Verschlinger-Battle Brothers Mod -1.2.1 [26/10/16] - Hunted!

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Re: Verschlinger - A Battle Brothers Vore Mod -1.0.3

Postby Delenard (mention) » Sat May 23, 2026 5:51 pm

@WCoB

@WCoB wrote:
callus wrote:Hey, found a bug where all the icons for player characters, items, and even town structures disappear,
like they're still there, just invisible.

It happened after I fought with some dire wolves and swallowed one (it's the first time I've done that)

fantastic mods btw
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That's a new one. Can you post the log?



Delenard wrote:Encountered some weirdness while fighting nachzehrers. If a fully evolved nachzehrer swallows a character that has prey in them, a crash occurs the next time that character's turn would have occurred. It might be from the prey being digested when their turn would have technically come up in the order.
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Is this on 1.0.3 ? That patch should have fixed it. If not, please send the log.
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My apologies, yup I was using the previous version.
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Re: Verschlinger - A Battle Brothers Vore Mod -1.0.3

Postby Rubiont-47 (mention) » Sun May 24, 2026 1:44 am

Would be amazing to have some text encounters and random events with narrative vore choices. Would it be possible? Maybe scenarious here your predator becomes extrevely hungry and you have to choose carefully for them to not devour the party member with geting a permanent buff to stats. Or maybe some where predator becomes extremely protective and intimate with other party members and accidentally unbirths them with opportunity to skip some time/food and give buff to unbirthed party member, or release them now without loosing resources.
Sorry for my bad english.
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Re: Verschlinger - A Battle Brothers Vore Mod -1.0.3

Postby Turbotowns (mention) » Sun May 24, 2026 1:53 am

Well, I have a new game to check out now.
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Re: Verschlinger - A Battle Brothers Vore Mod -1.0.3

Postby Slayerhero90 (mention) » Sun May 24, 2026 6:09 pm

Alright. Here's a current semi-solution for granting the Verschlingerin tree to party members.

You'll need the mod World Editor Legends. With this, you can click the image of your scenario to change scenario to Maw Coven (or Avatar Maw Coven), thus changing the recruitment mechanics for your world. New recruits will now be preds, and old recruits will gain the skill tree but not the automatic Devour perk.

If you want to get the perk, you'll want to track down a mod that can grant perk points to your sisters like BroEdit. There's a Legends-compatible version somewhere in the Legends discord. (And before you ask, no, BroEdit cannot assign the Verschlinger tree to a unit because it's not built to detect any perk trees beyond those that the mod specifically names for assignment.)
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Re: Verschlinger - A Battle Brothers Vore Mod -1.0.3

Postby Slayerhero90 (mention) » Sun May 24, 2026 9:27 pm

Doubleposting, I know, but it's on a different subject altogether:

A conundrum I've faced is, how do I get my rearline verschlingerinen the vore XP they need to get free perks? I could endanger them by sending them to the front while ALSO forgoing their specialized contributions to the fight. But I don't have to. I figured out something new.

It's a tactic I'm calling "mama-birding".

See, Throat Mastery reduces the cost of the basic Regurgitate to 0 AP, 0 fatigue. Regurgitation also leaves enemies dazed or stunned, and also pre-damaged if you let them cook for a turn. An apex pred with all the applicable perks can swallow three enemies per turn, assuming she has that many in range, does not spend AP on movement, and succeeds on all attempts. Four if she's been Cheered On by a bard (I recommend heading south to hire a qiyan as soon as possible).

So the strategy is, you send your more experienced preds ahead to gulp down the frontline, and then upchuck their prey onto the tiles behind them so that your rearlines can run up and take advantage of their stuns and reduced defenses. As a bonus, this can cause huge morale loss among the enemy if your preds have the perk to make simply swallowing somebody damage morale.

Semi-related, it would be nice if projectile regurgitation could be targeted at terrain instead of just allies. Hell, probably not easy to implement, but it would be hilarious if we could projectile vomit prey from one pred's belly to another.
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Re: Verschlinger - A Battle Brothers Vore Mod -1.0.3

Postby Yoinkedmyyeet (mention) » Tue Jun 02, 2026 5:47 pm

I think it doesn't count Digestion damage in the battle recaps, probably byproduct of how it works(they appear at the limit of the map and invisible, i discovered that little fun fact thanks to my doggos. They basically rush towards the map edge and start attacking the invisible enemies)
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Re: Verschlinger - A Battle Brothers Vore Mod -1.0.3

Postby RyanTheSergal (mention) » Tue Jun 02, 2026 6:01 pm

I have played Battle brothers quite a bit now and I really do enjoy it a lot! Thanks for the recommendation. I also played a bit with your mod. I must say, though. I haven't yet encountered any vore enemy yet. I encountered some recruits, but no enemies. So if they're supposed to also show up randomly to Brigands and barbarians, they don't for me. I have an idea for this, though: Both integrate them into brigands and barbarians, and have dedicated Verschlinger bandit groups roaming around. I think it would be cool to have different level ones showing up. My idea is:

Verschlinger Runt - Equivalent to Brigand Rabble/thug
Verschilnger huntress - Equivalent to Brigand Raider
Verschlinger matron - Equivalent to Brigand leader
and finally Verschlinger Apex - Equivalent to a Hedge knight or something similar.

Ofcourse it doesn't have to be 1 to 1. But I think being able to encounter Verschlingers early game as enemies, putting you in danger, but also making the early game ones easier to counter/kill would be great! That would involve them all game long (And thus not locking their encounters into the late game), make them threats all game long as well, but also make them fair and able to be killed/countered.

In short: It would be fun to have more Verschlinger enemies around to fight and potentially get eaten by.
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Re: Verschlinger - A Battle Brothers Vore Mod -1.0.3

Postby Yoinkedmyyeet (mention) » Wed Jun 03, 2026 3:14 am

@RyanTheSergal wrote:I encountered some recruits, but no enemies. So if they're supposed to also show up randomly to Brigands and barbarians, they don't for me. I have an idea for this, though: Both integrate them into brigands and barbarians, and have dedicated Verschlinger bandit groups roaming around. I think it would be cool to have different level ones showing up.


Right now only Battle Sis' can have those perks, that will probably change in future updates together with some themed events.
Another cool thing could be death scenes if you get digested... but we'll have to wait for updates
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Re: Verschlinger - A Battle Brothers Vore Mod -1.0.3

Postby lifelove (mention) » Mon Jun 29, 2026 6:23 pm

Sup wanted to come and say something so its known and if you know a way to fix it. right now i'm trying to play the newest version of battle brothers. it keeps saying "Mod mod_verschlinger version 1.0.3 had a error (the index "legendGoblinplunderer" does not exist) during queue function 1 [After: mod_legends, mod_msu]. sorry if this easy to fix for my side but im new to mods and stuff and i don't get what it wants me to do
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Re: Verschlinger - Battle Brothers Mod -1.1.0 Update [26/07/

Postby WCoB (mention) » Thu Jul 02, 2026 12:11 am

v1.1 Menagerie is out!

Took a while longer than I had expected, as I got rather distracted, but now each species should be distinct as prey types. Probably need some balance, probably need some bug fixes as always, so let me know and I'll put out hotfixes asap over the next week.

This was the original plan, and imo gets is the part where the base product is done. This would have been the 1.0 if I weren't so tired of it at the time. Next on the firing line:
1.2: Player Bros as Prey - I don't know the feasibility, so this may or may not be possible. If possible, expect an MSU option to turn it on.
1.3: More vore types - Anal, Unbirth, Breast (+Cock?) - different perks/damage/capacity/etc favouring different tactical roles.
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Re: Verschlinger - Battle Brothers Mod -1.1.0 Update [26/07/

Postby WCoB (mention) » Thu Jul 02, 2026 12:16 am

@Rubiont-47 wrote:Would be amazing to have some text encounters and random events with narrative vore choices. Would it be possible? Maybe scenarious here your predator becomes extrevely hungry and you have to choose carefully for them to not devour the party member with geting a permanent buff to stats. Or maybe some where predator becomes extremely protective and intimate with other party members and accidentally unbirths them with opportunity to skip some time/food and give buff to unbirthed party member, or release them now without loosing resources.
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Yes, totally possible. Added one in 1.1, will probably add more later. Writing events is my least favourite part of this, so I might try to get help with this.

@Slayerhero90 wrote:Doubleposting, I know, but it's on a different subject altogether:

A conundrum I've faced is, how do I get my rearline verschlingerinen the vore XP they need to get free perks? I could endanger them by sending them to the front while ALSO forgoing their specialized contributions to the fight. But I don't have to. I figured out something new.

It's a tactic I'm calling "mama-birding".

See, Throat Mastery reduces the cost of the basic Regurgitate to 0 AP, 0 fatigue. Regurgitation also leaves enemies dazed or stunned, and also pre-damaged if you let them cook for a turn. An apex pred with all the applicable perks can swallow three enemies per turn, assuming she has that many in range, does not spend AP on movement, and succeeds on all attempts. Four if she's been Cheered On by a bard (I recommend heading south to hire a qiyan as soon as possible).

So the strategy is, you send your more experienced preds ahead to gulp down the frontline, and then upchuck their prey onto the tiles behind them so that your rearlines can run up and take advantage of their stuns and reduced defenses. As a bonus, this can cause huge morale loss among the enemy if your preds have the perk to make simply swallowing somebody damage morale.

Semi-related, it would be nice if projectile regurgitation could be targeted at terrain instead of just allies. Hell, probably not easy to implement, but it would be hilarious if we could projectile vomit prey from one pred's belly to another.
Link to post


Should be implementable. Probably in v1.1.1.



@lifelove wrote:Sup wanted to come and say something so its known and if you know a way to fix it. right now i'm trying to play the newest version of battle brothers. it keeps saying "Mod mod_verschlinger version 1.0.3 had a error (the index "legendGoblinplunderer" does not exist) during queue function 1 [After: mod_legends, mod_msu]. sorry if this easy to fix for my side but im new to mods and stuff and i don't get what it wants me to do
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Yes this was a real issues. BB updated to 1.5.2 recently and it was breaking the mod. Should be fixed with v1.1.
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Re: Verschlinger - Battle Brothers Mod -1.1.0 Update [26/07/

Postby lifelove (mention) » Thu Jul 02, 2026 6:30 am

Sup once more. love the mod and what it does. right now doing a solo apex pred and love it! but a few things. first off i don't see selective acids work at all. i get only hand held weapons. no gear. works with wild beasts that i still get there stuff. but for humans no i get nothing but the weapons. that i WILL say is a bit of a pain as it means i should just fight beasts and not humans as i get less from them. but over all? love it. keep it up. and take all the time you need! also a funny note. you can make a donky a pred :D
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Re: Verschlinger - Battle Brothers Mod -1.1.0 Update [26/07/

Postby LobsterMaster (mention) » Sat Oct 03, 2026 1:51 am

Idk if you do request but it'd be pretty peak if you could make a vore mod for quasimorph now that it has entered 1.0
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Re: Verschlinger-Battle Brothers Mod -1.2.0 [26/10/08] - Hun

Postby WCoB (mention) » Wed Oct 07, 2026 11:38 pm

The 1.2 Hunted Update is here! You aren’t the only predator on the loose anymore. All human enemies can now spawn predator pawns with distinct strengths and tactics reflecting their factions, who are all too eager to reduce your best lvl 10 hedge knight to lvl 0 fat.

For such an unfortunate meal, a range of new actions are available to those inside a gut, be it struggling against your captor, trying to hold out for rescue, or escape directly. To help in this struggle, two new sets of prey perks are available, both for those who want to get out as fast as possible, as well as those who would prefer to want to stay and debilitate their target from within. And if you do survive your first encounter with a predator’s gut, the new prey XP system makes surviving each encounter a little easier.

To try these mechanics right from the start, two new campaign starts are available, letting you start with access to the prey perks right away, be it as desperate Fugitive Meals having barely escaped being dinner, or veteran professional bait who suddenly finds herself the captain of her own company

To ensure every meal is distinct, seven new prey backgrounds are available, plus four new pred backgrounds to keep your hunters unique.

Setting options have been dramatically expanded. Strong feelings on enemy preds? Turn them off, or crank it up to universal and ensure every human enemy you fight tries to shove your bros down their throat. Difficulty modifiers and other settings are available to tweak the game to your exact preference.

NOTE: THE INSTRUCTION METHOD HAS CHANGED SLIGHTLY TO ENABLE RENDERING OF LARGER BELLIES. SEE INSTALLATION SECTION TO MAKE SURE YOU USE THE UP-TO-DATE METHOD.
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Re: Verschlinger-Battle Brothers Mod -1.2.0 [26/10/08] - Hun

Postby WCoB (mention) » Wed Oct 07, 2026 11:44 pm

@RyanTheSergal This update is for you. I hope it is all you were looking for and more.

@lifelove wrote:Sup once more. love the mod and what it does. right now doing a solo apex pred and love it! but a few things. first off i don't see selective acids work at all. i get only hand held weapons. no gear. works with wild beasts that i still get there stuff. but for humans no i get nothing but the weapons. that i WILL say is a bit of a pain as it means i should just fight beasts and not humans as i get less from them. but over all? love it. keep it up. and take all the time you need! also a funny note. you can make a donky a pred :D
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I could did not replicate this previously, but I will look into it more now. IDK how this slipped my radar.

@LobsterMaster Never played Quasimorph so I don't expect to make a mod for it, but I do respect the chutzpah to come into an entirely unrelated forum and ask for it without prompting.
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Re: Verschlinger-Battle Brothers Mod -1.2.0 [26/10/08] - Hun

Postby ArtanisMattias (mention) » Thu Oct 08, 2026 1:39 pm

You've made the installation process unnecessarily complicated...
Just copy the contents of the *Verschlinger_*.*.*_Complete* archive into the game folder, and that's it.
You were so worried people wouldn't be able to handle it)))
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Re: Verschlinger-Battle Brothers Mod -1.2.0 [26/10/08] - Hun

Postby RyanTheSergal (mention) » Thu Oct 08, 2026 6:11 pm

So I encountered a slight problem. I play Lone wolf and my char got eaten by a pred. I did my struggle, then it moved to the next set of turns, and once it is the pred's turn the game kinda...stops. The pred does nothing. I don't know if this is because I only have 1 char on the field or what, but now nothing happens. I am just staring at nothing happening, basically.

EDIT: It happened later on again when one of my bros got vored. The pred moved a couple of spaces...then froze and did nothing, freezing the game essentially. The game still works, but I can't do anything since it's always her turn.
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Re: Verschlinger-Battle Brothers Mod -1.2.0 [26/10/08] - Hun

Postby Artorias97 (mention) » Thu Oct 08, 2026 11:10 pm

The tiles obscure the larger stages even with correct install instructions?
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Re: Verschlinger-Battle Brothers Mod -1.2.0 [26/10/08] - Hun

Postby WCoB (mention) » Fri Oct 09, 2026 8:39 am

@RyanTheSergal wrote:So I encountered a slight problem. I play Lone wolf and my char got eaten by a pred. I did my struggle, then it moved to the next set of turns, and once it is the pred's turn the game kinda...stops. The pred does nothing. I don't know if this is because I only have 1 char on the field or what, but now nothing happens. I am just staring at nothing happening, basically.

EDIT: It happened later on again when one of my bros got vored. The pred moved a couple of spaces...then froze and did nothing, freezing the game essentially. The game still works, but I can't do anything since it's always her turn.
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How unfortunate. Could you send me the log (most likely at \Documents\Battle Brothers\log.html )? Which enemy(ies) did this?

@Artorias97 wrote:The tiles obscure the larger stages even with correct install instructions?
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Likewise, very unfortunate. Assuming this wasn't due to tiles of different height (in which case it would be working as intended), could you also send me the log)?
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Re: Verschlinger-Battle Brothers Mod -1.2.1 [26/10/16] - Hun

Postby WCoB (mention) » Thu Oct 15, 2026 11:43 pm

Mini update - V1.2.1 Comfort Food

Delayed hotfix, which took long enough to troubleshoot it will arrive alongside new content. As mentioned in the changelong:

Intra-faction devouring: Preds can now snack on meals even on their own side. This is important because ...
New prey perk line: Eager prey backgrounds have access to comfort food perks, focused on supporting an allied predator from within. It's a risky business to deliberately aim to end up in a gut though, unless ...
Reformation: A new location is available where, for an expensive price a soul might be able to find its way back from a belly. Just be careful about making deals with characters of ill-repute.
Bugfixes! This should stop the hanging some people experienced during pred NPC turns. Improved logging is also implemented to assist in future troubleshooting.

This should be compatible with old saves. You can replace the old /data/ .zip file and it will even add in the new location.
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