by nate99 (mention) » Tue Oct 13, 2026 12:58 am
Another Bug: The WASD arrows in the Panic minigame mode seem broke. It brings up some console window on top that sits over the game, causes script reloads and other oddball stuff. You can complete the minigame, but all the flashing and console is annoying, feels broken.
Review of the game: I think this game is 100x better than the original. It's one of better games listed here and is properly fleshed out too. Very few annoying incomplete paths. I like how this game is open world, has quests, evolving story line and having to keep earning to buy reforms. In the game mechanics, I like how the mom gives you a few cheap reforms, and then after you use those up, you're on your own - game gets tougher like it should. I think the original game you go down each path and start over again rather than persisting in an open world. I haven't played it in a few years, maybe I'm thinking of another game.
The AI characters look excellent. Whatever you do, DO NOT remake the game in Koikatsu, those characters always look dead and bland, they all look the same - cookie-cutter style. Kisekae is better if done right and there is a rich storytelling/conversations, like egad's games or that game "The Company". Preferably, I like the uniqueness of the characters in this game exactly the way they are. Just make sure there is enough variety and characters don't all start looking the same, but with different hair color.
My favorite scenes are the more unique storylines and AI characters like: Administrator Topp, Syd ($10k trick), Wren, Jayline, Helena (UB), both demon girls, Kris, Elaine, Elizabeth. I really like the Administrator Topp interaction/scene, she's more realistic and intelligent rather than a typical mindless pred that gulps you down - with her trying to talk you out of it, having your back and supporting you, giving you every chance to back out. It's very different, which is why that is one of my favorites. The view of Negham standing over you after being let out from nearly being digested is really hot. I like seeing those views with power figures, you don't see them too often. The mawshot with Annabri where you are looking straight down and her legs/knees are showing, her hands are down is epic hot, like she's waiting for you bend down and willingly slide in. Normally, mawshots are either looking straight ahead, or down at boobs or her pulling you in, but I don't think I've ever seen one like Annabri. Keep up the good work with the unique looking views and scenes like that.
AV and furries isn't my thing, except for Kris. Not really a butt kinda guy either - I know others like it though. Would have liked to see more of Leah - liked her short hair look, but that was all AV. Would have liked to see more of the casino teller too, that was a nice looking AI - as well as the girl from the pizza store - all of them with some UB. The Helena's messy UB scene is pretty hot, something like that with the casino teller would probably be epic.
The AI/storylines ones that I thought were "meh" for me were Natasha, Alaina, Nurse Jackie, Agnes, Late Student, Mail Girl. Some of it is from the different style of AI that didn't look as nice and short scenes. I think the Mail Girl could have been much better with OV or UB - being a magical/power figure would make things interesting, like shrinking spells, mind control etc. Nurse Jackie, maybe too much of the wrong clothing on, can't put my finger on it.
Things that could be added/improved:
Disposal: I think there were many times in the text where the pred is pooping in the toilet and mentions it being completely full to the brim. Show it! Show the full 50lb of steaming muck/melted bones/skull so you can see what Professor Topp, Wren, Jayline, Annabri and the others turn you into. Always show the pred in the picture at the same time. Maybe show it with her still sitting on the bowl with her legs spread open to make room and in ecstasy filling it up/overtopping - or her finished and standing next to it with a post digestion look, tight pants/tight dress/thong on, or completely naked - the AI can test different views. Perhaps that could be a permadeath scene for each pred? It's one of those scenes you don't see often. I think I've seen it couple times in other games like "The Company" and "Caranina Creek" and both times with a filled bowl it was pretty hot. I think when people want disposal, they don't want to see regular-sized turds, they want to see something freakishly abnormal that would be expected with same-size vore. If people think it's too intense, they can turn disposal option to "off".
Maybe make random fight/encounters slightly more difficult over time, like 1 point more difficult next time. It forces you to try leveling up stats every now and then. They become a little more dangerous over time rather than repetitive noise. Maybe add more random encounters, and make some of them really rare/unique so it's not the same 2 preds every time. One scene I was expecting was the gaming supervisor at the mall that beat Rondo. I was expecting an older nerdy gaming chick. Instead of the furry route, add different types of species like elves, drows, fairies, green goblin girls, witches/wizards, alien/strange preds and such to prevent the characters from looking too repetitive. Looks like the "Gate" graphics are probably heading in that type of direction? Not sure how complicated it is to build that game. Is that something where you can add 100s/1000s of story paths and characters indefinitely, or does it get too complicated after a certain point?
Well, that's it for now. Game is highly recommended.