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Looking for an ultra easy way to create graphics/animations

Forum for the Vore games, and other downloads
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Looking for an ultra easy way to create graphics/animations

Postby LightDragon (mention) » Fri Aug 14, 2026 12:32 pm

Hello,

After having been bombarded by Hero Wars fake ads, I've come to the conclusion that the idea behind those fake ads could make for a decent vore game.
If you haven't seen those ads (which is extremely unlikely), here are examples:
https://www.youtube.com/watch?v=kBX6zseSN3E
https://www.youtube.com/watch?v=69n3MHzGm20

The core gameplay loop of "eating a weaker enemy -> Growing stronger -> eating a stronger enemy" goes well with the power fantasy aspect of vore. So I think there's something here.
Thing is, these ads look so well because they benefit from professional-level animation and budget. I'm not hoping I can do nearly as good, but I know that a game with shallow gameplay such as this would rely heavily on its graphics.

So my question is: do you know a piece of software and/or workflow that makes it easy to create graphics and animate them?
I'm open to AI-powered solutions, although I strongly doubt they can be of any use in my specific case.
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Re: Looking for an ultra easy way to create graphics/animati

Postby Hermollous (mention) » Fri Aug 14, 2026 2:25 pm

A game like this has actually already been made by Hugh of the Skies, it's called "Vore Wars"
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Re: Looking for an ultra easy way to create graphics/animati

Postby SquishySofty (mention) » Fri Aug 14, 2026 4:12 pm

Hermollous wrote:A game like this has actually already been made by Hugh of the Skies, it's called "Vore Wars"
Link to post

Not to be confused with the VoreWar Trio in this forum (darkevilme, Aurilika, and now IgnisFlamescale). :lol:

To answer your question, unless if you're going for a Puppet Animation style like those ads (where it's theoretically easier than traditionally drawing them frame by frame), animation is still far difficult because it's very time consuming. You could make like parts of a body part and let Game Engines like Godot as an example, handles it via the AnimationPlayer and with the proper order of objects/nodes.
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Re: Looking for an ultra easy way to create graphics/animati

Postby supersnooker (mention) » Fri Aug 14, 2026 11:56 pm

It's not so easy for animation but programs like HoneySelect and Koikatsu are generally pretty easy to learn and have deep character customization that you could use to make just about anything. There's also more serious programs like Blender that are much more capable but at the cost of having a much steeper learning curve. Though all of these options are of course 3D so if you want 2D your main options are learning to draw yourself, AI, or using some really janky stuff like Kisekae that is extremely limited in what it's able to accomplish.
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Re: Looking for an ultra easy way to create graphics/animati

Postby go1 (mention) » Wed Aug 19, 2026 12:19 am

Ultra easy to make graphics should be local ai ,i made quite a few assets of my own as i plan out the urbex rpgmaker vore horror development.
Animations will be harder with a.i. cause you need [image to video a.i.] and convert videos into your animation file of the software you use.
Okay?
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Re: Looking for an ultra easy way to create graphics/animati

Postby Anonymous111 (mention) » Wed Aug 19, 2026 8:27 am

@SquishySofty wrote:
Hermollous wrote:A game like this has actually already been made by Hugh of the Skies, it's called "Vore Wars"
Link to post

Not to be confused with the VoreWar Trio in this forum (darkevilme, Aurilika, and now IgnisFlamescale). :lol:

To answer your question, unless if you're going for a Puppet Animation style like those ads (where it's theoretically easier than traditionally drawing them frame by frame), animation is still far difficult because it's very time consuming. You could make like parts of a body part and let Game Engines like Godot as an example, handles it via the AnimationPlayer and with the proper order of objects/nodes.
Link to post

i wouldn't call it a trio and moreso a single game that has simply had ownership passed from one person to another
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Re: Looking for an ultra easy way to create graphics/animati

Postby SquishySofty (mention) » Wed Aug 19, 2026 8:54 am

Anonymous111 wrote:i wouldn't call it a trio and moreso a single game that has simply had ownership passed from one person to another
Link to post

I know it's technically passing ownership to one another, but I can't help but imagine it being a trio of one successor with another successor.
❤ "Ohoho, staring at me belly, eh? Come a little closer, I'll keep you safe inside of me~" ❤
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Re: Looking for an ultra easy way to create graphics/animati

Postby celestine (mention) » Thu Aug 20, 2026 2:39 pm

Those types of animations still aren't easy as they are tedious to make and even setup.
Look up Live2D and Spine2D (both of which are paid, and for a hefty amount too)

Those two softwares are what you're looking for if you are looking to create animations like these for your thing. There's also Adobe Premiere, but I have been using Live2D and I believe these kinds of softwares are better suited for whatever it is you want to do.
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Re: Looking for an ultra easy way to create graphics/animati

Postby sabbath (mention) » Thu Aug 20, 2026 5:14 pm

I've been using 2d cutout animation to achieve something like this.
You've only got to make one skeleton/animation set per body type and then you can swap out the bone icons for another character. This way you only draw new characters, rather than every frame in every animation, like echidina wars.
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