Graphics

Dedicated for the vore artists who have an album in this site, including commission advertisement, one thread per user please.


1a. Each artist should only have one thread for an open offer that has no deadline, and one project offers thread. Every commission / stream opening and closing, New publish for purchase, etc, should just be added to the commission thread.

1b. Likewise. Any other deadline orientated project (for example YCH) please just add to your project thread.

-Doing this mostly to make sure we don't have hundreds of artists making new threads every time for people to wands through.

2. Thread bumping is once a week! That means if you just want to add visibility to your thread, please don't bump it more than once a week.

3. Please link to your commission tab, like one of those here https://aryion.com/g4/commission.list.php

4. If you are hiring someone, use our forum for hiring viewforum.php?f=99

Artists recommendation before accepting commission, check for poster reputation. If they don't seem active, new account etc, You should do the following:

1. NEVER do free spec work without payment first...not even simple "test" sketches.
2. ALWAYS have a clear and detail mutual agreement
3. ALWAYS ask for half payment upfront before you do any work at all
4. NEVER send final artwork until you have received final payment
5. Check #blacklist for information on scam related activity in our artist Discord viewtopic.php?f=99&t=55569

Forum rules
Dedicated for the vore artists who have an album in this site, including commission advertisement, one thread per user please.


1a. Each artist should only have one thread for an open offer that has no deadline, and one project offers thread. Every commission / stream opening and closing, New publish for purchase, etc, should just be added to the commission thread.

1b. Likewise. Any other deadline orientated project (for example YCH) please just add to your project thread.

-Doing this mostly to make sure we don't have hundreds of artists making new threads every time for people to wands through.

2. Thread bumping is once a week! That means if you just want to add visibility to your thread, please don't bump it more than once a week.

3. Please link to your commission tab, like one of those here https://aryion.com/g4/commission.list.php

4. If you are hiring someone, use our forum for hiring viewforum.php?f=99

Artists recommendation before accepting commission, check for poster reputation. If they don't seem active, new account etc, You should do the following:

1. NEVER do free spec work without payment first...not even simple "test" sketches.
2. ALWAYS have a clear and detail mutual agreement
3. ALWAYS ask for half payment upfront before you do any work at all
4. NEVER send final artwork until you have received final payment
5. Check #blacklist for information on scam related activity in our artist Discord viewtopic.php?f=99&t=55569

Graphics

Postby ImaginaryZ » Fri Mar 17, 2006 10:22 pm

Throw any questions about stuff in the graphics album here. Generally, I still have the source files to most of the flash images, in case you wanted them to improve upon them.
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Blender - Making animation-ready files?

Postby ImaginaryZ » Thu Jan 11, 2007 9:50 pm

I had this funny thought...

You know how Blender is free and all? (Blender is the free 3D everything program)

Maybe we should make "vore templates", like pre-built poser scenes complete with rigged characters, toys, lighting, and backdrop... and see if people who don't like to model would learn how to animate things in Blender if given all this work to play with.

What do you think about that idea?

I attached a rough example of the concept. It needs a little instruction sheet or something. Oh well. Those of you that use Blender can figure it out.
(Note: Attachment requires Blender 2.42a or higher, is clean and soft too. ;) )[/url]
Attachments
Tentacle.zip
Unzip this, then open with Blender 2.42a
(151.98 KiB) Downloaded 111 times
Last edited by ImaginaryZ on Thu Jan 11, 2007 11:08 pm, edited 1 time in total.
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Re: Blender - Making animation-ready files?

Postby TehFissuex » Thu Jan 11, 2007 9:57 pm

Erm...Blender is the 3d studio thing, correct? Just wondering.
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Re: Blender - Making animation-ready files?

Postby Varenx » Sun Jan 28, 2007 6:32 pm

Blender is not the same as 3d studio, but it's the same type of a program. It's a 3d modeler/animator/whatever-you-want-to-do application, just like 3dsmax with two greeat differences. 3dsmax is a commercial tool that costs around $2000 if I remember correctly, Blender is absolutely free. They're both extendible, but here comes the second great difference, in MAX you have to use the 3dsmax sdk and you have to be familiar with C++ (I believe that's the only language the sdk supports), while blender has python (a fairly easy scripting language) support which is powerful enough to do nearly anything you want. Sound good? 8)

I'd like to learn blender as well, and I really love this model library idea, I'd definitely use it. I mean, really, I'm way too lazy to learn using a 3d modeler program again, but animation is a different story. :mrgreen: So, thumbs up and we're looking forward to see more of this stuff!
Fancy making a nice gryphon model? :roll: :mrgreen:
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