Erindale: The Code of Reality (vore, insertion) Oct 4

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Erindale: The Code of Reality (vore, insertion) Oct 4

Postby HelenGiantess (mention) » Sun Apr 05, 2026 8:32 am

The last devlog post:
I'm happy to announce my new size-difference game with the working title "Erindale: The Code of Reality" (the name can be changed). I’ve come to the conclusion that the game I can make on my own (and that isn’t a platformer) is a visual novel with a branching plot.
The game’s plot tells the story of a young man who, in some strange magical way, finds himself inside a computer game — in a world filled with giant‑sized women. And, as it turns out, the main character must play a very important role in this world!
The main feature of the game - a huge number of size-difference images! Each player will find images to his liking!
The latest working build is on my Patreon and Boosty. The working build of the game will be updated at the beginning of each month. Public posts with development progress and size‑difference images will be published every Sunday.
Several screenshots are presented under the last spoiler.
The game will be created for Windows and MacOS. Controls are done with the keyboard, or the mouse.

Game will contain
Spoiler: show
Giantess, Shrinking, Oral Vore, Anal Vore, Unbirth


Game will not contain
Spoiler: show
Underage characters, Incest, Crushing, Extreme violence, Blood


Support:
Spoiler: show
If you would like to help me with game development, you can follow the link below to find out how to do so:
https://www.patreon.com/SizeDifferenceWorld
https://boosty.to/sizefetishworld
This is purely voluntary and I am in no way forcing anyone to pay!
As a thank you for your support, you have access to a gallery with games and hundreds of full HD size-difference images.
Read about my completed platformer game here:
https://aryion.com/forum/viewtopic.php?f=79&t=65955
My old puzzle game on Steam (with old images): https://store.steampowered.com/app/1818560/Helen_Giantess/
The puzzle was created for the purpose of experimentation, and is published as is. There will be no more changes to it.

Images:
001.jpg
002.jpg
003.jpg
004.jpg
005.jpg

Last edited by HelenGiantess on Sun Oct 04, 2026 2:22 pm, edited 30 times in total.
HelenGiantess
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Re: Erindale: The Code of Reality (vore, insertion, tiny) Ap

Postby Calvitonks (mention) » Fri Apr 10, 2026 5:23 pm

Nice, I hope that we get a public version released soon enough.
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Erindale: The Code of Reality (vore, insertion, tiny) Apr 12

Postby HelenGiantess (mention) » Sun Apr 12, 2026 11:49 am

Hi!
I’m continuing my story about game development and other size difference content.
Spoiler: show
My name is still Helen, and I’m still a single mother with two children, working three jobs at different factories.
I work on creating size difference images late in the evenings on weekdays. And on weekends (also late in the evenings, since household chores and spending time with my children still need to be done), I work on developing size difference games.
At the moment, I’m working alone, without any help. All I can rely on are my own strength and enthusiasm.
Please take the above into account and understand why the development process is slower than I’d like it to be.
If anyone has any questions, I sincerely ask you to take some time to read all the previous posts about game development — they contain answers to many questions. I simply don’t have the time to describe my entire story in full in every post. Thank you very much for your understanding.

First of all, I’d like to thank everyone who supported me after the release of the prologue for the game Erindale: The Code of Reality. My follower count has grown significantly, and I really hope this positive trend continues. Thanks to your support, this project is still going strong. I truly hope that one day I’ll have the opportunity to devote much more time to development, turning this activity into my main job.
But until that happens, I’m using a few hours of free time this weekend to continue my story about developing size difference content.
Let me remind that last time I opened a vote for the next part of the "Erindale: The Code of Reality" story. The majority voted for the option “Willing to Take a Risk” (the third choice at the end of the prologue), and I’ve already started developing the plot for this storyline.
As I mentioned before, I’ll be publishing working builds of the game once a month. The next working build will be released in early May, even if the next storyline branch isn’t finished yet. While the current chapter of the game is in development, I’ll be posting size difference images in a private gallery — both those related to the game and unrelated ones.
The latest update of the game’s working build is also available in the private gallery.
Today, as a thank you to my supportive followers, I’m posting an image unrelated to the game in the private gallery.
Here, under the spoiler (to keep interest in the posts from dropping too much), I’m sharing an old image in my previous style.
For those who’ve recently started reading my posts, I assure you that the new images used in the game are of much better quality. You can verify this by checking the images from the very first post in this thread.
Thank you so much to everyone who supports me!
Spoiler: show
If you would like to help me with game development, you can follow the link below to find out how to do so:
https://www.patreon.com/SizeDifferenceWorld
https://boosty.to/sizefetishworld
This is purely voluntary and I am in no way forcing anyone to pay!
As a thank you for your support, you have access to a gallery with games and hundreds of full HD size-difference images.
Read about my completed platformer game here:
https://aryion.com/forum/viewtopic.php?f=79&t=65955
My old puzzle game on Steam (with old images): https://store.steampowered.com/app/1818 ... _Giantess/
The puzzle was created for the purpose of experimentation, and is published as is. There will be no more changes to it.

Images:
001.jpg
002.jpg
003.jpg
004.jpg

HelenGiantess
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Participator
 
Posts: 276
Joined: Sat Dec 17, 2022 12:41 pm

Erindale: The Code of Reality (vore, insertion, tiny) Apr 19

Postby HelenGiantess (mention) » Sun Apr 19, 2026 11:55 am

Hi!
I’m continuing my story about game development and other size‑difference content.
Spoiler: show
My name is still Helen, and I’m still a single mother with two children, working three jobs at different factories.
I work on creating size‑difference images late in the evenings on weekdays. And on weekends (also late in the evenings, since household chores and spending time with my children can’t be skipped), I work on developing size‑difference games.
At the moment, I’m working alone, without any help. All I can rely on are my own strength and enthusiasm.
Please take the above into account and understand why development is slower than I’d like it to be.
If anyone has any questions, I sincerely ask you to take some time to read all my previous posts about game development. They contain answers to many questions. I simply don’t have the time to describe my entire story in every post. Thank you so much for your understanding.

Even though I’ve mentioned my stance on excessive violence, blood, crushing, etc., in previous posts many times, I keep getting questions on this topic. Please take a moment to read my older posts.
Size Difference World:
Final Exam:
One reason for the lack of violence is that it’s prohibited on Patreon. Violence is strictly against the platform’s rules, and since Patreon is the main platform for distributing my content, I have to follow its guidelines.
So, last week, my followers chose the direction for the story that will be developed first. Last weekend, I wrote the script for the next chapter (the script might change during development), and work began this weekend.
I tried to create the script so that I could publish a finished section of the game at the beginning of next month. However, I now realize I might not make it by the start of May. Nevertheless, I assure everyone that a working build — in whatever state I manage to complete it — will be published on Patreon and Boosty at the beginning of May. And if I manage to bring the next part to a logical conclusion before June, I’ll publish it out of turn.
At the end of the current part of the game, I plan another story branch, and in connection with this, I’ll run a new poll. Actually, there will be two polls.
The first part of the poll will be about whether to continue developing the current story branch or go back to the end of the prologue and start developing another branch from an existing choice.
The second part of the poll will be about which story branch to choose for further development.
But until we get to that point, I’m continuing to create content for the current part. This week, I managed to create as many as two new images, which I consider a great achievement. Usually, I only manage to create one image due to my heavy workload from my main jobs.
The new images have already been uploaded to the private gallery on Patreon and Boosty.
In this thread, I’m not publishing new game images yet. Everything in its own time! But to keep interest in my stories from fading too quickly, I’m attaching one of my old images in a very old style under the spoiler. This style won’t appear in the current game.
I’d like to say a few words about the game Size Difference World, whose development is currently on hold. I keep getting questions about this game.
Although I’ve written about this in a separate thread (see the link above) I’ll repeat that pausing development of Size Difference World was a necessary measure. I’m not able to handle such a complex game on my own. When I started developing this RPG, I had no idea how difficult it would be! During development, I tried to simplify the gameplay as much as I could, but it didn’t help. Then I got an assistant who helped me with the script. Unfortunately, circumstances meant I was left on my own again. I won’t go into details — the fault lies entirely with me. I simply believe I have no right to demand anything from people who help on a voluntary basis. Because of this, to get exactly what I need, it’s better for me to work alone. If I had the funds and opportunities, I would hire assistants for pay. I can only expect strict adherence to deadlines and precise execution from assistants I pay for their services.
After I was left alone again without any assistants, I got completely lost in the script and decided to put the game’s development on hold indefinitely.
After a lot of thought, I finally decided on a game I can make on my own (and which isn’t a platformer). This is how the development of the visual novel with a non‑linear plot "Erindale: The Code of Reality" began. I’m making it at a pace my three main factory jobs and two children allow. And I apologize to everyone who feels I’m not active enough. I promise that as soon as I have the opportunity to dedicate more time to development, I’ll definitely take advantage of it and release new content much more often! And there will be more content.
A huge thank you to everyone who supports me. The game is being developed solely thanks to your support!
Sorry I can't reply to everyone who writes to me.
Spoiler: show
If you would like to help me with game development, you can follow the link below to find out how to do so:
https://www.patreon.com/SizeDifferenceWorld
https://boosty.to/sizefetishworld
This is purely voluntary and I am in no way forcing anyone to pay!
As a thank you for your support, you have access to a gallery with games and hundreds of full HD size-difference images.
Read about my completed platformer game here:
https://aryion.com/forum/viewtopic.php?f=79&t=65955
My old puzzle game on Steam (with old images): https://store.steampowered.com/app/1818560/Helen_Giantess/
The puzzle was created for the purpose of experimentation, and is published as is. There will be no more changes to it.

Images (not from the game; read the post for details):
img001.jpg
img002.jpg

HelenGiantess
(mention)
Participator
 
Posts: 276
Joined: Sat Dec 17, 2022 12:41 pm

Erindale: The Code of Reality (vore, insertion, tiny) Apr 26

Postby HelenGiantess (mention) » Sun Apr 26, 2026 8:57 am

Hi!
I’m continuing my story about game development and other size‑difference content.
Spoiler: show
My name is still Helen, and I’m still a single mother with two children, working three jobs at different factories.
I work on creating size‑difference images late in the evenings on weekdays. On weekends (also late in the evenings, since household chores and spending time with my kids are still on the agenda), I work on developing size‑difference games.
At the moment, I’m working alone, without any help. All I can rely on are my own strength and enthusiasm.
Please take the above into account and understand why development is progressing more slowly than I’d like.
If anyone has any questions, I sincerely ask you to take some time to read all my previous posts about game development — they contain answers to many questions. I simply don’t have the time to retell my entire story in every post. Thank you so much for your understanding.
Links to other threads of my posts are under the last spoiler.

I won’t say much today, as there isn’t really much to report. This week was extremely busy, and I had to go to my main job even on Saturday and Sunday. Because of this, I was able to dedicate even less time to game development than I usually do.
In the little free time I had this weekend, I managed to create just one new image for the game "Erindale: The Code of Reality". Unfortunately, I wasn’t able to do more. My main jobs are absolutely essential. I won’t repeat myself here about the difficulties in my life — if you’re interested, please take some time to read my older posts.
Links to other threads of my posts are under the last spoiler.
Under the last spoiler, I’m also posting an old image of mine in my previous style. I assure you that images in this old style won’t appear in the game. The game features higher‑quality images. For now, I’m not posting any new in‑game images here — I’ll do that later.
The new image for the game has already been uploaded to the private gallery on Patreon and Boosty.
In the same private gallery, you can also access the latest working build of the game "Erindale: The Code of Reality", as well as hundreds of various size‑difference images.
Thank you very much to everyone who supports me! The game is being developed solely thanks to your support!


Support:
Spoiler: show
If you would like to help me with game development, you can follow the link below to find out how to do so:
https://www.patreon.com/SizeDifferenceWorld
https://boosty.to/sizefetishworld
This is purely voluntary and I am in no way forcing anyone to pay!
As a thank you for your support, you have access to a gallery with games and hundreds of full HD size-difference images.
Read about my completed platformer game here:
https://aryion.com/forum/viewtopic.php?f=79&t=65955
Read about the game "Size Difference World" (with development currently on hold) here:
https://aryion.com/forum/viewtopic.php?f=79&t=65085
My old puzzle game on Steam (with old images): https://store.steampowered.com/app/1818560/Helen_Giantess/
The puzzle was created for the purpose of experimentation, and is published as is. There will be no more changes to it.

Image:
old001.jpg

HelenGiantess
(mention)
Participator
 
Posts: 276
Joined: Sat Dec 17, 2022 12:41 pm

Erindale: The Code of Reality (vore, insertion, tiny) May 3

Postby HelenGiantess (mention) » Sun May 03, 2026 10:13 am

Hi!
I’m continuing my story about game development and other size‑difference content.
Spoiler: show
My name is still Helen, and I’m still a single mother with two children, working three jobs at different factories.
Now I’m working on creating size‑difference content late in the evenings on weekends, since household chores and spending time with my kids are still a priority.
At the moment, I’m working alone, without any help. All I can rely on are my own strength and enthusiasm.
Please take the above into account and understand why the development is slower than I’d like it to be.
If anyone has any questions, I sincerely ask you to take some time to read all the previous posts about game development — they contain answers to many questions. I simply don’t have the time to describe my entire story in every post. Thank you so much for your understanding.
Links to other threads of my posts are under the very bottom spoiler.

Over the past week, I’ve managed to create two new images. They’ve been added to the working build of the game, but I haven’t had time to write dialogue for them yet. Therefore, the working build will be updated on May 10. In the meantime, the previous version of the working build, along with the new images (and hundreds of other images), are available in the private gallery on Patreon and Boosty.
Under the bottom spoiler, I’m publishing an old image of mine in the old style. I assure you that there won’t be any images in this old style in the game. The game features higher‑quality images. For now, I’m not publishing any new in‑game images here. I’ll do that later.
Thank you so much to everyone who supports me. The game is being developed solely thanks to your support!
Spoiler: show
If you would like to help me with game development, you can follow the link below to find out how to do so:
https://www.patreon.com/SizeDifferenceWorld
https://boosty.to/sizefetishworld
This is purely voluntary and I am in no way forcing anyone to pay!
As a thank you for your support, you have access to a gallery with games and hundreds of full HD size-difference images.
The game’s development (and the speed of that development) heavily depends on the support of my followers.
Unfortunately, the support is very low right now.
Read about my completed platformer game here:
https://aryion.com/forum/viewtopic.php?f=79&t=65955
Read about the game "Size Difference World" (with development currently on hold) here:
https://aryion.com/forum/viewtopic.php?f=79&t=65085
My old puzzle game on Steam (with old images): https://store.steampowered.com/app/1818560/Helen_Giantess/
The puzzle was created for the purpose of experimentation, and is published as is. There will be no more changes to it.

Image:
old001.jpg

HelenGiantess
(mention)
Participator
 
Posts: 276
Joined: Sat Dec 17, 2022 12:41 pm

Erindale: The Code of Reality (working build update) May 10

Postby HelenGiantess (mention) » Sun May 10, 2026 10:34 am

Hi!
I’m continuing my story about game development and size‑difference content creation.
Spoiler: show
My name is still Helen, and I’m still a single mother with two children, working three jobs at different factories.
Now I’m working on creating size‑difference content on weekend evenings, since household chores and spending time with my kids still need to be done.
At the moment, I’m working alone, without any help. All I can rely on are my own strength and enthusiasm.
Please take the above into account and understand why development is progressing more slowly than I’d like.
If anyone has any questions, I sincerely ask you to take some time to read all the previous posts about game development — they contain answers to many questions. I simply don’t have the physical capacity to describe my entire story in every post. Thank you so much for your understanding.
Links to other threads of my posts are under the very last spoiler.

Today I’m publishing the new version of the working build of the game "Erindale: The Code of Reality". Fortunately, I’ve managed to bring this part to a logical conclusion, and at the end of the working build, I’ve created another plot branch.
A poll for the next plot continuation option has been created on Patreon and Boosty.
The working build of the game, along with new images, has been uploaded to the private gallery on Patreon and Boosty.
To those who have just joined me, I’d like to let you know that in the first plot branch, only one option — for now — leads to the continuation of the game. This option was chosen by followers in the previous vote. The other options will be developed later; right now, they lead to the game’s ending.
In addition to in‑game images, I’ve created an image that’s not related to the game.
Under the spoiler, I’m posting an old image of mine in the old style. I assure that there won’t be any images in this old style in the game. The game features higher‑quality images. For now, I’m not posting any new in‑game images here; I’ll do that later. The original versions of the images (as well as the working build of the game) are currently available as a reward only to those who support me.
I sincerely apologise for the fact that development is moving too slowly and that many promises made earlier haven’t been fulfilled. I always do everything in my power. But I have to provide for my children, so most of my time is spent working three jobs. It’s very hard.
Thank you so much to everyone who supports me. The game is being developed solely thanks to your support!
Spoiler: show
If you would like to help me with game development, you can follow the link below to find out how to do so:
https://www.patreon.com/SizeDifferenceWorld
https://boosty.to/sizefetishworld
This is purely voluntary and I am in no way forcing anyone to pay!
As a thank you for your support, you have access to a gallery with games and hundreds of full HD size-difference images.
Read about my completed platformer game here:
https://aryion.com/forum/viewtopic.php?f=79&t=65955
Read about the game "Size Difference World" (with development currently on hold) here:
https://aryion.com/forum/viewtopic.php?f=79&t=65085
My old puzzle game on Steam (with old images): https://store.steampowered.com/app/1818560/Helen_Giantess/
The puzzle was created for the purpose of experimentation, and is published as is. There will be no more changes to it.

Image:
old001.jpg
HelenGiantess
(mention)
Participator
 
Posts: 276
Joined: Sat Dec 17, 2022 12:41 pm

Erindale: The Code of Reality (vore, insertion, tiny) May 17

Postby HelenGiantess (mention) » Sun May 17, 2026 11:15 am

Hi!
I’m continuing my story about game development and other size‑difference content.
Spoiler: show
My name is still Helen, and I’m still a single mother with two children, working three jobs at different factories.
Now I’m working on creating size‑difference content on weekends and late evenings, since household chores and spending time with my kids are still a priority...
At the moment, I’m working alone, without any help. All I can rely on are my own strength and enthusiasm.
Please take the above into account and understand why development is progressing more slowly than I’d like.
If anyone has any questions, I sincerely ask you to take some time to read all the previous posts about game development — they answer many questions. I simply can’t physically describe my entire story in every post. Thank you so much for your understanding.
Links to other threads of my posts are under the very last spoiler.

So, the voting is over. The clear winner of the vote is the option with Mira. It’s a pity that fewer people voted than I expected. However, no matter what, the choice has been made, and I’m continuing development in the chosen direction.
Throughout the past week, I’ve been constantly thinking about options for continuing different storylines in the game. For obvious reasons, I didn’t start working on new in‑game images because I didn’t know which one would be next. So I created several images unrelated to the game. They’re already available in the private gallery on Patreon and Boosty. The very latest version of the game’s working build is also available there, in the private gallery.
What else should I say? Basically, nothing else comes to mind. I’m very tired, and my mind isn’t working well… I want to say that I hate drawing girls’ hair! No matter how much I simplify the drawing style, hair always has a lot of details — far more than other body parts. And rendering these details takes up the most time.
In this post, I’m not publishing any new images from the private gallery yet. These images are a reward for those who support me. However, to avoid making the post just plain text, I’m publishing here, under the last spoiler, an old image of mine in a very old style. Now I draw in the new style, and it’s this new style that will be used for the images in this game.
I’m very sorry that development is proceeding too slowly and that many promises made earlier haven’t been kept. I always do everything in my power. But I have to provide for my children, so most of my time is spent working three jobs. It’s very hard. I’m constantly thinking about how to speed up game development. After all, many people criticise me precisely because development is moving too slowly. Unfortunately, for now, I don’t have any ideas on how to speed up my work. I’d need to have at least one full‑time job so I could devote more time to the game. But at the moment, I can’t afford that…
I’m sorry for repeating this again. It’s just that those who write to me keep bringing up this topic. Unfortunately, not everyone reads my previous posts.
Thank you so much to everyone who supports me. The game is being developed solely thanks to your support!
Spoiler: show
If you would like to help me with game development, you can follow the link below to find out how to do so:
https://www.patreon.com/SizeDifferenceWorld
https://boosty.to/sizefetishworld
This is purely voluntary and I am in no way forcing anyone to pay!
As a thank you for your support, you have access to a gallery with games and hundreds of full HD size-difference images.
Read about my completed platformer game here:
https://aryion.com/forum/viewtopic.php?f=79&t=65955
Read about the game "Size Difference World" (with development currently on hold) here:
https://aryion.com/forum/viewtopic.php?f=79&t=65085
My old puzzle game on Steam (with old images): https://store.steampowered.com/app/1818560/Helen_Giantess/
The puzzle was created for the purpose of experimentation, and is published as is. There will be no more changes to it.

Images:
old001.jpg
HelenGiantess
(mention)
Participator
 
Posts: 276
Joined: Sat Dec 17, 2022 12:41 pm

Erindale: The Code of Reality (vore, insertion, tiny) May 24

Postby HelenGiantess (mention) » Sun May 24, 2026 12:25 pm

Hi!
I’m continuing my story about game development and other size‑difference content.
Spoiler: show
I’m very sorry that the development is progressing too slowly and many promises made earlier haven’t been kept. I always do everything in my power. But I have to provide for my children, so most of my time is spent working three jobs. It’s extremely hard. I’m constantly thinking about how to speed up the game development. Many people criticise me precisely because the development is moving too slowly. Unfortunately, right now I don’t have any ideas on how to accelerate my work. I’d need to have at least one main job (instead of three) to devote more time to the game. But at the moment, I can’t afford that…
Please forgive me for repeating this again. It’s just that those who write to me keep bringing up this topic. Unfortunately, not everyone reads my previous posts.
My name is Helen, and I’m a single mother with two children, working three jobs at different factories.
Currently, I work on creating size‑difference content during weekends and late evenings, as household chores and spending time with my children are the priority.
At the moment, I’m working alone, without any help. All I can rely on are my own strength and enthusiasm.
Please take the above into account and understand why the development is slower than I’d like it to be.
If anyone has any questions, I sincerely ask you to take some time to read all my previous posts about game development — they contain answers to many questions. I simply don’t have the physical capacity to describe my entire story in every post. Thank you so much for your understanding.
Links to other threads of my posts are under the very last spoiler.

So, the script for the next part of the story is ready, and it turned out to be quite extensive. This thread includes about 40 images — more than in previous parts. I could really use an artist as an assistant. Unfortunately, I can’t afford any assistants right now, as I’m unable to pay them. I continue to work alone.
In any case, the new version of the working build will be published in a private gallery at the beginning of June. I’m not sure I’ll be able to bring the current story branch to a logical conclusion, so the working build will be released in whatever state it’s in at that point.
I’ve already started creating the very first images for the new story thread. These images are introductory, so some people might find them not very interesting. Nevertheless, such images are also necessary. I know that some followers want something more exciting and engaging in every new image. But, unfortunately, it’s impossible to make a game that way. I’m trying very hard to make the composition in every image as appealing as possible. It turns out the way it turns out.
I want to assure everyone that there will be more interesting images in the story branch I’ve started. Please be patient. And once again, please take into account the conditions I have to work under.
New in‑game images have already been added to the private gallery on Patreon and Boosty. The latest working build of the game is also available there.
In this post, I’m not publishing any new images from the private gallery yet. These images are the reward for those who support me. However, to avoid making the post just plain text, I’m publishing an old image of mine here, under the last spoiler — it’s in a very old style. Now I draw in a new style, and that’s the style the images in this game will be in.
I sincerely apologise to those I haven’t replied to in messages. I’m sorry, but I really have very little free time. No matter how hard I try to read all the messages, I physically can’t do it — there are just too many of them! Most of them, unfortunately, contain hate, but sometimes I can’t tell what’s in a message until I open it.
First, I read messages from followers on Patreon and Boosty. Then, as time allows, I go through emails and messages on other platforms. Sometimes it happens that I read a message intending to reply later… but then I forget. And on top of that message come many new messages, pushing it far down the list…
I really ask everyone, please don’t take offence if I haven’t replied to someone. I don’t do it on purpose or out of malice!
Thank you so much to everyone who supports me. The game is being developed thanks to your support!
Spoiler: show
If you would like to help me with game development, you can follow the link below to find out how to do so:
https://www.patreon.com/SizeDifferenceWorld
https://boosty.to/sizefetishworld
This is purely voluntary and I am in no way forcing anyone to pay!
As a thank you for your support, you have access to a gallery with games and hundreds of full HD size-difference images.
Read about my completed platformer game here:
https://aryion.com/forum/viewtopic.php?f=79&t=65955
Read about the game "Size Difference World" (with development currently on hold) here:
https://aryion.com/forum/viewtopic.php?f=79&t=65085
My old puzzle game on Steam (with old images): https://store.steampowered.com/app/1818560/Helen_Giantess/
The puzzle was created for the purpose of experimentation, and is published as is. There will be no more changes to it.

Images:
old001.jpg

HelenGiantess
(mention)
Participator
 
Posts: 276
Joined: Sat Dec 17, 2022 12:41 pm

Erindale: The Code of Reality (vore, insertion, tiny) May 31

Postby HelenGiantess (mention) » Sun May 31, 2026 12:18 pm

Hi!
I’m continuing my story about game development and other size‑difference content.
Spoiler: show
I’m very sorry that development is progressing too slowly, and many promises made earlier haven’t been kept. I always do everything in my power. But I have to provide for my children, so most of my time is spent working three jobs. It’s very hard. I’m constantly thinking about how to speed up the game’s development. Many people criticise me precisely because development is moving too slowly. Unfortunately, I currently have no ideas on how to accelerate my work. I’d need to have at least one main job (instead of three) to devote more time to the game. But at the moment, I can’t afford that…
Please forgive me for repeating this again. It’s just that those who write to me keep bringing up this topic. Unfortunately, not everyone reads my previous posts.
My name is Helen, and I’m a single mother with two children, working three jobs at different factories.
Now I work on creating size‑difference content on weekends and late evenings, since household chores and spending time with my children are my top priorities.
At the moment, I’m working alone, without any help. All I can rely on are my own strength and enthusiasm.
Please take the above into account and understand why development is slower than I’d like it to be.
If anyone has any questions, I sincerely ask you to take a little time to read all my previous posts about game development. They contain answers to many questions. I simply don’t have the physical capacity to describe my entire story in every post. Thank you so much for your understanding.
I sincerely want to apologise to those I haven’t replied to in messages. I’m sorry, but I really have very little free time. No matter how hard I try to read all the messages, I physically can’t do it. There are too many messages! Most of them, unfortunately, contain hate, but sometimes I can’t tell what’s in a message until I open it.
I prioritise reading messages from followers on Patreon and Boosty. Then, as time allows, I read emails and messages on other platforms. Sometimes it happens that I read a message intending to reply later… but I forget to do so. And on top of that message come lots of new messages, pushing it far down the list…
I kindly ask everyone not to be offended if I haven’t replied to someone. I don’t do this on purpose or out of malice!
Links to other threads of my posts are under the very last spoiler.

Work on the new storyline branch has begun, and I’m actively adding character lines to the game code. Unfortunately, I can’t create images as quickly as I add new text lines to the game. Each image is created manually. This manual work is why images take quite a long time to produce. I tried using a neural network to generate images, but I couldn’t achieve a quality that satisfies me. I’ve come to the conclusion that the best “neural network” for me is my own brain. And the best tool for me is Photoshop with its built‑in graphic filters.
I create all the content alone, without assistants. This is a conscious, well‑reasoned choice, and my experience has shown that my choice is correct.
I would love to increase the speed of content creation if I had the opportunity. Unfortunately, I don’t have such an opportunity right now, so I have to work as best I can.
This weekend, I managed to create only one new in‑game image, which has already been added to the private gallery on Patreon and Boosty. For those who have been following my work for a long time, this shouldn’t come as a surprise. In previous posts, I’ve repeatedly said that the speed of image creation directly depends on my life circumstances. And my life circumstances, unfortunately, are unpredictable. But I’m doing everything in my power to keep development going.
The updated working build of the game will be released next weekend, as planned. But many images I won’t have time to create will be replaced with placeholder images. Under each placeholder image, there will be a brief description of what the image is meant to show.
I’ve done this before in the game Size Difference World (it's development is currently on hold). I think my decision is right, and I hope most people will support me. The script text is created much faster than the images needed for it, and I’ll be focusing mainly on adding the script to the game. Images will be added to the game as they’re ready. I hope this will make development progress feel faster.
In this post, I’m not publishing any new images from the private gallery yet. These images are the reward for those who support me. However, to avoid making the post just plain text, I’m publishing here, under the last spoiler, an old image of mine in a very old style. Now I draw in the new style, and it’s this new style that will be used for images in this game.
Thank you so much to everyone who supports me. The game is being developed thanks to your support!
Spoiler: show
If you would like to help me with game development, you can follow the link below to find out how to do so:
https://www.patreon.com/SizeDifferenceWorld
https://boosty.to/sizefetishworld
This is purely voluntary and I am in no way forcing anyone to pay!
As a thank you for your support, you have access to a gallery with games and hundreds of full HD size-difference images.
Read about my completed platformer game here:
https://aryion.com/forum/viewtopic.php?f=79&t=65955
Read about the game "Size Difference World" (with development currently on hold) here:
https://aryion.com/forum/viewtopic.php?f=79&t=65085
My old puzzle game on Steam (with old images): https://store.steampowered.com/app/1818560/Helen_Giantess/
The puzzle was created for the purpose of experimentation, and is published as is. There will be no more changes to it.

Image:
001old.jpg

HelenGiantess
(mention)
Participator
 
Posts: 276
Joined: Sat Dec 17, 2022 12:41 pm

Erindale: The Code of Reality (vore, insertion, tiny) June 7

Postby HelenGiantess (mention) » Sun Jun 07, 2026 12:04 pm

Hi!
I’m continuing my story about the development of games and other size‑difference content.
Spoiler: show
I sincerely apologize for the fact that the development is progressing too slowly and many promises made earlier have not been fulfilled. I always do everything I can. But I have to provide for my children, so most of my time is spent working three jobs. It’s very hard. I’m constantly thinking about how to speed up the game’s development. After all, many people criticize me precisely because the development is moving too slowly. I need to work at least one main job (instead of three) so that I can devote more time to the game. But at the moment, I can’t afford that… Please forgive me for repeating this again. It’s just that those who write to me keep bringing this topic up. Unfortunately, not everyone reads my previous posts.
My name is Helen, and I’m a single mother with two children, working three jobs at different factories.
Right now, I’m working on creating size‑difference content on late evenings of weekends, because household chores and spending time with my children are my priority.
At the moment, I’m working alone, without any help. All I can rely on is my own strength and enthusiasm.
Please take the above into account and understand why the development is slower than I’d like it to be.
If anyone has any questions, I sincerely ask you to take a little time to read all my previous posts about game development. They contain answers to many questions. I simply don’t physically have the time to describe my entire story in every post. Thank you very much for your understanding.
I want to sincerely apologize to those whose messages I haven’t replied to. I’m sorry, but I really have very little free time. No matter how hard I try to read all the messages, I physically can’t do it. There are too many messages! Most of them, unfortunately, contain hate, but sometimes you can’t tell what they’re about until I open them.
First of all, I read messages from my followers on Patreon and Boosty. Then, as far as possible, I read emails and messages in messengers on other platforms. Sometimes it happens that I read a message and plan to reply later… but then I forget to do so. And on top of that message, many new ones come in, pushing it far down…
I really ask everyone, please don’t be offended with me if I haven’t replied to someone. I don’t do it on purpose, and certainly not out of malice!
Links to other threads of my posts are under the very last spoiler.

Today I’m publishing on Patreon and Boosty an updated working build of the game “Erindale: The Code of Reality”. The build is available in the private gallery.
I’d like to make a few clarifications right away.
Since the script development is much faster than creating images, I’ve decided not to tie the addition of new lines to the readiness of the corresponding images. The development is already too slow, as I have too little free time to dedicate entirely to making the game.
I will add new lines and dialogues at the pace my workload from my main offline jobs allows. And I will temporarily replace the images that correspond to the new dialogues with placeholders. I’ve already done this in another project (which is currently on hold due to its high complexity). Of course, my followers didn’t really like this approach to development. However, they liked the very slow development pace even less. Therefore, in my opinion, it makes sense to choose the approach with fewer negative consequences.
As for the images, this weekend I managed to create two in‑game images, which have already been added to the working build.
Meanwhile, thanks to the new approach, the plot has progressed much further. You can imagine how slowly things would develop if I still tied the lines to the finished images.
In this post, I’m not publishing any new images from the private gallery yet. These images are a reward for those who support me. However, to avoid making the post just plain text, I’m posting here, under the last spoiler, an old image of mine in a very old style. Now I draw in a new style, and the images in this game will be in that new style.
Thank you very much to everyone who supports me. The game is being developed solely thanks to your support!
Spoiler: show
If you would like to help me with game development, you can follow the link below to find out how to do so:
https://www.patreon.com/SizeDifferenceWorld
https://boosty.to/sizefetishworld
This is purely voluntary and I am in no way forcing anyone to pay!
As a thank you for your support, you have access to a gallery with games and hundreds of full HD size-difference images.
Read about my completed platformer game here:
https://aryion.com/forum/viewtopic.php?f=79&t=65955
Read about the game "Size Difference World" (with development currently on hold) here:
https://aryion.com/forum/viewtopic.php?f=79&t=65085
My old puzzle game on Steam (with old images): https://store.steampowered.com/app/1818560/Helen_Giantess/
The puzzle was created for the purpose of experimentation, and is published as is. There will be no more changes to it.

Images:
old001.jpg
old002.jpg
old003.jpg

HelenGiantess
(mention)
Participator
 
Posts: 276
Joined: Sat Dec 17, 2022 12:41 pm

Erindale: The Code of Reality (vore, insertion) June 14

Postby HelenGiantess (mention) » Sun Jun 14, 2026 9:38 am

Hi!
I’m continuing my story about the development of games and other size‑difference content.
Spoiler: show
I sincerely apologize for the fact that the development is progressing too slowly and many promises made earlier have not been fulfilled. I always do everything I can. But I have to provide for my children, so I spend most of my time working three jobs. It’s very hard. I’m constantly thinking about how to speed up the game’s development. After all, many people criticize me precisely because the development is moving too slowly. Unfortunately, right now I don’t have any ideas on how to make my work faster. I need to work at least at one main job (instead of three) so that I can devote more time to the game. But at the moment, I can’t afford that… Please forgive me for repeating this again. It’s just that those who write to me keep bringing up this topic. Unfortunately, not everyone reads my previous posts.
My name is Helen, and I’m a single mother with two children, working three jobs at different factories.
Right now, I’m working on creating size‑difference content late in the evenings on weekends, because household chores and spending time with my children are a priority.
At the moment, I’m working alone, without any help. All I can rely on is my own strength and enthusiasm.
Please take the above into account and understand why the development is slower than I’d like it to be.
If anyone has any questions, I sincerely ask you to take a little time to read all my previous posts about game development. They contain answers to many questions. I simply physically can’t describe my entire story in every post. Thank you very much for your understanding.
I want to sincerely apologize to those whom I haven’t replied to in messages. I’m sorry, but I really have very little free time. No matter how hard I try to read all the messages, I physically can’t do it. There are too many messages! Most of them, unfortunately, contain hate, but sometimes it’s impossible to tell what they’re about until I open the message.
I read messages from followers on Patreon and Boosty first. Then, as far as possible, I read email and messages on other platforms. Sometimes it happens that I read a message, planning to reply later… but then I forget to do so. And on top of that message, many new messages come in, pushing it far down…
I really ask everyone, please don’t be offended with me if I haven’t replied to someone. I don’t do it on purpose, and not out of malice!
Links to other threads of my posts are under the very last spoiler.

While testing the working build, I realized how bad the text placeholders look that I’m currently inserting instead of the future in‑game images. Obviously, this approach is good for development and testing. However, players don’t really like the version of the game with text placeholders. And that’s understandable, since the main feature of this game is the size‑difference images.
I could avoid publishing the working builds of the game until they have a more or less finished look. But I know for sure that this won’t increase followers’ interest in my content in any way.
I’ll try to make the working builds of the game a bit more interesting. The text placeholders on a black background definitely need to be replaced, and I think I know what with.
This game, like the game "Size Difference World" (whose development is temporarily on hold), is being created using the RPG Maker engine. And this engine has a fairly rich set of standard graphic sprites. I want to try inserting scenes made from these sprites instead of the text placeholders:
Spoiler: show
screen001.jpg
screen001.jpg (30.05 KiB) Viewed 45829 times
screen002.jpg
screen003.jpg
screen003.jpg (29.1 KiB) Viewed 45829 times

I might even add some action elements. "Erindale: The Code of Reality" will still remain a visual novel. But now this product will look more like a JRPG‑style game.
Let me remind that I’m able to create in‑game images much more slowly than I am to write the script. Perhaps followers will show more interest in the game with placeholders in the new style.
Right now, I’m working on redoing all the existing placeholders. Also, a new small part of the script has already been added. But the updated working build will be published in the private gallery in early July. For now, everyone is welcome to take a look at the new images in the private gallery. This past weekend and the one before, I managed to create four new images. I was lucky that this time the images weren’t very complex. Plus, some elements from previous images were reused.
In this post, I’m not publishing any new images from the private gallery yet. These images are a reward for those who support me. However, to avoid making the post just empty text, I’m publishing here, under the last spoiler, an old image of mine in a very old style. Now I’m drawing in the new style, and the images in this game will be in that new style.
Thank you very much to everyone who supports me. The game is being developed solely thanks to your support!
Spoiler: show
If you would like to help me with game development, you can follow the link below to find out how to do so:
https://www.patreon.com/SizeDifferenceWorld
https://boosty.to/sizefetishworld
This is purely voluntary and I am in no way forcing anyone to pay!
As a thank you for your support, you have access to a gallery with games and hundreds of full HD size-difference images.
Read about my completed platformer game here:
https://aryion.com/forum/viewtopic.php?f=79&t=65955
Read about the game "Size Difference World" (with development currently on hold) here:
https://aryion.com/forum/viewtopic.php?f=79&t=65085
My old puzzle game on Steam (with old images): https://store.steampowered.com/app/1818560/Helen_Giantess/
The puzzle was created for the purpose of experimentation, and is published as is. There will be no more changes to it.

Images:
old001.jpg
HelenGiantess
(mention)
Participator
 
Posts: 276
Joined: Sat Dec 17, 2022 12:41 pm

Re: Erindale: The Code of Reality (vore, insertion) June 21

Postby HelenGiantess (mention) » Sun Jun 21, 2026 11:53 am

Hi!
I’m continuing my story about the development of games and other size‑difference content.
Spoiler: show
I sincerely apologize for the fact that the development is progressing too slowly and many promises made earlier have not been fulfilled. I always do everything I can. But I have to provide for my children, so I spend most of my time working three jobs. It’s very hard. I’m constantly thinking about how to speed up the game’s development. After all, many people criticize me precisely because the development is moving too slowly. Unfortunately, right now I don’t have any ideas on how to make my work faster. I need to work at least at one main job (instead of three) so that I can devote more time to the game. But at the moment, I can’t afford that… Please forgive me for repeating this again. It’s just that those who write to me keep bringing up this topic. Unfortunately, not everyone reads my previous posts.
My name is Helen, and I’m a single mother with two children, working three jobs at different factories.
Right now, I’m working on creating size‑difference content late in the evenings on weekends, because household chores and spending time with my children are a priority.
At the moment, I’m working alone, without any help. All I can rely on is my own strength and enthusiasm.
Please take the above into account and understand why the development is slower than I’d like it to be.
If anyone has any questions, I sincerely ask you to take a little time to read all my previous posts about game development. They contain answers to many questions. I simply physically can’t describe my entire story in every post. Thank you very much for your understanding.
I want to sincerely apologize to those whom I haven’t replied to in messages. I’m sorry, but I really have very little free time. No matter how hard I try to read all the messages, I physically can’t do it. There are too many messages! Most of them, unfortunately, contain hate, but sometimes it’s impossible to tell what they’re about until I open the message.
I read messages from followers on Patreon and Boosty first. Then, as far as possible, I read email and messages on other platforms. Sometimes it happens that I read a message, planning to reply later… but then I forget to do so. And on top of that message, many new messages come in, pushing it far down…
I really ask everyone, please don’t be offended with me if I haven’t replied to someone. I don’t do it on purpose, and not out of malice!
Links to other threads of my posts are under the very last spoiler.

As I said, at the moment I’m working on removing the black placeholder screens that I inserted into the game in place of the unfinished in‑game images. Instead of the black placeholders, the game now features scenes assembled from the standard sprites of the RPG Maker engine. In my opinion, it looks quite good. In the places where images will appear in the future, I’ve inserted text descriptions, just as in the previous version.
I wanted to try adding scenes to the game where the player has to control the hero’s movement. However, I didn’t like this option. When control of the hero is handed over to the player, it causes confusion. It’s not always clear when that moment occurs. I need to come up with something so that the transitions from dialogues to action happen in a more harmonious way. I’m afraid that, given my very limited free time, I won’t have the patience for this. So I’ve decided to abandon the idea of controlling the hero. All scenes using RPG Maker sprites will be scripted. Therefore, the game “Erindale: The Code of Reality” remains a visual novel with a branching plot. But this visual novel will include elements of the JRPG style — just the style, not the gameplay.
As for the in‑game images, they will be added to the game as they’re completed. Unfortunately, creating in‑game images is the weakest part of the game’s development. Creating each image is a lengthy process, as every image is made manually.
I look with kind envy at third‑party images created using neural networks. Many of them are of very high quality. I’ve tried using a neural network before, but, alas, I never learned how to generate images of adequate quality. It’s a pity, because using neural networks could significantly speed up development. I know that many people have a negative attitude towards images generated by neural networks. However, in my situation, where every second of free time counts, using neural networks would be justified.
But the option of using neural networks is off the table, so I have to work the way I’m working now — creating images manually.
This week, I managed to create three in‑game images, which have already been added to the private gallery on Patreon and Boosty.
You can also find the latest working build of the game in that private gallery. The working build will be updated at the beginning of July.
In this post, I’m not publishing any new images from the private gallery yet. These images are a reward for those who support me. However, to avoid making the post just empty text, I’m publishing here, under the last spoiler, an old image of mine in a very old style. Now I’m drawing in the new style, and the images in this game will be in that new style.
Thank you very much to everyone who supports me. The game is being developed solely thanks to your support!
Spoiler: show
If you would like to help me with game development, you can follow the link below to find out how to do so:
https://www.patreon.com/SizeDifferenceWorld
https://boosty.to/sizefetishworld
This is purely voluntary and I am in no way forcing anyone to pay!
As a thank you for your support, you have access to a gallery with games and hundreds of full HD size-difference images.
Read about my completed platformer game here:
https://aryion.com/forum/viewtopic.php?f=79&t=65955
Read about the game "Size Difference World" (with development currently on hold) here:
https://aryion.com/forum/viewtopic.php?f=79&t=65085
My old puzzle game on Steam (with old images): https://store.steampowered.com/app/1818560/Helen_Giantess/
The puzzle was created for the purpose of experimentation, and is published as is. There will be no more changes to it.

Image not from the game (in very old style):
old001.jpg
HelenGiantess
(mention)
Participator
 
Posts: 276
Joined: Sat Dec 17, 2022 12:41 pm

Erindale: The Code of Reality (vore, insertion) June 28

Postby HelenGiantess (mention) » Sun Jun 28, 2026 11:34 am

Hi!
I’m continuing my story about the development of games and other size‑difference content.
Spoiler: show
I sincerely apologize for the fact that the development is progressing too slowly and many promises made earlier have not been fulfilled. I always do everything I can. But I have to provide for my children, so I spend most of my time working three jobs. It’s very hard. I’m constantly thinking about how to speed up the game’s development. After all, many people criticize me precisely because the development is moving too slowly. Unfortunately, right now I don’t have any ideas on how to make my work faster. I need to work at least at one main job (instead of three) so that I can devote more time to the game. But at the moment, I can’t afford that… Please forgive me for repeating this again. It’s just that those who write to me keep bringing up this topic. Unfortunately, not everyone reads my previous posts.
My name is Helen, and I’m a single mother with two children, working three jobs at different factories.
Right now, I’m working on creating size‑difference content late in the evenings on weekends, because household chores and spending time with my children are a priority.
At the moment, I’m working alone, without any help. All I can rely on is my own strength and enthusiasm.
Please take the above into account and understand why the development is slower than I’d like it to be.
If anyone has any questions, I sincerely ask you to take a little time to read all my previous posts about game development. They contain answers to many questions. I simply physically can’t describe my entire story in every post. Thank you very much for your understanding.
I want to sincerely apologize to those whom I haven’t replied to in messages. I’m sorry, but I really have very little free time. No matter how hard I try to read all the messages, I physically can’t do it. There are too many messages! Most of them, unfortunately, contain hate, but sometimes it’s impossible to tell what they’re about until I open the message.
I read messages from followers on Patreon and Boosty first. Then, as far as possible, I read email and messages on other platforms. Sometimes it happens that I read a message, planning to reply later… but then I forget to do so. And on top of that message, many new messages come in, pushing it far down…
I really ask everyone, please don’t be offended with me if I haven’t replied to someone. I don’t do it on purpose, and not out of malice!
Links to other threads of my posts are under the very last spoiler.

Since I decided not to tie adding new dialogues to creating new images, work on the game has been going a bit faster. Of course, there’s a chance that it just feels that way to me, but I really hope that the development productivity has actually improved. Plus, I’ve almost gotten rid of all the placeholder images with a black background, replacing them with scenes made from the RPG Maker engine’s standard tiles.
If no force majeure occurs, the new version of the working build will be published on Patreon and Boosty next weekend.
I’d like to say a few words about the free demo version of the game. There definitely will be one! Unfortunately, right now I can’t say when that will happen. Based on the unsuccessful experience of developing my two other games, I’ve realized that the demo version should be indistinguishable from the final version of the original game. The demo should include only the best and highest‑quality moments in order to hook the players as strongly as possible.
With the game “Size Difference World”, whose development is temporarily on hold until better times, I made a big mistake. I published one of the working builds as a demo, which generated a huge amount of negative feedback and criticism. I don’t want to repeat that mistake again.
Unfortunately, at the moment the game “Erindale: The Code of Reality” doesn’t have enough content to create a demo version. And, alas, I can’t yet say when the demo will be ready. The game’s development is proceeding in a very unpredictable and difficult way. I’ve already talked several times about my life situation in previous posts. Unfortunately, nothing has changed for the better right now. Most of the time, I have to work at three factories to provide for my two children. There’s no other way, unfortunately. The support I get from my followers is minimal, so I could say I’m working out of sheer enthusiasm. My free time is limited to evenings on weekends; in some exceptional cases, a couple of evenings during the week. It’s very hard. Plus, I have to hide my work on the game from my children because they don’t need to see that kind of content yet. Moreover, they don’t need to know that I’m creating this content.
Coming back to the public free content, at the moment I can offer only one thing. I can try to create a video showing the most interesting and striking moments from the working build. After watching the video, everyone will be able to decide for themselves whether they want to get access to the full version of the latest working build (and support the game’s development) or not.
I’ll do my best to make the video by the time the new version of the working build is published. But, alas, my life is so chaotic that I can’t give a 100 % guarantee. But I promise to do everything I can.
As of today, I’ve managed to create three new in‑game images. They’re already available in the private gallery on Patreon and Boosty.
You can also find the latest working build of the game in that private gallery. The working build will be updated at the beginning of July.
In this post, I’m not publishing any new images from the private gallery yet. These images are a reward for those who support me. However, to avoid making the post just empty text, I’m publishing here, under the last spoiler, an old image of mine in a very old style. Now I’m drawing in the new style, and the images in this game will be in that new style.
Thank you very much to everyone who supports me. The game is being developed solely thanks to your support!
Spoiler: show
If you would like to help me with game development, you can follow the link below to find out how to do so:
https://www.patreon.com/SizeDifferenceWorld
https://boosty.to/sizefetishworld
This is purely voluntary and I am in no way forcing anyone to pay!
As a thank you for your support, you have access to a gallery with games and hundreds of full HD size-difference images.
Read about my completed platformer game here:
https://aryion.com/forum/viewtopic.php?f=79&t=65955
Read about the game "Size Difference World" (with development currently on hold) here:
https://aryion.com/forum/viewtopic.php?f=79&t=65085
My old puzzle game on Steam (with old images): https://store.steampowered.com/app/1818560/Helen_Giantess/
The puzzle was created for the purpose of experimentation, and is published as is. There will be no more changes to it.

Image not from the game (in very old style):
the-giant-pussy-insertion-no-balloons.jpg

HelenGiantess
(mention)
Participator
 
Posts: 276
Joined: Sat Dec 17, 2022 12:41 pm

Erindale: The Code of Reality (vore, insertion) Jul 5

Postby HelenGiantess (mention) » Sun Jul 05, 2026 10:11 am

Hi!
I’m continuing my story about the development of games and other size‑difference content.
Spoiler: show
I sincerely apologize for the fact that the development is progressing too slowly and many promises made earlier have not been fulfilled. I always do everything I can. But I have to provide for my children, so I spend most of my time working three jobs. It’s very hard. I’m constantly thinking about how to speed up the game’s development. After all, many people criticize me precisely because the development is moving too slowly. Unfortunately, right now I don’t have any ideas on how to make my work faster. I need to work at least at one main job (instead of three) so that I can devote more time to the game. But at the moment, I can’t afford that… Please forgive me for repeating this again. It’s just that those who write to me keep bringing up this topic. Unfortunately, not everyone reads my previous posts.
My name is Helen, and I’m a single mother with two children, working three jobs at different factories.
Right now, I’m working on creating size‑difference content late in the evenings on weekends, because household chores and spending time with my children are a priority.
At the moment, I’m working alone, without any help. All I can rely on is my own strength and enthusiasm.
Please take the above into account and understand why the development is slower than I’d like it to be.
If anyone has any questions, I sincerely ask you to take a little time to read all my previous posts about game development. They contain answers to many questions. I simply physically can’t describe my entire story in every post. Thank you very much for your understanding.
I want to sincerely apologize to those whom I haven’t replied to in messages. I’m sorry, but I really have very little free time. No matter how hard I try to read all the messages, I physically can’t do it. There are too many messages! Most of them, unfortunately, contain hate, but sometimes it’s impossible to tell what they’re about until I open the message.
I read messages from followers on Patreon and Boosty first. Then, as far as possible, I read email and messages on other platforms. Sometimes it happens that I read a message, planning to reply later… but then I forget to do so. And on top of that message, many new messages come in, pushing it far down…
I really ask everyone, please don’t be offended with me if I haven’t replied to someone. I don’t do it on purpose, and not out of malice!
Links to other threads of my posts are under the very last spoiler.

As promised, I’m publishing the new working build of the game in the private gallery on Patreon and Boosty.
I’d like to remind that right now I’m developing only one storyline, so for now, in each story branch within the game, only one option is active. In the future, in addition to the key story branches, I’ll add side branches in random places — they won’t play major roles. I’ll decide where those branches will be located later, when the game is closer to completion.
In my subjective opinion, the game looks much better now that I’ve decided to use scenes created in RPG Maker instead of text placeholders on a black background. Let me remind that those placeholders were temporarily replacing the unfinished in‑game images. However, in the final version of the game, both the images and the RPG Maker scenes will remain. This way, the game will feel more like a JRPG. The difference is that there will be no character control — all scenes will be scripted. I tried adding character movement control in some places, but, believe me, it didn’t lead to anything good. Mixing visual novel scenes with classic JRPG ones only adds confusion. So, it’ll be better if the game remains closer to a visual novel than a JRPG. I hope most people will support this idea.
Regarding the free demo version of the game: as I mentioned in my previous post, I’m not ready to publish it yet. The working build still doesn’t have enough content for a demo. I don’t want to repeat the mistake from my previous project and publish a “raw” working build as a demo. I’m convinced that a demo version is part of the final game and should be of the highest possible quality.
However, I’m giving everyone who’s interested a chance to take a look at what the game is like. I’ve recorded a short video showing some moments from the working build. The video is available for free. The link is under the very bottom spoiler in this post. I think everyone can guess what those interested in the project should do. All links are also under the spoiler.
Most of my free time this weekend was spent preparing the working build of the game. But I also didn’t neglect the new in‑game images. By today, I’ve created three new images. They’ve already been added to the private gallery on Patreon and Boosty.
Unfortunately, I didn’t manage to prepare an image in the old style for this post. However, I really hope that the video (which includes some in‑game images without censorship) will make up for that. Look for the download link for the video under the last spoiler.
Thank you very much to everyone who supports me. The game is being developed solely thanks to your support!
Spoiler: show
If you would like to help me with game development, you can follow the link below to find out how to do so:
https://www.patreon.com/SizeDifferenceWorld
https://boosty.to/sizefetishworld
This is purely voluntary and I am in no way forcing anyone to pay!
As a thank you for your support, you have access to a gallery with games and hundreds of full HD size-difference images.
You can find the project’s video here: https://size-difference-world.itch.io/erindale-the-code-of-reality
Read about my completed platformer game here:
https://aryion.com/forum/viewtopic.php?f=79&t=65955
Read about the game "Size Difference World" (with development currently on hold) here:
https://aryion.com/forum/viewtopic.php?f=79&t=65085
My old puzzle game on Steam (with old images): https://store.steampowered.com/app/1818560/Helen_Giantess/
The puzzle was created for the purpose of experimentation, and is published as is. There will be no more changes to it.
HelenGiantess
(mention)
Participator
 
Posts: 276
Joined: Sat Dec 17, 2022 12:41 pm

Erindale: The Code of Reality (vore, insertion) Jul 12

Postby HelenGiantess (mention) » Sun Jul 12, 2026 3:10 pm

Hi!
I’m continuing my story about the development of games and other size‑difference content.
Spoiler: show
I sincerely apologize for the fact that the development is progressing too slowly and many promises made earlier have not been fulfilled. I always do everything I can. But I have to provide for my children, so I spend most of my time working three jobs. It’s very hard. I’m constantly thinking about how to speed up the game’s development. After all, many people criticize me precisely because the development is moving too slowly. Unfortunately, right now I don’t have any ideas on how to make my work faster. I need to work at least at one main job (instead of three) so that I can devote more time to the game. But at the moment, I can’t afford that… Please forgive me for repeating this again. It’s just that those who write to me keep bringing up this topic. Unfortunately, not everyone reads my previous posts.
My name is Helen, and I’m a single mother with two children, working three jobs at different factories.
Right now, I’m working on creating size‑difference content late in the evenings on weekends, because household chores and spending time with my children are a priority.
At the moment, I’m working alone, without any help. All I can rely on is my own strength and enthusiasm.
Please take the above into account and understand why the development is slower than I’d like it to be.
If anyone has any questions, I sincerely ask you to take a little time to read all my previous posts about game development. They contain answers to many questions. I simply physically can’t describe my entire story in every post. Thank you very much for your understanding.
I want to sincerely apologize to those whom I haven’t replied to in messages. I’m sorry, but I really have very little free time. No matter how hard I try to read all the messages, I physically can’t do it. There are too many messages! Most of them, unfortunately, contain hate, but sometimes it’s impossible to tell what they’re about until I open the message.
I read messages from followers on Patreon and Boosty first. Then, as far as possible, I read email and messages on other platforms. Sometimes it happens that I read a message, planning to reply later… but then I forget to do so. And on top of that message, many new messages come in, pushing it far down…
I really ask everyone, please don’t be offended with me if I haven’t replied to someone. I don’t do it on purpose, and not out of malice!
Links to other threads of my posts are under the very last spoiler.

This week has been especially busy with my main jobs at the factories. It’s getting really hard. I think I need to change jobs again. Unfortunately, there aren’t any options right now. I don’t think it makes sense to switch to a similar job if it’s going to be just as demanding.
Nevertheless, no matter what, I keep working on the game. Besides the four images I managed to create this week, I’ve also planned out the creation of future images.
I really hoped that after I published the game’s promo video, I’d get a lot more new followers. Unfortunately, that didn’t happen. Right now, the number of 375 followers seems kind of unrealistic to me. Will I be able to reach that goal? Maybe I’m doing something wrong?
Unfortunately, I don’t have the opportunity to take a break from my intense work schedule at the factories and really think through how to make the game development and other content creation more productive. I’m doing things the way I can. Yes, I know most people don’t like it, and a lot of the feedback I get is hateful. Believe me, if I had the chance, I’d do things better and more productively. But right now, I’m doing the best I can, given my current life situation.
It’s sad to read unjustified hate, but unfortunately, I have to read the messages I receive because sometimes there are really useful ones among them. Once again, I apologize if I haven’t replied to someone. Processing messages takes a lot of time, and I’m doing everything completely on my own. I just can’t keep up.
My email is available in the public profile description on my Patreon and Boosty. Please write there. If you’re my follower on Patreon and Boosty, feel free to message me directly in the messenger of the platform where you follow me. This way, there’s a much better chance I’ll see your message.
In the near future, I’d really like to return to publishing weekly updates in the private gallery with the working build of the game. Maybe that will generate more interest in what I’m doing.
The in‑game images are already in the private gallery on Patreon and Boosty. You can also find the latest working build of the game there.
Sorry, but right now I’m not posting original images from the private gallery — only censored ones. The original images are a reward for those who support me. However, to make the post a bit more interesting, I’m sharing an old image here, done in a very old style.
You can find all the images under the latest spoiler.
Thank you so much to everyone who supports me! The game is being developed entirely thanks to your support!
Spoiler: show
If you would like to help me with game development, you can follow the link below to find out how to do so:
https://www.patreon.com/SizeDifferenceWorld
https://boosty.to/sizefetishworld
This is purely voluntary and I am in no way forcing anyone to pay!
As a thank you for your support, you have access to a gallery with games and hundreds of full HD size-difference images.
You can find the project’s video here: https://size-difference-world.itch.io/erindale-the-code-of-reality
Read about my completed platformer game here:
https://aryion.com/forum/viewtopic.php?f=79&t=65955
Read about the game "Size Difference World" (with development currently on hold) here:
https://aryion.com/forum/viewtopic.php?f=79&t=65085
My old puzzle game on Steam (with old images): https://store.steampowered.com/app/1818560/Helen_Giantess/
The puzzle was created for the purpose of experimentation, and is published as is. There will be no more changes to it.

Image not from the game (in very old style):
001-old.jpg

Censored images from the game (the original images are a reward for those who support me):
031-small.jpg
031-small.jpg (43.21 KiB) Viewed 31019 times
034-small.jpg
034-small.jpg (38.77 KiB) Viewed 31019 times

HelenGiantess
(mention)
Participator
 
Posts: 276
Joined: Sat Dec 17, 2022 12:41 pm

Erindale: The Code of Reality (vore, insertion) Jul 19

Postby HelenGiantess (mention) » Sun Jul 19, 2026 2:56 pm

Hi!
I’m continuing my story about the development of games and other size‑difference content.
Spoiler: show
I sincerely apologize for the fact that the development is progressing too slowly and many promises made earlier have not been fulfilled. I always do everything I can. But I have to provide for my children, so I spend most of my time working three jobs. It’s very hard. I’m constantly thinking about how to speed up the game’s development. After all, many people criticize me precisely because the development is moving too slowly. Unfortunately, right now I don’t have any ideas on how to make my work faster. I need to work at least at one main job (instead of three) so that I can devote more time to the game. But at the moment, I can’t afford that… Please forgive me for repeating this again. It’s just that those who write to me keep bringing up this topic. Unfortunately, not everyone reads my previous posts.
My name is Helen, and I’m a single mother with two children, working three jobs at different factories.
Right now, I’m working on creating size‑difference content late in the evenings on weekends, because household chores and spending time with my children are a priority.
At the moment, I’m working alone, without any help. All I can rely on is my own strength and enthusiasm.
Please take the above into account and understand why the development is slower than I’d like it to be.
If anyone has any questions, I sincerely ask you to take a little time to read all my previous posts about game development. They contain answers to many questions. I simply physically can’t describe my entire story in every post. Thank you very much for your understanding.
I want to sincerely apologize to those whom I haven’t replied to in messages. I’m sorry, but I really have very little free time. No matter how hard I try to read all the messages, I physically can’t do it. There are too many messages! Most of them, unfortunately, contain hate, but sometimes it’s impossible to tell what they’re about until I open the message.
I read messages from followers on Patreon and Boosty first. Then, as far as possible, I read email and messages on other platforms. Sometimes it happens that I read a message, planning to reply later… but then I forget to do so. And on top of that message, many new messages come in, pushing it far down…
I really ask everyone, please don’t be offended with me if I haven’t replied to someone. I don’t do it on purpose, and not out of malice!
Links to other threads of my posts are under the very last spoiler.


I’ve decided to publish a new version of the game’s working build today so that everyone who’s interested can get hands‑on experience with it as early as possible. While testing the game, I made sure that the current version is quite playable, so it’s ready to be uploaded to the private gallery on Patreon and Boosty. The new images I created this week are also already in the private gallery.
Even though the story continuation included quite a large number of images, I managed to reuse some previously created images for certain scenes. I made a few minor tweaks to some of the images.
Let me remind you that right now I’m developing the story branch that the followers voted for. We’re still a long way from finishing this branch’s plot. I don’t plan to add any major new story branches at the moment, but in the future I’ll add a few secondary branches to make the game more engaging for players. I’ll also include some interesting story moments in the main branch.
I’ve been thinking a lot about how to proceed with the game’s development. Should I finish the current story branch? Or maybe I shouldn’t bring this work to a conclusion, keeping the intrigue alive, and switch to a new story branch instead? In the second case, in my opinion, players will stay more interested. I could bring all possible story branches to a certain point and then create endings for all of them.
I’d like to hear the followers’ opinions on this. I won’t be making separate voting posts like I did before. Anyone who wants to share their thoughts can write to me via email. Email is the most convenient way for me to communicate. You can find the email address in the public description of my profile on Patreon and Boosty.
Please accept my apologies in advance if I don’t reply to everyone. I’ve mentioned my personal situation and my lack of free time several times before.
Sorry, but right now I’m not posting original images from the private gallery — only censored ones. The original images are a reward for those who support me. However, to make the post a bit more interesting, I’m sharing an old image here, done in a very old style.
You can find all the images under the latest spoiler.
Thank you so much to everyone who supports me! The game is being developed entirely thanks to your support!

Spoiler: show
If you would like to help me with game development, you can follow the link below to find out how to do so:
https://www.patreon.com/SizeDifferenceWorld
https://boosty.to/sizefetishworld
This is purely voluntary and I am in no way forcing anyone to pay!
As a thank you for your support, you have access to a gallery with games and hundreds of full HD size-difference images.
You can find the project’s video here: https://size-difference-world.itch.io/erindale-the-code-of-reality
Read about my completed platformer game here:
https://aryion.com/forum/viewtopic.php?f=79&t=65955
Read about the game "Size Difference World" (with development currently on hold) here:
https://aryion.com/forum/viewtopic.php?f=79&t=65085
My old puzzle game on Steam (with old images): https://store.steampowered.com/app/1818560/Helen_Giantess/
The puzzle was created for the purpose of experimentation, and is published as is. There will be no more changes to it.

Image not from the game (in very old style):
001old.jpg

Censored images from the game (the original images are a reward for those who support me):
041-2.jpg
043-2.jpg

HelenGiantess
(mention)
Participator
 
Posts: 276
Joined: Sat Dec 17, 2022 12:41 pm

Erindale: The Code of Reality (vore, insertion) July 26

Postby HelenGiantess (mention) » Sun Jul 26, 2026 12:30 pm

:D New build is live! :D
Hi!
I’m continuing my story about the development of games and other size‑difference content.
Spoiler: show
I sincerely apologize for the fact that the development is progressing too slowly and many promises made earlier have not been fulfilled. I always do everything I can. But I have to provide for my children, so I spend most of my time working three jobs. It’s very hard. I’m constantly thinking about how to speed up the game’s development. After all, many people criticize me precisely because the development is moving too slowly. Unfortunately, right now I don’t have any ideas on how to make my work faster. I need to work at least at one main job (instead of three) so that I can devote more time to the game. But at the moment, I can’t afford that… Please forgive me for repeating this again. It’s just that those who write to me keep bringing up this topic. Unfortunately, not everyone reads my previous posts.
My name is Helen, and I’m a single mother with two children, working three jobs at different factories.
Right now, I’m working on creating size‑difference content late in the evenings on weekends, because household chores and spending time with my children are a priority.
At the moment, I’m working alone, without any help. All I can rely on is my own strength and enthusiasm.
Please take the above into account and understand why the development is slower than I’d like it to be.
If anyone has any questions, I sincerely ask you to take a little time to read all my previous posts about game development. They contain answers to many questions. I simply physically can’t describe my entire story in every post. Thank you very much for your understanding.
I want to sincerely apologize to those whom I haven’t replied to in messages. I’m sorry, but I really have very little free time. No matter how hard I try to read all the messages, I physically can’t do it. There are too many messages! Most of them, unfortunately, contain hate, but sometimes it’s impossible to tell what they’re about until I open the message.
I read messages from followers on Patreon and Boosty first. Then, as far as possible, I read email and messages on other platforms. Sometimes it happens that I read a message, planning to reply later… but then I forget to do so. And on top of that message, many new messages come in, pushing it far down…
I really ask everyone, please don’t be offended with me if I haven’t replied to someone. I don’t do it on purpose, and not out of malice!
Links to other threads of my posts are under the very last spoiler.

I’ve just updated the working build of the game again — and this time, there’s more than code under the hood. New in‑game images from this week are already in the private gallery on Patreon and Boosty, ready for you to explore.
I know I keep saying it, but every single image really takes ages. It’s not just “draw and drop” — each one needs careful planning to match the story beats and the branching paths. And the story itself? That’s another beast: writing a visual novel is basically like writing a book with illustrations, except you also have to fit it all into the engine, handle the branches, and keep the pacing consistent.
Right now, I’m working on one of the many storylines. I honestly don’t know the final count yet, but it’ll definitely be more than six main branches (I already have six branching setups), plus a bunch of side quests and detours. The final game will be pretty big, and I really hope it’ll be worth the wait.
Sometimes, you’ll see text placeholders instead of finished art. That’s because I have to balance speed and quality: I use RPG Maker sprites and tiles to keep the scenes looking polished while the final images are still in the works. I don’t want this to feel like a rushed prototype — I want it to feel like a real experience, even in the early stages.
Last time, I asked for your thoughts on how I should plan the development. Most of the feedback was… well, not kind. But from the few thoughtful messages I got, I saw something really important: you’re okay with me taking things my own way and improvising as I go. That means a lot, especially given how tight my schedule is. Thank you for that trust.
The updated build and new images are waiting for you in the private gallery on Patreon and Boosty.
Sorry, but right now I’m not posting original images from the private gallery — only censored ones. The original images are a reward for those who support me. However, to make the post a bit more interesting, I’m sharing an old image here, done in a very old style.
You can find all the images under the latest spoiler.
Thank you so much to everyone who supports me! The game is being developed entirely thanks to your support!
Spoiler: show
If you would like to help me with game development, you can follow the link below to find out how to do so:
https://www.patreon.com/SizeDifferenceWorld
https://boosty.to/sizefetishworld
This is purely voluntary and I am in no way forcing anyone to pay!
As a thank you for your support, you have access to a gallery with games and hundreds of full HD size-difference images.
You can find the project’s video here: https://size-difference-world.itch.io/erindale-the-code-of-reality
Read about my completed platformer game here:
https://aryion.com/forum/viewtopic.php?f=79&t=65955
Read about the game "Size Difference World" (with development currently on hold) here:
https://aryion.com/forum/viewtopic.php?f=79&t=65085
My old puzzle game on Steam (with old images): https://store.steampowered.com/app/1818560/Helen_Giantess/
The puzzle was created for the purpose of experimentation, and is published as is. There will be no more changes to it.

Image not from the game (in very old style):
001old.jpg


Some censored images from the game (the original images are a reward for those who support me):
053-small.jpg
054-small.jpg

HelenGiantess
(mention)
Participator
 
Posts: 276
Joined: Sat Dec 17, 2022 12:41 pm

Erindale: The Code of Reality (vore, insertion) Aug 2

Postby HelenGiantess (mention) » Sun Aug 02, 2026 2:35 pm

:D New build is live! :D
Hi!
I’m continuing my story about the development of games and other size‑difference content.
Spoiler: show
I sincerely apologize for the fact that the development is progressing too slowly and many promises made earlier have not been fulfilled. I always do everything I can. But I have to provide for my children, so I spend most of my time working three jobs. It’s very hard. I’m constantly thinking about how to speed up the game’s development. After all, many people criticize me precisely because the development is moving too slowly. Unfortunately, right now I don’t have any ideas on how to make my work faster. I need to work at least at one main job (instead of three) so that I can devote more time to the game. But at the moment, I can’t afford that… Please forgive me for repeating this again. It’s just that those who write to me keep bringing up this topic. Unfortunately, not everyone reads my previous posts.
My name is Helen, and I’m a single mother with two children, working three jobs at different factories.
Right now, I’m working on creating size‑difference content late in the evenings on weekends, because household chores and spending time with my children are a priority.
At the moment, I’m working alone, without any help. All I can rely on is my own strength and enthusiasm.
Please take the above into account and understand why the development is slower than I’d like it to be.
If anyone has any questions, I sincerely ask you to take a little time to read all my previous posts about game development. They contain answers to many questions. I simply physically can’t describe my entire story in every post. Thank you very much for your understanding.
I want to sincerely apologize to those whom I haven’t replied to in messages. I’m sorry, but I really have very little free time. No matter how hard I try to read all the messages, I physically can’t do it. There are too many messages! Most of them, unfortunately, contain hate, but sometimes it’s impossible to tell what they’re about until I open the message.
I read messages from followers on Patreon and Boosty first. Then, as far as possible, I read email and messages on other platforms. Sometimes it happens that I read a message, planning to reply later… but then I forget to do so. And on top of that message, many new messages come in, pushing it far down…
I really ask everyone, please don’t be offended with me if I haven’t replied to someone. I don’t do it on purpose, and not out of malice!
Links to other threads of my posts are under the very last spoiler.

Today, no grand words. I’m just really tired — both mentally and physically.
I know you’re expecting more posts from me, more updates, more energy. And I’m truly sorry that I can’t give as much as I’d like to. The truth is, I have almost no free time: to make sure my kids and I can get by, I work a lot at factories, and only tiny scraps of time are left for development — time I actually manage to carve out. But I use every single minute of that time on the game.
The working build has been updated — and that’s something at least. Right now, I’m creating one storyline: at the first branch, the player chooses “Willingness to Take a Risk,” and at the second, the girl named Mira. The branch is already close to completion: I’ve already integrated the entire script I’ve written into the game. Starting next week, I’ll go back to writing — I’ll need to come up with more content.
In my previous post, I asked you how I should proceed: whether to finish the branch completely or leave it slightly unfinished to keep the intrigue and switch to a new storyline. Very little feedback came in, but from what I did get, I understood the main thing: you’re okay with me making the decisions myself. And that realization means a lot to me — especially when doubts start to overwhelm me.
And doubts do come up. More and more often, I catch myself thinking: “Does this game even need to exist? Maybe I’d be better off going back to drawing, which is where I started?” My drawing skills have gotten a little better, but they still can’t compete with AI‑generated arts which are now everywhere on all the platforms. I’ve tried using neural networks myself, but I just couldn’t get images I’m happy with.
Once, I dreamed of making an RPG; then I tried a platformer (that’s how Final Exam came to be), but it didn’t find its audience. In the end, I settled on a visual novel: for me, it’s the most accessible option from a technical standpoint. But even so, development is moving incredibly slowly. And I understand why some followers leave: I’m not as active as people would like. It’s just that my level of activity is the absolute maximum I can manage in my current situation.
I dream that one day development will become my main job — so I can work on the game full‑time. I know it sounds almost like a fairy tale, but it’s the support and kind words from my subscribers that make that fairy tale feel a little closer to reality.
Please, if you have even a few words to share, write to me at my email (you can find it in my profile description on Patreon and Boosty). Even a short message like “hang in there, we’re here” or “I like the Mira storyline” helps a lot. It really matters to me to know that someone actually needs this.
The updated working build and the new images from this week are already waiting for you in the private gallery on Patreon and Boosty.
Sorry, but right now I’m not posting original images from the private gallery — only censored ones. The original images are a reward for those who support me. However, to make the post a bit more interesting, I’m sharing an old image here, done in a very old style.
You can find all the images under the latest spoiler.
Thank you so much to everyone who supports me! The game is being developed entirely thanks to your support!
Spoiler: show
If you would like to help me with game development, you can follow the link below to find out how to do so:
https://www.patreon.com/SizeDifferenceWorld
https://boosty.to/sizefetishworld
This is purely voluntary and I am in no way forcing anyone to pay!
As a thank you for your support, you have access to a gallery with games and hundreds of full HD size-difference images.
You can find the project’s video here: https://size-difference-world.itch.io/erindale-the-code-of-reality
Read about my completed platformer game here:
https://aryion.com/forum/viewtopic.php?f=79&t=65955
Read about the game "Size Difference World" (with development currently on hold) here:
https://aryion.com/forum/viewtopic.php?f=79&t=65085
My old puzzle game on Steam (with old images): https://store.steampowered.com/app/1818560/Helen_Giantess/
The puzzle was created for the purpose of experimentation, and is published as is. There will be no more changes to it.

Image not from the game (in very old style):
001Old.jpg


One censored image from the game (the original images are a reward for those who support me):
058-2.jpg

HelenGiantess
(mention)
Participator
 
Posts: 276
Joined: Sat Dec 17, 2022 12:41 pm

Erindale: The Code of Reality (vore, insertion) Aug 9

Postby HelenGiantess (mention) » Sun Aug 09, 2026 1:51 pm

Hi!
I’m continuing my story about the development of games and other size‑difference content.
Spoiler: show
I sincerely apologize for the fact that the development is progressing too slowly and many promises made earlier have not been fulfilled. I always do everything I can. But I have to provide for my children, so I spend most of my time working three jobs. It’s very hard. I’m constantly thinking about how to speed up the game’s development. After all, many people criticize me precisely because the development is moving too slowly. Unfortunately, right now I don’t have any ideas on how to make my work faster. I need to work at least at one main job (instead of three) so that I can devote more time to the game. But at the moment, I can’t afford that… Please forgive me for repeating this again. It’s just that those who write to me keep bringing up this topic. Unfortunately, not everyone reads my previous posts.
My name is Helen, and I’m a single mother with two children, working three jobs at different factories.
Right now, I’m working on creating size‑difference content late in the evenings on weekends, because household chores and spending time with my children are a priority.
At the moment, I’m working alone, without any help. All I can rely on is my own strength and enthusiasm.
Please take the above into account and understand why the development is slower than I’d like it to be.
If anyone has any questions, I sincerely ask you to take a little time to read all my previous posts about game development. They contain answers to many questions. I simply physically can’t describe my entire story in every post. Thank you very much for your understanding.
I want to sincerely apologize to those whom I haven’t replied to in messages. I’m sorry, but I really have very little free time. No matter how hard I try to read all the messages, I physically can’t do it. There are too many messages! Most of them, unfortunately, contain hate, but sometimes it’s impossible to tell what they’re about until I open the message.
I read messages from followers on Patreon and Boosty first. Then, as far as possible, I read email and messages on other platforms. Sometimes it happens that I read a message, planning to reply later… but then I forget to do so. And on top of that message, many new messages come in, pushing it far down…
I really ask everyone, please don’t be offended with me if I haven’t replied to someone. I don’t do it on purpose, and not out of malice!
Links to other threads of my posts are under the very last spoiler.

Thank you for staying with me — even during the weeks when there are no build updates.
This weekend, I was back at the script again: finishing the next part of the storyline that’s currently in development. That’s exactly why there was no update to the working build this time — all my time went into making sure the story feels right.
The branch is almost ready now, and I’m desperately trying to add a really cool plot twist. I’ve got the idea, but I need to present it in a way that’s engaging. And trust me, it’s not as easy as it sounds. Sometimes, I rewrite a single line ten times until it finally “clicks.”
I know that many people want a demo — and I totally get it. I also believe a demo should be truly solid, not just “done somehow, just to have something.” So for now, instead of a demo, there’s a video with some gameplay moments. I really hope it helps you get a sense of the game’s atmosphere. If it’s still not enough for now, please be patient. I can’t give a precise release date for the demo: a lot depends on how much time I can carve out between my main jobs and family. Those who’ve been with me for a while know how my life works. If you’re new, please take some time to check out my older posts (the links are under the last spoiler): they tell about my situation and my other projects.
Sometimes, I start doubting myself: am I going in the right direction? Maybe I’d be better off going back to something simpler — for example, platformers like “Final Exam.” Technically, those kinds of games are easier to make. And with enough effort, I can even turn a platformer into a "Metroidvania". But at the same time, I want to create something that really resonates with people. And that’s where I really need your help.
I get a lot of emails, and honestly, many of them are hateful. Often, it’s not even about the game — it’s directed at me personally, and that’s obviously hurtful. I read everything, but I try not to waste my energy on empty attacks. On the other hand, I genuinely consider any constructive thought — even a short one. Sorry that I can’t reply to absolutely everyone. Please believe me, I see everything, and I take it all into account.
Tell me what you like more: visual novels or, say, platformers? What stuck with you from “Final Exam”? Even a single sentence helps me stay focused and keep going. Please write to my email — you can find it in the public description of my profile on Patreon and Boosty.
In the meantime, the new in‑game images I created this week are already waiting for you in the private gallery on Patreon and Boosty. And by the way, you can try the censored version of “Final Exam” for free.
Sorry, but right now I’m not posting original images from the private gallery — only censored ones. The original images are a reward for those who support me. However, to make the post a bit more interesting, I’m sharing an old image here, done in a very old style.
You can find all the images under the latest spoiler.
Thank you so much to everyone who supports me! The game is being developed entirely thanks to your support!
Spoiler: show
If you would like to help me with game development, you can follow the link below to find out how to do so:
https://www.patreon.com/SizeDifferenceWorld
https://boosty.to/sizefetishworld
This is purely voluntary and I am in no way forcing anyone to pay!
As a thank you for your support, you have access to a gallery with games and hundreds of full HD size-difference images.
You can find the project’s video here: https://size-difference-world.itch.io/erindale-the-code-of-reality
Read about my completed platformer game here:
https://aryion.com/forum/viewtopic.php?f=79&t=65955
Read about the game "Size Difference World" (with development currently on hold) here:
https://aryion.com/forum/viewtopic.php?f=79&t=65085
My old puzzle game on Steam (with old images): https://store.steampowered.com/app/1818560/Helen_Giantess/
The puzzle was created for the purpose of experimentation, and is published as is. There will be no more changes to it.

Image not from the game (in very old style):
001Old.jpg


One of censored images from the game (the original images are a reward for those who support me):
061.jpg

HelenGiantess
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