AI and endosomatophilia

Everything about Endosomatophilia! For more information, inquires within (or check the wiki)

Re: AI and endosomatophilia

Postby Nez » Sun Oct 13, 2024 11:07 pm

YouTube channel with AI generated endo material. https://youtube.com/@blackcraftcat
User avatar
Nez
Participator
 
Posts: 303
Joined: Fri Aug 18, 2006 11:00 pm
Location: Australia

Re: AI and endosomatophilia

Postby harold18 » Fri Nov 29, 2024 5:06 am

I have been using ChatGPT to come up with video game levels/stages set inside female characters, and they turned out to be pretty good to be honest:

Edith Up (Rayman):
Spoiler: show
Level Title: "Edith’s Inner Odyssey"

Rayman and his friends are on a bizarre journey through Edith Up's body after an accidental gulp while fleeing from enemies. Now they must navigate her internal landscape to escape, encountering strange environments, unique hazards, and quirky enemies.

Stage 1: "Stomach Saga"

Description:
The team begins their journey in Edith's stomach, a churning, acidic cavern full of digestive turmoil. The environment is filled with bubbling pools of stomach acid, writhing folds of tissue, and half-digested food floating like platforms.

Hazards:

Acid Pools: Falling into these damages the player unless they escape quickly.
Digestive Geysers: Periodic spurts of acid that shoot upwards, knocking players off platforms.
Undigested Food: These floating platforms sometimes sink unexpectedly.

Enemies:

Acid Slugs: Small, slimy creatures that spit corrosive liquid.
Chewy Chewers: Clumps of living gum-like blobs that bounce and stick to players, slowing movement.
Enzymites: Tiny, fast-moving bugs that swarm players.

Objective:
Navigate the stomach, find the esophageal valve (blocked by a mass of undigested food), and kick it open to move into the intestines.

Stage 2: "Intestinal Adventure"

Description:
This stage is a long, winding tube with pulsating walls and rhythmic contractions. Players must ride peristaltic waves and avoid digestive hazards.

Hazards:

Peristalsis Squeeze: Periodic waves that push players forward; being caught against a wall causes damage.
Gas Pockets: Floating bubbles that explode when touched, creating knockback and temporary confusion.
Slippery Mucus: Some paths are slippery, making movement harder to control.

Enemies:

Parasite Hoppers: Small creatures that leap from wall to wall.
Flatworm Warriors: Long, ribbon-like enemies that whip players with their tails.
Gut Gunk Golems: Slow-moving but tough enemies that block pathways.

Objective:
Reach the end of the intestines to enter the bloodstream. The exit is guarded by a swarm of parasite hoppers working in tandem.

Stage 3: "Bloodstream Blitz"

Description:
The bloodstream is a fast-moving river of crimson, with arterial rapids and branching paths. Players ride blood cells as platforms and avoid hazards in the plasma.

Hazards:

White Blood Cell Barrage: Giant cells that chase players, attempting to engulf them.
Clot Clusters: Sticky obstacles that slow movement and block paths.
Vortex Currents: Strong currents that drag players into whirlpools.

Enemies:

Platelet Spinners: Disk-like creatures that spin and charge at players.
Microbe Marauders: Tiny, darting enemies that appear in swarms.
Virus Vortex: Enemies that create tornado-like effects, pulling players toward them.

Objective:
Survive the bloodstream rapids and make it to the heart, where the flow will take you to the brain.

Stage 4: "Mind Maze"

Description:
Now inside Edith’s brain, the team navigates a glowing, synapse-filled landscape with crackling neural pathways.

Hazards:

Neural Zaps: Electrified pathways that pulse with energy, shocking players who touch them.
Memory Mazes: Ever-changing labyrinths that shift their layout unexpectedly.
Cerebral Spikes: Spiky barriers that extend and retract in rhythm.

Enemies:

Neuro Knights: Quick enemies that teleport and attack with psychic energy.
Glitch Gremlins: Enemies that interfere with player controls momentarily.
Dream Wyrms: Serpentine creatures that patrol neural pathways.

Objective:
Activate neural switches to open a pathway to the respiratory system, represented by a glowing neural bridge.
Stage 5: "Breathing Battles"

Description:
The final stage takes place in Edith’s respiratory system. Players traverse airways filled with rushing winds, mucus drips, and branching bronchi.

Hazards:

Coughing Tremors: Periodic quakes that shake the level and knock players off platforms.
Sticky Mucus Drips: Fall from above, slowing and immobilizing players briefly.
Airway Collapse: Sections of the level temporarily collapse under pressure, requiring players to move quickly.

Enemies:

Pollen Raiders: Floating, darting enemies that mimic allergens.
Phlegm Blobs: Sticky enemies that explode into immobilizing goo.
Bacterial Bombers: Enemies that drop small explosive spores.

Boss: "The Allergen Overlord"
A massive pollen-like creature ruling the respiratory system. It creates whirlwinds, shoots sticky spore clouds, and summons minions.

Phase 1: Players avoid tornado-like winds while attacking weak points.
Phase 2: The boss covers platforms in mucus, making movement tricky.
Phase 3: A desperate, chaotic assault with all hazards active simultaneously.

Objective:
Defeat the Allergen Overlord to cause Edith to sneeze, launching the team out of her body and back to safety.

Extra Level: "The Belly Button Escape"

Description:
A secret level set in Edith’s belly button—a strange, cavernous pit filled with linty landscapes and ancient trinkets.

Hazards:

Lint Avalanches: Falling piles of lint that obscure vision and slow movement.
Button Fluff Blasts: Exploding pockets of fluff that deal damage.
Sweat Pools: Slippery zones that make jumping difficult.

Enemies:

Fuzz Fluffers: Creatures made of lint that multiply when hit.
Dustmites: Swarm enemies that attack in waves.

Objective:
Find the hidden exit at the base of the belly button, earning a special reward: Edith’s Charm, a collectible granting a health boost for the next adventure.


Roll (Mega Man):
Spoiler: show
In this fanmade scenario, Mega Man shrinks down and enters Roll’s body to fight off a Roboenza infection spreading through her internal systems.

Stage 1: The Circulatory Network

Location: Roll's bloodstream
Theme: A maze of glowing tubes filled with flowing energy streams, representing her mechanized blood vessels. The walls pulse with rhythmic lights, giving the impression of a beating heart. Various mechanical parasites float within, attempting to spread the Roboenza infection.

Enemies:

Virus Drones: Small, insect-like robots that attach themselves to the energy streams, disrupting the flow. They shoot out electric beams as Mega Man approaches.
Energy Leeches: Slug-like machines that move slowly along the walls, draining energy. They explode on contact if not dealt with quickly.

Mini-Boss: The Plasma Valve A large, gear-like structure that controls the flow of energy through Roll’s veins. It's partially infected by Roboenza, causing it to malfunction. Its attack pattern involves opening and closing, sending out bursts of plasma energy in different directions. Mega Man must time his shots carefully to hit the exposed core when it opens.

Boss: Cardioborg A massive mechanical heart infected by the Roboenza virus. It’s suspended in the center of the chamber, connected to pulsating tubes. Cardioborg attacks by sending shockwaves through the floor and releasing waves of infected blood cells as projectiles. It also has retractable laser turrets. Mega Man must focus on disabling its shield generators before attacking its exposed core.

Stage 2: The Respiratory Hub

Location: Roll's lungs and air filtration systems
Theme: A complex, futuristic array of mechanical vents, fans, and filters. The air ducts are lined with robotic fibers and glowing green filters that purify the air entering Roll’s system. Steam and mist occasionally blast out, adding environmental hazards.

Enemies:

Filter Clamps: Mechanical spiders that cling to the walls and drop onto Mega Man, trying to trap him.
Oxygen Turrets: Floating spheres that blast high-pressure air beams. They often appear near large fans, creating wind traps that Mega Man must navigate.

Mini-Boss: The Ventilator Cyclops
A giant one-eyed drone embedded in the wall, controlling the airflow. It shoots rapid bursts of wind that push Mega Man into spikes along the walls. Mega Man needs to fire into its eye between its gust attacks.

Boss: Pneumotor A mechanical lung system infected with Roboenza. Pneumotor alternates between two attack phases: inhaling deeply to pull Mega Man towards it (which can be deadly if combined with spikes or traps) and exhaling blasts of toxic, infected gas. It’s protected by spinning fans that Mega Man must destroy before he can target the main unit.

Stage 3: The Digestive Processing Unit

Location: Roll's stomach and internal fuel processing chambers
Theme: A factory-like environment filled with assembly lines, churning gears, and massive grinders. Roll's "digestive" system processes fuel and energy, resembling a high-tech refinery. Acidic green fluids bubble beneath the platforms, posing additional danger.

Enemies:

Fuel Devourers: Small, floating drones that consume fuel and then explode, leaving behind a trail of toxic gas.
Processor Worms: Mechanical worms that burrow through the walls and occasionally break through to attack. They're fast but vulnerable when exposed.

Mini-Boss: The Energy Recycler A rotating, multi-armed machine that processes energy from the fuel in Roll’s stomach. Its arms swing around the arena, creating hazardous energy barriers that Mega Man must dodge while trying to disable the Recycler’s core.

Boss: Gastrobot A mechanical entity resembling a large furnace that burns corrupted fuel, sending out waves of fire and exploding projectiles. It uses conveyor belts to move around the arena and suck Mega Man towards it during certain phases. Mega Man must destroy the conveyor system first to immobilize Gastrobot before focusing on the core.

Stage 4: The Neural Core (Final Stage)

Location: Roll's brain and central processing unit
Theme: A digital network of flashing neon circuits and data streams, blending with biological neurons. The walls pulse with electronic signals, and Roboenza has corrupted large portions of Roll's neural pathways, causing erratic sparks and glitches in the environment. As Mega Man travels deeper, the path becomes more chaotic, with the infection manifesting as dark, glitchy zones that distort reality.

Enemies:

Neuro Hackers: Virus-like robots that move quickly along the circuits, hacking into the systems and launching energy attacks.
Mind Corruptors: Floating orbs that project beams to warp the environment, creating temporary hazards like disappearing platforms or reversed controls.

Mini-Boss: Neuro Virus A colossal, virus-like creature that floats in the neural pathways, latching onto circuits and corrupting them. It generates smaller virus drones that attack Mega Man while it charges powerful laser blasts. Mega Man must disable the corrupting nodes on its tentacles before delivering damage to its core.

Final Boss: Roboenza Core The final boss is the infected core of Roll’s CPU, a fusion of organic neural tissue and robotic technology, corrupted by the Roboenza virus. It takes the form of a floating, multi-limbed entity with tentacle-like appendages. Each limb represents a different function of Roll’s brain, including her motor functions, memory, and personality, all warped by the virus.

Phase 1: The Roboenza Core attacks by sending waves of distorted data that manifest as energy beams. It also summons corrupted versions of Roll’s personality fragments, which attack Mega Man with unpredictable patterns.
Phase 2: After taking damage, the Core will retract into the background, becoming a giant neural web that distorts the environment, creating glitch-like effects that warp Mega Man’s perception (e.g., flipping the screen, changing controls). Mega Man must avoid the chaotic attacks and destroy the neural nodes to bring the Core back to the foreground for the final confrontation.

In the final moments, Mega Man must destroy the Roboenza Core while Roll's systems slowly begin to stabilize, completing his mission and saving her from the virus.


Etna (Disgaea):
Spoiler: show
Stage Name: Etna’s Tumultuous Tummy

Description:
Dive into the chaotic, candy-colored nightmare of Etna's stomach! This stage is a bizarre digestive battleground where logic is as absent as Etna's mercy. Her stomach lining is inexplicably carpeted with beanbag chairs, half-melted popsicles float lazily in pools of suspiciously glowing stomach acid, and the walls occasionally giggle when you hit them too hard. Why does it smell like hot sauce and regret? Nobody knows—but you’re about to find out!

Hazards:

Spicy Burp Quake: Periodically, Etna burps, shaking the entire map and launching all characters into random directions. Bonus damage if you land in one of the floating chili peppers.
Demonic Digestive Geysers: Every few turns, streams of glittery stomach acid shoot upwards, dealing damage and altering terrain. They also heal Prinny units, for some reason.
Food Fights: Giant pieces of partially digested food (like a meatball that suspiciously looks like a Netherworld Moon) roll across the stage, crushing anything in their path.
"Helpful" Germs: Sentient stomach bacteria wearing sunglasses and bowler hats will join the fray. They hit hard and always steal your Mana before disappearing into Etna's belly depths.

Pro tip: Don't ask why there’s a disco ball spinning in the center of her gut. Just roll with it, or you’ll get flattened by a rogue gummy bear!
harold18
Somewhat familiar
 
Posts: 154
Joined: Thu Mar 10, 2016 8:51 pm

Re: AI and endosomatophilia

Postby Ryanair792 » Fri Nov 29, 2024 5:55 pm

harold18 wrote:I have been using ChatGPT to come up with video game levels/stages set inside female characters, and they turned out to be pretty good to be honest:

Edith Up (Rayman):
Spoiler: show
Level Title: "Edith’s Inner Odyssey"

Rayman and his friends are on a bizarre journey through Edith Up's body after an accidental gulp while fleeing from enemies. Now they must navigate her internal landscape to escape, encountering strange environments, unique hazards, and quirky enemies.

Stage 1: "Stomach Saga"

Description:
The team begins their journey in Edith's stomach, a churning, acidic cavern full of digestive turmoil. The environment is filled with bubbling pools of stomach acid, writhing folds of tissue, and half-digested food floating like platforms.

Hazards:

Acid Pools: Falling into these damages the player unless they escape quickly.
Digestive Geysers: Periodic spurts of acid that shoot upwards, knocking players off platforms.
Undigested Food: These floating platforms sometimes sink unexpectedly.

Enemies:

Acid Slugs: Small, slimy creatures that spit corrosive liquid.
Chewy Chewers: Clumps of living gum-like blobs that bounce and stick to players, slowing movement.
Enzymites: Tiny, fast-moving bugs that swarm players.

Objective:
Navigate the stomach, find the esophageal valve (blocked by a mass of undigested food), and kick it open to move into the intestines.

Stage 2: "Intestinal Adventure"

Description:
This stage is a long, winding tube with pulsating walls and rhythmic contractions. Players must ride peristaltic waves and avoid digestive hazards.

Hazards:

Peristalsis Squeeze: Periodic waves that push players forward; being caught against a wall causes damage.
Gas Pockets: Floating bubbles that explode when touched, creating knockback and temporary confusion.
Slippery Mucus: Some paths are slippery, making movement harder to control.

Enemies:

Parasite Hoppers: Small creatures that leap from wall to wall.
Flatworm Warriors: Long, ribbon-like enemies that whip players with their tails.
Gut Gunk Golems: Slow-moving but tough enemies that block pathways.

Objective:
Reach the end of the intestines to enter the bloodstream. The exit is guarded by a swarm of parasite hoppers working in tandem.

Stage 3: "Bloodstream Blitz"

Description:
The bloodstream is a fast-moving river of crimson, with arterial rapids and branching paths. Players ride blood cells as platforms and avoid hazards in the plasma.

Hazards:

White Blood Cell Barrage: Giant cells that chase players, attempting to engulf them.
Clot Clusters: Sticky obstacles that slow movement and block paths.
Vortex Currents: Strong currents that drag players into whirlpools.

Enemies:

Platelet Spinners: Disk-like creatures that spin and charge at players.
Microbe Marauders: Tiny, darting enemies that appear in swarms.
Virus Vortex: Enemies that create tornado-like effects, pulling players toward them.

Objective:
Survive the bloodstream rapids and make it to the heart, where the flow will take you to the brain.

Stage 4: "Mind Maze"

Description:
Now inside Edith’s brain, the team navigates a glowing, synapse-filled landscape with crackling neural pathways.

Hazards:

Neural Zaps: Electrified pathways that pulse with energy, shocking players who touch them.
Memory Mazes: Ever-changing labyrinths that shift their layout unexpectedly.
Cerebral Spikes: Spiky barriers that extend and retract in rhythm.

Enemies:

Neuro Knights: Quick enemies that teleport and attack with psychic energy.
Glitch Gremlins: Enemies that interfere with player controls momentarily.
Dream Wyrms: Serpentine creatures that patrol neural pathways.

Objective:
Activate neural switches to open a pathway to the respiratory system, represented by a glowing neural bridge.
Stage 5: "Breathing Battles"

Description:
The final stage takes place in Edith’s respiratory system. Players traverse airways filled with rushing winds, mucus drips, and branching bronchi.

Hazards:

Coughing Tremors: Periodic quakes that shake the level and knock players off platforms.
Sticky Mucus Drips: Fall from above, slowing and immobilizing players briefly.
Airway Collapse: Sections of the level temporarily collapse under pressure, requiring players to move quickly.

Enemies:

Pollen Raiders: Floating, darting enemies that mimic allergens.
Phlegm Blobs: Sticky enemies that explode into immobilizing goo.
Bacterial Bombers: Enemies that drop small explosive spores.

Boss: "The Allergen Overlord"
A massive pollen-like creature ruling the respiratory system. It creates whirlwinds, shoots sticky spore clouds, and summons minions.

Phase 1: Players avoid tornado-like winds while attacking weak points.
Phase 2: The boss covers platforms in mucus, making movement tricky.
Phase 3: A desperate, chaotic assault with all hazards active simultaneously.

Objective:
Defeat the Allergen Overlord to cause Edith to sneeze, launching the team out of her body and back to safety.

Extra Level: "The Belly Button Escape"

Description:
A secret level set in Edith’s belly button—a strange, cavernous pit filled with linty landscapes and ancient trinkets.

Hazards:

Lint Avalanches: Falling piles of lint that obscure vision and slow movement.
Button Fluff Blasts: Exploding pockets of fluff that deal damage.
Sweat Pools: Slippery zones that make jumping difficult.

Enemies:

Fuzz Fluffers: Creatures made of lint that multiply when hit.
Dustmites: Swarm enemies that attack in waves.

Objective:
Find the hidden exit at the base of the belly button, earning a special reward: Edith’s Charm, a collectible granting a health boost for the next adventure.


Roll (Mega Man):
Spoiler: show
In this fanmade scenario, Mega Man shrinks down and enters Roll’s body to fight off a Roboenza infection spreading through her internal systems.

Stage 1: The Circulatory Network

Location: Roll's bloodstream
Theme: A maze of glowing tubes filled with flowing energy streams, representing her mechanized blood vessels. The walls pulse with rhythmic lights, giving the impression of a beating heart. Various mechanical parasites float within, attempting to spread the Roboenza infection.

Enemies:

Virus Drones: Small, insect-like robots that attach themselves to the energy streams, disrupting the flow. They shoot out electric beams as Mega Man approaches.
Energy Leeches: Slug-like machines that move slowly along the walls, draining energy. They explode on contact if not dealt with quickly.

Mini-Boss: The Plasma Valve A large, gear-like structure that controls the flow of energy through Roll’s veins. It's partially infected by Roboenza, causing it to malfunction. Its attack pattern involves opening and closing, sending out bursts of plasma energy in different directions. Mega Man must time his shots carefully to hit the exposed core when it opens.

Boss: Cardioborg A massive mechanical heart infected by the Roboenza virus. It’s suspended in the center of the chamber, connected to pulsating tubes. Cardioborg attacks by sending shockwaves through the floor and releasing waves of infected blood cells as projectiles. It also has retractable laser turrets. Mega Man must focus on disabling its shield generators before attacking its exposed core.

Stage 2: The Respiratory Hub

Location: Roll's lungs and air filtration systems
Theme: A complex, futuristic array of mechanical vents, fans, and filters. The air ducts are lined with robotic fibers and glowing green filters that purify the air entering Roll’s system. Steam and mist occasionally blast out, adding environmental hazards.

Enemies:

Filter Clamps: Mechanical spiders that cling to the walls and drop onto Mega Man, trying to trap him.
Oxygen Turrets: Floating spheres that blast high-pressure air beams. They often appear near large fans, creating wind traps that Mega Man must navigate.

Mini-Boss: The Ventilator Cyclops
A giant one-eyed drone embedded in the wall, controlling the airflow. It shoots rapid bursts of wind that push Mega Man into spikes along the walls. Mega Man needs to fire into its eye between its gust attacks.

Boss: Pneumotor A mechanical lung system infected with Roboenza. Pneumotor alternates between two attack phases: inhaling deeply to pull Mega Man towards it (which can be deadly if combined with spikes or traps) and exhaling blasts of toxic, infected gas. It’s protected by spinning fans that Mega Man must destroy before he can target the main unit.

Stage 3: The Digestive Processing Unit

Location: Roll's stomach and internal fuel processing chambers
Theme: A factory-like environment filled with assembly lines, churning gears, and massive grinders. Roll's "digestive" system processes fuel and energy, resembling a high-tech refinery. Acidic green fluids bubble beneath the platforms, posing additional danger.

Enemies:

Fuel Devourers: Small, floating drones that consume fuel and then explode, leaving behind a trail of toxic gas.
Processor Worms: Mechanical worms that burrow through the walls and occasionally break through to attack. They're fast but vulnerable when exposed.

Mini-Boss: The Energy Recycler A rotating, multi-armed machine that processes energy from the fuel in Roll’s stomach. Its arms swing around the arena, creating hazardous energy barriers that Mega Man must dodge while trying to disable the Recycler’s core.

Boss: Gastrobot A mechanical entity resembling a large furnace that burns corrupted fuel, sending out waves of fire and exploding projectiles. It uses conveyor belts to move around the arena and suck Mega Man towards it during certain phases. Mega Man must destroy the conveyor system first to immobilize Gastrobot before focusing on the core.

Stage 4: The Neural Core (Final Stage)

Location: Roll's brain and central processing unit
Theme: A digital network of flashing neon circuits and data streams, blending with biological neurons. The walls pulse with electronic signals, and Roboenza has corrupted large portions of Roll's neural pathways, causing erratic sparks and glitches in the environment. As Mega Man travels deeper, the path becomes more chaotic, with the infection manifesting as dark, glitchy zones that distort reality.

Enemies:

Neuro Hackers: Virus-like robots that move quickly along the circuits, hacking into the systems and launching energy attacks.
Mind Corruptors: Floating orbs that project beams to warp the environment, creating temporary hazards like disappearing platforms or reversed controls.

Mini-Boss: Neuro Virus A colossal, virus-like creature that floats in the neural pathways, latching onto circuits and corrupting them. It generates smaller virus drones that attack Mega Man while it charges powerful laser blasts. Mega Man must disable the corrupting nodes on its tentacles before delivering damage to its core.

Final Boss: Roboenza Core The final boss is the infected core of Roll’s CPU, a fusion of organic neural tissue and robotic technology, corrupted by the Roboenza virus. It takes the form of a floating, multi-limbed entity with tentacle-like appendages. Each limb represents a different function of Roll’s brain, including her motor functions, memory, and personality, all warped by the virus.

Phase 1: The Roboenza Core attacks by sending waves of distorted data that manifest as energy beams. It also summons corrupted versions of Roll’s personality fragments, which attack Mega Man with unpredictable patterns.
Phase 2: After taking damage, the Core will retract into the background, becoming a giant neural web that distorts the environment, creating glitch-like effects that warp Mega Man’s perception (e.g., flipping the screen, changing controls). Mega Man must avoid the chaotic attacks and destroy the neural nodes to bring the Core back to the foreground for the final confrontation.

In the final moments, Mega Man must destroy the Roboenza Core while Roll's systems slowly begin to stabilize, completing his mission and saving her from the virus.


Etna (Disgaea):
Spoiler: show
Stage Name: Etna’s Tumultuous Tummy

Description:
Dive into the chaotic, candy-colored nightmare of Etna's stomach! This stage is a bizarre digestive battleground where logic is as absent as Etna's mercy. Her stomach lining is inexplicably carpeted with beanbag chairs, half-melted popsicles float lazily in pools of suspiciously glowing stomach acid, and the walls occasionally giggle when you hit them too hard. Why does it smell like hot sauce and regret? Nobody knows—but you’re about to find out!

Hazards:

Spicy Burp Quake: Periodically, Etna burps, shaking the entire map and launching all characters into random directions. Bonus damage if you land in one of the floating chili peppers.
Demonic Digestive Geysers: Every few turns, streams of glittery stomach acid shoot upwards, dealing damage and altering terrain. They also heal Prinny units, for some reason.
Food Fights: Giant pieces of partially digested food (like a meatball that suspiciously looks like a Netherworld Moon) roll across the stage, crushing anything in their path.
"Helpful" Germs: Sentient stomach bacteria wearing sunglasses and bowler hats will join the fray. They hit hard and always steal your Mana before disappearing into Etna's belly depths.

Pro tip: Don't ask why there’s a disco ball spinning in the center of her gut. Just roll with it, or you’ll get flattened by a rogue gummy bear!


Not bad, not bad at all
Ryanair792
Somewhat familiar
 
Posts: 61
Joined: Tue Jun 02, 2020 12:35 pm

Re: AI and endosomatophilia

Postby harold18 » Fri Nov 29, 2024 9:59 pm

Ryanair792 wrote:
harold18 wrote:I have been using ChatGPT to come up with video game levels/stages set inside female characters, and they turned out to be pretty good to be honest:

Edith Up (Rayman):
Spoiler: show
Level Title: "Edith’s Inner Odyssey"

Rayman and his friends are on a bizarre journey through Edith Up's body after an accidental gulp while fleeing from enemies. Now they must navigate her internal landscape to escape, encountering strange environments, unique hazards, and quirky enemies.

Stage 1: "Stomach Saga"

Description:
The team begins their journey in Edith's stomach, a churning, acidic cavern full of digestive turmoil. The environment is filled with bubbling pools of stomach acid, writhing folds of tissue, and half-digested food floating like platforms.

Hazards:

Acid Pools: Falling into these damages the player unless they escape quickly.
Digestive Geysers: Periodic spurts of acid that shoot upwards, knocking players off platforms.
Undigested Food: These floating platforms sometimes sink unexpectedly.

Enemies:

Acid Slugs: Small, slimy creatures that spit corrosive liquid.
Chewy Chewers: Clumps of living gum-like blobs that bounce and stick to players, slowing movement.
Enzymites: Tiny, fast-moving bugs that swarm players.

Objective:
Navigate the stomach, find the esophageal valve (blocked by a mass of undigested food), and kick it open to move into the intestines.

Stage 2: "Intestinal Adventure"

Description:
This stage is a long, winding tube with pulsating walls and rhythmic contractions. Players must ride peristaltic waves and avoid digestive hazards.

Hazards:

Peristalsis Squeeze: Periodic waves that push players forward; being caught against a wall causes damage.
Gas Pockets: Floating bubbles that explode when touched, creating knockback and temporary confusion.
Slippery Mucus: Some paths are slippery, making movement harder to control.

Enemies:

Parasite Hoppers: Small creatures that leap from wall to wall.
Flatworm Warriors: Long, ribbon-like enemies that whip players with their tails.
Gut Gunk Golems: Slow-moving but tough enemies that block pathways.

Objective:
Reach the end of the intestines to enter the bloodstream. The exit is guarded by a swarm of parasite hoppers working in tandem.

Stage 3: "Bloodstream Blitz"

Description:
The bloodstream is a fast-moving river of crimson, with arterial rapids and branching paths. Players ride blood cells as platforms and avoid hazards in the plasma.

Hazards:

White Blood Cell Barrage: Giant cells that chase players, attempting to engulf them.
Clot Clusters: Sticky obstacles that slow movement and block paths.
Vortex Currents: Strong currents that drag players into whirlpools.

Enemies:

Platelet Spinners: Disk-like creatures that spin and charge at players.
Microbe Marauders: Tiny, darting enemies that appear in swarms.
Virus Vortex: Enemies that create tornado-like effects, pulling players toward them.

Objective:
Survive the bloodstream rapids and make it to the heart, where the flow will take you to the brain.

Stage 4: "Mind Maze"

Description:
Now inside Edith’s brain, the team navigates a glowing, synapse-filled landscape with crackling neural pathways.

Hazards:

Neural Zaps: Electrified pathways that pulse with energy, shocking players who touch them.
Memory Mazes: Ever-changing labyrinths that shift their layout unexpectedly.
Cerebral Spikes: Spiky barriers that extend and retract in rhythm.

Enemies:

Neuro Knights: Quick enemies that teleport and attack with psychic energy.
Glitch Gremlins: Enemies that interfere with player controls momentarily.
Dream Wyrms: Serpentine creatures that patrol neural pathways.

Objective:
Activate neural switches to open a pathway to the respiratory system, represented by a glowing neural bridge.
Stage 5: "Breathing Battles"

Description:
The final stage takes place in Edith’s respiratory system. Players traverse airways filled with rushing winds, mucus drips, and branching bronchi.

Hazards:

Coughing Tremors: Periodic quakes that shake the level and knock players off platforms.
Sticky Mucus Drips: Fall from above, slowing and immobilizing players briefly.
Airway Collapse: Sections of the level temporarily collapse under pressure, requiring players to move quickly.

Enemies:

Pollen Raiders: Floating, darting enemies that mimic allergens.
Phlegm Blobs: Sticky enemies that explode into immobilizing goo.
Bacterial Bombers: Enemies that drop small explosive spores.

Boss: "The Allergen Overlord"
A massive pollen-like creature ruling the respiratory system. It creates whirlwinds, shoots sticky spore clouds, and summons minions.

Phase 1: Players avoid tornado-like winds while attacking weak points.
Phase 2: The boss covers platforms in mucus, making movement tricky.
Phase 3: A desperate, chaotic assault with all hazards active simultaneously.

Objective:
Defeat the Allergen Overlord to cause Edith to sneeze, launching the team out of her body and back to safety.

Extra Level: "The Belly Button Escape"

Description:
A secret level set in Edith’s belly button—a strange, cavernous pit filled with linty landscapes and ancient trinkets.

Hazards:

Lint Avalanches: Falling piles of lint that obscure vision and slow movement.
Button Fluff Blasts: Exploding pockets of fluff that deal damage.
Sweat Pools: Slippery zones that make jumping difficult.

Enemies:

Fuzz Fluffers: Creatures made of lint that multiply when hit.
Dustmites: Swarm enemies that attack in waves.

Objective:
Find the hidden exit at the base of the belly button, earning a special reward: Edith’s Charm, a collectible granting a health boost for the next adventure.


Roll (Mega Man):
Spoiler: show
In this fanmade scenario, Mega Man shrinks down and enters Roll’s body to fight off a Roboenza infection spreading through her internal systems.

Stage 1: The Circulatory Network

Location: Roll's bloodstream
Theme: A maze of glowing tubes filled with flowing energy streams, representing her mechanized blood vessels. The walls pulse with rhythmic lights, giving the impression of a beating heart. Various mechanical parasites float within, attempting to spread the Roboenza infection.

Enemies:

Virus Drones: Small, insect-like robots that attach themselves to the energy streams, disrupting the flow. They shoot out electric beams as Mega Man approaches.
Energy Leeches: Slug-like machines that move slowly along the walls, draining energy. They explode on contact if not dealt with quickly.

Mini-Boss: The Plasma Valve A large, gear-like structure that controls the flow of energy through Roll’s veins. It's partially infected by Roboenza, causing it to malfunction. Its attack pattern involves opening and closing, sending out bursts of plasma energy in different directions. Mega Man must time his shots carefully to hit the exposed core when it opens.

Boss: Cardioborg A massive mechanical heart infected by the Roboenza virus. It’s suspended in the center of the chamber, connected to pulsating tubes. Cardioborg attacks by sending shockwaves through the floor and releasing waves of infected blood cells as projectiles. It also has retractable laser turrets. Mega Man must focus on disabling its shield generators before attacking its exposed core.

Stage 2: The Respiratory Hub

Location: Roll's lungs and air filtration systems
Theme: A complex, futuristic array of mechanical vents, fans, and filters. The air ducts are lined with robotic fibers and glowing green filters that purify the air entering Roll’s system. Steam and mist occasionally blast out, adding environmental hazards.

Enemies:

Filter Clamps: Mechanical spiders that cling to the walls and drop onto Mega Man, trying to trap him.
Oxygen Turrets: Floating spheres that blast high-pressure air beams. They often appear near large fans, creating wind traps that Mega Man must navigate.

Mini-Boss: The Ventilator Cyclops
A giant one-eyed drone embedded in the wall, controlling the airflow. It shoots rapid bursts of wind that push Mega Man into spikes along the walls. Mega Man needs to fire into its eye between its gust attacks.

Boss: Pneumotor A mechanical lung system infected with Roboenza. Pneumotor alternates between two attack phases: inhaling deeply to pull Mega Man towards it (which can be deadly if combined with spikes or traps) and exhaling blasts of toxic, infected gas. It’s protected by spinning fans that Mega Man must destroy before he can target the main unit.

Stage 3: The Digestive Processing Unit

Location: Roll's stomach and internal fuel processing chambers
Theme: A factory-like environment filled with assembly lines, churning gears, and massive grinders. Roll's "digestive" system processes fuel and energy, resembling a high-tech refinery. Acidic green fluids bubble beneath the platforms, posing additional danger.

Enemies:

Fuel Devourers: Small, floating drones that consume fuel and then explode, leaving behind a trail of toxic gas.
Processor Worms: Mechanical worms that burrow through the walls and occasionally break through to attack. They're fast but vulnerable when exposed.

Mini-Boss: The Energy Recycler A rotating, multi-armed machine that processes energy from the fuel in Roll’s stomach. Its arms swing around the arena, creating hazardous energy barriers that Mega Man must dodge while trying to disable the Recycler’s core.

Boss: Gastrobot A mechanical entity resembling a large furnace that burns corrupted fuel, sending out waves of fire and exploding projectiles. It uses conveyor belts to move around the arena and suck Mega Man towards it during certain phases. Mega Man must destroy the conveyor system first to immobilize Gastrobot before focusing on the core.

Stage 4: The Neural Core (Final Stage)

Location: Roll's brain and central processing unit
Theme: A digital network of flashing neon circuits and data streams, blending with biological neurons. The walls pulse with electronic signals, and Roboenza has corrupted large portions of Roll's neural pathways, causing erratic sparks and glitches in the environment. As Mega Man travels deeper, the path becomes more chaotic, with the infection manifesting as dark, glitchy zones that distort reality.

Enemies:

Neuro Hackers: Virus-like robots that move quickly along the circuits, hacking into the systems and launching energy attacks.
Mind Corruptors: Floating orbs that project beams to warp the environment, creating temporary hazards like disappearing platforms or reversed controls.

Mini-Boss: Neuro Virus A colossal, virus-like creature that floats in the neural pathways, latching onto circuits and corrupting them. It generates smaller virus drones that attack Mega Man while it charges powerful laser blasts. Mega Man must disable the corrupting nodes on its tentacles before delivering damage to its core.

Final Boss: Roboenza Core The final boss is the infected core of Roll’s CPU, a fusion of organic neural tissue and robotic technology, corrupted by the Roboenza virus. It takes the form of a floating, multi-limbed entity with tentacle-like appendages. Each limb represents a different function of Roll’s brain, including her motor functions, memory, and personality, all warped by the virus.

Phase 1: The Roboenza Core attacks by sending waves of distorted data that manifest as energy beams. It also summons corrupted versions of Roll’s personality fragments, which attack Mega Man with unpredictable patterns.
Phase 2: After taking damage, the Core will retract into the background, becoming a giant neural web that distorts the environment, creating glitch-like effects that warp Mega Man’s perception (e.g., flipping the screen, changing controls). Mega Man must avoid the chaotic attacks and destroy the neural nodes to bring the Core back to the foreground for the final confrontation.

In the final moments, Mega Man must destroy the Roboenza Core while Roll's systems slowly begin to stabilize, completing his mission and saving her from the virus.


Etna (Disgaea):
Spoiler: show
Stage Name: Etna’s Tumultuous Tummy

Description:
Dive into the chaotic, candy-colored nightmare of Etna's stomach! This stage is a bizarre digestive battleground where logic is as absent as Etna's mercy. Her stomach lining is inexplicably carpeted with beanbag chairs, half-melted popsicles float lazily in pools of suspiciously glowing stomach acid, and the walls occasionally giggle when you hit them too hard. Why does it smell like hot sauce and regret? Nobody knows—but you’re about to find out!

Hazards:

Spicy Burp Quake: Periodically, Etna burps, shaking the entire map and launching all characters into random directions. Bonus damage if you land in one of the floating chili peppers.
Demonic Digestive Geysers: Every few turns, streams of glittery stomach acid shoot upwards, dealing damage and altering terrain. They also heal Prinny units, for some reason.
Food Fights: Giant pieces of partially digested food (like a meatball that suspiciously looks like a Netherworld Moon) roll across the stage, crushing anything in their path.
"Helpful" Germs: Sentient stomach bacteria wearing sunglasses and bowler hats will join the fray. They hit hard and always steal your Mana before disappearing into Etna's belly depths.

Pro tip: Don't ask why there’s a disco ball spinning in the center of her gut. Just roll with it, or you’ll get flattened by a rogue gummy bear!


Not bad, not bad at all


Thanks for the comment.
I can take some suggestions if anyone wants, so I can come up with some other levels.
harold18
Somewhat familiar
 
Posts: 154
Joined: Thu Mar 10, 2016 8:51 pm

Re: AI and endosomatophilia

Postby Ryanair792 » Fri Nov 29, 2024 11:08 pm

harold18 wrote:
Ryanair792 wrote:
harold18 wrote:I have been using ChatGPT to come up with video game levels/stages set inside female characters, and they turned out to be pretty good to be honest:

Edith Up (Rayman):
Spoiler: show
Level Title: "Edith’s Inner Odyssey"

Rayman and his friends are on a bizarre journey through Edith Up's body after an accidental gulp while fleeing from enemies. Now they must navigate her internal landscape to escape, encountering strange environments, unique hazards, and quirky enemies.

Stage 1: "Stomach Saga"

Description:
The team begins their journey in Edith's stomach, a churning, acidic cavern full of digestive turmoil. The environment is filled with bubbling pools of stomach acid, writhing folds of tissue, and half-digested food floating like platforms.

Hazards:

Acid Pools: Falling into these damages the player unless they escape quickly.
Digestive Geysers: Periodic spurts of acid that shoot upwards, knocking players off platforms.
Undigested Food: These floating platforms sometimes sink unexpectedly.

Enemies:

Acid Slugs: Small, slimy creatures that spit corrosive liquid.
Chewy Chewers: Clumps of living gum-like blobs that bounce and stick to players, slowing movement.
Enzymites: Tiny, fast-moving bugs that swarm players.

Objective:
Navigate the stomach, find the esophageal valve (blocked by a mass of undigested food), and kick it open to move into the intestines.

Stage 2: "Intestinal Adventure"

Description:
This stage is a long, winding tube with pulsating walls and rhythmic contractions. Players must ride peristaltic waves and avoid digestive hazards.

Hazards:

Peristalsis Squeeze: Periodic waves that push players forward; being caught against a wall causes damage.
Gas Pockets: Floating bubbles that explode when touched, creating knockback and temporary confusion.
Slippery Mucus: Some paths are slippery, making movement harder to control.

Enemies:

Parasite Hoppers: Small creatures that leap from wall to wall.
Flatworm Warriors: Long, ribbon-like enemies that whip players with their tails.
Gut Gunk Golems: Slow-moving but tough enemies that block pathways.

Objective:
Reach the end of the intestines to enter the bloodstream. The exit is guarded by a swarm of parasite hoppers working in tandem.

Stage 3: "Bloodstream Blitz"

Description:
The bloodstream is a fast-moving river of crimson, with arterial rapids and branching paths. Players ride blood cells as platforms and avoid hazards in the plasma.

Hazards:

White Blood Cell Barrage: Giant cells that chase players, attempting to engulf them.
Clot Clusters: Sticky obstacles that slow movement and block paths.
Vortex Currents: Strong currents that drag players into whirlpools.

Enemies:

Platelet Spinners: Disk-like creatures that spin and charge at players.
Microbe Marauders: Tiny, darting enemies that appear in swarms.
Virus Vortex: Enemies that create tornado-like effects, pulling players toward them.

Objective:
Survive the bloodstream rapids and make it to the heart, where the flow will take you to the brain.

Stage 4: "Mind Maze"

Description:
Now inside Edith’s brain, the team navigates a glowing, synapse-filled landscape with crackling neural pathways.

Hazards:

Neural Zaps: Electrified pathways that pulse with energy, shocking players who touch them.
Memory Mazes: Ever-changing labyrinths that shift their layout unexpectedly.
Cerebral Spikes: Spiky barriers that extend and retract in rhythm.

Enemies:

Neuro Knights: Quick enemies that teleport and attack with psychic energy.
Glitch Gremlins: Enemies that interfere with player controls momentarily.
Dream Wyrms: Serpentine creatures that patrol neural pathways.

Objective:
Activate neural switches to open a pathway to the respiratory system, represented by a glowing neural bridge.
Stage 5: "Breathing Battles"

Description:
The final stage takes place in Edith’s respiratory system. Players traverse airways filled with rushing winds, mucus drips, and branching bronchi.

Hazards:

Coughing Tremors: Periodic quakes that shake the level and knock players off platforms.
Sticky Mucus Drips: Fall from above, slowing and immobilizing players briefly.
Airway Collapse: Sections of the level temporarily collapse under pressure, requiring players to move quickly.

Enemies:

Pollen Raiders: Floating, darting enemies that mimic allergens.
Phlegm Blobs: Sticky enemies that explode into immobilizing goo.
Bacterial Bombers: Enemies that drop small explosive spores.

Boss: "The Allergen Overlord"
A massive pollen-like creature ruling the respiratory system. It creates whirlwinds, shoots sticky spore clouds, and summons minions.

Phase 1: Players avoid tornado-like winds while attacking weak points.
Phase 2: The boss covers platforms in mucus, making movement tricky.
Phase 3: A desperate, chaotic assault with all hazards active simultaneously.

Objective:
Defeat the Allergen Overlord to cause Edith to sneeze, launching the team out of her body and back to safety.

Extra Level: "The Belly Button Escape"

Description:
A secret level set in Edith’s belly button—a strange, cavernous pit filled with linty landscapes and ancient trinkets.

Hazards:

Lint Avalanches: Falling piles of lint that obscure vision and slow movement.
Button Fluff Blasts: Exploding pockets of fluff that deal damage.
Sweat Pools: Slippery zones that make jumping difficult.

Enemies:

Fuzz Fluffers: Creatures made of lint that multiply when hit.
Dustmites: Swarm enemies that attack in waves.

Objective:
Find the hidden exit at the base of the belly button, earning a special reward: Edith’s Charm, a collectible granting a health boost for the next adventure.


Roll (Mega Man):
Spoiler: show
In this fanmade scenario, Mega Man shrinks down and enters Roll’s body to fight off a Roboenza infection spreading through her internal systems.

Stage 1: The Circulatory Network

Location: Roll's bloodstream
Theme: A maze of glowing tubes filled with flowing energy streams, representing her mechanized blood vessels. The walls pulse with rhythmic lights, giving the impression of a beating heart. Various mechanical parasites float within, attempting to spread the Roboenza infection.

Enemies:

Virus Drones: Small, insect-like robots that attach themselves to the energy streams, disrupting the flow. They shoot out electric beams as Mega Man approaches.
Energy Leeches: Slug-like machines that move slowly along the walls, draining energy. They explode on contact if not dealt with quickly.

Mini-Boss: The Plasma Valve A large, gear-like structure that controls the flow of energy through Roll’s veins. It's partially infected by Roboenza, causing it to malfunction. Its attack pattern involves opening and closing, sending out bursts of plasma energy in different directions. Mega Man must time his shots carefully to hit the exposed core when it opens.

Boss: Cardioborg A massive mechanical heart infected by the Roboenza virus. It’s suspended in the center of the chamber, connected to pulsating tubes. Cardioborg attacks by sending shockwaves through the floor and releasing waves of infected blood cells as projectiles. It also has retractable laser turrets. Mega Man must focus on disabling its shield generators before attacking its exposed core.

Stage 2: The Respiratory Hub

Location: Roll's lungs and air filtration systems
Theme: A complex, futuristic array of mechanical vents, fans, and filters. The air ducts are lined with robotic fibers and glowing green filters that purify the air entering Roll’s system. Steam and mist occasionally blast out, adding environmental hazards.

Enemies:

Filter Clamps: Mechanical spiders that cling to the walls and drop onto Mega Man, trying to trap him.
Oxygen Turrets: Floating spheres that blast high-pressure air beams. They often appear near large fans, creating wind traps that Mega Man must navigate.

Mini-Boss: The Ventilator Cyclops
A giant one-eyed drone embedded in the wall, controlling the airflow. It shoots rapid bursts of wind that push Mega Man into spikes along the walls. Mega Man needs to fire into its eye between its gust attacks.

Boss: Pneumotor A mechanical lung system infected with Roboenza. Pneumotor alternates between two attack phases: inhaling deeply to pull Mega Man towards it (which can be deadly if combined with spikes or traps) and exhaling blasts of toxic, infected gas. It’s protected by spinning fans that Mega Man must destroy before he can target the main unit.

Stage 3: The Digestive Processing Unit

Location: Roll's stomach and internal fuel processing chambers
Theme: A factory-like environment filled with assembly lines, churning gears, and massive grinders. Roll's "digestive" system processes fuel and energy, resembling a high-tech refinery. Acidic green fluids bubble beneath the platforms, posing additional danger.

Enemies:

Fuel Devourers: Small, floating drones that consume fuel and then explode, leaving behind a trail of toxic gas.
Processor Worms: Mechanical worms that burrow through the walls and occasionally break through to attack. They're fast but vulnerable when exposed.

Mini-Boss: The Energy Recycler A rotating, multi-armed machine that processes energy from the fuel in Roll’s stomach. Its arms swing around the arena, creating hazardous energy barriers that Mega Man must dodge while trying to disable the Recycler’s core.

Boss: Gastrobot A mechanical entity resembling a large furnace that burns corrupted fuel, sending out waves of fire and exploding projectiles. It uses conveyor belts to move around the arena and suck Mega Man towards it during certain phases. Mega Man must destroy the conveyor system first to immobilize Gastrobot before focusing on the core.

Stage 4: The Neural Core (Final Stage)

Location: Roll's brain and central processing unit
Theme: A digital network of flashing neon circuits and data streams, blending with biological neurons. The walls pulse with electronic signals, and Roboenza has corrupted large portions of Roll's neural pathways, causing erratic sparks and glitches in the environment. As Mega Man travels deeper, the path becomes more chaotic, with the infection manifesting as dark, glitchy zones that distort reality.

Enemies:

Neuro Hackers: Virus-like robots that move quickly along the circuits, hacking into the systems and launching energy attacks.
Mind Corruptors: Floating orbs that project beams to warp the environment, creating temporary hazards like disappearing platforms or reversed controls.

Mini-Boss: Neuro Virus A colossal, virus-like creature that floats in the neural pathways, latching onto circuits and corrupting them. It generates smaller virus drones that attack Mega Man while it charges powerful laser blasts. Mega Man must disable the corrupting nodes on its tentacles before delivering damage to its core.

Final Boss: Roboenza Core The final boss is the infected core of Roll’s CPU, a fusion of organic neural tissue and robotic technology, corrupted by the Roboenza virus. It takes the form of a floating, multi-limbed entity with tentacle-like appendages. Each limb represents a different function of Roll’s brain, including her motor functions, memory, and personality, all warped by the virus.

Phase 1: The Roboenza Core attacks by sending waves of distorted data that manifest as energy beams. It also summons corrupted versions of Roll’s personality fragments, which attack Mega Man with unpredictable patterns.
Phase 2: After taking damage, the Core will retract into the background, becoming a giant neural web that distorts the environment, creating glitch-like effects that warp Mega Man’s perception (e.g., flipping the screen, changing controls). Mega Man must avoid the chaotic attacks and destroy the neural nodes to bring the Core back to the foreground for the final confrontation.

In the final moments, Mega Man must destroy the Roboenza Core while Roll's systems slowly begin to stabilize, completing his mission and saving her from the virus.


Etna (Disgaea):
Spoiler: show
Stage Name: Etna’s Tumultuous Tummy

Description:
Dive into the chaotic, candy-colored nightmare of Etna's stomach! This stage is a bizarre digestive battleground where logic is as absent as Etna's mercy. Her stomach lining is inexplicably carpeted with beanbag chairs, half-melted popsicles float lazily in pools of suspiciously glowing stomach acid, and the walls occasionally giggle when you hit them too hard. Why does it smell like hot sauce and regret? Nobody knows—but you’re about to find out!

Hazards:

Spicy Burp Quake: Periodically, Etna burps, shaking the entire map and launching all characters into random directions. Bonus damage if you land in one of the floating chili peppers.
Demonic Digestive Geysers: Every few turns, streams of glittery stomach acid shoot upwards, dealing damage and altering terrain. They also heal Prinny units, for some reason.
Food Fights: Giant pieces of partially digested food (like a meatball that suspiciously looks like a Netherworld Moon) roll across the stage, crushing anything in their path.
"Helpful" Germs: Sentient stomach bacteria wearing sunglasses and bowler hats will join the fray. They hit hard and always steal your Mana before disappearing into Etna's belly depths.

Pro tip: Don't ask why there’s a disco ball spinning in the center of her gut. Just roll with it, or you’ll get flattened by a rogue gummy bear!


Not bad, not bad at all


Thanks for the comment.
I can take some suggestions if anyone wants, so I can come up with some other levels.

I have an idea: a Mario kart track that takes place inside Peach's body
Ryanair792
Somewhat familiar
 
Posts: 61
Joined: Tue Jun 02, 2020 12:35 pm

Re: AI and endosomatophilia

Postby BeoWulf312 » Sat Nov 30, 2024 1:07 am

I've been playing around with various models I found on huggingface and so far the only one I found that produces meaningful output is lzlv_70b_fp16_hf.Q5_K_M
Most smaller NSFW models I tried just can't seem to grasp the concept of vore.

I used KoboldCPP as its a fairly easy way to interact with a model.

In instruct more I entered:

nsfw. In this world, people willingly practice vore. Please write a story about a man, John, and a woman, Alice, that meet in a hotel room to have sex. While they are having sex, a snake eats them, increasing their passion

Spoiler: show

John and Alice arrived at the hotel room, their hearts racing with anticipation. They had met online through a specialized dating site for people who shared their unique fetish: vore. They were both eager to explore their desires with someone who understood and shared their passion.
As they entered the room, they couldn't help but notice the large, beautifully patterned snake coiled up on the bed. It seemed to be waiting for them, its eyes glistening with excitement. The sight of the snake only heightened their arousal, and they quickly began to undress each other.
They started by kissing passionately, their hands roaming over each other's bodies. Soon, they moved onto the bed, their lips never leaving each other's. As they continued to explore each other, the snake slithered closer, its body winding around them.
Alice moaned as John's hands roamed her body, teasing her breasts and nipples. She could feel the snake's cool scales against her skin, adding an extra layer of sensation to the experience. John, too, was enjoying the feeling of the snake's body against his own.
Their passion intensified as the snake began to wrap itself tighter around them. They could feel its muscles contracting, squeezing them closer together. The pressure was intense, but it only served to heighten their arousal.
Alice reached down between John's legs, stroking him gently. He let out a low groan, his hips bucking against her touch. She smiled, knowing that he was enjoying the sensation of the snake's coils pressing against him.
John returned the favor, slipping his fingers between Alice's legs. He found her wet and eager, and he couldn't help but moan at the feel of her. As he continued to pleasure her, she arched her back, her breath coming in quick gasps.
The snake seemed to sense their growing excitement and began to move faster, tightening its coils around them. John and Alice cried out in unison, their passion reaching new heights. They could feel the snake's body against their most sensitive areas, adding an incredible new dimension to their lovemaking.
As they neared climax, the snake constricted even tighter, its body pressing them together with incredible force. John and Alice screamed in ecstasy as they came together, their bodies shuddering with pleasure.
In that moment, they felt completely consumed by their desires, the snake's embrace taking them to new heights of passion. As they lay there, panting and spent, they couldn't help but marvel at the incredible experience they had just shared.
For John and Alice, this was more than just a one-time encounter. They knew that they had found someone who understood their deepest desires, and they looked forward to exploring their fantasies together for years to come.


(At this point it felt like it needed a small prod) : The snake starts swallowing them

Spoiler: show

As their passion subsided, John and Alice looked at each other with a mix of excitement and apprehension. They knew what came next, and they were eager to experience it together. The snake, sensing their readiness, began to uncoil itself from around them.
John and Alice rolled onto their backs, their eyes locked on the snake as it slithered towards them. Its mouth opened wide, revealing a cavernous darkness within. They could see their reflections in its shiny black eyes, and they knew that this was the moment they had both been waiting for.
Without hesitation, John and Alice moved closer to the snake, their hearts pounding with anticipation. They wrapped their arms around each other, their lips meeting in a final kiss before the snake engulfed them.
The snake's jaws closed around them, its teeth gently piercing their skin. They cried out in pain, but the pain was quickly replaced by an overwhelming sense of pleasure. The snake's throat constricted around them, pulling them deeper into its body.
They could feel the snake's muscles contracting around them, squeezing them tighter and tighter. The pressure was intense, but it only served to heighten their arousal. They moaned in unison as the snake continued to swallow them, their bodies pressed tightly together.
As they slid further down the snake's throat, they felt its warm, wet flesh surrounding them. The sensation was unlike anything they had ever experienced, and they couldn't help but marvel at the incredible feeling of being consumed by the snake.
Finally, they reached the snake's stomach, where they lay together, surrounded by the snake's acidic digestive juices. Their passion for each other burned brighter than ever before, and they continued to explore each other's bodies despite their precarious situation.
For John and Alice, this was the ultimate expression of their love and desire. They knew that they were taking a risk, but they were willing to face any danger for the chance to experience this incredible fantasy together.
As the snake's digestive acids began to break down their bodies, they held each other close, their hearts beating in sync. They knew that their time together was limited, but they were determined to make the most of every moment.
In the end, John and Alice found themselves in a world where their deepest desires were not only accepted but celebrated. Together, they explored the depths of their passion, finding pleasure and fulfillment in the most unexpected places. And as they faded away into the darkness of the snake's stomach, they did so with smiles on their faces, knowing that they had truly lived life to the fullest.
BeoWulf312
New to the forum
 
Posts: 1
Joined: Fri Nov 29, 2024 9:56 pm

Re: AI and endosomatophilia

Postby harold18 » Sat Nov 30, 2024 3:37 am

Ryanair792 wrote:I have an idea: a Mario kart track that takes place inside Peach's body


Ehh...I think that's little too off; I usually only generate ones that feels like something that an actual game could make.
harold18
Somewhat familiar
 
Posts: 154
Joined: Thu Mar 10, 2016 8:51 pm

Previous

Return to Endosomatophilia world