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Click To Eat v1.2 - An idle/clicker game

Forum for the Vore games, and other downloads
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32 posts • Page 2 of 2 • 1, 2

Re: Click To Eat v1.1 - An idle/clicker game

Postby Mlovbbb4 (mention) » Tue Aug 18, 2026 12:44 am

@Nyvor wrote:
Nekhet wrote:I have definitely been getting the enzymes popping up since the update so that's all good and very much enjoying the game now that it saves! Is there a way to get the fullness/capacity numbers like in the gif from your post, not sure if that's an upgrade I just haven't seen yet but it'd be super useful!
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furryfuzz wrote:First off, thanks for making this- it's refreshing to find a vore game that isn't either a mod or text scroller, even if it's a clicker.
I do have a couple things that might be worth pointing out as an impromptu bug tester though;

1- It's possible to go into the minuses with the calories, pretty sure the cause was running an autoclicker over the upgrades panel.
2- Already suggested by other people here, but it'd be good to have a numerical gauge of stomach capacity and also a way to see food progression. I've been unable to progress past Cheese Plate despite having a level 58 capacity + a bonus from an enzyme.
3- Unsure if it's a bug, intentional or if I'm just stupid, but I can't do anything with the pred menu because there's no people spawning. I assume unlocking Mr. Walon is the start point for that, but it seems silly to get the pred ability before I even have a way to get humans on the conveyer belt instead of food.
I can see the menu and the section on the upgrades panel just fine though, those haven't relocked like they did for other players. I've also had no problem with the enzymes spawning.

Looking forward to seeing where you go with this!


qwertyuiop234 wrote:Its rather fleshed out, but the main issues seem to be still that challenges just stop working after a while, plus I just wish it was more clear on what is necessary to do to unlock new foods or at least a hint on when you can do pred stuff. I've seen already that the pred mechanics aren't working properly, but I hope that gets fixed soon.

The progression is good albeit a little slow for my tastes. I like the art and idea quite a lot, I'll come back to this once more issues are fixed up / polished. Wish I could toss a couple dollars your way at least for when issues are fixed.


So, normally there's a way to see you all your stomach stats (current fullness/max fullness and potential max fullness) but it implies eating a certain prey to have it. soooo, it'll have to wait til next update.

I wasn't expecting people to use auto-clicker tbh, i'll see if i can optimize the game for it. but that's not my priority right now.

Pred Menu isn't working at all so it's "normal" you can't do anything with it. Also Mr.Walon isn't related to it.

The last foods takes a while to be unlocked yeah, and they're available depending on your stomach capacity.

I'm completely clueless abt the challenges stopping working though. I'll try to test it on my side and correct this, but I can't promise anything.

Anyway ! Thanks for your feedbacks and the support ! I'll do my best to adress the issues and keep you updated shortly !
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I’m glad you did this project! Definitely going to enjoy this game a lot more when the bugs get fixed! Thank you for your hard work, and hope the game keeps improving with every update.
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Re: Click To Eat v1.1 - An idle/clicker game

Postby cvbeast (mention) » Wed Aug 19, 2026 5:37 am

You mentioned the pred menu isn't working. Does that mean that people never so up to be prey, or is vore still enabled but has to be triggered differently. I tried waiting with an empty stomach in reference to that one tip about empty stomach for hunting that appears in the pred menu.
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Re: Click To Eat v1.1 - An idle/clicker game

Postby HsArtist (mention) » Wed Aug 19, 2026 3:51 pm

Will you make it possible to transfer current data or at least the checks over from the current version to the next to avoid losing progress already made??
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Re: Click To Eat v1.1 - An idle/clicker game

Postby Nyvor (mention) » Sun Aug 23, 2026 11:25 pm

@cvbeast wrote:You mentioned the pred menu isn't working. Does that mean that people never so up to be prey, or is vore still enabled but has to be triggered differently. I tried waiting with an empty stomach in reference to that one tip about empty stomach for hunting that appears in the pred menu.
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Nope. Vore is completely inaccessible for now. It all work with the bugged button.

@HsArtist wrote:Will you make it possible to transfer current data or at least the checks over from the current version to the next to avoid losing progress already made??
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There shouldn't be any problem with data transfer from one version to another. If you come across any situation though, just let me know !
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Re: Click To Eat v1.2 - An idle/clicker game

Postby cvbeast (mention) » Mon Aug 24, 2026 5:52 am

@Nyvor wrote:
cvbeast wrote:You mentioned the pred menu isn't working. Does that mean that people never so up to be prey, or is vore still enabled but has to be triggered differently. I tried waiting with an empty stomach in reference to that one tip about empty stomach for hunting that appears in the pred menu.
Link to post


Nope. Vore is completely inaccessible for now. It all work with the bugged button.

HsArtist wrote:Will you make it possible to transfer current data or at least the checks over from the current version to the next to avoid losing progress already made??
Link to post


There shouldn't be any problem with data transfer from one version to another. If you come across any situation though, just let me know !
Link to post


I can confirm no problem with using old save, and that the vore button works, unfortunately every time I eat one prey it registers as eating 6 at once (as revealed on the stat menu) and that immediately leads me to being overstuffed.
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Re: Click To Eat v1.2 - An idle/clicker game

Postby cvbeast (mention) » Mon Aug 24, 2026 7:07 am

I can confirm no problem with using old save, and that the vore button works, unfortunately every time I eat one prey it registers as eating 6 at once (as revealed on the stat menu) and that immediately leads me to being overstuffed.
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[/quote]

Edit: Okay, actually I was able to eat just one prey after upping my capacity, so I think what happened is the game registered blacking out from being overstuffed and purging as eating 6 prey for some reason, rather than it registering as 6 and causing the overstuffing. At the same time, it doesn't seem like 1 scout should have put me over the limit before given it doesn't give me a full or even a red stomach currently.... so maybe something else was happening.

Edit again: Okay on further experimentation scout does fill me up, the other prey overload, but they haven't been triggering the 6 prey thing. I think it might have been triggered by my clicking away rapidly to win the eating game fast.

Edit again: Pred button seemed to break after unlocking gas management. I tried restarting the game to check if this was a consistent issue but it appears none of my manual saves in 1.2 actually saved, as I was kicked back to where I had been when I switched from 1.1 to 1.2
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Re: Click To Eat v1.2 - An idle/clicker game

Postby tregol (mention) » Wed Aug 26, 2026 4:41 pm

for whatever reason, my calories started going down instead of up.
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Re: Click To Eat v1.2 - An idle/clicker game

Postby ARTTOO (mention) » Thu Aug 27, 2026 2:49 am

Exploit found: if you eat prey and then you turn the vore setting off and on - the prey will digest without strugling once.
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Re: Click To Eat v1.2 - An idle/clicker game

Postby bugaccount9 (mention) » Thu Aug 27, 2026 8:11 pm

What a fun, and very hot, little game! I was playing it at off and on over the last few days, and I really appreciate you molded your art style into this little clicker. The “protagonist” is attractive, and it was quite flustering to keep him stuffed to the brim. I just unlocked the vore menu earlier today, and I absolutely loved your avatar as the “hunt” button.

There are, however, some spelling errors, and some misleading English in the hints. The stomach upgrade, for example makes it sound like you can increase capacity by staying overstuffed as an alternative to buying the upgrade.

Also, are there plans to balance the game to be a bit faster? The price of upgrades scales very quickly, to the point where even getting the temporary 8x enzyme bonus feels like nothing in comparison to the price of the next stomach size, which only adds
Spoiler: show
+4 (or was it +2?)
in capacity.

Other than that, performance is great, and it runs well on WINE on my old 2015 MacBook Pro.

Overall, I really like it, and with a bit of balancing it could be an immensely fun fetish-clicker-game!
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Re: Click To Eat v1.2 - An idle/clicker game

Postby HsArtist (mention) » Fri Aug 28, 2026 9:58 am

Good news, didn't have to restart this time so I'm glad it kept the save data!

Bad news: exploited the pred abilities on accident... And then on purpose. Upon saving up for one of the hunter perks (12remains), I was able to get the first upgrade, but left my mouse there and it allowed me to upgrade it twice, and then to max. This was great for upgrading, but now my remains are in the hundreds negative as this also allowed for the struggle upgrades. It also allowed my calories to go negative too, though that is a lot more manageable. Worried all I eat are scouts now though as they've been the only ones showing up. Will do further testing!
There is also the bug of turning off the vore settings does cause the prey to stop struggling. I had that happen in a play session with all scouts, but it didn't affects nerds. When starting up again later, it returns to normal
Enzyme "Fattening up" actually causes the negative number to increase negatively when activated...

Other than that, wanted to inquire the fullness a jock gives when hunting because at 224 currently and it always makes the stomach overstuffed to vomiting. A little concerning considering he's in the first batch of prey. Did read that someone else had the similar issue though with it overloading jocks

Outside of this though, still a great and enjoyable game! I do fear that it can drag a little when playing later as I'm mostly waiting for an enzyme to do a lot of the leg work since I'm in the TCal phase and it takes awhile to gain. Is there any enzyme that affect prey? I almost always get the increased metabolism or fattening up one, but that's about it when actively digesting prey

Cosmetic wants if possible:
If there was ever time in the future, can there be a closed mouth version of the roed when the conveyor is stopped?
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Re: Click To Eat v1.2 - An idle/clicker game

Postby Sceletium (mention) » Fri Aug 28, 2026 7:47 pm

Also found the negative remains thing on accident, and now my Hardened Abdomen is maxed.
Another thing I found, if you get negative number during swallowing, the prey gets stuck in the throat. I had to restart the game to get rid of that prey.
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Re: Click To Eat v1.2 - An idle/clicker game

Postby Nyvor (mention) » Thu Sep 03, 2026 1:23 am

@tregol wrote:for whatever reason, my calories started going down instead of up.
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Do you remember what happened before it starts going down ? Or was it directly when you started the game ?

@ARTTOO wrote:Exploit found: if you eat prey and then you turn the vore setting off and on - the prey will digest without strugling once.
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Noted ! But I think I'll just leave the choice to the player to use it or not.

@HsArtist wrote:Good news, didn't have to restart this time so I'm glad it kept the save data!

Bad news: exploited the pred abilities on accident... And then on purpose. Upon saving up for one of the hunter perks (12remains), I was able to get the first upgrade, but left my mouse there and it allowed me to upgrade it twice, and then to max. This was great for upgrading, but now my remains are in the hundreds negative as this also allowed for the struggle upgrades. It also allowed my calories to go negative too, though that is a lot more manageable. Worried all I eat are scouts now though as they've been the only ones showing up. Will do further testing!
There is also the bug of turning off the vore settings does cause the prey to stop struggling. I had that happen in a play session with all scouts, but it didn't affects nerds. When starting up again later, it returns to normal
Enzyme "Fattening up" actually causes the negative number to increase negatively when activated...

Other than that, wanted to inquire the fullness a jock gives when hunting because at 224 currently and it always makes the stomach overstuffed to vomiting. A little concerning considering he's in the first batch of prey. Did read that someone else had the similar issue though with it overloading jocks

Outside of this though, still a great and enjoyable game! I do fear that it can drag a little when playing later as I'm mostly waiting for an enzyme to do a lot of the leg work since I'm in the TCal phase and it takes awhile to gain. Is there any enzyme that affect prey? I almost always get the increased metabolism or fattening up one, but that's about it when actively digesting prey

Cosmetic wants if possible:
If there was ever time in the future, can there be a closed mouth version of the roed when the conveyor is stopped?
Link to post


I'm working on fixing negative numbers and all problems that come along with!
I'll probably reduce the jock fullness since he's, effectively, way bigger than the nerd and scout.
When having a prey active, there's only one enzyme effect that gets desactivated (Hyperdigestion) so every other buffs should be available. I'll think of adding a special effect only avaible when having a prey in your stomach to replace Hyperdigestion in this case.

Cosmetic are not a feature i plan on adding right now sooo, maybe one day.

@cvbeast wrote:I can confirm no problem with using old save, and that the vore button works, unfortunately every time I eat one prey it registers as eating 6 at once (as revealed on the stat menu) and that immediately leads me to being overstuffed.
Link to post

Edit: Okay, actually I was able to eat just one prey after upping my capacity, so I think what happened is the game registered blacking out from being overstuffed and purging as eating 6 prey for some reason, rather than it registering as 6 and causing the overstuffing. At the same time, it doesn't seem like 1 scout should have put me over the limit before given it doesn't give me a full or even a red stomach currently.... so maybe something else was happening.

Edit again: Okay on further experimentation scout does fill me up, the other prey overload, but they haven't been triggering the 6 prey thing. I think it might have been triggered by my clicking away rapidly to win the eating game fast.

Edit again: Pred button seemed to break after unlocking gas management. I tried restarting the game to check if this was a consistent issue but it appears none of my manual saves in 1.2 actually saved, as I was kicked back to where I had been when I switched from 1.1 to 1.2
Link to post


I'm taking note !
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