
Dragapult (male and female variants)
Flutter Mane (female only)*
Wo-Chien*
Chien-Pao*
Ting-Lu*
Chi-Yu*


Important notice concerning the question around Preds that aren't the final stage evolution (Final words, 3/3/2026):
Spoiler: show
Removing the rest of the previous updates so that this message doesn't get too long and also for the sake of brevity.

Long story short, if you're reading this, know that every single Pokemon and trainer who participate in battle and vore are of age and NOT minors. In-game explanations, dialogue, and lore will also reiterate this. Baby Pokemon (except for Riolu and Pichu who will be sprited differently into anthro, aged-up forms) are NOT in the running to become Pokepreds despite that initial disclaimer, because people have had issues with that. That is all.


IMPORTANT NOTICE: HIATUS ENDED AND RECONSIDERATION (6/2/2026):
Spoiler: show
Hey y'all! I think it's time for a bit of a heart to heart about future updates of this project.

I've actually come to make a few good connections that will definitely help speed the work of Pokepred sprites!

Speaking of speeding work, I've come to reflect on a bunch of decisions I've made concerning the development of this game, and I'm here to make a few announcements regarding them.

The first and most important one is that I will no longer be delaying the game for the purposes of cutscene art. As much as I'd really want to ship this game with the art of the characters in action, I've ultimately come to understand that all that really will do is unnecessarily push the game back and test the limits of my own passion by allowing it to wither over the course of time purely for the sake of a few pictures. I do NOT want this project to fizzle out and crash into a wall.

No, I'm a writer at heart, and I'll create these cutscenes with my writing first, and supply you all with the accompanying art when it's ready, but not to the detriment of this game's development. I understand that the majority of people had voted that they'd rather that the game delay until art is procured, but I don't think anyone actually wants to wait that long. So, I'm going to have to veto that decision, for the sake of this game, and my own.

So, in other words, NO MORE HIATUS! THE NEXT UPDATES WILL COME OUT AS SOON AS THEY'RE DONE (being bug tested)! Any art I finally do manage to source for the purposes of cutscenes will be added to the cutscene viewer that will be added in the future in following updates, and be available if you ever play through that section of the game again.

The second thing... is that I have reconsidered one of the things that I didn't want to add at first! And that something is human pred! I honestly didn't want to consider it at first, because honestly, I AM a furry, so it kinda just defaulted to that. But giving it another round of thought, I only don't really care for other trainers being pred.

Which is why I'm going to be penning down a future mechanic for the player to become a Pred themselves! Now, I'll be honest and say that I don't really see the male MCs in Pokemon as preds, which means it very much might be a female-player only type thing, at least in the beginning! So, hold me to that promise, female MCs will learn how to pred!

That's about all I wanted to announce! I hope y'all understand my decisions and I wish y'all a great day!


Disclaimer: This project costs the player nothing to play. You will never be asked to pay to play this game. In addition, this project is not meant to be made with profit in mind.

List of Rivals in consideration at the moment:
Spoiler: show
Lucario (Male)
Lopunny (Male/Female)
Zoroark (Female)
Grovyle (Male [Shoutout PMD])
Meowscarada (Female)
Alcremie (Female)
Gardevoir (Female)
Vaporeon (Female)
Ninetails


State of Rival Pokemon Poll:
More rival Pokemon will be implemented and be encounterable, but Braixen will be designated as your "main" rival.

Gastric Green

What is Gastric Green?
Spoiler: show
Gastric Green is an RPGMaker game that aims to completely recreate the Kanto Region in RPGMXP with the use of the Pokémon Essentials package, with the addition of vore and original lore surrounding its existence.

Currently, I'm the sole coder of the project, and it's more than likely going to stay that way. There are plans for custom sprites, characters, and events as per the original lore I want to introduce into the game, and they will hopefully be provided by some artists who I haven't completely recruited as of yet.

Credit for the vore system goes to Tsunombe and their team, which also has its own page here: viewtopic.php?f=79&t=69645

Just to be completely clear, this is a VERY VERY INCOMPLETE BUILD. If there are any issues present, please report them to me.

Unless it's about when the text says the prey digested the pred when it's the other way around. That's going to get fixed in the upcoming vore system update. I've got no onus on that.

Additionally, I'd like to give credit to the other romhacks I've played that will play a part in the inspiration of the mechanical and gameplay related aspects of Gastric Green. Route 1 currently has the same encounter table as Radical Red's Route 1 (This is now 100% true now that I've managed to implement Pokemon from Generations 6-9, and is true for many of the other encounter tables.)


Now, onto what you'll actually be experiencing in the game:
Spoiler: show
- Pokemon Preds (This means anthros and ferals, along with certain demi-adjacent ones like Pheromosa and Gardevoir)
- Pokemon Prey (duh, the vore happens in battle)
- Human prey (There will be instances of humans being eaten, and if you lose to a Predator Pokemon, you will be eaten by said Predator before reforming at the last Pokemon center you've been in)
- Human pred (if you want it, you can become a predator yourself! This will be implemented in the future.)
- Mostly female preds, but male preds will be available when the time comes
- Digestion (both non-fatal and perma. It's a setting that you can toggle)
- Weight gain
- Multiple types of vore such as oral, anal, etc


What WON'T be in the game:
Spoiler: show
- Non-MC Canonical Human preds (Non-Canon NPCs may be preds)
- Scat or any disposal (except maybe bones?)
- Gore
- Underage
(If a kink isn't here, it's probably because I can't remember it off top at the moment. Feel free to ask.)


v.4 Development Log
- Added patches of grass in almost every city for additional encounters
- Raised the encounter rate of Audino in Viridian forest to 20% from 4% and to 20% from 5% in Route 3; you can farm her for any needed early game EXP, or catch her to add to your team.
- Audino has been implanted in every single route for the purposes of EXP farming. I suggest you follow the recommended level curve set out in my guide if you don't want to end up blowing past every fight.
- Raised the encounter rate of Mawile in Mt. Moon from 5% to 10%, making her easier to add to your team. She still retains her 20% encounter rate at Floor 3 during evening and night times.
- Trainer 1's battle has been given a slight more bite after the harsh nerf it received to compensate for the above changes.
- Route 3 and Mt. Moon trainers have been made stronger after realizing that they're criminally underleveled compared to Brock (who you should have beaten to even have access to these areas). Their new level ranges are 13-17, which should additionally help in leveling up in preparation for Misty.
- Route 24-25 have now been designated as post-Cerulean content (Trainer and Pokemon level ranges are 21+). Players are now expected to have fought and beaten Misty before attempting to continue down Nugget Bridge.
- The Cerulean City Herbalist now sells useful berries in addition to Nature Mints! Head on over for any of your EV training or super-effective-move nullifying needs!
- Misty has been ever so slightly nerfed; her Azumarill has been deprived of its illegal Aqua Ring and has been given Charm instead.
- The S.S. Anne has been finished and will feature a boss battle. I implore everyone to ensure that you're not caught lacking when you get on.
- The Vermilion Gym is online and will feature the first taste in proper double battling. Level range is 32-36.
- The Questing UI plugin has been added! Because of this, I highly recommend that everyone start over their saves because of the touch ups I've done to the earlier areas as a result of this.
- To help with any unforeseen issues concerning the forms of Predator Pokemon, a new NPC in the dev room can reset your Pokemon Pred's form back down to base! Keep in mind, this will force your Pokemon to lose any weight they might have.



v.4 Bug Fix Log:
Spoiler: show
- Fixed a bug that left all TM a one-time use, they will now be infinite as originally intended.
- Fixed a bug that made the Investigator at the entrance to Route 3 from Pewter City repeat his original dialogue before beating Brock even after beating Brock
- Fixed a bug that made the fossil digging NPC in Mt. Moon Floor 1 repeatedly interact with the player
- Fixed a bug that made Professor Oak constantly offer his phone number even after already registering him
- Fixed even more map texture issues
- Fixed a bug concerning Victory Road guards not making you take a step back
- Fixed typos
- Fixed a bunch of bugs concerning the Pokedex
- Fixed a bug that made your computer's username show up as your name if you input nothing into your name


Changelog:
Spoiler: show
v.33:
- Fixed one last gamebreaker, and nerfed the first trainer fight so it's less brutal and doesn't need grinding to get past.

v.32:
- Fixed one of Misty's gym trainers straight up not existing, sorry girl

v.31:
- FIXED A BUG THAT TRAPS YOU IN MT. MOON BECAUSE THE ENTRANCE LINKED TO THE SECOND FLOOR INSTEAD OF THE FIRST HALF OF ROUTE 4
- FIXED A BUG THAT ALSO TRAPS YOU IN MT. MOON BECAUSE THE EXIT LADDER SET YOUR POSITION INTO THE MOUNTAIN INSTEAD OF THE SECOND HALF OF ROUTE 4

v.3:
- Implemented Route 22
- Implemented Pewter City and Pewter Gym
- Implemented Route 3
- Implemented Mt. Moon
- Implemented Route 4
- Implemented Cerulean City and Cerulean Gym
- Implemented 5 new Pokepreds (Tsareena, Ribombee, Pheromosa, Dialga, Arceus)
==> These are currently unavailable progression-wise, but can be fought (to be lost to) in a special house
- Current available Pokepreds (progression-wise): Audino (Viridian Forest, Route 3), Mawile (Mt. Moon)
- Implemented first Rival encounter (If you feel so inclined, lose~)
- Implemented additional QoL (Modern Gen nicknaming and Move Remembering)
- Implemented Delta Speed Up (Please use responsibly. If the use of Speed Up screws with cutscenes or the like, that's not on me anymore.)
- Implemented Town Map and the Kanto Region
- Implemented Complete Pokedex
- Fixed multiple instances of void peeking

v.1 and v.2:
- A fully functional intro
- Functional Pallet Town
- Functional Route 1
- Functional Viridian City
- Functional Route 2
- Functional Viridian Forest
- Four (4) Predator Pokemon (Audino, Mawile, Roserade, Gardevoir)


Known Issues (that aren't gamebreaking enough to warrant a patch):
- TMs are internally listed as TRs, which I mistakenly thought were reusable because I never played Gen 8, and skipped to Gen 9 because I didn't have a Switch back then. So, TMs are talked as reusable, but they will only be single-use for this patch. In v.4, I will be adding an NPC to give you any TMs you may have already used and do not have anymore.


v.4 Predator Ability and Moves (subject to change at any point, no custom animations present for most):
Spoiler: show
Note: All Legendaries do not have complete vore move sets, can only be encountered in the Dev Room, where they cannot be caught, and are flagged as inedible for the time being.

Second note: All preds have Devour at either level 1 or 0, meaning they will always have a default vore move.

Bulbasaur:
Hefty, 11 Burp, 16 Hypnotize, 21 Belch, 26 Sweet Pheromones, 31 Maw Trap, 36 Tongue Snare

Ivysaur:
Hefty, 11 Burp, 16 Hypnotize, 21 Belch, 26 Sweet Pheromones, 31 Maw Trap, 36 Tongue Snare

Venusaur:
Hefty, 11 Burp, 16 Hypnotize, 21 Belch, 26 Sweet Pheromones, 31 Maw Trap, 36 Tongue Snare

Charmander:
Infernal Innards, 11 Jostle, 16 Belchfire, 21 Work Off, 26 In-churn-no, 31 Belch, 36 Rampage

Charmeleon:
Infernal Innards, 11 Jostle, 16 Belchfire, 21 Work Off, 26 In-churn-no, 31 Belch, 36 Rampage

Charizard:
Infernal Innards, 11 Jostle, 16 Belchfire, 21 Work Off, 26 In-churn-no, 31 Belch, 36 Rampage, 36 Tempest Inhale

Squirtle:
Impervious Gut, 11 Clench, 16 Role Reversal, 21 Belly Slam, 26 Gut Punch, 31 Ravenous Rush, 36 Undertow

Wartortle:
Impervious Gut, 11 Clench, 16 Role Reversal, 21 Belly Slam, 26 Gut Punch, 31 Ravenous Rush, 36 Undertow

Blastoise:
Impervious Gut, 11 Clench, 16 Role Reversal, 21 Belly Slam, 26 Gut Punch, 31 Ravenous Rush, 36 Undertow

Arcanine:
Hungry Glare (Flash Fire has been moved to Hidden Ability), 1 Quick-A-Snack, Heartburn, Clench, Butt Crush, Ass Drop, Ass Quake, Hunt Down

Ponyta:
Apex Pred, 11 Quick A Snack, 17 Heartburn, 23 Ass Drop, 30 Clench, 36 Ass Quake

Rapidash:
Apex Pred, 11 Quick A Snack, 17 Heartburn, 23 Ass Drop, 30 Clench, 36 Ass Quake

Ponyta-G:
Protective, 11 Quick A Snack, 17 Safekeeping, 23 Pucker Up, 30 Jostle, 36 Pixie Pounce

Rapidash-G:
Protective, 11 Quick A Snack, 17 Safekeeping, 23 Pucker Up, 30 Jostle, 36 Pixie Pounce

Voltorb:
Surprise Attack/Battery Acid (Hidden - Biofuel), 2 Jostle, 10 Work Off, 15 Flash Gulp, 21 Tongue Snare, 27 Ass Drop, 35 Containment Protocol, 42 Belch, 49 Terastatic Shock

Electrode: (BST Change - 60,50,70,150,80,80 > 80,50,90,150,80,80)
Surprise Attack/Battery Acid (Hidden - Biofuel), 2 Jostle, 10 Work Off, 15 Flash Gulp, 21 Tongue Snare, 27 Ass Drop, 35 Containment Protocol, 42 Belch, 49 Terastatic Shock

Eevee:
Asset Thief, 7 Writhe, 9 Belly Slam, 11 Pixie Pounce, 13 Quick A Snack, 15 Work Off, 17 Butt Crush, 19 Ass Drop, 21 Ass Quake

(Note: Eeveelutions will have these moves as Level 1 moves)

Vaporeon:
Phagocytosis, 21 Undertow, 26 Belch, 31 Fatal Embrace

Jolteon:
Battery Acid, 21 Mantis Strike, 26 Flash Gulp, 31 Terastatic Shock

Flareon:
Burnout, 21 Safekeeping, 26 Clench, 31 Heart Burn

Chikorita:
Motherly, 11 Pixie Pounce, 16 Role Reversal, 21 Sweet Pheromones, 26 Ass Quake, 31 Hypnotize, 36 Siren's Call

Bayleef:
Motherly, 11 Pixie Pounce, 16 Role Reversal, 21 Sweet Pheromones, 26 Ass Quake, 31 Hypnotize, 36 Siren's Call

Meganium:
Motherly, 11 Pixie Pounce, 16 Role Reversal, 21 Sweet Pheromones, 26 Ass Quake, 31 Hypnotize, 36 Siren's Call

Cyndaquil:
Tiny Body, 11 Quick A Snack, 16 Role Reversal, 21 Belch, 26 In-churn-no, 31 Jostle, 36 Belchfire

Quilava:
Tiny Body, 11 Quick A Snack, 16 Role Reversal, 21 Belch, 26 In-churn-no, 31 Jostle, 36 Belchfire

Typhlosion:
Blistering Belch, 11 Quick A Snack, 16 Role Reversal, 21 Belch, 26 In-churn-no, 31 Jostle, 36 Belchfire

Typhlosion H: (Accessible by using a Dusk Stone on Quilava)
Soul Absorb, 11 Quick A Snack, 16 Role Reversal, 21 Belch, 26 In-churn-no, 31 Gastric Grave, 36 Belchfire

Totodile:
Mouthful, 11 Work Off, 16 Clench, 21, Belly Slam, 26 Gut Punch, 31 Rampage, 36 Ravenous Rush

Croconaw:
Mouthful, 11 Work Off, 16 Clench, 21, Belly Slam, 26 Gut Punch, 31 Rampage, 36 Ravenous Rush

Feraligatr:
Mouthful, 11 Work Off, 16 Clench, 21, Belly Slam, 26 Gut Punch, 31 Rampage, 36 Ravenous Rush

Espeon:
Hungry Glare, 21 Jostle, 26 Bellyport, 31 Suggestion

Umbreon:
Gluttonous, 21 Pounce and Pilfer, 26 Hypnotize, 31 Cheap Strike

Ralts:
Sadist/Soul Absorb, 10 Pucker Up, 16 Suggestion, 22 Jostle, 28 Bellyport, 34 Gastric Grave

Kirlia:
Sadist/Soul Absorb, 10 Safekeeping, 10 Pucker Up, 16 Suggestion, 22 Jostle, 28 Bellyport, 34 Gastric Grave

Gardevoir:
Sadist/Soul Absorb, 10 Safekeeping, 10 Pucker Up, 16 Suggestion, 22 Jostle, 28 Bellyport, 34 Gastric Grave

Illumise:
Tiny Body, 16 Pixie Pounce, 24 Unbirth, 30 Climax, 32 Mantis Strike

Spinda:
Clumsy, 3 Belch, 7 Clench, 12 Safekeeping, 18 Gut Punch, 20 Hypnotize, 24 Writhe, 30 Ass Drop, 35 Work Off

Milotic:
Veteran, 16 Suggestion, 22 Undertow, 28 Belch, 34 Jostle

Tropius:
Hefty, 8 Belly Slam, 14 Swallow's Swallow, 20 Tempest Inhale, 26 Maw Trap, 32 Sweet Pheromones

Mothim: (BST Change - 70,94,50,66,94,50 > 90,94,70,96,104,70)
Klepto, 16 Mantis Strike, 20 Viper Strike, 23 Tempest Inhale, 26 Pixie Pounce

Lopunny: (BST Change - 65,76,84,105,54,96 > 85,96,94,105,54,96)
(BST - 85,96,94,105,54,96) Added Fighting type, Apex Pred/Contortionist, 12 Quick A Snack, 19 Butt Crush, 24 Gut Punch, 28 Ass Drop, 32 Role Reversal, 34 Ass Quake, 36 Hunt Down

Leafeon:
Huntress, 21 Mantis Strike, 26 Pounce and Pilfer, 31 Maw Trap

Glaceon:
Cryochamber, 21 Role Reversal, 26 Jostle, 31 Assicle

Gallade:
Sadist/Soul Absorb, 0 Gut Punch, 0 Clench, 0 Ass Drop, 0 Ass Quake, 0 Swallow's Swallow

Snivy:
Hungry Glare, 13 Hunt Down, 17 Viper Strike, 21 Maw Trap, 25 Swallow's Swallow, 29 Jostle, 36 Clench

Servine:
Hungry Glare, 13 Hunt Down, 17 Viper Strike, 21 Maw Trap, 25 Swallow's Swallow, 29 Jostle, 36 Clench

Serperior:
Hungry Glare, 13 Hunt Down, 17 Viper Strike, 21 Maw Trap, 25 Swallow's Swallow, 29 Jostle, 36 Clench

Tepig:
Infernal Innards, 13 Heartburn, 17 Clench, 21 Belly Slam, 25 Work Off, 29 Ass Drop, 36 Ass Quake

Pignite:
Protein Boost, 13 Heartburn, 17 Clench, 21 Belly Slam, 25 Work Off, 29 Gut Punch, 36 Snackdown

Emboar: (BST Change - 110,123,65,65,100,65 > 110,123,85,65,70,75)
Protein Boost, 13 Heartburn, 17 Clench, 21 Belly Slam, 25 Work Off, 29 Gut Punch, 36 Snackdown

Oshawott:
Hunter, 13 Mantis Strike, 17 Belly Slam, 21 Swallow's Swallow, 25 Ravenous Rush, 29 Butt Crush, 36 Ass Quake

Dewott: (Note: Hisuan Samurott is available by using a Dusk Stone on Dewott, but it is not a pred. Do not evolve them that way if you don't want to be locked out of a pred.)
Hunter, 13 Mantis Strike, 17 Belly Slam, 21 Swallow's Swallow, 25 Ravenous Rush, 29 Butt Crush, 36 Ass Quake

Samurott:
Hunter, 13 Mantis Strike, 17 Belly Slam, 21 Swallow's Swallow, 25 Ravenous Rush, 29 Butt Crush, 36 Ass Quake

Purrloin:
Sadist/Parting Gift, 9 Quick A Snack, 13 Pounce and Pilfer, 20 Hunt Down, 20 Motorboat (Exclusive to breast version), 26 Cheap Strike, 29 Titty Smack (Exclusive to breast version), 33 Ass Drop, 36 Ass Quake

Liepard: (BST Change - 64,88,50,106,88,50 > 84,88,80,106,88,80)
Sadist/Parting Gift, 9 Quick A Snack, 13 Pounce and Pilfer, 20 Hunt Down, 23 Motorboat (Exclusive to breast version), 26 Cheap Strike, 29 Titty Smack (Exclusive to breast version), 33 Ass Drop, 36 Ass Quake

Blitzle:
Battery Acid, 11 Quick A Snack, 17 Butt Crush, 23 Ass Drop, 27 Ass Quake

Zebstrika: (BST Change - 75,100,83,116,80,83 > 95,100,93,116,80,93)
Battery Acid, 11 Quick A Snack, 17 Butt Crush, 23 Ass Drop, 27 Ass Quake

Audino:
Protective/Fatty Food (Hidden Ability - Reformer), 1 Offering, 9 Gut Punch, 14 Writhe, 16 Safekeeping, 18 Snack Break, 22 Massage, 26 Belly Slam

Venipede:
Poisonous, 11 Viper Strike, 16 Parasitism, 21 Mantis Strike, 26 Ass Drop, 31 Ass Quake

Whirlipede:
Stretchy, 11 Viper Strike, 16 Parasitism, 21 Mantis Strike, 26 Ass Drop, 31 Ass Quake

Scolipede: (BST Change - 60,100,89,112,55,69 > 80,100,89,112,55,89)
Stretchy, 11 Viper Strike, 16 Parasitism, 21 Mantis Strike, 26 Ass Drop, 31 Ass Quake

Lilligant: (BST Change - 70,60,75,90,110,75 > 90,60,95,90,110,75)
Motherly/Hefty, 0 Safekeeping, Belch, Unbirth, Jostle, Climax, Sweet Pheromones, Stigma Slurp

Scrafty: (BST Change - 65,90,115,58,45,115 > 105,90,115,58,45,115)
Stretchy, 10 Cheap Strike, 17 Hunt Down, 24 Belly Slam, 31 Clench, 38 Ass Drop

Gothitelle: (BST Change - 70,55,95,65,95,110 > 80,55,105,65,105,110)
Soul Absorption, 12 Flash Gulp, 18 Suggestion, 24 Bellyport, 30 Jostle, 36 Hypnotize

Deerling:
Gluttonous (Apex Pred - Hidden), 11 Quick A Snack, 18 Clench, 25 Hunt Down, 30 Ass Drop, 34 Ass Quake

Sawsbuck: (BST Change - 80,100,70,95,60,70 > 90,100,90,95,60,90)
Gluttonous (Apex Pred - Hidden), 11 Quick A Snack, 18 Clench, 25 Hunt Down, 30 Ass Drop, 34 Ass Quake

Floette:
Tiny Body, 19 Pixie Pounce, 22 Unbirth, 24 Climax, 26 Insertion, 28 Belch, 30 Siren's Call, 32 Pucker Up

Florges:
Motherly, 0 Pixie Pounce, Unbirth, Climax, Insertion, Belch, Siren's Call, Pucker Up

Sylveon:
Sadist, 21 Jostle, 30 Pucker Up, 36 Siren's Call

Gourgeist: (BST Change - 65,90,122,84,58,75 > 75,90,122,84,58,95)
Soul Absorb, 14 Haunting Hunger, 18 Hunt Down, 22 Belly Slam, 26 Cheap Strike, 30 Clench

Salandit:
Maneater/Ladykiller (Corrosion moved to Hidden Ability), 12 In-churn-no, 17 Belchfire, 22 Burp, 25 Sweet Pheromones, 29 Belch, 33 Jostle

Salazzle: (BST Change - 68,64,60,117,111,60 > 88,64,80,117,111,80)
Maneater/Ladykiller (Corrosion moved to Hidden Ability), 0 Alluring Aroma (Female exclusive), 0 Toxic Temptation (Male exclusive), 12 In-churn-no, 17 Belchfire, 25 Sweet Pheromones, 29 Belch, 33 Jostle

Tsareena:
Hefty/Apex Pred, 0 Butt Crush, 18, Belly Slam, 24 Mantis Strike, 26 Ass Drop, 30 Work Off, 32 Ass Quake

Mimikyu: (BST Change - 55,90,80,96,50,105 > 95,90,90,96,50,115 | Note: Mimikyu breaks the 520-540 range because part of their identity is their Diguise ability acting as a free Substitute. Due to how the ability works, it would be too much work to have Disguise's forms work alongside the vore, and hence, additional defensive buffs on top of the usual 520-540 buff range)
Surprise Attack/Gluttonous, 8 Pixie Pounce, 12 Hunt Down, 16 Haunting Hunger, 20 Cheap Strike, 24 Clench, 28 Ass Drop, 32 Ass Quake

Hatterene:
Tricky Tummy, 42 Bellyport, 44 Suggestion, 46 Pucker Up 48 Jostle, 50 Gastric Grave

Frosmoth: (BST Change - 70,65,60,65,125,90 > 90,65,80,65,125,90)
Cryochamber (Snom has Vengeance), 1 Jostle, Burp, Belch, Mantis Strike, Tempest Inhale

Dreepy:
Haunting, 10 Haunting Hunger, 15 Hunt Down, 20 Gastric Grave, 25 Pounce and Pilfer, 30 Clench, 35 Cheap Strike, 40 Rampage

Drakloak:
Veteran, 50 Haunting Hunger, 50 Hunt Down, 52 Gastric Grave, 54 Pounce and Pilfer, 56 Clench, 58, Cheap Strike, 60 Rampage

Dragapult:
Veteran, 50 Haunting Hunger, 50 Hunt Down, 52 Gastric Grave, 54 Pounce and Pilfer, 56 Clench, 58, Cheap Strike, 60 Rampage

Dreepy (CV):
Haunting, 10 Haunting Hunger, 10 Cock Slurp, 15 Hunt Down, 20 Gastric Grave, 20 Cock Slap, 25 Pounce and Pilfer, 30 Clench, 30 Climax, 35 Cheap Strike, 40 Rampage

Drakloak (CV):
Veteran, 50 Haunting Hunger, 50 Cock Slurp, 50 Hunt Down, 52 Gastric Grave, 52 Cock Slap, 54 Pounce and Pilfer, 56 Clench, 56 Climax, 58 Cheap Strike, 60 Rampage

Dragapult (CV):
Veteran, 50 Haunting Hunger, 50 Cock Slurp, 50 Hunt Down, 52 Gastric Grave, 52 Cock Slap, 54 Pounce and Pilfer, 56 Clench, 56 Climax, 58 Cheap Strike, 60 Rampage


Questions I've received and the answers (plus some extra ones):

How hard will this game be?
Spoiler: show
I'm going to be honest, this is going to be a fairly difficult game. I definitely recommend knowing a bit more about Pokemon than going in with no knowledge, especially because I'm liable to start giving later game trainers straight up competitive teams. Which is why I implore you to explore your options! I copied the encounter tables of Radical Red for a reason; to give you all the tools you could ask for!


How will the gameplay, mechanics, and story work?
Spoiler: show
The game will follow along the path of FRLG, but you'll be able to encounter Pokemon from up to Generation 5 (and hopefully all the way to Generation 9 when the time comes). For mechanics, it will be up to date thanks to the Pokemon Essentials mod basically bringing in all the QoL from across the series. As for the story, it will generally follow the pacing of the original FRLG, but will ultimately diverge as a result of the existence of Predator Pokemon. If you want a sneak peak into it, there already are readable lore books within Pallet Town. I just suggest checking on every bookshelf you find, but it's not required. If all you want is the vore and a fun game, you can certainly play it that way!


Is there endo/unbirth/(insert vore kink/type)?
Spoiler: show
The vore system is very foundational in nature and offers the modder a lot of freedom in what to add, so I can certainly give more attention to certain vore sub-kinks if enough people ask for it. Currently, there already are moves for endo, unbirth, anal, and a bunch of others.


Will there be this or that system?
Spoiler: show
The answer is more than likely no. While Essentials and its vore mod is very flexible, it's not Plastic Man. It probably can't handle some of the more outrageous ideas, but I still encourage asking in the case that it might be possible.


Will so and so be a pred in this game?
Spoiler: show
There is a small list of Pokemon who is not planned on being a Predator, and the only real limiting factor is the actual sprite work needed for it. So, the answer is more than likely yes (assuming so and so isn't something like, Bronzong or Cofagrigus).


I want to make some sprite art for the game. Where do I submit it?
Spoiler: show
It'd be great if you just post it publicly on this thread, or on your own gallery (and link that over here). I'd prefer if the assets that went into making this game stay public for anyone to use! Also, to make vore sprites, just know that there is a specific format to it according to the original vore mod developer.

'Create the sprites in 96x96, then upscale it 2x for front sprites, and 3x for back sprites.'


How do I back up/change/transfer my save file? Where is it?
Spoiler: show
Your save file is located in your C:\\Users\(username)\AppData\Roaming folder. Specifically, in that folder, you can find a folder with the name of the game (Pokemon Gastric Green v.33, as an example). Inside that folder, you will find a Game.rxdata file that is your save data. Copy it, remove it, transfer it into another Gastric Green folder. Just make sure you don't misplace or lose it!


Are you planning on making a Discord server?
Spoiler: show
Absolutely not. For personal reasons, I won't ever be the owner of a server multiple people exist in. I don't have that kind of responsibility. I'm a lurker by nature so I could never host a private place with that many people.


Where’s the vore? How can I make my Pokémon pred?
Spoiler: show
I’ve carefully documented every single one of the Predators who I’ve added to the game all across its development, and have even put up who is currently available not just implementation-wise, but progression-wise too. Please, for the love of Arceus’ fat ass, just read what I’ve written.


I have this question about how the vore works, or how this vore move/ability works.
Spoiler: show
Please consult these documents that have been reviewed by the Predmon mod creator themselves. If you still have your question after reading through them, please let me know.
Predmon Mod Info - Abilities:
https://aryion.com/g4/view/1232483
Predmon Mod Info - Moves and Mechanics:
https://aryion.com/g4/view/1232773



v.3 Dev Log:
Spoiler: show
v.33: This should be the last patch for now. I think I'm gonna start finally working on the next update now. If there's any more bugs, I'll take it into account for next patch unless it's another gamebreaker. Thank you everyone for bearing with my bullshit.
Please be the last notice: GUYS, please redownload v.32. I, being the immensely stupid idiot I am, forgot to set the intro back to the real intro from the quickstart intro while fixing that gym trainer. I can't even say how sorry I am for being such a fuck
v.32 release message: Mother fucker, I'm a fraud (Important notice: Okay, so... I may or may not have just noticed that I accidentally left my Game.rxproject file in the zip file. And you know what? Sure. Consider this game open source! If you have RPGMaker XP, feel free to explore how fucked up my code and map building is lol. Though of course, I do still think it'd be cool if you played through the game normally, and not in debug mode. The point in playing a game is to experience it, not to run through in debug mode.)
v.31 release message: I KNEW IT also btw, if you need to know where your save is on your computer, it's in your Users/(user)/Appdata/roaming folder. You can make back ups of the save in case anything happens.
v.3 release message: HOLY FUCK IT'S FINALLY DONE! Arceus, I've tested and uploaded this game so many times that I actually just straight up hit the limit you can upload to Mediafire (so I had to work around it), and FINALLY, hopefully please Arceus please, the game is READY TO PLAY! And now, I'm going to fucking pass out lol. See y'all later, and hopefully not with a gamebreaking bug in y'all's hands please arceus please


Current Screenshots (Will be updated as development continues):
Spoiler: show

Image
Image
Last edited by HisashiHinata on Sun Aug 30, 2026 11:31 pm, edited 118 times in total.
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Re: Pokémon Gastric Green (Proof of Concept stage, v.1)

Postby Tacticalfood (mention) » Sun Jan 04, 2026 8:35 am

Is it impossible to encounter an audino so far in this or am I just missing something?
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Re: Pokémon Gastric Green (Proof of Concept stage, v.1)

Postby HisashiHinata (mention) » Sun Jan 04, 2026 8:40 am

Tacticalfood wrote:Is it impossible to encounter an audino so far in this or am I just missing something?


Oh, you can get an Audino from the Meowth in Route 1. In hindsight, I probably should've implemented a wild Audino for the player to lose to...
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Re: Pokémon Gastric Green (Proof of Concept stage, v.1)

Postby electricalshinx (mention) » Sun Jan 04, 2026 5:23 pm

I could see in the next version maybe add Wild Audino and other Pred Mon and have a NPC there to teach about them maybe even a Predmon user Trainer to introduce them in battle
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Re: Pokémon Gastric Green (Proof of Concept stage, v.1)

Postby Rixunie (mention) » Sun Jan 04, 2026 5:49 pm

What I'd love to see in games like this is that if you turn on perma mode, and your last pokemon gets digested, you do too, and your save gets deleted.. because right now, the only other one with permavore mode on it has it so that if your last pokemon gets perma'd, you just get soft-locked and walk around unable to do anything
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Re: Pokémon Gastric Green (Proof of Concept stage, v.1)

Postby HisashiHinata (mention) » Sun Jan 04, 2026 6:03 pm

electricalshinx wrote:I could see in the next version maybe add Wild Audino and other Pred Mon and have a NPC there to teach about them maybe even a Predmon user Trainer to introduce them in battle


I'll definitely add Wild Audino for the purposes of the testing, maybe even in Pallet Town in a random bush. As for other Predmon, I've already listed on who's coming next. As for a Predmon trainer, we'll have to see about that.

Rixunie wrote:What I'd love to see in games like this is that if you turn on perma mode, and your last pokemon gets digested, you do too, and your save gets deleted.. because right now, the only other one with permavore mode on it has it so that if your last pokemon gets perma'd, you just get soft-locked and walk around unable to do anything


Actually, I've forced myself to lose all my Pokemon in permavore mode in the other game you're talking about (I'm assuming you're talking about Escaped Emerald). I didn't get softlocked somehow and could head to my PC to get more Pokemon.

As for your idea though, the vore mod creator actually has said they're planning on implementing that. So that could be coming :3
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Re: Pokémon Gastric Green (Proof of Concept stage, v.1)

Postby Rixunie (mention) » Mon Jan 05, 2026 1:04 am

HisashiHinata wrote:
electricalshinx wrote:I could see in the next version maybe add Wild Audino and other Pred Mon and have a NPC there to teach about them maybe even a Predmon user Trainer to introduce them in battle


I'll definitely add Wild Audino for the purposes of the testing, maybe even in Pallet Town in a random bush. As for other Predmon, I've already listed on who's coming next. As for a Predmon trainer, we'll have to see about that.

Rixunie wrote:What I'd love to see in games like this is that if you turn on perma mode, and your last pokemon gets digested, you do too, and your save gets deleted.. because right now, the only other one with permavore mode on it has it so that if your last pokemon gets perma'd, you just get soft-locked and walk around unable to do anything


Actually, I've forced myself to lose all my Pokemon in permavore mode in the other game you're talking about (I'm assuming you're talking about Escaped Emerald). I didn't get softlocked somehow and could head to my PC to get more Pokemon.

As for your idea though, the vore mod creator actually has said they're planning on implementing that. So that could be coming :3



Start a new game with only one pokemon and get it perma'd as soon as possible. I genuinely had the trash luck of getting jumped and my pokemon eaten before I had a chance to escape, so that's how I found out, but I'd love to see it.
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Re: Pokémon Gastric Green (v.2)

Postby RyanTheSergal (mention) » Mon Jan 05, 2026 9:25 am

I wish you the best on this! I love Escaped Emerald, but the creator's full refusal to include pokemon like Mewtwo and even Lucario and the like has me very disappointed. Especially since Mewtwo is probably my favourite Pokemon pred. I hope that you will keep up working on this!

I am planning on learning Pokemon Essentials as well. I got both Essentials and RPG maker XP specifically for this. If you want, I can offer to help in the future. At the very least with more menial tasks like placing trainers, pokemon spawns lists and the like.
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Re: Pokémon Gastric Green (v.2)

Postby aperson1234567890 (mention) » Mon Jan 05, 2026 11:02 am

A pokemon vore game that is focused around actual pokemon as the preds?? What is this madness?! I'll definitely be keeping my eye on this!
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Re: Pokémon Gastric Green (v.2)

Postby Wolfcrux (mention) » Mon Jan 05, 2026 11:09 am

greetings, i wanted to know, basically gastric green will be like escaped emerald but with pokemon original story unchanged and less restriction on what pokemon can be pred in the game right?
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Re: Pokémon Gastric Green (v.2)

Postby HisashiHinata (mention) » Mon Jan 05, 2026 11:20 am

RyanTheSergal wrote:I wish you the best on this! I love Escaped Emerald, but the creator's full refusal to include pokemon like Mewtwo and even Lucario and the like has me very disappointed. Especially since Mewtwo is probably my favourite Pokemon pred. I hope that you will keep up working on this!

I am planning on learning Pokemon Essentials as well. I got both Essentials and RPG maker XP specifically for this. If you want, I can offer to help in the future. At the very least with more menial tasks like placing trainers, pokemon spawns lists and the like.


I appreciate the offer, but as of the moment, I don't really see the need for help. Key phrase: as of the moment. If anything does come up, we'll see :3

Wolfcrux wrote:greetings, i wanted to know, basically gastric green will be like escaped emerald but with pokemon original story unchanged and less restriction on what pokemon can be pred in the game right?


Actually, the story will be changed, because of the addition of vore into the world. So while the story will be following the same steps, the dance is ultimately different. There will be original story, lore, but overall, the setting stays the same. And yes, much less restriction on which Pokemon might become preds!
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Re: Pokémon Gastric Green (v.2)

Postby CoolGuyWhatever (mention) » Mon Jan 05, 2026 1:09 pm

Really cool so far. I've always wanted a good vore game with the Pokemon in battle actually really reflecting it. Just some minor gripes rn with trying to get eaten since the wild vore pokemon are super weak compared to the free stuff given by Meowth. Still awesome, looking to be a new favorite.
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Re: Pokémon Gastric Green (v.2)

Postby Hijii (mention) » Mon Jan 05, 2026 5:09 pm

I only really have one minor gripe so far, and that's that the wild pred Pokemon are a bit too weak. Feeding them a ton of Pokemon is tough when they faint so quickly from the struggling. I also think that the wild Gardevoir might not even have a devouring move? The ones I ran into had Double Team, Growl, Disarming Voice, and Confusion. Either way though, I'm really looking forward to seeing how this project develops.
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Re: Pokémon Gastric Green (v.2)

Postby Wolfcrux (mention) » Mon Jan 05, 2026 6:25 pm

when you mentioned that sprite work will be the real limiting factor,it means that the quality of the sprite work will be important right?
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Re: Pokémon Gastric Green (v.2)

Postby Turbotowns (mention) » Mon Jan 05, 2026 6:46 pm

Will prior stages be able to be preds? Like Ralts or Steenee, so our pokemon can still be preds if we don't want to evolve them? I know you put underage in the not list, so literal baby pokemon obviously won't be able to become preds, but side from those, any pokemon that can makes eggs, any that are in a proper egg group(like Ralts(Yes, you can make more eggs with two ralts) and Steenee) should be fine, right? As being able to reproduce is a sign of sexual maturity?

---

Honestly, Steenee's the sole one I'm mostly asking for(would love ralts, but I understand why someone might not want to give them vore bellies even if they CAN make eggs), Steenee's adorable, but Tsareena's not my type.
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Re: Pokémon Gastric Green (v.2)

Postby HisashiHinata (mention) » Mon Jan 05, 2026 11:25 pm

CoolGuyWhatever wrote:Really cool so far. I've always wanted a good vore game with the Pokemon in battle actually really reflecting it. Just some minor gripes rn with trying to get eaten since the wild vore pokemon are super weak compared to the free stuff given by Meowth. Still awesome, looking to be a new favorite.

Hijii wrote:I only really have one minor gripe so far, and that's that the wild pred Pokemon are a bit too weak. Feeding them a ton of Pokemon is tough when they faint so quickly from the struggling. I also think that the wild Gardevoir might not even have a devouring move? The ones I ran into had Double Team, Growl, Disarming Voice, and Confusion. Either way though, I'm really looking forward to seeing how this project develops.

Oh goddamnit I knew I was forgetting something. Welp, can’t really do much about that for the moment. Here’s hoping I get it right next time.

Wolfcrux wrote:when you mentioned that sprite work will be the real limiting factor,it means that the quality of the sprite work will be important right?

Well, yes, but the actual reason for the limitation is that I’m not an artist and do not have easy access to art due to finances. I will be able to purchase a fair amount of sprites but overall, we’re looking at a TON for even just a single Predator Pokemon. Each Predator Pokemon at the minimum level of 2 levels of weight past default, is still a lot.

Base sprite + belly: 4 (front base, front base w/ belly, back base, back base w/belly)
Every level of weight gain: 4 (front, w/ belly, back, w/belly)


So 2 weight gain levels is already 12 sprites. For Pokémon on the level of Gardevoir and Mawile’s levels? Whew. It’s gonna take time since I don’t have any dedicated artists on the team.

Turbotowns wrote:Will prior stages be able to be preds? Like Ralts or Steenee, so our pokemon can still be preds if we don't want to evolve them? I know you put underage in the not list, so literal baby pokemon obviously won't be able to become preds, but side from those, any pokemon that can makes eggs, any that are in a proper egg group(like Ralts(Yes, you can make more eggs with two ralts) and Steenee) should be fine, right? As being able to reproduce is a sign of sexual maturity?

---

Honestly, Steenee's the sole one I'm mostly asking for(would love ralts, but I understand why someone might not want to give them vore bellies even if they CAN make eggs), Steenee's adorable, but Tsareena's not my type.


Alright, time to address this. I’m of the opinion that I subscribe to the lore in Pokemon, FROM MULTIPLE MEDIAS, that evolution and leveling up is NOT the same as getting older and growing up. A Riolu or a Ralts can stay their entire lives as that stage, and die of old age in that stage. That’s not to say EVERY baby Pokemon (ignore the use of baby, it’s a meta label) will be a Predator; it will be a case by case basis. Ralts and Riolu? Most certainly to be likely to be implemented.
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Re: Pokémon Gastric Green (v.2)

Postby Omb74 (mention) » Tue Jan 06, 2026 3:36 am

I've been working on some public vore sprites for Essentials, but it hasn't been going too well due to my mood and enthusiasm dropping over December. The most I've managed so far was some base vore sprites for the Pikachu line (I forgot Alolan Raichu), Fennekin, and Delibird. Once my mood finally improves, I'm going to try to get back into making sprites.

A few tidbits for anyone who wants to try their hand at making/editing sprites. The sprite dimensions are 96x96 and, mostly, use the B&W sprites. Essentials uses "double-pixel" sprites for the in-battle portraits so you can actually make them 192x192. Aesthetically, they'll look out of place, but it's something you can do. There's also been some fan-made sprites for the newer Pokemon that lack them (although, I think gen 9 is still WIP).

You can find the B&W sprites here: https://www.spriters-resource.com/ds_ds ... lackwhite/
and here's a free sprite program as well: https://libresprite.github.io/#!/ - (Personally, I use Aseprite)
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Re: Pokémon Gastric Green (v.2)

Postby HisashiHinata (mention) » Tue Jan 06, 2026 4:07 am

Omb74 wrote:I've been working on some public vore sprites for Essentials, but it hasn't been going too well due to my mood and enthusiasm dropping over December. The most I've managed so far was some base vore sprites for the Pikachu line (I forgot Alolan Raichu), Fennekin, and Delibird. Once my mood finally improves, I'm going to try to get back into making sprites.

A few tidbits for anyone who wants to try their hand at making/editing sprites. The sprite dimensions are 96x96 and, mostly, use the B&W sprites. Essentials uses "double-pixel" sprites for the in-battle portraits so you can actually make them 192x192. Aesthetically, they'll look out of place, but it's something you can do. There's also been some fan-made sprites for the newer Pokemon that lack them (although, I think gen 9 is still WIP).

You can find the B&W sprites here: https://www.spriters-resource.com/ds_ds ... lackwhite/
and here's a free sprite program as well: https://libresprite.github.io/#!/ - (Personally, I use Aseprite)


Oh hey! I'd love to see those sprites! Also, I've already got Pokemon from Gens 6-9 all implemented and ready to use, but thanks for the heads up!
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Re: Pokémon Gastric Green (v.2, Important Notice in post)

Postby GoliathBastet (mention) » Tue Jan 06, 2026 9:47 am

I don't know why so many people say riolu is a baby poke'mon, its not with the exception of togepi, because it was made before the other baby poke'mon and they didn't want to retcon it, no baby poke'mon can breed in the daycare, riolu can and it came out in the same gen as magby and several other baby poke'mon meaning it is not a baby poke'mon.

Anyways I was wondering if eevee is in the clear with your notice? as it isn't a baby pokemon just the normal eeveelution. just curious since i know all the eeveelutions are popular preds.
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Re: Pokémon Gastric Green (v.2)

Postby SquishySofty (mention) » Tue Jan 06, 2026 10:26 am

HisashiHinata wrote:(...)That’s not to say EVERY baby Pokemon (ignore the use of baby, it’s a meta label) will be a Predator; it will be a case by case basis.

This is just my thoughts only, just to extend about the meta label.
What counts as a "Baby Pokemon" is its first evolution cannot breed, but its prior evolutions can.

There are conditions that all need to be met in order to be labeled as such:
- Obtainable by Breeding
- The very first of the evolution chain (Ex: Bulbasaur)
- Has to evolve at least once in the evolution chain (Including evolving via friendship)
- Must belong to the "No Eggs Discovered" Egg Group (Ex: Several Legendary and Mythical pokemons)

Examples:
Spoiler: show
Charmander[OK] -> Charmeleon[OK] -> Charizard[OK] | (Charmander isn't Baby Pokemon)
Dratini[OK] -> Dragonair[OK] -> Dragonite[OK] | (Dratini isn't a Baby Pokemon)
Chikorita[OK] -> Bayleef[OK] -> Meganium[OK] | (Chikorita isn't a Baby Pokemon)
Pichu[NO] -> Pikachu[OK] -> Raichu[OK] | (Pichu is labeled as a Baby Pokemon)
Cleffa[NO] -> Clefairy[OK] -> Clefable[OK] | (Cleffa is labeled as a Baby Pokemon)
Wynaut[NO] -> Wobbuffet[OK] | (Wynaut is labeled as a Baby Pokemon)
And then there's cases like this
Tinkatink[OK] -> Tinkatuff[OK] -> Tinkaton[OK] | (Tinkatink isn't a Baby Pokemon; doesn't have the "No Eggs Discovered" like what Pichu, Cleffa, and Wynaut have)

tl;dr: This is an Egg Group meta label, not tied to leveling up or related to the pokemon's actual age. Only 19 out of 1,025 pokemons (1.85%) are labeled, which is ridiculously tiny.

The decision is ultimately up to the author if they wanted to include it or not.
Last edited by SquishySofty on Tue Jan 06, 2026 10:45 am, edited 1 time in total.
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