Final Levels

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Forum rules
Dedicated for the vore artists who have an album in this site, including commission advertisement, one thread per user please.


1a. Each artist should only have one thread for an open offer that has no deadline, and one project offers thread. Every commission / stream opening and closing, New publish for purchase, etc, should just be added to the commission thread.

1b. Likewise. Any other deadline orientated project (for example YCH) please just add to your project thread.

-Doing this mostly to make sure we don't have hundreds of artists making new threads every time for people to wands through.

2. Thread bumping is once a week! That means if you just want to add visibility to your thread, please don't bump it more than once a week.

3. Please link to your commission tab, like one of those here https://aryion.com/g4/commission.list.php

4. If you are hiring someone, use our forum for hiring viewforum.php?f=99

Artists recommendation before accepting commission, check for poster reputation. If they don't seem active, new account etc, You should do the following:

1. NEVER do free spec work without payment first...not even simple "test" sketches.
2. ALWAYS have a clear and detail mutual agreement
3. ALWAYS ask for half payment upfront before you do any work at all
4. NEVER send final artwork until you have received final payment
5. Check #blacklist for information on scam related activity in our artist Discord viewtopic.php?f=99&t=55569

Which setting is better for a final level

Dark, menacing, and outright scary. This should place intimidate you to feel stress and pressure as you are marching to the end.
10
42%
Happy, and super easy, filled with thriving nature and pretty waterfalls. Then take them by surprise with the final boss.
8
33%
Just an empty room with the boss fight and no platforming.
6
25%
 
Total votes : 24

Final Levels

Postby Deleted8gh198b51 » Sun Oct 08, 2017 2:56 pm

I'm just making a poll that will decide something for the future.....
:p
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Re: Final Levels

Postby ArcaneSigil » Sun Oct 08, 2017 5:25 pm

I say make the final level a "cake walk" of sorts, make 'em think "Oh, this is the final level? Seriously? I went through all of that stuff to deal with this?" only to basically drop them into the bowels of hell with the final boss. "Oh, this is easeeeaaaaaaaaaaAAAAAAAHHHH! OH MY GOD WHAT THE HELL! HOLY SHIT THAT THING IS BIG!" or whatever.
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Re: Final Levels

Postby TheVoreEngineer » Mon Oct 09, 2017 11:49 pm

Well, it ultimately depends on the tone of what you're going for with your game. Since I am under the assumption this is your Eka's tribute game you're referring to, it depends on how you structure the game to be totally honest. Are you putting the player on an epic quest to become victorious? Well, I would highly suggest the first option then. If the game is a more comedic or romp filled game, where victory isn't the point, but instead it's to experience everything the game has to offer, then I would suggest your second option, however, either way, I would say creating some level of buildup is important. Of course, the third option could be good if you want to subvert the general expectation of being a final level, but that would best work in a comedic game, and if that's your angle, I'd say go for that. All options are viable, but in the end, choose whichever one best fits the feeling and tone of the game you're trying to create.
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