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Re: New Vore Interactive: Devoured Or Transformed By The Wol

PostPosted: Wed Apr 28, 2021 9:21 am
by TastyAce
Bump for this month's game, Nostram's Heroic Feast!

Re: New Vore Interactive: Nostram's Heroic Feast

PostPosted: Wed Apr 28, 2021 3:12 pm
by Trebortron3
I've just checked a few of these out. Thanks for sharing them, the concept of monthly interactives is pretty cool! I think you have some interesting ideas for framing devices (eg Test Day and Feed Dating) and I hope more people find these games and support you/give feedback etc.

That being said, I do feel a lot of these games are rather limited in terms of choices. I appreciate that there are additional options for Patreon supporters, but even accounting for that, some of the games are pretty railroady for an interactive. Take Feed Dating, for example; you had the idea of questions for each date, which was a cool concept, but you had to ask each question to each date to progress, and then at the end of it each date only has one preference for interaction. All things considered, it could have been a standard story for non-Patreon players (since there's only one date available in the public build) and it essentially had one choice for Patreon players, which was one of two preds or one of two prey.

Now I don't mean to dismiss the work put into these games. I think you're doing well, particularly to do so many so regularly. But I feel more thought could be put into the interactive elements themselves. For example, with your gimmick in Feed Dating of asking questions, perhaps you could have said that the player only had time for three questions each time, meaning they had to pick more carefully from the list what they wanted to ask. A skip option would also be useful, because, for example, I had no interest in the boar character. For the dating theme, just an option like "I don't think this is going to work" which lets the player jump to the next option. You also seemed to have two dedicated preds and two dedicated prey, and they are all very open about their preferred vore type without even needing the questions. For a game like this, I'd have thought at least one switch would be good to include, which would give a further option after you pick them as a date. You might even lock either their pred or prey roles behind the specific questions you ask, rewarding the player for choosing carefully.

Essentially, I feel that to get these interactives to the next level, you could aim to move them further away from a format that could be a normal story with a single choice. Maybe play more with triggers and variables? Best of luck with your future interactives!

Re: New Vore Interactive: Nostram's Heroic Feast

PostPosted: Thu Apr 29, 2021 6:45 pm
by TastyAce
Thanks for the detailed feedback @Trebortron3! I super appreciate it.
Feed Dating is actually timed. Each "date" is ~30 seconds (if memory serves) before the game moves on. It's pretty much as you said, where you only have a limited time to ask questions, but maybe I should have shortened the time limit. . . Also, I agree that a skip option is a great idea.
I want to experiment more with triggers/variables in the future, so I hope I can make games that have those effectively. And I appreciate your suggestions in terms of sharpening up my interactivity! Btw, my most experimental game so far is Kidnapped By A Dining Duo, but most of its content is Patreon only.
Thanks again!

Re: New Vore Interactive: Nostram's Heroic Feast

PostPosted: Sat May 29, 2021 10:47 am
by TastyAce
Bump for May's monthly game, A Snack For Klaxton!

Re: New Vore Interactive: Worshipping Ankha

PostPosted: Thu Jun 10, 2021 9:22 am
by TastyAce
Bump for the new game, Worshipping Ankha!

Re: New Vore Interactive: Freya Is Your Food

PostPosted: Mon Jun 28, 2021 9:45 am
by TastyAce
Bump for this month's Patreon game, Freya Is Your Food:

Re: New Vore Interactive: All The Neighbors Know You're Food

PostPosted: Wed Jul 28, 2021 8:08 am
by TastyAce
Bump for this month's Patreon game, All The Neighbors Know You're Food: ... -food-demo