Deep Confinement - An SCP-Style Vore Game [Update 0.1.0]

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Re: Deep Confinement - An SCP-Style Vore Game [Update 0.0.6.

Postby Turbotowns (mention) » Fri Oct 02, 2026 2:52 pm

@sabbath wrote:slime girl


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Re: Deep Confinement - An SCP-Style Vore Game [Update 0.1.0]

Postby sabbath (mention) » Fri Oct 09, 2026 5:30 pm

v0.1.0 D-Class Update

D-class volunteers arrive to staff the facility and feed its anomalies, alongside endo mode, more vore animations and more work for your crew.

TLDR: More OV animations, AV, endo mode, hammerspace, d-class, feral slimes, bones, work for your staff.
Most things are optional, you can disable/enable them in the prefs panel.

D-CLASS
- New staff role: D-class. Meet the volunteers: Andy, Alex and Sarah.
- One D-class joins every game, and more can be ordered from the new D-CLASS shop tab for £20 each.
- D-class do the dirty work: repairs, hauling, disposal and mopping.
- Hungry staff with no meals available go for a D-class before their colleagues.

AUTO-FEED
- New AUTO-FEED toggle on each anomaly: when it gets hungry, a guard escorts a D-class to its cell.
- The volunteer waits inside, SERVED, until the anomaly eats them.
- Having a D-class served should protect your other staff from getting eaten while working in the cell.

VORE
- Two new OV animations, butt-first and feet-first.
- One AV animation. (Off by default.)
- The slimegirl (Goopy) creates a feral slime after eating someone.
- They can grow to 3 sizes after eating enough of your staff & eventually return to Goopy.
- They hang out in her cell, until she breaches - where they all swarm out and absolutely destroy your staff.
- New pref: Endo mode. Prey are held and drained instead of digested, then released.
- Works with Delta, Goopy and her slimes: they can bring their prey back to Goopy.
- New pref: Hammerspace. Bellies never show.
- New pref: Allow feral (on by default). When off, the Mollusc and feral slimes don't appear.
- New pref: Disallow male/female characters.
- Bones pref: digested prey leave a skull and scattered bones for staff to clean up.
- Heart effect for D-class getting grabbed & while in belly.

CONTAINMENT
- Security automatically hunt down any breaching anomalies.
- Breaching anomalies smash through doors, which stay broken until security repairs them.
- Goopy's slimes live in her cell until she breaches, and occasionally snack on staff who wander in.
- Goopy's slimes that escape get shot by security, and Goopy's AUTO-SUPPRESS prevents them from becoming a problem.

LOGISTICS
- Meals now arrive in crates & require hauling to the serving table.
- Research: studying produces notes, which scientists haul to the office and invoice for payment.
- Rubbish piles up naturally: empty crates from deliveries, trash bags, slime puddles from Goopy, footprints and scuff marks.
- Staff mop (with a placeholder sprite), bag and haul it all away.

FIXES/MISC
- Meals & clone charges can be auto-purchased as needed.
- Security no longer stands idle next to an anomaly mid-vore. They'll shoot until it's contained.
- When the character you're watching gets eaten, the camera now follows the predator.
- Double-click a character to follow them.
- All orders are now done by clicking in-world rather than on the character's entry.
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Re: Deep Confinement - An SCP-Style Vore Game [Update 0.1.0]

Postby GK402 (mention) » Tue Oct 13, 2026 1:32 am

Really love this game so far and looking forward to what's gonna be next!
Though will it be possible to have some mode or options to disable anomalies breaching and hunger bar so that we can play more "freely"?Also,a key bind to spit out prey in endo mode would be nice.Those are just my naive ideas so sorry if that's asking too much
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Re: Deep Confinement - An SCP-Style Vore Game [Update 0.1.0]

Postby sabbath (mention) » Tue Oct 13, 2026 9:44 am

Thanks! And sure thing, I'll put them in the next update.
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