Edit: We are currently on the "Moriah update" which is just the tutorial and opening scenes plus one isolated encounter with preference testing for scat/non-scat.
https://mega.nz/folder/niwyTI5T#NbHqcXrZMeUdyMIVoLspBAIf you've come in mid conversation here, welcome! Say hi and let me know what you think. Early art was a gripe so I revamped the art style to have older characters. I am currently working on an update to fill more areas in the town.
Right now we have 3 preds. There are some visual one-offs with more but the preds are meant to be interactive sandboxes where finding the game overs or avoiding them IS the game.
In the next major update we will have horse girls, catgirls, bunny girls, humans, wolf girls, possibly a ratgirl, and probably the first run ins with some hostile goblins.
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Hey everyone. I wanted to announce a new game in the works! First off I want to acknowledge VigorousJazzHands who stepped in to help with programming, guide me in some of the process, and give feedback. It's coming along much faster than I expected and we have a brief demo build of the intro for 8/8! The 2 of us have coordinated on a few other smaller narrative choose you own adventures in the past in the photomorph forum, but this is a first (for me anyway) of making a visual novel that's more than just a choose your own adventure.
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We are using AI art but I am touching up visuals and merging images and whatnot by hand, then taking those and making slides matched to story and dialog. I hope people will see it as a more “touched up” AI vs just generating- but I will be clear this is all AI art other than my touchups. The scope of the art just wouldn't be possible without the use of AI- I've made games in photomorphs before but for the scale of this ai is really the only choice. It also helps me steer and direct a bit more and is much better than me doing things by hand. It might be a little janky, but I'm pretty proud of how it’s coming along. So far the build is only an intro section which has 2 predators, but don't let that fool you there is a lot of depth in the choices, combat, and dialog! This intro is 120 or so "slides" with more than 500 images just in this demo section and >50 pages of written dialog. The writing is 100% human.
I'm working on a dozen or more preds for this chapter and there is a plan to keep a story progressing through multiple chapters. I have the story beats, side quests, and an overarching main story as well as over 20 encounters already mapped out and others casually planned. There will be a active linear progression route but also side quests and content to collect. You can collect coins for doing tasks and exchange them for progress, gear, and easter eggs, just don't say easter eggs in front of my bunnies they consider that highly offensive!
The fun gimmick here is that combat isn’t just exchanging blows for HP, every encounter is a test of puzzle solving and exploration. Some fights you merely have to survive. Others you need to accomplish a task while being harassed by a hungry opponent. Maybe you are stuck in a house with a girl trying to eat you while you try to escape or maybe you are trying to navigate a dangerous river while avoiding gator girl infested waters. Every fight has multiple ways to progress, win, or lose depending on actions beyond "Attack." This is a game about experimenting and trying options and learning your opponent to succeed by doing things like talking/searching/interacting with the environment. Sometimes there are secret ways to end fights or options to avoid them or tips on how to defeat your enemy. Speaking of combat, there is a large mechanic that we have made around being eaten. Being eaten is NOT defeat! Often its just punishment for failing to dodge an attack or making a bad choice in a tough circumstance.
When in a stomach you will have the ability to try to escape and even then, you have choices! You can push through the throat and try to make the most direct exit through the mouth but many preds will use that as an opportunity to bite or attempt to swallow you again! You can try the rear but it’s a longer trek that will drain your stamina and cause you some more damage before a more humiliating escape. Learning your enemy and even their anatomies play a large role in enemy stats and decisions. As an example; be warned that trying to go through the rear exit of a naga is a long acid filled journey that's practically one long stomach and going down in a dryad’s guts leads to a dead end of dirt and roots, but many preds have dangerous throats too! You might want to go out the rear of a sharp-fanged lizard girl or to avoid the paralytic tongue of a poison frog girl. Some things you'll need to experiment but other times you can gain a combat advantage by talking and exploring the world for details and tips. There is a grapple system to determine if you break out or get shoved back into the stomach to try again. You’ll even be able to progress through anatomy, like failing a check in the butt of a predator will slurp you into its intestines then its stomach if you fail again.
Please be aware the the demo build doesn’t have this feature as the player is only just learning combat mechanics, but in the next update there will be real combat beyond the tutorial and that will have true battles with those mechanics in place- we've already tested and programmed them I'm just still working on building the next set of encounters where they will be used.
Player “stamina,” is basically a measure of combat effectiveness. Certain actions will not be available if you are low or might have a chance of failure. Maybe you need to skip some rounds fending off a hungry hound to save your energy to climb a rope, maybe you need to weigh that a trip through a gut might be the closest thing to a rest you are going to have in the heat of battle and hopefully you can make it out the other end with some HP to spare. Having moderate or low stamina is a penalty that affects success of actions like fighting or escaping grapples. A key piece of gameplay is controlling the balance of stamina and endurance. Losing all your stamina renders you helpless and easy prey which will be fatal very often. Stamina is lost by actions requiring heavy physical effort or, often in combat by cumming. Yes- A key piece of combat is that the monsters you fight want more than a piece of you, many will try to eat you but others will try to breed the resistance out of you first then swallow or even breed you until you’re incapacitated for an easy meal. Others might be willing to let you walk away uneaten in exchange for a good fuck. It’s a very femdom focused game. Many of the encounters have dialog or attacks that will end in you getting drained and that can play a role in survival.
What is in this: lots of oral vore, anal vore, full tour, scat (will be optional in the future but for now it isn’t), some unbirth, lots of taunting and femdom interactions. There's a little horror in story and cosmic horror and theology that make up the main plot. Lots of femdom sex "forced breeding" stuff from horny monsters desperate to drain you to get an easy meal.
What there isn’t any of: Male preds. (none unless there is something like a dragon in future (wink).
Other vore types and situations might pop up here and there or be given an easter egg as we go.
I have thousands of images I am putting together for this. I have hundreds of images of internals for various circumstances. The build here is at an early stage but I’ve been working on this a while writing and generating images so now we're at a point it can start coming together!
-Just this week we added sound and that's been a fun upgrade.
-I’ve made several short videos which are also going to be part of attacks or loss events. There is one in the demo if you can find it!
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-Enjoy some visuals on how the minigames and some mechanics work!
-Enjoy some images from some initial slides I put together and some direct from the game-
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Here is the download for the game!
https://mega.nz/folder/6uRR1Lpa#tkLcWer1rCmUlCbADPs7CgEnjoy! Let me know what you think, and please keep an eye out for future updates.
*REMEMBER THIS IS AN EARLY BUILD! You will not see everything pictured here or all the mechanics listed here- but more is coming! We just wanted to make an 8/8 announcement!
The next update will have merchant scenes, several more encounters, several more preds, dozens of endings, a few small side quests, exploration of the town, and a lot more content including full combat!