Fallout Vore 3.5 (3.5.4 Hotfix 1)

Forum for the Vore games, and other downloads
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Re: Fallout Vore 3.5

Postby temp406 (mention) » Tue Sep 29, 2026 1:59 pm

@Terx wrote:
temp406 wrote:Can somebody help me with Bria's quest?
I found her sister's code, Bria said how it works but that was couple days ago so I forgot it.
The first number is number(letter in alphabet) of book and the second is nuber of letter or I remembered it wrong?
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its JILL G
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Thanks, but I kinda wanted to solve it myself though.
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Re: Fallout Vore 3.5

Postby MortalChange (mention) » Tue Sep 29, 2026 9:12 pm

BUG: Some of the Vore Perks are missing Descriptions or have Typos such as Growl.

Feature Request: Ability to Move the HUD elements.

Feature Request: Tier Unlocked Thicc Vore Slider based on Vore Level. TL:DR The maximum thicc you can reach is based on you Vore level. For Example Before level 5, SSBBW2 slider max is 20, than level 10 max slider becomes 40 and so on.
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Re: Fallout Vore 3.5

Postby Enkay87 (mention) » Wed Sep 30, 2026 10:40 am

@ExquisiteTastes wrote:Just wanted to say thank you enkay for continuing this mod, you have improved it substancially already and cant wait to see how it will look like in the future, again many thanks.
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Cheers mate. Appreciate the nice words!


@MortalChange wrote:BUG: Some of the Vore Perks are missing Descriptions or have Typos such as Growl.

Feature Request: Ability to Move the HUD elements.

Feature Request: Tier Unlocked Thicc Vore Slider based on Vore Level. TL:DR The maximum thicc you can reach is based on you Vore level. For Example Before level 5, SSBBW2 slider max is 20, than level 10 max slider becomes 40 and so on.
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1. Indeed, I will fix this with the next major update.
2. Phew, moving the HUD stuff is more complicated than may seem. Enabling the user to move the graphical elements is probably not doable, at least how the HUD is programmed at the moment. I'll have a look, but can't promise anything. If I manage to implement something like this, it will not be in the next major version.
3. Should be possible, but the function is also rather annoying to build. Will also not come in 3.5.4.
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Re: Fallout Vore 3.5

Postby DoubtingDemon (mention) » Wed Sep 30, 2026 11:53 am

If we're talking about ideas/requests, I think it would be cool if enabling/disabling male or female preds would not affect player and possibly also followers - in other words, someone might not want m/m or f/f to happen in their game but still play a pred
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Re: Fallout Vore 3.5

Postby Enkay87 (mention) » Wed Sep 30, 2026 5:06 pm

@DoubtingDemon wrote:If we're talking about ideas/requests, I think it would be cool if enabling/disabling male or female preds would not affect player and possibly also followers - in other words, someone might not want m/m or f/f to happen in their game but still play a pred
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I don't think such a switch is necessary. The vore raider population can be suppressed using the MCM switches and other than that, there are only a few named vore raiders / gunners placed. These hand placed preds can be disabled with the next major version. So even with male / female preds enabled, its pretty much just you and your companions as preds if you use the MCM options.
If I misunderstood your suggestion, please expound.
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Re: Fallout Vore 3.5

Postby SexyBL (mention) » Wed Sep 30, 2026 5:54 pm

Im a bit embarrassed to ask but I cant seem to figure it out myself. The guide calls for creating the body slider jazz for Nude SSBBW2+3, but the preset/group/outfit doesnt seem to be in the drop down menu. I assume I have downloaded ColdSteelJ's Bellies wrong, or have the wrong version, I tried downloading what i thought was correct from their DeviantArt page. Could someone perhaps guide me in the right direction for a valid download link to said mod?
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Re: Fallout Vore 3.5

Postby StandardUser (mention) » Wed Sep 30, 2026 6:18 pm

So I've been playing with the vore raider cloak set to on and I found this funny little bug where the cloak will turn turrets and raider attack dogs into vore raiders too.
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Re: Fallout Vore 3.5

Postby Enkay87 (mention) » Thu Oct 01, 2026 2:57 am

@StandardUser wrote:So I've been playing with the vore raider cloak set to on and I found this funny little bug where the cloak will turn turrets and raider attack dogs into vore raiders too.
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Can confirm. The replacer cloak checks the faction, but does not check if its a human. Will fix in the next update.
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Re: Fallout Vore 3.5

Postby SeriouslySus (mention) » Thu Oct 01, 2026 4:39 am

If possible, could we get more levels to the Heavy cargo perk? Currently my component hoarding ass is stuck fast travelling to settlements every 10 minutes to scrap and unload my hoard :lol: ^^;
Edit: a typo
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Re: Fallout Vore 3.5

Postby Enkay87 (mention) » Thu Oct 01, 2026 7:21 am

@SeriouslySus wrote:If possible, could we get more levels to the Heavy cargo perk? Currently my component hoarding ass is stuck fast travelling to settlements every 10 minutes to scrap and unload my hoard :lol: ^^;
Edit: a typo
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Agree. Will change the perk, add ranks and change the "weight per capacity above 2" formula.
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Re: Fallout Vore 3.5

Postby ExquisiteTastes (mention) » Thu Oct 01, 2026 7:38 am

I am having some trouble setting up coldsteelj outfits and i cant seem to find out what is causing the issue, I have followed all the step in the quide multiple times to make sure everyting is done correctly, after the first try of setting everything up and it not working i tried isolating many mods in the hope that it was a compatability issue, when that didnt work i tried again with a fresh install of fallout 4, then i downgraded to 1.10.163, made a new save, and enabled just the bare bones absolutely necessary mods for fallout 3.5 just the ones that were described in the setup guide, then once again i followed the steps for bodyslide and it didnt work again.

possible issues.
- the mods i downloaded could be the issue, because in the setup guide i see you using mods that have slightly different names and versions, for example the lazman mod, i downloaded it from the coldsteel j deviantart page wich i thought would be logical since we use his sliders to make fallout vore coldsteelj work and i cant find any links anywhere on your vore 3.5 page that show me towards the correct version so i am wondering if it matters.

- i was wondering if i needed the actual weightgain mod from coldsteel wich is the one that is 9,95 mb big, because it says in the setup guide that you do need it to be in your load order but with the plugin turned off, together with the bodyslide outfit files wich is 3.96 GB big, but on the aryion vore 3.5 installation and setup page for coldsteelj setup it says: "if you installed the full weight gain mod instead" that made me question are both needed or is the weight gain mod optional? Also is there a combined mod with both weightgain and bodyslide outfit files since you called it full weight gain mod.

- when i use the ingame sliders on an outfit they dont change at all wich is weird since i built the outfit with meshes and body morphs, but no matter what i do the outfit and body stays the same. I checked the mods and their plugins where enabled and they where in the same priority list arangment as you showed it in the setup guide, so i dont think it could be a priority issue.

- when i use the chemistry station or the outfit menu mod, both of the 2pac clothes and lazman clothes dont show up, but sometimes i spawn in with the altered vault 111 bodysuit from either one of the mods suitmodel, wich i still dont know what causes that.

Findings so far

- when i use the waster armor with all pieces built in bodyslide and both boxes ticked, i can see the changes on the clothing when you enable thicc vore, but the whole body stays thin while the clothes get larger, i dont know why that happens.

- when i use a profile with only the bare bone mods needed acording to the setup paige, i can make the naked body work with coldsteelj and it shows acurratly what happens ingame.


I dont know if it i possible but could you link the exact same mods you need to make everything in this mod work.


Sorry in advance if there is something obvious i have missed while trying to setup the mod, And thanks for taking the time to read this and i hope with some help we can find a solution.


EDIT: I found the solution, it either had to do something with my installed version of bodyslide since it was either outdated or simply broken or both, i solved it by deleting bodyslide and oufit studio, then downloaded the newest version, making it an executable in mo2, then following the steps in the setup guide, and then it worked
Last edited by ExquisiteTastes on Thu Oct 01, 2026 9:19 am, edited 1 time in total.
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Re: Fallout Vore 3.5

Postby Enkay87 (mention) » Thu Oct 01, 2026 9:19 am

@ExquisiteTastes wrote:I am having some trouble setting up coldsteelj outfits and i cant seem to find out what is causing the issue, I have followed all the step in the quide multiple times to make sure everyting is done correctly, after the first try of setting everything up and it not working i tried isolating many mods in the hope that it was a compatability issue, when that didnt work i tried again with a fresh install of fallout 4, then i downgraded to 1.10.163, made a new save, and enabled just the bare bones absolutely necessary mods for fallout 3.5 just the ones that were described in the setup guide, then once again i followed the steps for bodyslide and it didnt work again.

possible issues.
- the mods i downloaded could be the issue, because in the setup guide i see you using mods that have slightly different names and versions, for example the lazman mod, i downloaded it from the coldsteel j deviantart page wich i thought would be logical since we use his sliders to make fallout vore coldsteelj work and i cant find any links anywhere on your vore 3.5 page that show me towards the correct version so i am wondering if it matters.

- i was wondering if i needed the actual weightgain mod from coldsteel wich is the one that is 9,95 mb big, because it says in the setup guide that you do need it to be in your load order but with the plugin turned off, together with the bodyslide outfit files wich is 3.96 GB big, but on the aryion vore 3.5 installation and setup page for coldsteelj setup it says: "if you installed the full weight gain mod instead" that made me question are both needed or is the weight gain mod optional? Also is there a combined mod with both weightgain and bodyslide outfit files since you called it full weight gain mod.

- when i use the ingame sliders on an outfit they dont change at all wich is weird since i built the outfit with meshes and body morphs, but no matter what i do the outfit and body stays the same. I checked the mods and their plugins where enabled and they where in the same priority list arangment as you showed it in the setup guide, so i dont think it could be a priority issue.

- when i use the chemistry station or the outfit menu mod, both of the 2pac clothes and lazman clothes dont show up, but sometimes i spawn in with the altered vault 111 bodysuit from either one of the mods suitmodel, wich i still dont know what causes that.

Findings so far

- when i use the waster armor with all pieces built in bodyslide and both boxes ticked, i can see the changes on the clothing when you enable thicc vore, but the whole body stays thin while the clothes get larger, i dont know why that happens.

- when i use a profile with only the bare bone mods needed acording to the setup paige, i can make the naked body work with coldsteelj and it shows acurratly what happens ingame.


I dont know if it i possible but could you link the exact same mods you need to make everything in this mod work.


Sorry in advance if there is something obvious i have missed while trying to setup the mod, And thanks for taking the time to read this and i hope with some help we can find a solution.
Link to post


Okay, lets see.
You only need the coldsteel outfits. The full mod is not required. There is a mediafire link to the coldsteel weightgain outfits. Search for this on the coldsteel deviantart page: "Download and install my archive with "Bodyslide outfits files" which contain all outfits adaptations needed to make visual changes on character", then use the mediafire link.
You only need those files. Size about 4 GB.
Coldsteels mod was an all inclusive thing before, now its split up into outfits and the base mod. Probably since there are a lot of outfits available.

Lazman i got from here: https://www.nexusmods.com/fallout4/mods/20628?tab=files
No idea if that version is better or worse, but it works for me.

What do you mean with the "ingame sliders" to change your body? If its thicc vore, it needs to be the correct body type and it needs to be activated. After that you can use the (debug) max thicc or max thicc buttons to test out how the body/outfit actually looks when morphed. If you mean something different, please expound.

If you want to craft the 2Pac/Lazman armor, use the Armorsmith version. They normally replace the default outfits like the "Road Leathers" or "Atheletic Outfit", so if you built them in Bodyslide, you should have almost no vanilla, but only 2pac/lazman outfits. Other users report that the vanilla outfit conversion also works. This was from the Fallout Vore 3.0 thread. So if 2pac/lazman don't work, try that.

No idea what happens with your waster armor. The fallout vore mod only uses its assets and dresses Bria with it. That's about all the interaction.

If your naked body is working, but the outfits are not, its probably an order issue in bodyslide. Make sure that the last thing you build are the 2pac/lazman outfits with the SSBBW tag.

I hope I answered all your questions? If something is till unclear, let me know.

Edit: Just saw yours. Good job finding out, an actually broken outfit studio would not have been on my first analysis list.
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Re: Fallout Vore 3.5

Postby ExquisiteTastes (mention) » Thu Oct 01, 2026 9:30 am

@Enkay87 wrote:
ExquisiteTastes wrote:I am having some trouble setting up coldsteelj outfits and i cant seem to find out what is causing the issue, I have followed all the step in the quide multiple times to make sure everyting is done correctly, after the first try of setting everything up and it not working i tried isolating many mods in the hope that it was a compatability issue, when that didnt work i tried again with a fresh install of fallout 4, then i downgraded to 1.10.163, made a new save, and enabled just the bare bones absolutely necessary mods for fallout 3.5 just the ones that were described in the setup guide, then once again i followed the steps for bodyslide and it didnt work again.

possible issues.
- the mods i downloaded could be the issue, because in the setup guide i see you using mods that have slightly different names and versions, for example the lazman mod, i downloaded it from the coldsteel j deviantart page wich i thought would be logical since we use his sliders to make fallout vore coldsteelj work and i cant find any links anywhere on your vore 3.5 page that show me towards the correct version so i am wondering if it matters.

- i was wondering if i needed the actual weightgain mod from coldsteel wich is the one that is 9,95 mb big, because it says in the setup guide that you do need it to be in your load order but with the plugin turned off, together with the bodyslide outfit files wich is 3.96 GB big, but on the aryion vore 3.5 installation and setup page for coldsteelj setup it says: "if you installed the full weight gain mod instead" that made me question are both needed or is the weight gain mod optional? Also is there a combined mod with both weightgain and bodyslide outfit files since you called it full weight gain mod.

- when i use the ingame sliders on an outfit they dont change at all wich is weird since i built the outfit with meshes and body morphs, but no matter what i do the outfit and body stays the same. I checked the mods and their plugins where enabled and they where in the same priority list arangment as you showed it in the setup guide, so i dont think it could be a priority issue.

- when i use the chemistry station or the outfit menu mod, both of the 2pac clothes and lazman clothes dont show up, but sometimes i spawn in with the altered vault 111 bodysuit from either one of the mods suitmodel, wich i still dont know what causes that.

Findings so far

- when i use the waster armor with all pieces built in bodyslide and both boxes ticked, i can see the changes on the clothing when you enable thicc vore, but the whole body stays thin while the clothes get larger, i dont know why that happens.

- when i use a profile with only the bare bone mods needed acording to the setup paige, i can make the naked body work with coldsteelj and it shows acurratly what happens ingame.


I dont know if it i possible but could you link the exact same mods you need to make everything in this mod work.


Sorry in advance if there is something obvious i have missed while trying to setup the mod, And thanks for taking the time to read this and i hope with some help we can find a solution.
Link to post


Okay, lets see.
You only need the coldsteel outfits. The full mod is not required. There is a mediafire link to the coldsteel weightgain outfits. Search for this on the coldsteel deviantart page: "Download and install my archive with "Bodyslide outfits files" which contain all outfits adaptations needed to make visual changes on character", then use the mediafire link.
You only need those files. Size about 4 GB.
Coldsteels mod was an all inclusive thing before, now its split up into outfits and the base mod. Probably since there are a lot of outfits available.

Lazman i got from here: https://www.nexusmods.com/fallout4/mods/20628?tab=files
No idea if that version is better or worse, but it works for me.

What do you mean with the "ingame sliders" to change your body? If its thicc vore, it needs to be the correct body type and it needs to be activated. After that you can use the (debug) max thicc or max thicc buttons to test out how the body/outfit actually looks when morphed. If you mean something different, please expound.

If you want to craft the 2Pac/Lazman armor, use the Armorsmith version. They normally replace the default outfits like the "Road Leathers" or "Atheletic Outfit", so if you built them in Bodyslide, you should have almost no vanilla, but only 2pac/lazman outfits. Other users report that the vanilla outfit conversion also works. This was from the Fallout Vore 3.0 thread. So if 2pac/lazman don't work, try that.

No idea what happens with your waster armor. The fallout vore mod only uses its assets and dresses Bria with it. That's about all the interaction.

If your naked body is working, but the outfits are not, its probably an order issue in bodyslide. Make sure that the last thing you build are the 2pc/lazman outfits with the SSBBW tag.

I hope I answered all your questions? If something is till unclear, let me know.
Link to post



Thanks for the explanation, i apreciate it a lot.

I found the solution shortly after making the post and checking one more thing that i came up with after making said post, i will leave the previous post up so other people will be able to see the issues i had and how to solve it.
As you can see in my earlier post it had to do something with bodyslide studio and the older version i had installed, when i redownloaded the bodyslide it fixed it immediatly.

Again many thanks for the quick response.
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Re: Fallout Vore 3.5

Postby DoubtingDemon (mention) » Thu Oct 01, 2026 10:28 am

@Enkay87 wrote:
DoubtingDemon wrote:If we're talking about ideas/requests, I think it would be cool if enabling/disabling male or female preds would not affect player and possibly also followers - in other words, someone might not want m/m or f/f to happen in their game but still play a pred
Link to post


I don't think such a switch is necessary. The vore raider population can be suppressed using the MCM switches and other than that, there are only a few named vore raiders / gunners placed. These hand placed preds can be disabled with the next major version. So even with male / female preds enabled, its pretty much just you and your companions as preds if you use the MCM options.
If I misunderstood your suggestion, please expound.
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I meant like, without having to turn it off
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Re: Fallout Vore 3.5

Postby Jadex (mention) » Sat Oct 03, 2026 7:59 am

Firstly if possible it would be nice to get an audio slider for Scat sound effects. Secondly though none of the audio options seem to affect vore raiders/settlers and they are quite really very loud and have like crazy gurgles when they die for some reason.

For anyone who wants to play pure unarmed (no unarmed weapon at all) and NOT have vore trigger every punch you can disable it by removing perk xx009A63 which is the FV_PlayerSwallowAbility Perk which is just what makes your punches do that, everything else will still work fine and infact Enkay you may want to add it as an option in the MCM.

(also what is $FVSE MCM NPC COMP SWAL PROT TOG? its the second to last option under the Companion Settings for me idk if my game is just uniquely broken or if thats intended)
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Re: Fallout Vore 3.5

Postby Enkay87 (mention) » Sat Oct 03, 2026 9:32 am

@Jadex wrote:Firstly if possible it would be nice to get an audio slider for Scat sound effects. Secondly though none of the audio options seem to affect vore raiders/settlers and they are quite really very loud and have like crazy gurgles when they die for some reason.

For anyone who wants to play pure unarmed (no unarmed weapon at all) and NOT have vore trigger every punch you can disable it by removing perk xx009A63 which is the FV_PlayerSwallowAbility Perk which is just what makes your punches do that, everything else will still work fine and infact Enkay you may want to add it as an option in the MCM.

(also what is $FVSE MCM NPC COMP SWAL PROT TOG? its the second to last option under the Companion Settings for me idk if my game is just uniquely broken or if thats intended)
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1. Yes, a scat sound slider is possible. Rather uncomplicated I guess.
2. Can reproduce, the sound sliders don't work for certain sounds when applied to NPCs. Like the indigestion gurgle, clothes rip or digest fail sounds.
3. "Unarmed Hits Swallow" switch will be added to MCM. This will add/remove the perk (after the player drank a Nuka Acid).
4. MCM translation error fixed. $$ typo caused the MCM setting to look like this. It should be the companion swallow protection.
I think I can include everything in the next major version.
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Re: Fallout Vore 3.5

Postby Jadex (mention) » Sat Oct 03, 2026 9:53 am

Noice, thank
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Re: Fallout Vore 3.5

Postby Sowonier (mention) » Sat Oct 03, 2026 5:30 pm

Hey there! It's really great that you decided to take on this mod :-D Is there a way to bring back the "Devour" button when hovering over a corpse? :?:
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Re: Fallout Vore 3.5

Postby Terx (mention) » Sun Oct 04, 2026 3:24 pm

sugestion can give glory a nuka acid to make her abel to do vore and i mean with out the ask bout vore menu
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Re: Fallout Vore 3.5

Postby chris9774 (mention) » Sun Oct 04, 2026 11:11 pm

Alright so i'm stumped atm, ran into a bug I assume has to do with the cloak or something.

I went to hardware town on a fresh run, tried to distance myself because diamond city won't open and i hate the bug that causes it. Anyways cleared out all the raiders in hardware town, waited for the raider pretending to be a settler to go inside and turn hostile, killed them all and the game tells me I can't sleep in the room as enemies are nearby, I assume the cloak keeps the raiders alive for all intents and purposes and just adds in the vore raiders. I didn't see an option in my MCM (currently up to date on hotfixes and normal mod version) to make the cloak not work that way, and work as per usual.

After I leave the building to try and find somewhere else to sleep, an invisible, untargetable, and invincible enemy is outside the store and they punch me to death, going back into the store doesn't help as they follow me in, I'm assuming this unseen bastard is a raider that got cloaked and a flag for revealing them isn't happening or something.

I would post logs, but I don't know what we'd even be looking for to try and isolate for you, here's to hoping this is enough info to go off of in the meantime.
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