Updated barbftr:
http://www.furaffinity.net/view/12732662/
http://imaginaryz.deviantart.com/art/Ba ... -191550156
But you should go play the superior Alsnapz mod:
http://www.furaffinity.net/view/8840199/
And you should make monsters using the monster maker .fla
http://www.4shared.com/zip/cixatCQcba/B ... ition.html
http://aryion.com/content/imaginaryzs-junk
Watch a complete flash tutorial on how to:
http://www.youtube.com/playlist?list=PL ... YKbVstThTd
The Quick n Dirty how to use flash part is 05 part 5
Make stuff.
Project is now officially BarbftrRX8
http://imaginaryz.deviantart.com/
http://imaginaryzvore.blogspot.com/2012 ... gress.html
http://www.furaffinity.net/user/imaginaryz/
DON'T forget to check out alsnapz's awesome mod: http://www.furaffinity.net/full/6737499/
AND the Version 2 (I am so shamed XD): http://www.furaffinity.net/view/7401202/
This is the year I finish things. I'm going to finish this cursed game out. Progress will be mainly displayed on DA, but the final release will be spread across FA, DA, and Eka's. Source will be made available on Eka's as well.
If you have suggestions for:
[list=]Plot
Monsters
Vore Types
Main Character Changes / Alternate Characters
Weapons[/list]
Post em' in this thread.
Again, check the DA page for progress updates.
IGNORE BELOW THIS LINE
I have reviewed the comments, and this is the current
TODO list:
- Stop copying peoples work without permission & give credit where it is due
[DONE] Provide support for reduced/obscure keyboards (laptops)
[DONE] Enable game statistics display
Indicate which enemies are in progress and/or not working yet
Improve actual game mechanics
Add multiple landscapes and something to do besides fight
Add more characters, prefer local ones
Add more variety to enemies (minotaur, not reptiles, ect...)
Generate unique sprites (I'm sorry Barbarian II !)
Request for completion
Implement advanced features/sequel
No idea yet when I can get started on any of these things, but at least I'm going to keep track.
Thanks to everyone for the feedback!